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{{stub}} | {{stub}} | ||
{{object_infobox_2 | |||
|title= Fly Guy | |||
|image= STROOP- Fly Guy.png | |||
|group=Genactor | |||
|group2=Common0 | |||
|modelID=0xDC | |||
|tangibility=1000 | |||
|gravity=0 | |||
|friction=0 | |||
|buoyancy=0 | |||
|interaction=Bounce Top | |||
|damage=2 | |||
|coin_value=2 | |||
|radius=70 | |||
|height=60 | |||
|hurtbox_radius=40 | |||
|hurtbox_height=50 | |||
|offset=0 | |||
|coins=2 | |||
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L5153 Fly Guy Initialization Code] | |||
|behaviorCode=[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/fly_guy.inc.c Fly Guy behavior file] | |||
}} | |||
'''Fly Guy''' is an [[enemy]] in [[Super Mario 64]]. | '''Fly Guy''' is an [[enemy]] in [[Super Mario 64]]. | ||
== Description == | == Description == | ||
If he is bounced on, [[Mario]] will | If he is bounced on, [[Mario]] will start [[twirling]] and the Fly Guy will die and drop two yellow [[coin]]s. Any other form of attack will not put Mario in a twirling state. | ||
There are two types of Fly Guys: ones that shoot fire and ones that don't. | There are two types of Fly Guys: ones that shoot fire and ones that don't. | ||
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Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire. | Size manipulation is a consequence of Fly Guy's shooting fire animation, so it can only be done on the Fly Guys that can shoot fire. | ||
==References== | |||
<references /> | |||
[[Category:Enemies]] | |||
{{objects}} |
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