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(Created page with "A '''softlock''' is an unwanted event that can happen to speedrunners where triggers and events are hit out of order, causing the games script to break completely, and further...") |
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A '''softlock''' is | A '''softlock''' occurs when the game is put into a state where, though it has not [[Crash|crashed]] or ceased functioning, there is no way to progress without resetting the console. | ||
== | ==Known softlocks== | ||
* Getting MIPS | * Repeatedly bonking within a glitchy wall<ref>[https://youtu.be/g7lFIBxsjV0 "How to softlock SM64 101" by TimeTravelPenguin]</ref> | ||
* | * Getting stuck in some [[Black Room of Death]] | ||
* | * Activating a death, star, sign text, or painting entrance [[cutscene]] at the same time as a specific type of star activation cutscene (mainly item box stars)<ref>[https://www.youtube.com/watch?v=jXWtT2Er-EQ "WDW Death Star Softlock" by Nim]</ref><ref>[https://www.youtube.com/watch?v=RlrqJDgW3vE "Sign Star Softlock" by bad_boot]</ref><ref>[https://youtu.be/IjTY2eo6LZg "SM64 - The Evil MIPS Softlock" by a]</ref> | ||
* Being grabbed by [[Heave-Ho]] or Chuckya while releasing its clone or the clone of its anchor object <ref>[https://youtu.be/ixgL7FYF22w?t=103 "SM64 - Simultaneous Events Glitches" by pannenkoek2012]</ref> | |||
* Being grabbed by Chuckya while in [[Time Stop]]<ref>[https://youtu.be/dtB2afm_lCw?t=2 "THI Timestop Demonstration" by Tyler Kehne]</ref> | |||
* Attempting to speak to a bob-omb buddy while in [[Time Stop]] | |||
* Being thrown by a Heave-Ho while underwater<ref>[https://youtu.be/vYw0cMVY8as "SM64 - Heave Ho Water Softlock" by a]</ref> | |||
* Being grabbed by Chuckya the same frame he dies or being grabbed in midair and having Chuckya unload<ref>[https://youtu.be/ixgL7FYF22w?t=88 "SM64 - Simultaneous Events Glitches" by pannenkoek2012]</ref> | |||
* Collecting a star in [[Wind|vertical wind]] <ref>[https://youtu.be/TFSjlq-ExSs?t=213 "SM64 - Power Star Clone" by pannenkoek2012]</ref> | |||
* Collecting a star in a situation where Mario repeatedly ledge grabs<ref>[https://youtu.be/LSBwOsCCYLA "Softlock from Repeatedly Ledge Grabbing with a Star" by UncommentatedPannen]</ref> | |||
* Activating a star outside the 12k limit<ref>[https://youtu.be/wC1PV9CYC4Y "Spawning a 100 Coin Star in a PU" by UncommentatedPannen]</ref><ref>[https://www.youtube.com/watch?v=e7AtSabtoHs "Softlock from Spawning a Star Too High Up & The 12k Limit" by UncommentatedPannen]</ref> | |||
* Talking to [[Yoshi]] while your lives counter is stuck (i.e. while having 1000 coins on the Japanese version)<ref>[https://youtu.be/AbCSED_FqjA "Talking to Yoshi with Negative Lives" by UncommentatedPannen]</ref> | |||
* Talking to Yoshi while it's falling off the roof<ref>[https://youtu.be/3UDDdbXaGx0?t=5m40s "SM64 - Yoshi Falls Off the Roof Glitch" by pannenkoek2012]</ref> | |||
* Dying when [[Lakitu|Lakitu's]] textbox is triggered at the start of the game (this is exclusive to the Japanese 1.0 version).<ref>[https://www.youtube.com/watch?v=l8S0KrWU5hk "Inverse Lakitu Skip" by bad_boot]</ref> | |||
* Activating certain text boxes while the camera is stuck | |||
* Being thrown by [[Chuckya]] while holding a handsfree teleported [[Bloated Bob-omb|bloated bob-omb]]<ref>[https://youtu.be/qqmYYIQRSuI?t=9m8s "SM64 - Hands Free Teleport Glitch" by pannenkoek2012]</ref> | |||
* Going into a tornado while permanently squished<ref>[https://youtu.be/6jJKs3-U9KA?t=8m "SM64 - Permanently Squished Glitch" by pannenkoek2012]</ref> | |||
* Being [[shell Mario]] in certain geometry<ref>[https://youtu.be/flyo17g1Izk?t=37 "Super Mario 64 - Shell Mario Glitch in Snowman's Land" by Tomatobird8]</ref> | |||
* Repeatedly being knocked back while being pushed off a floor by an object. <ref>[https://www.youtube.com/watch?v=VT2bTYf1fdU "Knockback Grinding Softlocks" by UncommentatedPannen]</ref> | |||
* Being stuck in a sliding state while sliding into a ceiling or out of bounds. <ref>[https://www.youtube.com/watch?v=jn70fnsgdZ0 "Weird sm64 softlock" by Tranman64]</ref> | |||
* Activating a textbox from an object and then unloading the object | |||
==References== | |||
<references/> | |||
{{glitches}} |
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