A Button Challenge: Difference between revisions

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|style="text-align: center;"|1
|style="text-align: center;"|1
|[[Dive]] to the upper platform and grab the high red coin
|[[Dive]] to the upper platform and grab the high red coin
|-
!scope="row"|-
|style="text-align: center;"|3
|rowspan="2"|[[TTC]]
|Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only.
|-
!scope="row"|-
|style="text-align: center;"|1
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only.
|-
|-
!scope="row"|4
!scope="row"|4
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|style="text-align: center;"|3
|style="text-align: center;"|3
|rowspan="3"|[[The Castle|Castle]]
|rowspan="3"|[[The Castle|Castle]]
|Enter [[TTC]]. Without [[spawning displacement]] (all [[version]]s but [[Super Mario 64#Japanese|JP N64]]), this must be done 6 times.
|Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3.
|-
|-
!scope="row"|9
!scope="row"|9
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There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref>
There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref>


{|class="wikitable sortable plainrowheaders" style="text-align: center;"
On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded differently, which causes the rising platforms in BitFS to converge towards the center of the stage saving 1 A press, but also removes the glitchy ledge grab in TTC adding 4 more.
 
{| class="wikitable sortable plainrowheaders" style="text-align: center;"
|-
|-
!scope="col" rowspan="2"|Version
! rowspan="2" scope="col" |Version
!scope="colgroup" colspan="2"|A press count
! colspan="2" scope="colgroup" |A press count
!scope="colgroup" colspan="2"|Stars obtainable
! colspan="2" scope="colgroup" |Stars obtainable
|-
|-
!scope="col"|[[120 Star]]
! scope="col" |[[120 Star]]
!scope="col"|[[70 Star]]
! scope="col" |[[70 Star]]
!scope="col"|Individually
! scope="col" |Individually
!scope="col"|Overall
! scope="col" |Overall
|-
|-
|scope="row" style="background: #eaecf0;"|[[N64]] JP 1.0
| scope="row" style="background: #eaecf0;" |[[N64]] JP 1.0
|13
|13
|rowspan="5"|1
| rowspan="5" |1
|rowspan="5"|111
| rowspan="5" |111
|rowspan="5"|67
| rowspan="5" |67
|-
|-
|scope="row" style="background: #eaecf0;"|N64 US
| scope="row" style="background: #eaecf0;" |N64 US
|rowspan="4"|16
| rowspan="4" |16
|-
|-
|scope="row" style="background: #eaecf0;"|N64 PAL
| scope="row" style="background: #eaecf0;" |N64 PAL
|-
|-
|scope="row" style="background: #eaecf0;"|N64 JP 1.3<ref group="lower-alpha" name="shindou">[[Shindou]] version</ref>
| scope="row" style="background: #eaecf0;" |N64 JP 1.3<ref group="lower-alpha" name="shindou">[[Shindou]] version</ref>
|-
|-
|scope="row" style="background: #eaecf0;"|[[Super Mario 64 (iQue)|iQue]]<ref group="lower-alpha" name="shindou" />
| scope="row" style="background: #eaecf0;" |[[Super Mario 64 (iQue)|iQue]]<ref group="lower-alpha" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0;"|[[Wii VC]] JP<ref group="lower-alpha" name="shindou" />
| scope="row" style="background: #eaecf0;" |[[Wii VC]] JP<ref group="lower-alpha" name="shindou" />
|rowspan="3"|15
| rowspan="3" |19
|rowspan="3"|0
| rowspan="3" |0
|rowspan="3"|112
| rowspan="3" |109
|rowspan="3"|98
| rowspan="3" |98
|-
|-
|scope="row" style="background: #eaecf0;"|Wii VC US
| scope="row" style="background: #eaecf0;" |Wii VC US
|-
|-
|scope="row" style="background: #eaecf0;"|Wii VC PAL
| scope="row" style="background: #eaecf0;" |Wii VC PAL
|-
|-
|scope="row" style="background: #eaecf0;"|[[Wii U VC]] JP<ref group="lower-alpha" name="shindou" />
| scope="row" style="background: #eaecf0;" |[[Wii U VC]] JP<ref group="lower-alpha" name="shindou" />
|rowspan="7"|16
| rowspan="7" |16
|rowspan="7"|1
| rowspan="7" |1
|rowspan="7"|111
| rowspan="7" |111
|rowspan="7"|67
| rowspan="7" |67
|-
|-
|scope="row" style="background: #eaecf0;"|Wii U VC US
| scope="row" style="background: #eaecf0;" |Wii U VC US
|-
|-
|scope="row" style="background: #eaecf0;"|Wii U VC PAL
| scope="row" style="background: #eaecf0;" |Wii U VC PAL
|-
|-
|scope="row" style="background: #eaecf0;"|''3D All-Stars''<ref group="lower-alpha" name="shindou" />
| scope="row" style="background: #eaecf0;" |''3D All-Stars''<ref group="lower-alpha" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0;"|[[NSO]] JP<ref group="lower-alpha" name="shindou" />
| scope="row" style="background: #eaecf0;" |[[NSO]] JP<ref group="lower-alpha" name="shindou" />
|-
|-
|scope="row" style="background: #eaecf0;"|NSO US
| scope="row" style="background: #eaecf0;" |NSO US
|-
|-
|scope="row" style="background: #eaecf0;"|NSO PAL
| scope="row" style="background: #eaecf0;" |NSO PAL
|}
|}
;Notes
;Notes