HOLP: Difference between revisions

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[[File:HOLP.png|thumb|246px]]
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The '''HOLP''', short for '''Held Object's Last Position''', represents a set of values comprising the coordinates at which to render a held [[object]] [[ticket]]. They are, under most circumstances, the last coordinates at which Mario has held a ticket has been held, and the variables remain constant between [[course]]s and [[file]]s. When thrown or released, objects are retrieved from [[limbo]] to the real world at the HOLP, which is not necessarily directly in front of [[Mario]]. Using certain glitches, the HOLP can be abused to spawn objects away from Mario when released.
The HOLP Technique was originally created by Sonicwiifan<ref>[https://youtu.be/xX85HBa7tms?si=Qf8hShhwL-3MukoY Bob-omb Teleport Glitch
31/12/2009]</ref> and Pannenkoek2012<ref>[https://youtu.be/seQ-IL-eNqk?si=iOYX1NbbfF6nhwFc SM64 - Hat Glitches (4/4) - Object Displacement Glitch 18/6/2013]</ref>.


If a ticket does not render for whatever reason, the HOLP will not update. Thus, a player can release an object remotely by performing such a glitch, such as having a [[hat in hand]], doing an [[Instant Release]], using pause-buffered hitstun, or moving Mario over about 20,300 [[unit]]s away from the [[camera]].
The '''HOLP''', short for '''Held Object's Last Position''', represents the coordinates at which the object [[Mario]] held last was last rendered. The HOLP is not reset when changing [[courses]] or files, but is reset to the origin ([0, 0, 0]) when starting the game. When released, objects are re-activated and placed at the HOLP, which is usually in front of [[Mario]]. However, if the object was not rendered while being held by Mario, the HOLP would not update during that time, so the object won't appear in front of Mario. A similar effect can be observed with the anchor point when executing a [[Chuckya Wrong Throw]].


==HOLP changes==
The default value of the HOLP is the origin of the course, which is (x, y, z) = (0, 0, 0)


Under normal conditions, the following objects will have certain effects in regards to the HOLP:
The HOLP is specifically not updated when-
*The camera is 20,300 units away
*The camera is panned away from Mario
*With [[Hat in Hand]] (as the object doesn't load)
*During [[Pause Buffering|Pause-Buffered Hitstun]]
*Using [[Instant Release|instant release]]
*Holding an object [[BCA| behind the camera]]
*By changing a model to be blank using [[Object_Adoption#Spiny_Adoption|spiny adoption]] (cork box only, which doesn't occur in vanilla)


*When holding objects normally
==Effect on Objects==
**Updates HOLP: Cork box, Bob-omb, Chuckya, Heave-Ho, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, Bowser, clones
When an object is thrown, it will appear at the HOLP. When an object is dropped, it will appear at the HOLP laterally (i.e. share the HOLP's X and Z values) but will be at Mario's height (i.e. it will share his Y value). The exception to this is [[Bowser]], who will always appear directly in front of Mario regardless of the HOLP.
**Does not update HOLP: Crazy box


If the [[hat in hand]] glitch is activated (or glitches that doesn't update the HOLP), the following objects will have certain effects in regards to the HOLP:
[[Category:Values]]
 
*When holding objects normally, the object is not rendered in front of Mario's hands, and therefore the HOLP does not update
*When throwing an object (at exact location) or dropping an object (at HOLP laterally but at Mario's current height)
**Spawns at HOLP: Cork box, Bob-omb, Chuckya, Heave-ho, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, clones
**Spawns in front of Mario: Crazy box, Bowser
 
==Glitches that doesn't update the HOLP==
*The [[hat in hand]] glitch
*[[Pause Buffer|Pause buffered Hitsun]]
*When Mario is far from the camera
*When Mario isn't in the camera range (for example, after a star activation)


[[Category:Values]]
<references />
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