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The Virtual Console versions of [[Super Mario 64]] are rereleases of the game | The '''Virtual Console''' is a channel available on the [[Wii]] and [[Wii U]] consoles that functions as an emulator. You can use Wii Points (discontinued) on the Wii version or a credit card on the Wii U version to purchase games originally released on previous Nintendo consoles. The Wii VC and Wii U VC versions of [[Super Mario 64]] are the rereleases of the game for Wii and Wii U. These versions of the game are emulated, and do not behave exactly the same as the [[Nintendo 64]] version of the game due to differences between the emulation and the original hardware. There are even differences between the Wii VC version and the Wii U VC version, such as differences in rounding errors that can cause glitches. It is important to note that since the Wii U also includes the Wii Menu in its original form, the Wii Menu's Virtual Console is really the Wii VC version (usually referred to as Wii U Wii VC) and not the Wii U VC version. | ||
==Bugs in the Virtual Console | ==Bugs in the Virtual Console versions== | ||
Including both versions: | |||
* PU crashes do not occur, as with most emulators | |||
Including just the Wii VC and Wii U Wii VC versions: | |||
* An incorrect rounding mode for a single instruction was set in the Wii VC emulator but was later fixed in the Wii U VC emulator. Most notably, this causes the Y coordinate of a specific type of oscillating platform found in [[Bowser in the Fire Sea]] and [[Lethal Lava Land]] to slowly approach 0. This is notable for saving the A press needed to get past the pole in Bowser in the Fire Sea, which reduced the number of A presses needed for the any% category to 0 on the Wii VC version. |