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Given these conditions, a ledge grab normally raises Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario more than 150 units (though 238 units is the max possible raise). | Given these conditions, a ledge grab normally raises Mario between 30 units (inclusive) and 150 units (exclusive). However, it's possible to exploit this logic to do a glitchy ledge grab and raise Mario more than 150 units (though 238 units is the max possible raise). | ||
Glitchy ledge grabs are rarely possible in practice due to the fact that there cannot be a wall 150 units above Mario. Fortunately, even minor deviations from perfect geometry can cause there to be no wall 150 units above Mario. For example: | |||
(1) If the wall is slightly slanted forward | (1) If the wall is slightly slanted forward | ||
(2) If there are 2 walls meant to be coplanar that aren't | (2) If there are 2 walls meant to be coplanar that aren't | ||
(3) If there are 2 parallel walls with the lower one jutting out more | (3) If there are 2 parallel walls with the lower one jutting out more | ||
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