Crash: Difference between revisions

568 bytes added ,  23 November 2019
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| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| ||
| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"| ||
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| Send the camera into a [[Parallel Universe|PU]] on N64 || style="background-color: #ff9696"| Floating-Point Exception ||
| Send the camera into a [[Parallel Universe|PU]] || style="background-color: #ff9696"| Floating-Point Exception ||
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| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style="background-color: #baffa8"| ||
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style="background-color: #baffa8"| ||
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| Moving at PU speed directly into a wall ||  style="background-color: #baffa8"| ||
| Moving at PU speed directly into a wall ||  style="background-color: #baffa8"| ||
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| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style="background-color: #ff9696"| Floating-Point Exception ||
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| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style="background-color: #ff9696"| Floating-Point Exception ||
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| Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception ||
| Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception ||
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| Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception ||  
| Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception ||  
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception ||  
| Being pushed off of a hangable [[ceiling]] while in the idle hanging or start hanging action || style="background-color: #fffca8"| Address Error Exception ||  
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| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception ||
| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception ||
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| Passing a boo over surface 12 over NULL ||  style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla.
| Passing a boo over surface 12 over NULL ||  style="background-color: #baffa8"| || Possibly a non-existant crash if the shadow crashes the game first. Not yet achieved in Vanilla.
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| Loading Wiggler's Cave (DD Only) || style="background-color: #ff9696"| Floating-Point Exception (Invalid Float)|| Wiggler indexes out of range and reads a denorm as his health, which doesn't exist on console.
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