HOLP: Difference between revisions

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The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario.  
The HOLP Technique was originally created by Sonicwiifan<ref>[https://youtu.be/xX85HBa7tms?si=Qf8hShhwL-3MukoY Bob-omb Teleport Glitch
31/12/2009]</ref> and Pannenkoek2012<ref>[https://youtu.be/seQ-IL-eNqk?si=iOYX1NbbfF6nhwFc SM64 - Hat Glitches (4/4) - Object Displacement Glitch 18/6/2013]</ref>.
 
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].
 


The HOLP is specifically not updated when-
The HOLP is specifically not updated when-
* The camera is 20,300 units away
*The camera is 20,300 units away
* The camera is panned away from Mario
*The camera is panned away from Mario
* With [[Hat in Hand]] (as the object doesn't load)
*With [[Hat in Hand]] (as the object doesn't load)
* During [[Pause-Buffered Hitstun]]
*During [[Pause Buffering|Pause-Buffered Hitstun]]
* Using [[Instant Release|instant release]]
*Using [[Instant Release|instant release]]
* By changing a model to be blank using [[Spiny Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)
*Holding an object [[BCA| behind the camera]]
*By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)


==Effect on Objects==
==Effect on Objects==
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[[Category:Values]]
[[Category:Values]]
<references />
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