Snufit: Difference between revisions

767 bytes added ,  8 May 2021
Reference to behavior file, adding objects navbox
(Created page with "Snuffits are enemies that appear in Super Mario 64. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed. == Location == Snuffits a...")
 
(Reference to behavior file, adding objects navbox)
 
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Snuffits are enemies that appear in [[Super Mario 64]]. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed.
{{stub}}
{{object_infobox_2
|title= Snufit
|image= STROOP- Snufit.png
|group=General Actor
|group2 = Group 17
|tangibility=
|draw=
|gravity=0
|friction=0
|buoyancy=0
|interaction= Hit from Below
|damage=2
|health=
|radius=100
|height=60
|hurtbox_radius=70
|hurtbox_height=50
|offset=
|coins=2
}}
<!--
{{object_infobox_2
|title= Snufit Bullet
|image= STROOP- Bowling Ball.png
|group=General Actor
|group2 =
|tangibility=
|draw=
|gravity=0
|friction=0
|buoyancy=0
|interaction= SNUFIT_BULLET
|damage=1
|health=1
|radius=100
|height=50
|hurtbox_radius=100
|hurtbox_height=50
|offset=50
|coins=
}} do later-->
'''Snufits''' are enemies that appear in [[Hazy Maze Cave]] (in the toxic maze) and [[Cavern of the Metal Cap]]. They hover in midair and shoot projectiles at Mario. They give two yellow coins when killed.


== Location ==
==Manipulation==
Snuffits appear in the following levels:
The height of a Snufit oscillates based on the [[Global Timer]], so by strategically [[Pause-buffering]] the player can cause them to stay in whatever height is the most optimal.


== Manipulation ==
==References==
The height of a Snuffit oscillates based on the [[Global Timer]], so by strategically pausing and unpausing the game the player can cause them to stay in whatever height is the most optimal.
* [https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/snufit.inc.c Snufit behavior file]
 
{{objects}}
 
[[Category:Objects]]
[[Category:Enemies]]
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