1,811
edits
(Added 0x TO LITERALLY EVERYTHING BY HAND) |
(Adding shading for the portion of the table that isn't actually surface types but used in the level code) |
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| style="text-align:center;"| 0x38 || Upwards Wind || Default || || CCM/THI/TTM || Creates upward wind, also acts as a death barrier | | style="text-align:center;"| 0x38 || Upwards Wind || Default || || CCM/THI/TTM || Creates upward wind, also acts as a death barrier | ||
|- | |- style="background-color:#ffffcc;" | ||
| style="text-align:center;"| 0x40 || Vertices Information || - || || || Beginning of the vertices information in the level data | | style="text-align:center;"| 0x40 || Vertices Information || - || || || Beginning of the vertices information in the level data | ||
|- | |- style="background-color:#ffffcc;" | ||
| style="text-align:center;"| 0x41 || Continue || - || || || | | style="text-align:center;"| 0x41 || Continue || - || || || | ||
|- | |- style="background-color:#ffffcc;" | ||
| style="text-align:center;"| 0x42 || End || - || || || Marks the end of level data | | style="text-align:center;"| 0x42 || End || - || || || Marks the end of level data | ||
|- | |- style="background-color:#ffffcc;" | ||
| style="text-align:center;"| 0x43 || Objects || - || || || Beginning of some object information in the level data | | style="text-align:center;"| 0x43 || Objects || - || || || Beginning of some object information in the level data | ||
|- | |- style="background-color:#ffffcc;" | ||
| style="text-align:center;"| 0x44 || Waterlike Collision || - || || || Beginning of the waterlike information in the level data | | style="text-align:center;"| 0x44 || Waterlike Collision || - || || || Beginning of the waterlike information in the level data | ||
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