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ExpergeTech (talk | contribs) ((sort of) merged Premature Cloning into this page aka I just copied and pasted. The old page can be deleted) |
Hallowizer (talk | contribs) m (→Delayed grab: removed the timecode in the science of cloning source) |
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For example, if Mario begins to pick up a [[Bob-omb]] just before it explodes and unloads, Mario will hold the object slot that the Bob-omb originally occupied. | For example, if Mario begins to pick up a [[Bob-omb]] just before it explodes and unloads, Mario will hold the object slot that the Bob-omb originally occupied. | ||
This can be performed using the following objects: | This can be performed using the following objects:<ref>[https://www.youtube.com/watch?v=9xE2otZ-9os "SM64 - The Science of Cloning" by pannenkoek2012]</ref> | ||
{| class="wikitable" | |||
! Object | |||
! Circumstances | |||
! Before coins despawn | |||
! After coins despawn | |||
|- | |||
| rowspan="3" | Bob-omb | |||
| No fuse | |||
| VS2 | |||
| VS3 | |||
|- | |||
| Early fuse | |||
| VS4/VS5 | |||
| VS5/VS6 | |||
|- | |||
| Full fuse | |||
| VS2 | |||
| VS3 | |||
|- | |||
| [[Chuckya]] | |||
| All | |||
| VS21 | |||
|- | |||
| rowspan="3" | [[Cork Box]] | |||
| Breaking | |||
| VS42 | |||
| VS45 | |||
|- | |||
| Disappearing within no-spawn radius | |||
| VS1 | |||
|- | |||
| Disappearing outside no-spawn radius | |||
| VS2 | |||
|- | |||
| [[Crazy Box]]<ref>[https://www.youtube.com/watch?v=BEiRksVS3aw "SM64 - Fake Crazy Box" by pannenkoek2012]</ref> | |||
| All | |||
| VS21 | |||
|} | |||
=== Loading zones === | === Loading zones === | ||
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*[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out | *[[Blue Coin|Blue coin]]s by reaching a loading zone before the [[Blue Coin Switch]] runs out | ||
<!--Finish this list--> | <!--Finish this list--> | ||
Because cloned objects never unload, they gradually fill up the available [[object | Because cloned objects never unload, they gradually fill up the available [[object slot]]s and continue to be rendered on screen. This can cause lag, [[game corruption]], and eventually a [[Crash|game freeze]] when the object slots run out. | ||
=== Infinite shell === | === Infinite shell === | ||
When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it. | When Mario rides on a [[Koopa Shell]] or [[Shiny Shell]], although the latter is impossible to clone, the shell object stays spawned until he runs into a [[wall]] or presses Z, which causes the shell to break. At this point, Mario sets a flag on the shell, and when the shell next updates, it unloads itself. Because a cloned shell does not update, it does not unload, allowing Mario to repeatedly ride and break a shell after cloning it. |
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