RTA Guide/A-Maze-ing Emergency Exit: Difference between revisions

→‎Tips: new vid w misctimers and xcam timing, updated notes
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(→‎Tips: new vid w misctimers and xcam timing, updated notes)
 
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|title= A-Maze-ing Emergency Exit
|title= A-Maze-ing Emergency Exit
|image= AMiEE.png
|image= AMiEE.png
|rta_record=[https://youtu.be/K7AJ3eC_5Wc 10.90]
|rta_record=[https://x.com/SuperWeegeeX/status/1782823076545065467 10.83]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
|ss_record=[https://youtu.be/-e0OsKa2lbc 10.51]
}}
}}
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== Triple Jump Wallkick ==
== Triple Jump Wallkick ==


===Tips===
{{#ev:youtube|_Qz66hU27Lo}}
# While in Mario Cam C-Down, C-Right before entering the door to set up the camera for the next room.
===Notes===
# Hold up and triple jump; adjust to the left during the double jump to give yourself more space to triple jump if needed.
* The camera is '''VERY IMPORTANT''' for this strat, replicate it closely
 
* The c-right input can be either mashed or timed once before entering the door
'''Backup for ledge-grab during the double jump:''' get up and long jump over to the right to do [[RTA Guide/Watch for Rolling Rocks|Watch for Rolling Rocks]] instead.
* The dive to the star is not essential and can be dropped for minimal timeloss and higher consistency
{{#ev:youtube|zKVrG3iYjlo}}
* Adjust to the left during the double jump to give yourself more space to triple jump if needed.
* Back up with Watch For Rolling Rocks if something goes wrong
* For ideal door touch you must strain right to avoid the wall, getting a dusty third long jump makes it easier


== Alternative Movement ==
== Alternative Movement ==
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice (but your mileage may vary).
This strat is optimally faster than left side, but its less-scripted nature means it tends to be slower and may be less consistent for you in practice.
For the wall kick, hold up-right and initiate a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.
For the wall kick, hold up-right and do a buffered kick into double-jump, and start holding up immediately after the kick to strafe along the wall towards the platform. You can also run forwards a bit after entering the room to get the wall kick closer to the platform.


{{#ev:youtube|TR-ZYmXHF0s}}
{{#ev:youtube|TR-ZYmXHF0s}}
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