Fly Guy: Difference between revisions

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{{stub}}
{{stub}}


{{object_infobox
{{object_infobox_2
|title= Fly Guy
|title= Fly Guy
|image=STROOP- Fly Guy.png
|image= STROOP- Fly Guy.png
|group=Genactor
|group2=Common0
|modelID=0xDC
|tangibility=1000
|gravity=0
|friction=0
|buoyancy=0
|interaction=Bounce Top
|damage=2
|coin_value=2
|radius=70
|radius=70
|height=60
|height=60
|hurtbox_radius=40
|hurtbox_radius=40
|hurtbox_height=50
|hurtbox_height=50
|damage=2
|offset=0
|damage_hatless=3
|coins=2
|tangibility_radius= 1000
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L5153 Fly Guy Initialization Code]
|interaction_type= Bounce Top
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/fly_guy.inc.c Fly Guy behavior file]
|surfaces=
|found_in=[[Shifting Sand Land]] (both types), [[Snowman's Land]] (non-fire-shooting), [[Tall Tall Mountain]] (fire-shooting), [[Tiny-Huge Island]] (huge island, both types), [[Rainbow Ride]] (non-fire-shooting)
|expand=
}}
}}


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Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.
Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.
==References==
<references />
[[Category:Enemies]]
{{objects}}

Latest revision as of 14:20, 12 October 2023

Fly Guy
STROOP- Fly Guy.png
Technical Constants
Object Group Genactor
Actor Group Common0
Model ID 0xDC
Tangibility Radius 1000
Physical Constants
Gravity 0
Friction 0
Buoyancy 0
Hitbox
Interaction Type Bounce Top
Damage 2
Radius 70
Height 60
Down Offset 0
Code
Initialization Behavior Script [1]
Behavior Code [2]

Fly Guy is an enemy in Super Mario 64.

Description

If he is bounced on, Mario will start twirling and the Fly Guy will die and drop two yellow coins. Any other form of attack will not put Mario in a twirling state. There are two types of Fly Guys: ones that shoot fire and ones that don't.

Locations

Fly Guy appears in:

Size Manipulation

Mario can manipulate Fly Guy's size by running below him, causing his size to decrease.[3] Over time, Fly Guy's size will become negative, where his visuals will become upside down. The size does not have a cap, thus it can become arbitrarily large (if negative) barring float limitations. There is no known way to arbitrarily increase his size.

This does not affect his hitbox, but it does affect the height Mario is put on when he bounces on the Fly Guy. Mario cannot bounce on Fly Guy while he has a negative size.

Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire.

References