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| game/behaviors/celebration_star.c.inc || style="background-color: #9F9" | When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version. | | game/behaviors/celebration_star.c.inc || style="background-color: #9F9" | When you collect a Bowser key, the cutscene that plays will show a star instead of a key in the J version. | ||
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| game/behaviors/celebration_star.c.inc || style="background-color: #FFFF90" | On the J version, when a celebration star is turning to face the camera, it is scaled by 1/10 units per frame. On the U version, it checks if it's a key. If it's a key, it scales 1/30 units per frame; if it's the | | game/behaviors/celebration_star.c.inc || style="background-color: #FFFF90" | On the J version, when a celebration star is turning to face the camera, it is scaled by 1/10 units per frame. On the U version, it checks if it's a key. If it's a key, it scales 1/30 units per frame; if it's the Grand Star, it scales 1/10 units per frame. (todo: check if the function is ever called by the grand star) | ||
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| game/behaviors/coin.c.inc || style="background-color: #FFFF90" | The sound a coin makes when it spawns (through beh_single_coin_gets_spawned) in the U version has a flag set which seems to indicate that the sound is affected by distance (to/from something unknown) somehow. | | game/behaviors/coin.c.inc || style="background-color: #FFFF90" | The sound a coin makes when it spawns (through beh_single_coin_gets_spawned) in the U version has a flag set which seems to indicate that the sound is affected by distance (to/from something unknown) somehow. |