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{{object_infobox_2 | {{object_infobox_2 | ||
|title= Amp | |title= Amp | ||
|image= STROOP- Amp.png | |image= STROOP- Amp.png | ||
|group=General Actor | |group=General Actor | ||
|group2 = Common 0 | |group2 = Common 0 | ||
|modelID=0xC2 | |||
|tangibility=1000 | |tangibility=1000 | ||
|draw= | |draw= | ||
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|offset=40 | |offset=40 | ||
|coins= | |coins= | ||
|behaviorScript=[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L3865 Circling Amp Initialization File] | |||
|behaviorCode=[https://github.com/n64decomp/sm64/blob/06ec56df7f951f88da05f468cdcacecba496145a/src/game/behaviors/amp.inc.c Amp behavior file] | |||
}} | }} | ||
'''Amp''' is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage. | '''Amp''' is an enemy that appears in many levels. There are two types of Amp; a homing Amp, and an Amp that moves in a circle. The circling Amp can also be stationary if the circle's radius is set to 0. When Mario collides with an Amp, he is shocked and takes 1 damage. |
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