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! Cause !! Exception Type !! Notes | ! Cause !! Exception Type !! Notes | ||
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| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: # | | Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #ffb65e"| Infinite Loop || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication. Enters an intentional while(1) loop. | ||
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| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| | | Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| || | ||
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| Send the camera into a [[Parallel Universe|PU]] | | Send the camera into a [[Parallel Universe|PU]] || style="background-color: #ff9696"| Floating-Point Exception || | ||
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| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || style="background-color: #baffa8"| | | Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || style="background-color: #baffa8"| || | ||
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| Moving at PU speed with no joystick input for all 4 quarter steps on a frame || style="background-color: #baffa8"| | | Moving at PU speed with no joystick input for all 4 quarter steps on a frame || style="background-color: #baffa8"| || | ||
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| Moving at PU speed directly into a wall || style="background-color: #baffa8"| | | Moving at PU speed directly into a wall || style="background-color: #baffa8"| || | ||
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| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style="background-color: #ff9696"| Floating-Point Exception || | |||
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| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style="background-color: #ff9696"| Floating-Point Exception || | |||
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| Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception || | | Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception || | ||
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| Deleting a non-existent file on the File Select Screen<ref>[https://youtu.be/-N5OQPgA6YI "How to crash Super Mario 64 in 20 seconds" by rattleman123456]</ref>|| style="background-color: #baffa8"| ||Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes. | | Deleting a non-existent file on the File Select Screen<ref>[https://youtu.be/-N5OQPgA6YI "How to crash Super Mario 64 in 20 seconds" by rattleman123456]</ref>|| style="background-color: #baffa8"| ||Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes. | ||
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| Moving a shadow above [[surface]] 12 while it's over OOB || style="background-color: #baffa8"| | | Moving a shadow above [[surface]] 12 while it's over OOB || style="background-color: #baffa8"| || | ||
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| Killing a Monty Mole remotely || style="background-color: #fffca8"| Address Error Exception || | | Killing a Monty Mole remotely || style="background-color: #fffca8"| [[Address Error Exception]] || | ||
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| Killing an uninitialized Monty Mole || style="background-color: #fffca8"| Address Error Exception || | | Killing an uninitialized Monty Mole || style="background-color: #fffca8"| Address Error Exception || | ||
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| Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception || | | Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception || | ||
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception || | | Being pushed off of a hangable [[ceiling]] while in the idle hanging or start hanging action || style="background-color: #fffca8"| Address Error Exception || | ||
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | | Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || | ||
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| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| | | Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"| || | ||
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| Getting infinite [[speed]] || style="background-color: #ff9696"| Floating-Point Exception || | | Getting infinite [[speed]] || style="background-color: #ff9696"| Floating-Point Exception || | ||
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| Teleporting while passing over a loading zone || style="background-color: #fffca8"| Address Error Exception || | | Teleporting while passing over a loading zone || style="background-color: #fffca8"| Address Error Exception || | ||
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| Warping out of a level while passing over a loading zone || style="background-color: #baffa8"| || Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone. | | Warping out of a level while passing over a loading zone || style="background-color: #baffa8"| || Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone. Not yet achieved in Vanilla. | ||
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| Passing a boo over surface 12 over NULL || style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla. | |||
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| | | Loading Wiggler's Cave (DD Only) || style="background-color: #ff9696"| Floating-Point Exception (Invalid Float)|| Wiggler indexes out of range and reads a denorm as his health, which doesn't exist on console. | ||
|} | |} | ||