248
edits
AgentMuffin (talk | contribs) No edit summary |
No edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 34: | Line 34: | ||
|style="text-align: center;"|1 | |style="text-align: center;"|1 | ||
|[[Dive]] to the upper platform and grab the high red coin | |[[Dive]] to the upper platform and grab the high red coin | ||
|- | |||
!scope="row"|- | |||
|style="text-align: center;"|3 | |||
|rowspan="2"|[[TTC]] | |||
|Jump past the pole using [[Hyperspeed Grinding]]. [[Wii VC]] only. | |||
|- | |||
!scope="row"|- | |||
|style="text-align: center;"|1 | |||
|Jump out of the [[Pedro spot]] on the pendulum box to gain vertical speed. [[Wii VC]] only. | |||
|- | |- | ||
!scope="row"|4 | !scope="row"|4 | ||
| Line 57: | Line 66: | ||
|style="text-align: center;"|3 | |style="text-align: center;"|3 | ||
|rowspan="3"|[[The Castle|Castle]] | |rowspan="3"|[[The Castle|Castle]] | ||
|Enter [[TTC]]. | |Enter [[TTC]]. On all versions except [[JP 1.0]], this must be done 6 times instead of only 3. | ||
|- | |- | ||
!scope="row"|9 | !scope="row"|9 | ||
| Line 101: | Line 110: | ||
There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | There are many different versions of ''Super Mario 64'' that have slightly different physics or glitches. These can change the A press and star counts.<ref>[https://www.youtube.com/watch?v=e_IEhqUAuCY The 14 Remaining A Presses]</ref> | ||
{|class="wikitable sortable plainrowheaders" style="text-align: center;" | On N64 JP 1.0, spawning displacement can be performed to save 3 A presses in TTC. On Wii VC, floats are rounded differently, which causes the rising platforms in BitFS to converge towards the center of the stage saving 1 A press, but also removes the glitchy ledge grab in TTC adding 4 more. | ||
{| class="wikitable sortable plainrowheaders" style="text-align: center;" | |||
|- | |- | ||
! | ! rowspan="2" scope="col" |Version | ||
! | ! colspan="2" scope="colgroup" |A press count | ||
! | ! colspan="2" scope="colgroup" |Stars obtainable | ||
|- | |- | ||
!scope="col"|[[120 Star]] | ! scope="col" |[[120 Star]] | ||
!scope="col"|[[70 Star]] | ! scope="col" |[[70 Star]] | ||
!scope="col"|Individually | ! scope="col" |Individually | ||
!scope="col"|Overall | ! scope="col" |Overall | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|[[N64]] JP 1.0 | | scope="row" style="background: #eaecf0;" |[[N64]] JP 1.0 | ||
|13 | |13 | ||
|rowspan="5"|1 | | rowspan="5" |1 | ||
|rowspan="5"|111 | | rowspan="5" |111 | ||
|rowspan="5"|67 | | rowspan="5" |67 | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|N64 US | | scope="row" style="background: #eaecf0;" |N64 US | ||
|rowspan="4"|16 | | rowspan="4" |16 | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|N64 PAL | | scope="row" style="background: #eaecf0;" |N64 PAL | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|N64 JP 1.3<ref group="lower-alpha" name="shindou">[[Shindou]] version</ref> | | scope="row" style="background: #eaecf0;" |N64 JP 1.3<ref group="lower-alpha" name="shindou">[[Shindou]] version</ref> | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|[[Super Mario 64 (iQue)|iQue]]<ref group="lower-alpha" name="shindou" /> | | scope="row" style="background: #eaecf0;" |[[Super Mario 64 (iQue)|iQue]]<ref group="lower-alpha" name="shindou" /> | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|[[Wii VC]] JP<ref group="lower-alpha" name="shindou" /> | | scope="row" style="background: #eaecf0;" |[[Wii VC]] JP<ref group="lower-alpha" name="shindou" /> | ||
|rowspan="3"| | | rowspan="3" |19 | ||
|rowspan="3"|0 | | rowspan="3" |0 | ||
|rowspan="3"| | | rowspan="3" |109 | ||
|rowspan="3"|98 | | rowspan="3" |98 | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|Wii VC US | | scope="row" style="background: #eaecf0;" |Wii VC US | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|Wii VC PAL | | scope="row" style="background: #eaecf0;" |Wii VC PAL | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|[[Wii U VC]] JP<ref group="lower-alpha" name="shindou" /> | | scope="row" style="background: #eaecf0;" |[[Wii U VC]] JP<ref group="lower-alpha" name="shindou" /> | ||
|rowspan="7"|16 | | rowspan="7" |16 | ||
|rowspan="7"|1 | | rowspan="7" |1 | ||
|rowspan="7"|111 | | rowspan="7" |111 | ||
|rowspan="7"|67 | | rowspan="7" |67 | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|Wii U VC US | | scope="row" style="background: #eaecf0;" |Wii U VC US | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|Wii U VC PAL | | scope="row" style="background: #eaecf0;" |Wii U VC PAL | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|''3D All-Stars''<ref group="lower-alpha" name="shindou" /> | | scope="row" style="background: #eaecf0;" |''3D All-Stars''<ref group="lower-alpha" name="shindou" /> | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|[[NSO]] JP<ref group="lower-alpha" name="shindou" /> | | scope="row" style="background: #eaecf0;" |[[NSO]] JP<ref group="lower-alpha" name="shindou" /> | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|NSO US | | scope="row" style="background: #eaecf0;" |NSO US | ||
|- | |- | ||
|scope="row" style="background: #eaecf0;"|NSO PAL | | scope="row" style="background: #eaecf0;" |NSO PAL | ||
|} | |} | ||
;Notes | ;Notes | ||
edits