RTA Guide/DDD skip: Difference between revisions

reword and fix some misinfo in the exit phase section.
m (formatting)
(reword and fix some misinfo in the exit phase section.)
 
Line 90: Line 90:
== Exit Phase ==
== Exit Phase ==
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario's speed to set up at the Star Door.
The most overlooked phase of all is the Exit Phase. This is after the Third Count and once you are confident enough with Mario's speed to set up at the Star Door.
You will want to continue holding up on the analog stick until right before you're about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for one frame and hold left on the next frame.
You will want to continue holding up on the analog stick until right before you're about to hit the ground. The optimal Exit is one where you hit the ground and instantly go neutral for 5 frames, then hold left on the 6th frame (though it is not this strict). If you hold neutral for longer than 5 frames, you will lose all speed.
(Though it is not this strict). It is fine to hold neutral for a maximum of 5 frames after which, if you hold neutral for longer, you will lose all speed.
Conversely, if you do not hold neutral enough, Mario will lose a significant amount of his speed and may be unable to meet the minimum required speed for the next phase.
Conversely, if you do not hold neutral enough, Mario will still end up at the door, but at an incorrect door position for any of the setups (although DDD Skip would still be possible), Or Mario will not have enough speed to do any of the setups.
The correct door position is on this specific tile in front of the star door.
= DDD Skip =
= DDD Skip =
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).
DDD Skip now occurs when Mario is at the correct door position and has enough speed to do a setup (418-478).
218

edits