Version differences: Difference between revisions

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fixed incorrect unit
m (Start of updates)
m (fixed incorrect unit)
 
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| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version.
| game/file_select.c || style="background-color: #9F9" | The sound clip that plays when you select a file in the file select has Mario saying "Okey Dokey!" in the U version.
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| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [https://media.discordapp.net/attachments/471852219558526989/589527680798687262/33jpz3.gif slightly different position] in the U version.
| game/file_select.c || style="background-color: #9F9" | The "Select File" text has a different font and is in a [[Media:SelectScreenFont.gif|slightly different position]] in the U version.
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| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered.
| game/file_select.c || style="background-color: #9F9" | In the U version, sSoundTextX is used to center the name of the current sound setting on the main file select. In the J version, it remains uncentered.
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| game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs.
| game/main.c || style="background-color: #9F9" | The U version of Mario 64 is able to detect PAL TVs and change its video output accordingly. The J version assumes any connected screen is NTSC, and is therefore not compatible with PAL TVs.
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| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per second forwards or backwards, and "Uh!" otherwise. In the J version, he will always say "Uh!"
| game/mario_actions_airborne.c || style="background-color: #9F9" | In the U version, when Mario gets air knockback or bonks in the air, Mario will say "Doh!" if his action arg is 0 and he's travelling faster than 28 units per frame forwards or backwards, and "Uh!" otherwise. In the J version, he will always say "Uh!"
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| game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version.
| game/mario_actions_airborne.c || style="background-color: #9F9" | When Mario gets stuck in the ground, SOUND_MARIO_OOOF will play in the J version and SOUND_MARIO_OOOF2 will play in the U version.
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