RTA Guide/Tick Tock Clock: Difference between revisions
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== 70 Route without TTC 100 == | == 70 Route without TTC 100 == | ||
# [[RTA Guide/Roll into the Cage|Roll into the Cage]] | # [[RTA Guide/Roll into the Cage|Roll into the Cage]] | ||
# [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] | # [[RTA Guide/The Pit and the Pendulums|The Pit and the Pendulums]] |
Revision as of 14:53, 23 May 2021
Tick Tock Clock | |
Course Info | |
Abbreviation | TTC |
Terrain | Default |
Setting | Foggy |
Water | None |
Course Items | |
Coins | 126 ( ×75 • ×8 • ×7) |
Enemy Coins | 2 ( ×2) |
Stars | ×7 |
Star Navigation | |
Overview | |
Tick Tock Clock is the 14th course in the game. The main theme of this course is a clock. This level's core focus is in platforming with variable part movement in the clock. Like Rainbow Ride and other open air courses, Mario can fall into the death barrier at any time, from any height.
120 and 70 Route
- Stomp on the Thwomp + 100 Coins
- Roll into the Cage
- The Pit and the Pendulums
- Get a Hand
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
70 Route without TTC 100
- Roll into the Cage
- The Pit and the Pendulums
- Get a Hand
- Stomp on the Thwomp
- Timed Jumps on Moving Bars
- Stop Time for Red Coins
Clock Settings
Tick Tock Clock has four clock settings. Each one depends on the position of the minute hand of the clock painting when Mario enters it. The clock settings are still, slow, fast, and random. Each clock setting affects the behavior of the moving objects within Tick Tock Clock, detailed under their specific object pages. Specifically, the following objects take into account the clock setting:
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