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{{A Button Challenge infobox}} | {{A Button Challenge infobox}} | ||
The '''A Button Challenge''' | The '''A Button Challenge''' (initialism: '''ABC''') is a [[challenge]] in which the number of presses of the [[A button]] is minimized, whether on a per-mission or a per-file basis. Because pressing {{button|A}} makes [[Mario]] [[jump]], which is intended to be the main gameplay mechanic of ''[[Super Mario 64]]'', great creativity and precision are required to progress in the game without using this "vital" function. The ABC is often connected to the discoveries of new [[glitch]]es and techniques that can be used more generally throughout the game. Much of the material on the [https://www.youtube.com/user/pannenkoek2012 pannenkoek2012] and [https://www.youtube.com/user/pannenkeok2012 UncommentatedPannen] channels is related to the A Button Challenge, with only 13 remaining A presses (10 unique A presses) left to optimize.<ref>[https://docs.google.com/spreadsheets/d/1yssoTbplI_42LgjTbERd6UuSt0gaI0iOtp-5muS5hKw "SM64 120 Star ABC Route" spreadsheet]</ref> | ||
== A Presses | |||
A | ==History== | ||
{{main|History of the A Button Challenge}} | |||
Although much of the progress in the ABC has been made since 2013, the challenge existed for over a decade earlier. Pieces of what would become the ABC were present in different terms, as early as 2001 on Walton Dell's site on multiple level pages.<ref>[https://web.archive.org/web/20020614010118/http://www.wdell.com/videogames/sm64/course01/ An archive of A Button Challenge on Walton Dell's site]</ref> Curtis Bright, who runs sm64.com, was keeping track of the ABC at least as early as December of 2006.<ref>[https://web.archive.org/web/20061209073313/http://www.student.cs.uwaterloo.ca/~cbright/sm64/a-presses.html An archive of A Button Challenge on sm64.com]</ref> Thiago Trujillo had what is the earliest, nearly complete count for the game (that we have access to) with a total count of about 263 presses.<ref>[http://www.oocities.org/thiagotrujillo/abut.html A Button Challenge on oocities.org]</ref> (This list is missing all navigation presses, two of the [[DDD]] stars, three of the [[TTC]] stars, one star in [[RR]], and [[BitS]].) | |||
Pannenkoek's first ABC video was for 5 Itty Bitty Secrets, and was released in August 2013.<ref>[https://www.youtube.com/watch?v=Xy7XDStV5WE "SM64 - Five Itty Bitty Secrets - 0x A Presses (OUTDATED)" by pannenkoek2012]</ref> The count at this point was about 212 presses, although this number dropped fairly quickly. Within the first 4 months, the count had fallen nearly 100 presses, and was down to 118. Over the next five years, many different people have worked on removing as many A presses as possible, and the number has dropped to only 13 A presses in a 120 star run, as well as 0 in any% on WiiVC. | |||
==Remaining A presses== | |||
A ''unique A press'' is a single circumstance under which {{button|A}} must be pressed to progress during a run. The same circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved. | |||
For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run. | For example, if entering a course requires an A press, the case of entering the course is a unique A press, even if said course must be visited multiple times over the course of a run. | ||
{|class="wikitable sortable plainrowheaders" | |||
|+Unique A presses | |||
{|class="wikitable sortable" | |||
|- | |- | ||
! scope="col"| | !scope="col"|{{abbr|#|Number}} | ||
! scope="col"| | !scope="col"|{{abbr|×|Multiplicity}} | ||
! scope="col"|Purpose | !scope="col"|Course | ||
!scope="col"|Purpose | |||
|- | |- | ||
| | !scope="row"|1 | ||
| | |style="text-align: center;"|2 | ||
| | |[[SSL]] | ||
|Get out of the pyramid elevator / Get past the [[pole]] | |||
|- | |- | ||
| | !scope="row"|2 | ||
| | |style="text-align: center;"|1 | ||
| | |rowspan="2"|[[THI]] | ||
|[[Double jump]] to a higher platform to collect [[red coin]]s | |||
|- | |- | ||
| | !scope="row"|3 | ||
| | |style="text-align: center;"|1 | ||
| | |[[Dive]] to the upper platform and grab the high red coin | ||
|- | |- | ||
| | !scope="row"|- | ||
| | |style="text-align: center;"|3 | ||
| | |rowspan="2"|[[TTC]] | ||
|Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only. | |||
|- | |- | ||
| | !scope="row"|- | ||
| | |style="text-align: center;"|1 | ||
| | |Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only. | ||
|- | |- | ||
| | !scope="row"|4 | ||
| | |style="text-align: center;"|1 | ||
| | |[[PSS]] | ||
|Collect the [[Power Star]] | |||
|- | |- | ||
| | !scope="row"|5 | ||
| | |style="text-align: center;"|1 | ||
| | |rowspan="2"|[[WMotR]] | ||
|Shoot out of the [[cannon]] after talking to the [[Bob-omb Buddy]] to reach the next cannon | |||
|- | |- | ||
| | !scope="row"|6 | ||
| | |style="text-align: center;"|1 | ||
| | |Shoot out of the second cannon to fly around and collect the seven remaining red coins | ||
|- | |- | ||
| | !scope="row"|7 | ||
| | |style="text-align: center;"|1 | ||
| | |[[BitFS]] | ||
|Get past the pole. Saved on [[Wii VC]]. | |||
|- | |- | ||
| | !scope="row"|8 | ||
| | |style="text-align: center;"|3 | ||
| | |rowspan="3"|[[The Castle|Castle]] | ||
|Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3. | |||
|- | |- | ||
| | !scope="row"|9 | ||
| | |style="text-align: center;"|1 | ||
| | |Go to [[RR]] | ||
|- | |- | ||
| | !scope="row"|10 | ||
| | |style="text-align: center;"|1 | ||
| | |Go to WMotR | ||
|} | |||
Also, some levels require {{button|A}} to be held, but not necessarily to be pressed within that specific mission. These can be held from presses in previous levels, but take an extra press in single-star runs. Such A presses are notated as ''half A presses'', and result in A press counts such as 2.5×.<ref>[https://www.youtube.com/watch?v=kpk2tdsPh0A Watch for Rolling Rocks - 0.5x A Presses]</ref> Only one half A press can be required per star. | |||
{|class="wikitable sortable plainrowheaders" | |||
|+Half A presses | |||
|- | |- | ||
|# | !scope="col"|{{abbr|#|Number}} | ||
| | !scope="col"|{{abbr|×|Multiplicity}} | ||
| | !scope="col"|Course | ||
!scope="col"|Purpose | |||
|- | |- | ||
| | !scope="row"|1 | ||
| | |style="text-align: center;"|1 | ||
| | |[[JRB]] | ||
|Gain [[hyperspeed]] from kick landing | |||
|- | |||
!scope="row"|2 | |||
|style="text-align: center;"|1 | |||
|rowspan="2"|[[DDD]] | |||
|[[Clone]] the pole | |||
|- | |||
!scope="row"|3 | |||
|style="text-align: center;"|1 | |||
|Clone [[coin spawner]]s for [[100 coins]] | |||
|- | |||
!scope="row"|4 | |||
|style="text-align: center;"|1 | |||
|[[TTC]] | |||
|[[Kick]] the [[wall]] and get spawning displacement on the [[spinner]], for 0× re-entry after [[Get a Hand]] | |||
|} | |} | ||
==Version differences== | |||
There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | |||
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded differently, which causes the rising platforms in BitFS to converge towards the center of the stage saving 1 A press, but also removes the glitchy ledge grab in TTC adding 4 more. | |||
{| class="wikitable sortable plainrowheaders" style="text-align: center;" | |||
{|class="wikitable sortable" | |- | ||
! rowspan="2" scope="col" |Version | |||
! colspan="2" scope="colgroup" |A press count | |||
! colspan="2" scope="colgroup" |Stars obtainable | |||
|- | |||
! scope="col" |[[120 Star]] | |||
! scope="col" |[[70 Star]] | |||
! scope="col" |Individually | |||
! scope="col" |Overall | |||
|- | |||
| scope="row" style="background: #eaecf0;" |[[N64]] JP 1.0 | |||
|13 | |||
| rowspan="5" |1 | |||
| rowspan="5" |111 | |||
| rowspan="5" |67 | |||
|- | |||
| scope="row" style="background: #eaecf0;" |N64 US | |||
| rowspan="4" |16 | |||
|- | |||
| scope="row" style="background: #eaecf0;" |N64 PAL | |||
|- | |- | ||
| scope="row" style="background: #eaecf0;" |N64 JP 1.3<ref group="lower-alpha" name="shindou">[[Shindou]] version</ref> | |||
|- | |- | ||
|# | | scope="row" style="background: #eaecf0;" |[[Super Mario 64 (iQue)|iQue]]<ref group="lower-alpha" name="shindou" /> | ||
| | |||
| | |||
|- | |- | ||
|# | | scope="row" style="background: #eaecf0;" |[[Wii VC]] JP<ref group="lower-alpha" name="shindou" /> | ||
| | | rowspan="3" |19 | ||
| | | rowspan="3" |0 | ||
| rowspan="3" |109 | |||
| rowspan="3" |98 | |||
|- | |- | ||
|# | | scope="row" style="background: #eaecf0;" |Wii VC US | ||
| | |- | ||
| | | scope="row" style="background: #eaecf0;" |Wii VC PAL | ||
|- | |||
| scope="row" style="background: #eaecf0;" |[[Wii U VC]] JP<ref group="lower-alpha" name="shindou" /> | |||
| rowspan="7" |16 | |||
| rowspan="7" |1 | |||
| rowspan="7" |111 | |||
| rowspan="7" |67 | |||
|- | |||
| scope="row" style="background: #eaecf0;" |Wii U VC US | |||
|- | |||
| scope="row" style="background: #eaecf0;" |Wii U VC PAL | |||
|- | |||
| scope="row" style="background: #eaecf0;" |''3D All-Stars''<ref group="lower-alpha" name="shindou" /> | |||
|- | |||
| scope="row" style="background: #eaecf0;" |[[NSO]] JP<ref group="lower-alpha" name="shindou" /> | |||
|- | |||
| scope="row" style="background: #eaecf0;" |NSO US | |||
|- | |||
| scope="row" style="background: #eaecf0;" |NSO PAL | |||
|} | |} | ||
;Notes | |||
<references group="lower-alpha" /> | |||
==See also== | |||
*[https://www.youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_ A Button Challenge playlist] by pannenkoek2012 | |||
*[https://docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit?usp=sharing A Button Challenge routes] by pannenkoek2012 | |||
*[https://youtu.be/yXbJe-rUNP8 Complete History of the A Button Challenge] by Bismuth (as of 2022, slightly outdated) | |||
==References== | |||
<references /> | |||
{{Challenges}} | |||
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