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PanchamBro (talk | contribs) (adding to Games category) |
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! File !! Difference | ! File !! Difference | ||
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| audio/ | | audio/heap.c || style="background-color: #FFFF90" | In audio_reset_session, gTempoInternalToExternal holds the conversion ratio from the internal tatums/tick to beats/minute in the J version and tatums/minute in the U version. | ||
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| audio/data.c || style="background-color: #F99" | | | audio/data.c || style="background-color: #F99" | gAudioSessionPresets has different data in J and U versions. | ||
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| audio/dma.c || style="background-color: #F99" | In | | audio/dma.c || style="background-color: #F99" | In dma_sample_data, osInvalDCache is called on the U version. | ||
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| audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. | | audio/interface_1.c || style="background-color: #F99" | 15 separate numeric literals are doubles in J but floats in U. | ||
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| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version. | | game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version. | ||
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| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [ | | game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [[Media:SelectScreenFont.gif|slightly different position]] in the U version. | ||
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| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered. | | game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered. | ||
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| game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs. | | game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs. | ||
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| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per | | game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per frame forwards or backwards, and "Uh!" otherwise. In the J version, he will always say "Uh!" | ||
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| game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version. | | game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version. |
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