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{{ | {{object_infobox_2 | ||
|title= Red Coin | |title= Red Coin | ||
|image= Red_Coin.gif | |image= Red_Coin.gif | ||
| | |group=Level | ||
| | |tangibility=1000 | ||
| | |draw=4000 | ||
|gravity= | |||
|friction= | |||
|buoyancy= | |||
|interaction=Coin | |||
|damage= | |damage= | ||
| | |coin_value=2 | ||
| | |health= | ||
| | |radius=100 | ||
| | |height=64 | ||
| | |hurtbox_radius= | ||
| | |hurtbox_height= | ||
| | |offset= | ||
|coins= | |||
}} | }} | ||
'''Red Coins''' are red-colored coins similar to the [[Yellow Coin]]. When Mario touches one, it spawns a [[Secret Number]] and plays a sound. This sound increases in pitch through an octave in every version of the game except the [[Super Mario 64#Japanese|Japanese N64]] and [[Super Mario 64#Shindou|Shindou N64]] versions. When the eighth Red Coin is collected, a [[Red Coin Star]] has a four-frame delay before it spawns at the [[Star Marker]]. Note that spawning a [[100 Coin Star]] has no delay. | '''Red Coins''' are red-colored coins similar to the [[Yellow Coin]]. When Mario touches one, it spawns a [[Secret Number]] and plays a sound. This sound increases in pitch through an octave in every version of the game except the [[Super Mario 64#Japanese|Japanese N64]] and [[Super Mario 64#Shindou|Shindou N64]] versions. When the eighth Red Coin is collected, a [[Red Coin Star]] has a four-frame delay before it spawns at the [[Star Marker]]. Note that spawning a [[100 Coin Star]] has no delay. | ||
No Red Coins load during the level, except in cases of a [[Loading Zone|loading zone]] in the level. Other than [[Wiggler's Red Coins|Tiny-Huge Island's Red Coins]], all Red Coins are found in the main area of a level. | No Red Coins load during the level, except in cases of a [[Loading Zone|loading zone]] in the level. Other than [[Wiggler's Red Coins|Tiny-Huge Island's Red Coins]], all Red Coins are found in the main area of a level. |