75
edits
No edit summary |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 2: | Line 2: | ||
==Tick Tick Clock Upwarp== | ==Tick Tick Clock Upwarp== | ||
[[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of | [[Tick_Tock_Clock#Upwarp|The Tick Tock Clock Upwarp]] is an unsolved glitch occurrence where a player named Dota_Teabag encountered an upwarp in [[Tick Tock Clock]]. As of 2023, the glitch remains unsolved. | ||
==Hangable Ceiling Upwarp== | ==Hangable Ceiling Upwarp== | ||
Line 9: | Line 9: | ||
Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island. | Whenever Mario enters water, he is always warped to the surface of the water before he can swim. The upwarp effect is observeable in courses such as WF, TTM, and THI small island. | ||
However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. This is observable in WDW in downtown when the water level is overflowed. | However, a ceiling hitbox can immediately push him back down so that he never remains at the surface of the water. In that case, he upwarps to just below the ceiling. This is observable in WDW in downtown when the water level is overflowed. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
edits