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Tick Tock Clock is the 14th course in the game. | {{rtacourse_infobox | ||
|title=Tick Tock Clock | |||
|image= TTC.png | |||
|abbreviation=TTC | |||
|terrain=Default | |||
|setting=Foggy | |||
|water=None | |||
|yellow-coins=75 | |||
|red-coins=8 | |||
|blue-coins=7 | |||
|enemy-yellow=2 | |||
|enemy-blue= | |||
|stars=7 | |||
|wing-caps= | |||
|metal-caps= | |||
|vanish-caps= | |||
|overview_1= STROOP-_TTC_1.png | |||
|overview_2= STROOP-_TTC_2.png | |||
|overview_3= STROOP-_TTC_3.png | |||
|overview_4= STROOP-_TTC_4.png | |||
|overview_5= STROOP-_TTC_5.png | |||
}} | |||
'''Tick Tock Clock''' is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like [[RTA Guide/Rainbow Ride|Rainbow Ride]] and other open air courses, Mario can fall into the [[death barrier]] at any time, from any height. | |||
== Route == | == 120 and 70 Route == | ||
# [[Stomp the Thwomp | # [[RTA Guide/TTC 100 Coins#With Stomp on the Thwomp| Stomp on the Thwomp + 100 Coins]] | ||
# [[Roll | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
# [[The Pit and the Pendulums]] | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | ||
# [[Get a Hand]] | # [[RTA Guide/Get a Hand|Get a Hand]] | ||
# [[Timed Jumps on Moving Bars]] | # [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | ||
# [[Stop Time for Red Coins]] | # [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | ||
== | == 70 Route without TTC 100 == | ||
The | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
* | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | ||
* | # [[RTA Guide/Get a Hand|Get a Hand]] | ||
* | # [[RTA Guide/Stomp on the Thwomp | Stomp on the Thwomp]] | ||
* | # [[RTA Guide/Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]] | ||
# [[RTA Guide/Stop Time for Red Coins|Stop Time for Red Coins]] | |||
==Clock Settings== | |||
[[File:TTC Clock Settings.jpg|thumb|The possible clock settings and their required angles.|left]] | |||
Tick Tock Clock has four clock settings. Each one depends on the position of the [[minute hand]] of the clock [[painting]] when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving [[object]]s within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting: | |||
*[[Spinner]]s | |||
*[[Cog]]s | |||
*[[Rotating Block|Rotating block]]s | |||
*[[Moving Bar|Moving bar]]s | |||
*[[Pendulum]]s | |||
*[[Elevator]]s | |||
*[[Treadmill]]s | |||
{{RTA Guide Nav}} |
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