Version differences: Difference between revisions

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List of version differences:<br>
List of version differences:<br>
Blue = Differences in sound IDs<br>
Green = Understood well and observed in the game OR there are no consequences at all (ex. due to extra unused functions)<br>
Green = Understood well and observed in the game OR there are no consequences at all (ex. due to extra unused functions)<br>
Yellow = Almost understood but not observed in the game OR simple to understand but no consequences have been found yet in the game<br>
Yellow = Almost understood but not observed in the game OR simple to understand but no consequences have been found yet in the game<br>
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| game/file_select.c || style="background-color: #9F9" | The "Sound Select" text is in a slightly different position in the U version.
| game/file_select.c || style="background-color: #9F9" | The "Sound Select" text is in a slightly different position in the U version.
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| game/file_select.c || style="background-color: #9F9" | The names of the sound modes in the sound menu aren't centered correctly on the J version. This was correct on the U version (using the textX variable from before).
| game/file_select.c || style="background-color: #9F9" | The names of the sound modes in the sound menu aren't centered correctly on the J version. This was corrected on the U version (using the textX variable from before).
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| game/file_select.c || style="background-color: #9F9" | In score_file_print_course_coin_score, the length of the char arrays in fileNames are 5 in the J version and 8 in the U version. This is to account for the fact that on the J version, they are 4 characters (ex. "マリオA") while on the U version they are 7 (ex. "MARIO A").
| game/file_select.c || style="background-color: #9F9" | In score_file_print_course_coin_score, the length of the char arrays in fileNames are 5 in the J version and 8 in the U version. This is to account for the fact that on the J version, they are 4 characters (ex. "マリオA") while on the U version they are 7 (ex. "MARIO A").