RTA Guide/Tick Tock Clock: Difference between revisions
Jump to navigation
Jump to search
(→Tips) |
(→Tips) |
||
Line 11: | Line 11: | ||
== Tips == | == Tips == | ||
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving. | The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving. | ||
* | * 12 = Time Stopped | ||
* | * Between 12 and 6 = Time Slow | ||
* | * 6 = Random Time | ||
* | * Between 6 and 12 = Time Fast |
Revision as of 05:22, 11 July 2017
Tick Tock Clock is the 14th course in the game.
Route
- Stomp the Thwomp + 100 Coins
- Roll Into the Cage
- The Pit and the Pendulums
- Get a Hand
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
Tips
The placement of the minute hand when you enter the stage determines whether or not time is stopped or moving.
- 12 = Time Stopped
- Between 12 and 6 = Time Slow
- 6 = Random Time
- Between 6 and 12 = Time Fast