Version differences: Difference between revisions

explained version difference
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(explained version difference)
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| game/behaviors/bbh_tilt_floor.c.inc || style="background-color: #9F9" | (Nim is making a video on this)
| game/behaviors/bbh_tilt_floor.c.inc || style="background-color: #9F9" | (Nim is making a video on this)
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| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | In func_802C35C0, when the boo's timer is greater than 30, it has the 0x200 move flag set, and it has o->oBooUnk108 not set to 0, sp1C is set to o->oBooUnk108. It is then incremented in the J version if the object does not have behavior beh_boo_3. This restriction does not exist on the U version.
| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | In [[Go on a Ghost Hunt]], there is a single boo upstairs which spawns in the Eye-to-Eye Secret Room. The premise of the star is that you must kill all of the boos, but since you aren't intended to go upstairs in that star the boo upstairs doesn't count. Mario is required to kill 5 boos. In the U version, a check was added to make sure that killing the upstairs boo doesn't contribute to spawning the Big Boo. In the J version, you can kill 4 boos downstairs and 1 boo upstairs in any order and the Big Boo will spawn. If you kill the upstairs boo last, the text that normally appears when unlocking the Big Boo doesn't appear, nor does the "Correct Solution" jingle play.
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| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | On the J version, a part of an if statement's condition (in ActionBooGivingStar0) is o->oUnk1AC_S32 >= 5 . On the U version, the debug parameter gDebugInfo[5][0] is added to 5.
| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | In the J version, a part of an if statement's condition in ActionBooGivingStar0 is o->oUnk1AC_S32 >= 5 . On the U version, the debug parameter gDebugInfo[5][0] is added to 5.
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| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | boo_stop() is called in ActionBooGivingStar4 only on the U version.
| game/behaviors/boo.c.inc || style="background-color: #FFFF90" | boo_stop() is called in ActionBooGivingStar4 only on the U version.