https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&user=Blueeighthnote&feedformat=atomUkikipedia - User contributions [en]2024-03-28T16:16:15ZUser contributionsMediaWiki 1.39.6https://ukikipedia.net/mediawiki/index.php?title=Hazy_Maze_Cave&diff=15995Hazy Maze Cave2021-11-07T07:12:39Z<p>Blueeighthnote: Updating information on entry to HMC, while updating information about MIPS usage for pounding pillars (which is no longer required for a long while lol)</p>
<hr />
<div>{{course_infobox<br />
|title=Hazy Maze Cave<br />
|image= HMC.png<br />
|abbreviation=HMC<br />
|terrain=Default<br />
|setting=Darkness<br />
|water=Small<br />
|yellow-coins=41<br />
|red-coins=8<br />
|blue-coins=7<br />
|enemy-yellow=37<br />
|enemy-blue=2<br />
|stars=7<br />
|wing-caps=<br />
|metal-caps=5<br />
|vanish-caps=<br />
|overview_1=STROOP- HMC 1.png<br />
|overview_2=STROOP- HMC 2.png<br />
}}'''Hazy Maze Cave''' is the sixth course of ''[[Super Mario 64]]''. It is located in the room behind a door without a star number in the basement and is accessed by hopping into a black-colored pool. <br />
<br />
==Course Versions==<br />
This course has no differences between versions.<br />
<br />
==Coins==<br />
This course has a total of 139 coins. There are no known ways to clone coins or extend the coin limit in this stage.<br />
{{HMC Coins}}<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, six out of seven stars can be collected without A presses. The other star, [[Watch for Rolling Rocks]] requires 0.5 A presses.<br />
<br />
{|class="wikitable" style="float:right; width:25%"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||1<br />
|-<br />
|2||0||60*<br />
|-<br />
|3||0||5<br />
|-<br />
|4||0||38*<br />
|-<br />
|5||0||5<br />
|-<br />
|6||0.5||326**<br />
|-<br />
|100||0||3<br />
|-<br />
|colspan=3|*Involves scuttlebug raising. <br/>**Requires PU movement and scuttlebug raising.<br />
|}<br />
<br />
===Entering Hazy Maze Cave ''(0x)''===<br />
:''Video: https://youtu.be/uDtInisrqqM ''<br />
The platform leading to the course is 205 units above the lowest floor<ref>Star Dance Clip Potential: https://youtu.be/A-xTDUAU2-0?t=50s</ref>. The only known way to enter the course without pressing A is by using a [[Star Dance Clip]] using the star awarded by catching MIPS since Mario can grab onto ledges during his star dance animation. This maneuver can only be done twice as MIPS only appears twice throughout the game (when Mario has 15 stars for the first time and 50 stars for the second time), and will not reappear afterwards.<br />
<br />
MIPS will still respawn normally as long as its star is not collected.<br />
<br />
It should be noted that MIPS used to be required to drain the moat to access [[Vanish Cap Under the Moat]], which can now be done faster without MIPS by exploiting the misalignments at one corner of each pillar. Unlike ground pounding the pillars with MIPS, which uses only the object (MIPS) and not the star, grabbing the ledge leading to HMC requires MIPS to be present and Mario collecting its star.<br />
<br />
===Swimming Beast in the Cavern ''(0x)''===<br />
:''Video: https://youtu.be/kd5TgsxVT7Y ''<br />
<br />
Conveniently, there is a well-known glitch that allows Mario to clip through the elevator by standing at a certain black spot on the wall. When the elevator descends from above, the object collision will cause Mario to go past the wall and fall into the underground cavern, heading towards the island where the star is located. <br />
<br />
===Elevate for 8 Red Coins ''(0x)''===<br />
:''Video: https://youtu.be/lT3SnMMLY0w ''<br />
<br />
Jumping off a pole requires an A press, as it is the only way to get to the nearby platform without external help. In the past, Pannenkoek collected the star in 0.5 A presses<ref>SM64 - Elevate for 8 Red Coins - 0.5x A Presses [OUTDATED]: https://youtu.be/NXVJKPQu7rI</ref> by utilizing high negative speed to traverse the course and land on the moving platform necessary to reach the red coins located on higher platforms. An A press was held until this point in order to conserve speed up the elevator. In order to build such speed (more than 1500), Pannenkoek started [[Hyperspeed Walking]] (HSW) using the ceiling under the gate to keep him in place, navigated to the upper part of the course, and then bounced on a prepositioned scuttlebug to cross a large gap to clip into the red coins room. <br />
<br />
Later in 2015, an improvement was made to reduce the A press count to 0 by [[Scuttlebug Raising]], and the TAS run was completed on June 26, 2016. A polished run with visual explanations was uploaded on February 25, 2018. <br />
<br />
Mario first transported two scuttlebugs to the big gap leading to the left door and entered the red coins room on the right. Next, he transported the scuttlebug in that room close to the door Mario came from for raising. Then, he went back to the big gap and bounced on the two scuttlebugs he set up previously. Once he returns to the starting area, he heads towards the red coins room and begins raising the scuttlebug near the door. The repetitive segment takes 56 minutes to complete.<br />
<br />
Finally, Mario enters the room, grabs the pole, and patiently waits for the raised scuttlebug to drop down, pushing Mario to the nearby platform. Mario runs to the moving platform and begins completing all eight red coins to complete the mission. To reach the star (which is 300 units high<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m17s</ref>), Mario bounces on a nearby scuttlebug.<br />
<br />
===Metal-Head Mario can Move! ''(0x)''===<br />
:''Video: https://youtu.be/69NMgKGFKC0 ''<br />
<br />
Mario arrives at the underwater cavern, and he presses the switch with a metal cap to open the gate. To begin the setup of hyperspeed, Mario enters the hallway to let the scuttlebug spawn for Mario and angle it away from the door; this is done to avoid the scuttlebug jumping when it sees Mario entering with super speed when facing Mario, causing Mario's bounce to fail.<br />
<br />
Mario builds up a large amount of negative speed by [[Hyper Speed Water Sliding]] (HSWS) on the slippery slope of the island. In order to accumulate speed, Mario enters the slippery slope and keeps in a standing position by holding C^ and enters the water, and then he gets out of the water with [[Speed Conservation|conserved speed]] by pressing Z to enter the sliding state. This is done repeatedly until Mario obtains negative 496 speed, slow enough to slide on [[Dorrie]] for 3 frames to get a sitting position for punching, but still fast enough to clip through the wall.<br />
<br />
A faster strategy is then available once the HSW strategy is discovered, allowing Mario to build up the required speed much faster. As early as the strategy is known, it was not made into TAS until Ethan White documented it<ref>SM64 - Metal Head Mario Can Move 0x Faster with HSWing: https://youtu.be/49TSYXdgt4I</ref>.<br />
<br />
===Navigating the Toxic Maze ''(0x)''===<br />
:''Video: https://youtu.be/b5zwE4ALeoI ''<br />
<br />
Mario has to enter the toxic maze for the star. The hardest part is exiting the maze via the doors on higher platforms, without pressing A to jump. To avoid pressing A, Pannenkoek needs very good RNG to set the swoopers flying at desirable angles and bounce on three of them at the right moment. The reason such strategy can work is that swoopers fly in three different heights: low, middle, and high; this allows Mario to bounce on them in ascending order. Afterwards, Mario can ride the elevator and collect the star.<br />
<br />
===A-Maze-Ing Emergency Exit ''(0x)''===<br />
:''Video: https://youtu.be/lwcGE7Js1QE ''<br />
<br />
The two main difficulties are exiting the toxic maze and crossing the gap to the A-Maze-Ing Emergency Exit platform. In the past, Pannenkoek utilized Hyper Speed Walking again to collect the star in 0.5 A Presses<ref>SM64 - A-Maze-ing Emergency Exit - 0.5x A Presses [OUTDATED]: https://youtu.be/QNn6hvOlH7o</ref> until the scuttlebug raising technique is found.<br />
<br />
Mario transports the scuttlebug to a point close to the A-Maze-Ing Emergency Exit star and then exits the maze by bouncing on a Monty Mole and a flying swooper. Once Mario reaches the door leading to the star, the prepositioned scuttlebug is then being raised for 35 minutes. Finally, Mario manipulates it to lunge towards the midpoint, allowing him to bounce on it and clear the gap, landing on the platform. Mario then collects the star.<br />
<br />
===Watch for Rolling Rocks ''(0.5x)''===<br />
{{main|Watch for Rolling Rocks}}<br />
:''Video (newest strategy, uncommented, 5.4 hours): https://youtu.be/mgNMKnkZEKY ''<br />
<br />
The star is located on a very high platform, normally requiring wall kicks to reach. In the past, the star was completed with 1 A press by using Hyper Speed Walking to generate enough speed to reach it with a double jump (the height gained is proportional to the speed). Eventually, a method was found that allows Mario to gain virtually unlimited speed, allowing access to [[Parallel Universe]]s and reach the destination with 0.5 A presses. The A press is held up until this point for conserving speed up the elevator with repeated AB kicks. <br />
<br />
The breakdown of the route is as follows: First, Mario transports a scuttlebug to the corner of the Watch for Rolling Rocks platform. Then, Mario raises the scuttlebug to roughly the height of the platform for Mario to bounce on later. Next, Mario begins accumulating speed with Hyper Speed Walking and navigates to the slippery slope on the island to build up speed faster. The speed-building process takes 2 hours to complete. Once the [[syncing speed]] for accessing PUs is reached, Mario begins his PU movement to navigate the top part of the course, and finally lands on the platform by bouncing on a scuttlebug and ground-pounding at the [[misalignment]]. From there, Mario grabs the star normally.<br />
<br />
===HMC 100 coins ''(0x)''===<br />
:''Video 1 (main strategy): https://youtu.be/oqji_Lr1lFc ''<br />
:''Video 2 (alternate, faster strat): https://youtu.be/-F61DW6eFHo ''<br />
<br />
Multiple techniques are required to get 100 coins in Hazy Maze Cave, as resources are limited. Using good maneuvering, Mario dives onto a high platform to kill a Mr. I and then proceeds to the underwater cavern by clipping through a wall. Mario then collects most of the coins there before returning to the upper part of the course using the elevator and enter the toxic maze.<br />
<br />
The major breakthrough (in the first video) is finding a way to ground pound the blue coin switch without A presses. Mario manipulates RNG for the four swoopers to fly in the desired path. Mario then does a first frame landing of a dive recover onto the blue coin and punches towards the edge of the platform. At the right moment, Mario reactivates the stored vertical speed (with [[VSC]]) by punching off the platform, and bounces on two swoopers to ground pound the block. After collecting the blue coins close to the ground (and not the topmost blue coin), Mario then waits for the other two swoopers and a snuffit to line up so that he can leave the maze by bouncing on them, collecting the coins on the exit platform, and then return to the maze to collect the enemy coins. Mario then collects the 100 coin star in the maze.<br />
<br />
Later in 2015 (in the second video), Pannenkoek found a way to collect the topmost blue coin by bouncing on the third swooper. The primary obstacle is that there are very few swooper paths that do this since the swooper needs to stay close to Mario when the VSC to ground-pound movement is performed. Additionally, the said swooper must head towards the blue coin when the switch's effect is active. Altogether, it takes a lot of effort to find a swooper path that satisfies all of the above. With 99 coins, Mario uses a Monty Mole and the fourth swooper to simultaneously land on the exit platform and collect the swooper's coin, spawning the 100 coin star. With this strategy, Mario can collect the star at the exit of the toxic maze, instead of having to collect the 100 coin star within the maze with no way out, forcing him to exit the course by dying and then reenter it.<br />
<br />
==References==<br />
<references/><br />
<br />
<br />
{{Level courses}}</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=UBER_Challenge&diff=9861UBER Challenge2019-08-12T07:28:40Z<p>Blueeighthnote: /* Number of stars that can be collected */</p>
<hr />
<div>{{UBER Challenge Infobox}}<br />
<br />
The '''UBER challenge''' was a [[challenge]] with heavy restrictions, created by Mario64Masters in 2009. This challenge inspired many related challenges deriving from the ruleset, such as Capless, Cannonless, and [[Challenge#Coinless Challenge|Coinless Challenge]]s (and combinations of them such as [[CCC Challenge]]). The name of the UBER challenge was borrowed from [http://zeldachallenge.wikia.com/wiki/Ocarina_of_Time_Uber_Challenge Manocheese's Über Challenge for Ocarina of Time].<br />
<br />
The last possible star collected with TAS was completed on February 8, 2010. Although the challenge is now over as there are no more stars that are possible to collect, it remains one of the early pieces of development in exploring the mechanics of Super Mario 64, as object-clipping, [[BLJ]]ing, and advanced wall kicking are required to work around the restrictions.<br />
<br />
==Ruleset==<br />
The rules were as follows:<br />
<br />
*Any coins should NOT be collected.<br />
*No collecting or activating 1up mushrooms (lives).<br />
*No gathering "collectibles" of 5. (Chests are allowed as there are only 4 of them).<br />
*No pressing any switches (e.g. Purple switches, cap switches).<br />
*No shooting from cannons.<br />
*No using teleporting spots.<br />
*Never lose your cap.<br />
*Never wear any of the three special caps (except for when Mario automatically wears the wing cap when you finish the game).<br />
*Boxes cannot be opened unless there is a star inside.<br />
*No deaths.<br />
*No damage from ANYTHING EXCEPT large falls and water. You can regain health from anything that is allowed.<br />
*No activating the motion of any movable platform (including elevators) except those whose central position cannot be changed.<br />
**Allowed: Seesaws, rocking platforms and the falling block in the volcano.<br />
*Any other platform may be used if the way you use it does not affect its motion (like sets of 4 cycling checker blocks).<br />
*No using the switches in Wet-Dry World to change the water level.<br />
*The swimming beast in the Hazy Maze Cave cannot be touched, nor can any penguin.<br />
*Excluding scenes at the start and end of the game, the only characters you can talk to are the rabbit and Bowser.<br />
**Lakitu cannot be talked to. This includes the beginning of [[Whomp's Fortress]]. Levels where Lakitu is not speaking ([[Bob-omb Battlefield]] and [[Lethal Lava Land]]) are allowed.<br />
*Updrafts may not be activated. Side drafts may be used as long as they do not blow off your cap.<br />
*No combat with anything except Bowser and the rabbit.<br />
*Enemies may not be killed even if it is not directly an act of Mario. This includes enemies falling off an edge as well. You may only continue if it lands on a platform Mario can walk on glitchless.<br />
*No touching any enemy (except [[Bowser]] or [[MIPS]]).<br />
**A Thwomp, Grindel or Spindel is not an enemy as it is basically a moving platform. (You still must not get hurt by it)<br />
*No entering any warp pipes in Tiny-Huge Island.<br />
*Hacks are COMPLETELY FORBIDDEN (savestates are only allowed when practicing)<br />
*No touching the cartridge or power cord intentionally while playing.<br />
*Any version of the game is allowed (except [https://www.mariowiki.com/Super_Mario_64_DS DS]).<br />
*At least 15 stars must be collected before entering Dire, Dire Docks. You must get the star "Board Bowser's Sub" in Dire, Dire Docks. (This is to prevent [[Backwards_Long_Jump#Side_BLJ|Side BLJ]] skip from being used to skip directly to [[Bowser in the Fire Sea]])<br />
<br />
==Number of stars that can be collected==<br />
There are 39 Stars that can be completed in RTA (Real Time Attack), where savestates are not allowed.<br />
*[[Bob-omb Battlefield]] (2): ''[[Shoot to the Island in the Sky]]'', ''[[Behind Chain Chomp's Gate]]''<br />
*[[Jolly Roger Bay]] (5): ''[[Plunder in the Sunken Ship]]'', ''[[Can the Eel Come out to Play?]]'', ''[[Treasure of the Ocean Cave]]'', ''[[Blast to the Stone Pillar]]'', ''[[Through the Jet Stream]]''<br />
*[[Hazy Maze Cave]] (3): ''[[Swimming Beast in the Cavern]]'', ''[[A-Maze-ing Emergency Exit]]'', ''[[Watch for Rolling Rocks]]'',<br />
*[[Cool, Cool Mountain]] (1): ''[[Wall Kicks Will Work]]''<br />
*[[Lethal Lava Land]] (3): ''[[Red-Hot Log Rolling]]'', ''[[Hot-Foot-It into the Volcano]]'', ''[[Elevator Tour in the Volcano]]''<br />
*[[Shifting Sand Land]] (2): ''[[Shining Atop the Pyramid]]'', ''[[Inside the Ancient Pyramid]]''<br />
*[[Dire, Dire Docks]] (2): ''[[Board Bowser's Sub]]'', ''[[Chests in the Current]]''<br />
*[[Snowman's Land]] (3): ''[[Snowman's Big Head]]'', ''[[In the Deep Freeze]]'', ''[[Whirl from the Freezing Pond]]''<br />
*[[Wet-Dry World]] (2): ''[[Shocking Arrow Lifts!]]'', ''[[Top O' the Town]]''<br />
*[[Tiny-Huge Island]] (1): ''[[The Tip Top of the Huge Island]]''<br />
*[[Tall, Tall Mountain]] (4): ''[[Scale the Mountain]]'', ''[[Mysterious Mountainside]]'', ''[[Blast to the Lonely Mushroom]]'', ''[[Breathtaking View from Bridge]]''<br />
*[[Tick Tock Clock]] (5): ''[[Roll into the Cage]]'', ''[[The Pit and the Pendulums]]'', ''[[Get a Hand]]'', ''[[Stomp on the Thwomp]]'', ''[[Timed Jumps on Moving Bars]]''<br />
*[[Rainbow Ride]] (3): ''[[Cruiser Crossing the Rainbow]]'', ''[[Swingin' in the Breeze]]'', ''[[Tricky Triangles!]]''<br />
*Castle Stars (3): [[The Princess's Secret Slide]] ([[The Princess's Secret Slide|normal]] and [[The Princess's Secret Slide#The Princess's Secret Slide (Under 21"0)|under 21'00]]), ''MIPS #1''<br />
*Sequence Skips required: 30-star Door (MIPS clip for DDD and BitFS), 50-star Door (BLJ for TTC and RR), 70-star stairs (BLJ for BitS)<br />
<br />
*Courses that cannot be entered are [[Whomp's Fortress]] and [[Big Boo's Haunt]].<br />
**If the former is allowed, then ''[[Shoot into the Wild Blue]]'', ''[[Fall onto the Caged Island]]'', and ''[[Blast Away the Wall]]'' can be collected.<br />
**If the latter is allowed, then ''[[Secret of the Haunted Books]]'' can be collected.<br />
<br />
With TAS, there are seven more stars that can be collected under these restrictions. These stars do not count towards the original UBER challenge since they are nearly impossible to perform RTA. The numeric orders are according to the time the strategy was found:<br />
*40th star - HMC: ''[[Metal-Head Mario Can Move!]]'' (BLJ against the grid wall using a slope is required, RTA possible)<br />
*41st star - HMC: ''[[Navigating the Toxic Maze]]'' (Toxic Maze navigation, consecutive Wall Kicks to bypass elevator, RTA possible)<br />
*42nd star - WDW: ''[[Express Elevator--Hurry Up!]]'' ([[Hyperspeed Wall Kicking]] to clip through the mesh and collect the star, bypassing the elevator, TAS only)<br />
*43rd star - DDD: ''[[Collect the Caps...]]'' ([[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]]ing to go behind the wall, TAS only)<br />
*44th star - RR: ''[[The Big House in the Sky]]'' ([[Hyperspeed Wall Kicking]] to reach the Big House without carpets, TAS only)<br />
*45th star - RR: ''[[Somewhere Over the Rainbow]]'' ([[Hyperspeed Wall Kicking]] to reach the Big House and jump to island without carpets, TAS only)<br />
*46th star - WDW: ''[[Quick Race Through Downtown!]]'' (Water Level Overflow Glitch, RTA possible but dependant on luck and viewing in-game memory values)<br />
*47th star - SL: "[[Into the Igloo]]" ([[Hyperspeed Wall Kicking]] to go through ice and walls)<br />
<br />
{{Challenges}}</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Template:UBER_Challenge_Infobox&diff=9860Template:UBER Challenge Infobox2019-08-12T07:27:00Z<p>Blueeighthnote: Changing all 0.5 to 1s</p>
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<div>{{Challenge_infobox<br />
|title=UBER Challenge<br />
|abbreviation=UC<br />
|stars=48<br />
|stars-overall=46<br />
|beatable=Yes<br />
|bob1=0|bob2=0|bob3=1|bob4=0|bob5=0|bob6=1|bob7=0<br />
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=1|wf6=1|wf7=0<br />
|jrb1=1|jrb2=1|jrb3=1|jrb4=0|jrb5=1|jrb6=1|jrb7=0<br />
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=1|ccm7=0<br />
|bbh1=0|bbh2=0|bbh3=1|bbh4=0|bbh5=0|bbh6=0|bbh7=0<br />
|hmc1=1|hmc2=0|hmc3=1|hmc4=1|hmc5=1|hmc6=1|hmc7=0<br />
|lll1=0|lll2=0|lll3=0|lll4=1|lll5=1|lll6=1|lll7=0<br />
|ssl1=0|ssl2=1|ssl3=1|ssl4=0|ssl5=0|ssl6=0|ssl7=0<br />
|ddd1=1|ddd2=1|ddd3=0|ddd4=0|ddd5=0|ddd6=1|ddd7=0<br />
|sl1=1|sl2=0|sl3=1|sl4=1|sl5=0|sl6=1|sl7=0<br />
|wdw1=1|wdw2=1|wdw3=0|wdw4=1|wdw5=0|wdw6=1|wdw7=0<br />
|ttm1=1|ttm2=0|ttm3=0|ttm4=1|ttm5=1|ttm6=1|ttm7=0<br />
|thi1=0|thi2=1|thi3=0|thi4=0|thi5=0|thi6=0|thi7=0<br />
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=0|ttc7=0<br />
|rr1=1|rr2=1|rr3=0|rr4=1|rr5=1|rr6=1|rr7=0<br />
|slide1=1|slide2=1<br />
|aquarium=0<br />
|totwc=0|cotmc=0|vcutm=0<br />
|wmotr=0<br />
|mips1=1|mips2=0<br />
|toad1=0|toad2=0|toad3=0<br />
|key_1=1|key_2=1<br />
|bitdw=0|bitfs=0|bits=0<br />
}}<noinclude><br />
<br />
<br clear="all"> [[Category:Infobox templates|{{PAGENAME}}]]</noinclude></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Template:UBER_Challenge_Infobox&diff=9859Template:UBER Challenge Infobox2019-08-12T07:26:33Z<p>Blueeighthnote: Temporary version with 0.5 as TAS only</p>
<hr />
<div>{{Challenge_infobox<br />
|title=UBER Challenge<br />
|abbreviation=UC<br />
|stars=48<br />
|stars-overall=46<br />
|beatable=Yes<br />
|bob1=0|bob2=0|bob3=1|bob4=0|bob5=0|bob6=1|bob7=0<br />
|wf1=0|wf2=0|wf3=1|wf4=0|wf5=1|wf6=1|wf7=0<br />
|jrb1=1|jrb2=1|jrb3=1|jrb4=0|jrb5=1|jrb6=1|jrb7=0<br />
|ccm1=0|ccm2=0|ccm3=0|ccm4=0|ccm5=0|ccm6=1|ccm7=0<br />
|bbh1=0|bbh2=0|bbh3=1|bbh4=0|bbh5=0|bbh6=0|bbh7=0<br />
|hmc1=1|hmc2=0|hmc3=0.5|hmc4=0.5|hmc5=1|hmc6=1|hmc7=0<br />
|lll1=0|lll2=0|lll3=0|lll4=1|lll5=1|lll6=1|lll7=0<br />
|ssl1=0|ssl2=1|ssl3=1|ssl4=0|ssl5=0|ssl6=0|ssl7=0<br />
|ddd1=1|ddd2=1|ddd3=0|ddd4=0|ddd5=0|ddd6=0.5|ddd7=0<br />
|sl1=1|sl2=0|sl3=1|sl4=1|sl5=0|sl6=0.5|sl7=0<br />
|wdw1=1|wdw2=1|wdw3=0|wdw4=0.5|wdw5=0|wdw6=0.5|wdw7=0<br />
|ttm1=1|ttm2=0|ttm3=0|ttm4=1|ttm5=1|ttm6=1|ttm7=0<br />
|thi1=0|thi2=1|thi3=0|thi4=0|thi5=0|thi6=0|thi7=0<br />
|ttc1=1|ttc2=1|ttc3=1|ttc4=1|ttc5=1|ttc6=0|ttc7=0<br />
|rr1=1|rr2=0.5|rr3=0|rr4=1|rr5=1|rr6=0.5|rr7=0<br />
|slide1=1|slide2=1<br />
|aquarium=0<br />
|totwc=0|cotmc=0|vcutm=0<br />
|wmotr=0<br />
|mips1=1|mips2=0<br />
|toad1=0|toad2=0|toad3=0<br />
|key_1=1|key_2=1<br />
|bitdw=0|bitfs=0|bits=0<br />
}}<noinclude><br />
<br />
<br clear="all"> [[Category:Infobox templates|{{PAGENAME}}]]</noinclude></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=9856File:HOLP dependency.png2019-08-11T14:41:43Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File_talk:HOLP_dependency.png&diff=9855File talk:HOLP dependency.png2019-08-11T14:37:07Z<p>Blueeighthnote: </p>
<hr />
<div>Does Roll into the Cage & Pit and the Pendulums still need HOLPs? I'd imagine cog misalignment is faster than presetting the HOLP<br />
--[[User:JoshDuMan|JoshDuMan]] ([[User talk:JoshDuMan|talk]]) 04:55, 7 November 2018 (UTC)<br />
<br />
:Whoopsies, forgot to change them. Should be fixed now. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 07:46, 7 November 2018 (UTC)<br />
<br />
:Though at this point I'm not sure if cogs misa can be done quicker, I now moved them into gray (obsoleted) since I'm also confident it can be completed faster than a trip to WDW. I also seems to have made an assumption (according to Discord messages) that Tjomb requires no prior HOLP placement, and so I removed it as well even if it is currently not documented. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 08:31, 7 November 2018 (UTC)<br />
<br />
Hi, I updated the file as I revisited HOLP dependencies again. The changes were the different HOLPs used in TTC, and so I retired WDW and added back TTM. I also know that 0xA BitFS is being worked on, and so I added the annotation there as well. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 14:37, 11 August 2019 (UTC)</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=9854File:HOLP dependency.png2019-08-11T14:35:28Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=9853File:HOLP dependency.png2019-08-11T14:29:36Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=9852User:Blueeighthnote/Sandbox2019-08-11T13:44:51Z<p>Blueeighthnote: small update - don't even check accuracy here - i need to rewrite everything</p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
[[File:HOLP dependency.png|thumb|right|400px|HOLP dependency chain of the current ABC 100% run]]<br />
<br />
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://youtu.be/xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat<ref>SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ</ref>, requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://youtu.be/KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://youtu.be/gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://youtu.be/AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.<br />
<br />
Currently, there is a blueprint on how to skip using the HOLP entirely, but it has yet to be completed and TASed.<br />
<br />
===Mario Wings to the Sky (BitS → BoB)===<br />
;Coordinates (x, y, z): (3558, 5167, -166)<br />
;Corresponding Location (BitS): Off the edge of one of the highest rotating elevator.<br />
;Corresponding Location (BoB): A point several hundred units high above the floating island.<br />
;Video Link: https://youtu.be/vbWKnuW16L0<br />
;Purpose: Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete<ref>BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo</ref>)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP. <br />
<br />
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.<br />
<br />
== Obselete HOLPs ==<br />
<br />
===Obselete: Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://youtu.be/YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
With the discovery of Pendulum Pedro Spot, Stomp to the Thwomp now uses fewer A presses, but it is vital that a remotely thrown Bob-omb via PBH is used. Therefore, this strat is obselete. Any star using the Sidney Spot can be completed without this HOLP as well, and it might be a time save at best for Roll into the Cage.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://youtu.be/FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Pendulum Squish Cancel - exploiting the exposed ceilings of the Pendulum to convert Mario into freefall, allowing him to grab the bar<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
Due to the discovery of Squish Cancel, Timed Jumps on Moving Bars can be completed without the HOLP. It is very likely to be faster than the BitS HOLP strat, due to the long setup time in BitS to reach the location for setting the HOLP.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World&diff=9466Bowser in the Dark World2019-05-30T05:00:06Z<p>Blueeighthnote: /* The Crystal */ Grammar (Tyler was mentioned twice in a sentence)</p>
<hr />
<div>{{course_infobox<br />
|title=Bowser in the Dark World<br />
|image= BitDW.png<br />
|abbreviation=BitDW<br />
|terrain=Default<br />
|setting=Dark<br />
|water=None<br />
|yellow-coins=58<br />
|red-coins=8<br />
|blue-coins=<br />
|enemy-yellow=6<br />
|enemy-blue=<br />
|stars=1<br />
|wing-caps=<br />
|metal-caps=1<br />
|vanish-caps=<br />
|overview_1=STROOP- BitDW.png<br />
}}<br />
'''Bowser in the Dark World''' is the first Bowser level. It can be accessed from the big star door of the first floor, which requires 8 stars to open.<br />
<br />
Excluding the [[Moat Door Skip]] glitch (MDS), collecting the key from this level is mandatory to beat the game, as otherwise the basement courses of the game cannot be unlocked.<br />
<br />
==Coins==<br />
{{BitDW Coins}}<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, it takes no A Presses to beat the level regardless of whether or not the player goes for the red coin star.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Objective<br />
!A Presses<br />
!Minutes<br />
|-<br />
|With red coin star||0||3<br />
|-<br />
|Without red coin star||0||2<br />
|}<br />
===Entering Bowser in the Dark World ''(0x)''===<br />
:''Original Strategy: https://youtu.be/mlHzqJn2SMs?t=5m52s ''<br />
:''With 0 Stars: https://youtu.be/58rxoSSshw4 ''<br />
<br />
Entering the course is easy - simply go to the trapdoor and fall down naturally.<br />
<br />
It should be noted, however, that with speed conservation, it is possible to enter the course with 0 stars by exiting [[Bob-omb Battlefield]] with 227 stored speed, redirect Mario's direction using the second key door text, and clip through the 8-star door. This allows entering Bowser in the Dark World with zero stars. The strategy is vital as part of the plan for entering [[Secret Aquarium]] in 0 A presses.<br />
<br />
===Within the course ''(0x)''===<br />
:''With red coins: https://youtu.be/UCmPvInKa9E ''<br />
:''Without red coins: https://youtu.be/b0vDJmsvVBw ''<br />
<br />
Mario is able to navigate the course without the use of A button to jump, as the geometry is mostly flat. The elevators can be reached with a precise dive recover. Throughout the course, there are three difficult sections: ''The Crystal'', named after its vicinity to the nearby structure that is too high to reach with a dive recover, where there is a yellow back-and-forth platform below; ''The Seesaws'', where they must be tilted to very steep angles to reach the red coins; ''The Warp Pipe'', where a misalignment must be utilized to get on top to enter the Bowser fight. An optional section of '''The 6th Red Coin''' is required if red coins are collected.<br />
<br />
====The Crystal====<br />
:''Old Strategy (VSC): https://youtu.be/6eI8D85WG7w ''<br />
:''New Strategy (207 DR): https://youtu.be/U4vcFxz0F3g ''<br />
<br />
This section is named after the object that originally facilitated Mario to reach the next structure via [[Vertical Speed Conservation]]. As the Crystal has a strange hitbox, it displaces Mario's position if he gets into a certain spot, allowing him to store 26 vertical speed. Mario then punches towards to structure, duck down to avoid the amps hitting him, and pops onto the structure, saving an otherwise mandatory A press in a full game run.<br />
<br />
Later, Tyler Kehne demonstrated that a very precise dive recover to utilize the [[misalignment]] is possible in the course. It was previously thought to be impossible due to the inconvenient angle, but it was eventually worked out on May 5, 2018, with diligent efforts of Iwer Sonsch and bad_boot, while Jongyon worked on the math calculations.<br />
<br />
====The 6th Red Coin====<br />
For this optional segment for red coins, Mario has to bump into a Goomba, luring it to drop onto a narrow bridge. Mario then leaves to collect the 6th red coin on the lonely island and then comes back to bounce on the Goomba, getting back into the main segment.<br />
<br />
====The Seesaws====<br />
Tilting the seesaw and use frame-walking to reach the higher platforms is sufficient, yet it can be done even faster by dive-recovering on steep slopes using pause buffer. Therefore, Mario has no problems getting past the seesaws and reach the bottom of the activatable stairs. Mario also has no issues getting the remaining two red coins for the red coin star in the 100% run.<br />
<br />
====The Warp Pipe====<br />
Instead of activating the stairs to get up, Mario grinds on the slope with repeated dives to gradually rise to the top of the stairs. If Mario collected all red coins, he would now collect the star. Afterwards, Mario aims at one of the misalignments of the warp pipe and lands on the pipe with a precise 207 dive recover to avoid the wall hitboxes and snap onto the top of the pipe. Finally, Mario defeats Bowser in the fight and collect the first key of the game.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=9435User:Blueeighthnote/Sandbox2019-05-25T10:10:22Z<p>Blueeighthnote: Adding explanation why Timed Jumps on Moving Bars could potentially be done HOLPless (theoretical)</p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
[[File:HOLP dependency.png|thumb|right|400px|HOLP dependency chain of the current ABC 100% run]]<br />
<br />
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://youtu.be/xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat<ref>SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ</ref>, requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://youtu.be/KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://youtu.be/gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://youtu.be/FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Pendulum Squish Cancel - exploiting the exposed ceilings of the Pendulum to ascend the bars (TAS currently not made)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
Due to the discovery of Squish Cancel, Timed Jumps on Moving Bars can theoretically be completed without the HOLP. It is very likely to be faster than the BitS HOLP strat, due to the long setup time in BitS to reach the location for setting the HOLP.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://youtu.be/AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.<br />
<br />
===Mario Wings to the Sky (BitS → BoB)===<br />
;Coordinates (x, y, z): (3558, 5167, -166)<br />
;Corresponding Location (BitS): Off the edge of one of the highest rotating elevator.<br />
;Corresponding Location (BoB): A point several hundred units high above the floating island.<br />
;Video Link: https://youtu.be/vbWKnuW16L0<br />
;Purpose: Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete<ref>BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo</ref>)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP. <br />
<br />
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.<br />
<br />
===Obselete: Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://youtu.be/YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
With the discovery of Pendulum Pedro Spot, Stomp to the Thwomp now uses fewer A presses, but it is vital that a remotely thrown Bob-omb via PBH is used. Therefore, this strat is obselete. Any star using the Sidney Spot can be completed without this HOLP as well, and it might be a time save at best for Roll into the Cage.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=9434User:Blueeighthnote/Sandbox2019-05-25T09:52:26Z<p>Blueeighthnote: Slight update (fairly outdated as of now)</p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
[[File:HOLP dependency.png|thumb|right|400px|HOLP dependency chain of the current ABC 100% run]]<br />
<br />
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://youtu.be/xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat<ref>SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ</ref>, requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://youtu.be/KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://youtu.be/gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://youtu.be/FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://youtu.be/AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.<br />
<br />
===Mario Wings to the Sky (BitS → BoB)===<br />
;Coordinates (x, y, z): (3558, 5167, -166)<br />
;Corresponding Location (BitS): Off the edge of one of the highest rotating elevator.<br />
;Corresponding Location (BoB): A point several hundred units high above the floating island.<br />
;Video Link: https://youtu.be/vbWKnuW16L0<br />
;Purpose: Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete<ref>BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo</ref>)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP. <br />
<br />
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.<br />
<br />
===Obselete: Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://youtu.be/YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
With the discovery of Pendulum Pedro Spot, Stomp to the Thwomp now uses fewer A presses, but it is vital that a remotely thrown Bob-omb via PBH is used. Therefore, this strat is obselete. Any star using the Sidney Spot can be completed without this HOLP as well, and it might be a time save at best for Roll into the Cage.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote&diff=9433User:Blueeighthnote2019-05-25T09:42:54Z<p>Blueeighthnote: /* To-Do */</p>
<hr />
<div>'''''<span style="color:rgb(31,73,125)">Hi, my username is Blueeighthnote. Welcome to Ukikipedia!</span>'''''<br />
<br />
Being a user who adopted the old Pannenkoek Wiki (https://pannenkoek2012.wikia.com) around the same time as Ukikipedia's creation, I contributed there a bit and......now I'm going to move the projects over here in Ukikipedia where information and details are done by professionals. Strictly speaking, I'm only a TAS run enthusiast, not an actual TASer. That being said, the amazing technical layers behind Super Mario 64 is astounding to me.<br />
<br />
With 6 years of experience in Wikia, used to have been a 4-year admin on [https://candycrush.wikia.com/wiki/User:Blueeighthnote Candy Crush Wiki], semi-active in several other Wikia, I believe I am familiar with functionalities of Wikispace and can provide template coding to some extent.<br />
<br />
I can communicate in English and Mandarin Chinese.<br />
<br />
==To-Do (ABC)==<br />
*'''Pages that warrant a separate page for ABC challenge (high priority) due to complexity''':<br />
**WF: [[To the Top of the Fortress]]<br />
**JRB: [[Blast to the Stone Pillar]]<br />
**BHM: [[Ride Big Boo's Merry-Go-Round]], [[Big Boo's Balcony]], [[Eye to Eye in the Secret Room]]<br />
**HMC: [[A-Maze-ing Emergency Exit]], [[Watch for Rolling Rocks]]<br />
**WDW: [[Top o' the Town]], [[Go to Town for Red Coins]], [[Quick Race Through Downtown!|Quick Race Through Downtown]]<br />
**THI: (Getting to the main island)<br />
**TTC: *Every Stage*<br />
**RR: [[Somewhere Over the Rainbow]]<br />
**Castle: (entering) [[The Secret Aquarium]], [[Wing Mario Over The Rainbow]]<br />
<br />
*''Medium Priority''<br />
**JRB: JRB 100 Coins <br />
**HMC: [[Elevate for 8 Red Coins]]<br />
**LLL: [[Hot-Foot-It into the Volcano]], [[Elevator Tour in the Volcano]]<br />
**SSL: [[Free Flying for 8 Red Coins]]<br />
**DDD: [[Pole-Jumping for Red Coins]], DDD 100 Coins<br />
**TTM: [[Scale the Mountain]]<br />
**RR: [[Swingin' in the Breeze]], [[Tricky Triangles!]]<br />
<br />
*''Completed'' (thank you, experts!)<br />
**[[Treasure of the Ocean Cave]], [[Stomp on the Thwomp]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote&diff=9432User:Blueeighthnote2019-05-25T09:35:20Z<p>Blueeighthnote: Crud why did that say Candy Crush Saga Wiki for a year, silly me</p>
<hr />
<div>'''''<span style="color:rgb(31,73,125)">Hi, my username is Blueeighthnote. Welcome to Ukikipedia!</span>'''''<br />
<br />
Being a user who adopted the old Pannenkoek Wiki (https://pannenkoek2012.wikia.com) around the same time as Ukikipedia's creation, I contributed there a bit and......now I'm going to move the projects over here in Ukikipedia where information and details are done by professionals. Strictly speaking, I'm only a TAS run enthusiast, not an actual TASer. That being said, the amazing technical layers behind Super Mario 64 is astounding to me.<br />
<br />
With 6 years of experience in Wikia, used to have been a 4-year admin on [https://candycrush.wikia.com/wiki/User:Blueeighthnote Candy Crush Wiki], semi-active in several other Wikia, I believe I am familiar with functionalities of Wikispace and can provide template coding to some extent.<br />
<br />
I can communicate in English and Mandarin Chinese.<br />
<br />
==To-Do==<br />
*'''Pages that warrant a separate page (high priority) due to complexity''':<br />
**WF: [[To the Top of the Fortress]]<br />
**JRB: [[Blast to the Stone Pillar]]<br />
**BHM: [[Ride Big Boo's Merry-Go-Round]], [[Big Boo's Balcony]], [[Eye to Eye in the Secret Room]]<br />
**HMC: [[A-Maze-ing Emergency Exit]], [[Watch for Rolling Rocks]]<br />
**WDW: [[Top o' the Town]], [[Go to Town for Red Coins]], [[Quick Race Through Downtown!|Quick Race Through Downtown]]<br />
**THI: (Getting to the main island)<br />
**TTC: *Every Stage except Stop Time for Red Coins*<br />
**RR: [[Somewhere Over the Rainbow]]<br />
**Castle: (entering) [[The Secret Aquarium]], [[Wing Mario Over The Rainbow]]<br />
<br />
*''Medium Priority''<br />
**JRB: [[Treasure of the Ocean Cave]], JRB 100 Coins<br />
**HMC: [[Elevate for 8 Red Coins]]<br />
**LLL: [[Hot-Foot-It into the Volcano]], [[Elevator Tour in the Volcano]]<br />
**SSL: [[Free Flying for 8 Red Coins]]<br />
**DDD: [[Pole-Jumping for Red Coins]], DDD 100 Coins<br />
**TTM: [[Scale the Mountain]]<br />
**RR: [[Swingin' in the Breeze]], [[Tricky Triangles!]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File_talk:HOLP_dependency.png&diff=5300File talk:HOLP dependency.png2018-11-07T08:31:44Z<p>Blueeighthnote: </p>
<hr />
<div>Does Roll into the Cage & Pit and the Pendulums still need HOLPs? I'd imagine cog misalignment is faster than presetting the HOLP<br />
--[[User:JoshDuMan|JoshDuMan]] ([[User talk:JoshDuMan|talk]]) 04:55, 7 November 2018 (UTC)<br />
<br />
:Whoopsies, forgot to change them. Should be fixed now. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 07:46, 7 November 2018 (UTC)<br />
<br />
:Though at this point I'm not sure if cogs misa can be done quicker, I now moved them into gray (obsoleted) since I'm also confident it can be completed faster than a trip to WDW. I also seems to have made an assumption (according to Discord messages) that Tjomb requires no prior HOLP placement, and so I removed it as well even if it is currently not documented. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 08:31, 7 November 2018 (UTC)</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=5299File:HOLP dependency.png2018-11-07T07:46:54Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File_talk:HOLP_dependency.png&diff=5298File talk:HOLP dependency.png2018-11-07T07:46:14Z<p>Blueeighthnote: </p>
<hr />
<div>Does Roll into the Cage & Pit and the Pendulums still need HOLPs? I'd imagine cog misalignment is faster than presetting the HOLP<br />
--[[User:JoshDuMan|JoshDuMan]] ([[User talk:JoshDuMan|talk]]) 04:55, 7 November 2018 (UTC)<br />
<br />
Whoopsies, forgot to change them. Should be fixed now. [[User:Blueeighthnote|Blueeighthnote]] ([[User talk:Blueeighthnote|talk]]) 07:46, 7 November 2018 (UTC)</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=5296File:HOLP dependency.png2018-11-07T04:52:37Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=5295File:HOLP dependency.png2018-11-07T04:51:04Z<p>Blueeighthnote: Blueeighthnote uploaded a new version of File:HOLP dependency.png</p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=5030User:Blueeighthnote/Sandbox2018-10-19T16:00:22Z<p>Blueeighthnote: Adding a picture for future use (i guess)</p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
[[File:HOLP dependency.png|thumb|right|400px|HOLP dependency chain of the current ABC 100% run]]<br />
<br />
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://youtu.be/xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat<ref>SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ</ref>, requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://youtu.be/KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://youtu.be/gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://youtu.be/YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://youtu.be/FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://youtu.be/AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.<br />
<br />
===Mario Wings to the Sky (BitS → BoB)===<br />
;Coordinates (x, y, z): (3558, 5167, -166)<br />
;Corresponding Location (BitS): Off the edge of one of the highest rotating elevator.<br />
;Corresponding Location (BoB): A point several hundred units high above the floating island.<br />
;Video Link: https://youtu.be/vbWKnuW16L0<br />
;Purpose: Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete<ref>BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo</ref>)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP. <br />
<br />
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=File:HOLP_dependency.png&diff=5029File:HOLP dependency.png2018-10-19T15:58:48Z<p>Blueeighthnote: </p>
<hr />
<div>Picture by Blueeighthnote edited via Powerpoint. This picture shows the current HOLP depencency chains in ABC 100% run.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=5028User:Blueeighthnote/Sandbox2018-10-19T14:02:10Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
These HOLPs are used in the ABC 100% run, listed in order of the course number where the HOLP is set. These HOLPs are either significantly saves time or mandatory for the lowest A press count.<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://youtu.be/xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
All procedures regarding Secret Aquarium Entry must be completed when Mario has 0 stars in order for the PSS star door message to appear, redirecting Mario's angle under hyperspeed. The alternative strategy, PU strat<ref>SM64 - Go to The Secret Aquarium - 0x A Presses (VC Only) [OUTDATED], by pannenkoek2012: https://youtu.be/ujLjEbCykOQ</ref>, requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://youtu.be/KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://youtu.be/gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://youtu.be/YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;HOLP setting restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://youtu.be/FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://youtu.be/AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.<br />
<br />
===Mario Wings to the Sky (BitS → BoB)===<br />
;Coordinates (x, y, z): (3558, 5167, -166)<br />
;Corresponding Location (BitS): Off the edge of one of the highest rotating elevator.<br />
;Corresponding Location (BoB): A point several hundred units high above the floating island.<br />
;Video Link: https://youtu.be/vbWKnuW16L0<br />
;Purpose: Allows Mario to clone Goombas sufficiently with transport cloning, creating a Goomba oasis to collect the secrets very high up in the air.<br />
;HOLP setting restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
;Alternatives availability: Setting the HOLP in RR (not efficient due to importance of RR → BitS HOLP), setting the HOLP within BoB (22 minutes to complete<ref>BoB MWttS Faster HOLP Real-Time Comparison, by UncommentatedPannen: https://youtu.be/tKabwMxQ3Qo</ref>)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and multiple trips to one of the highest elevators carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP. <br />
<br />
In Bob-omb Battlefield, Mario uses the HOLP to perform transport cloning on Goombas, done by releasing the clone while a Goomba is being pushed by another. The pushee teleports to midway point between the HOLP and the pusher laterally, and at the HOLP's height. After the Goomba oasis is complete, Mario creates a Goomba staircase towards it and collect the secrets high in the air.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4985User:Blueeighthnote/Sandbox2018-10-18T13:13:59Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready. (Under construction)<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Secret Aquarium Entry (BoB → SSL)===<br />
<br />
;Coordinates (x, y, z): (4636, 3142, 1713)<br />
;Corresponding Location (BoB): On top of the floating island, next to a tree and the buddy cannon platform<br />
;Corresponding Location (SSL): High in midair above the sandy hills, close to the shell item block<br />
;Video Link: https://www.youtube.com/watch?v=xL9HV6XyDBo<br />
;Purpose: Allows Mario to clone a shiny shell remotely. This is used for the speed conservation setup necessary for SA Entry.<br />
;Usage restrictions: Must be completed when having 0 stars (for the star door message in the castle to appear to redirect Mario's angle under hyperspeed)<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a bloated Bob-omb at the top of the island, which can be reached by a bounce on a Goomba clone and backwards momentum of the Bob-omb.<br />
<br />
In Shifting Sand Land, Mario throws a Bob-omb remotely using Pause Buffer Hitstun into the shell item block, allowing Mario to clone a shell. Mario then proceed to complete the hyperspeed setup and exits the course with 2132 speed conserved for the castle movement needed to reach the entrance to Secret Aquarium.<br />
<br />
While the PU strat is available, it requires multiple hours to complete and only works on Virtual Console, making it vastly inferior.<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://www.youtube.com/watch?v=YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;Usage restrictions: TTC random clock setting<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://www.youtube.com/watch?v=FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;Usage restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]]), TTC random clock setting<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.<br />
<br />
===Stomp at the Thwomp (BitS → TTC 2)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Slightly above the ramp leading to the final two elevators, next to a Keronpa Ball<br />
;Corresponding Location (TTC): Midair above the mesh platform which is above the two pendulums.<br />
;Video Link: https://www.youtube.com/watch?v=AN2CvTUyFCg<br />
;Purpose: Allows Mario to enter the pendulum box Pedro spot to build up speed for a boosted double jump to the Thwomp.<br />
;Usage restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]]), TTC random clock setting<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and carries a Bob-omb to the stone platform, falling off the edge. The HOLP is set when Mario releases it just above the ramp below with a ground pound.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the pendulum box. The thrown Bob-omb's explosion pushes Mario into the pedro spot, allowing Mario to begin building up speed.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4984User:Blueeighthnote/Sandbox2018-10-18T12:13:43Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready.<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress".<br />
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp)<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms<br />
;Video Link: https://www.youtube.com/watch?v=YBwenkLF_H4<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;Usage restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<br />
The instant release Bob-omb strat is used over the cogs misalignment strat, since manipulating the cogs takes a long time and does not save an A press for these two stars.<br />
<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (BitS): Far off the edge of the stone platform preceding the final wind-blowing platform, above the ramp<br />
;Corresponding Location (TTC): High in midair above the rotating cubes, at the narrow slope leading to thin rotating platforms in height<br />
;Video Link: https://www.youtube.com/watch?v=FMA-zEznvMo<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;Usage restrictions: Reliant a prior HOLP to save time (see [[#Bowser in the Sky HOLP]])<br />
<br />
In Bowser in the Sky, Mario reaches the topmost area and makes multiple trips to the stone platform carrying a Bob-omb, first setting the HOLP for the Goomba clone to bounce on and second to throw the bob-omb clone at the desired location, setting the HOLP.<br />
<br />
In Tick Tock Clock, Mario uses Pause Buffer Hitstun to remotely throw a Bob-omb at the HOLP, in order for it to be reactivated when Mario reaches the rotating blocks near the "Timed Jumps on Moving Bars" cage. Mario uses backwards momentum to clip through.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4983User:Blueeighthnote/Sandbox2018-10-18T11:04:46Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready.<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain.<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress". <br />
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked.<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
;Alternatives availability: None (must be performed for the lowest A press count)<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;Usage restrictions: None<br />
;Alternatives availability: Cogs misalignment strat<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.<br />
<!--<br />
===Timed Jumps on Moving Bars (BitS → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (?, ?, ?)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: Allows Mario to clip through the cage from the rotating cubes using Bob-omb's backwards momentum, collecting the star "Timed Jumps on Moving Bars".<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.--></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4982User:Blueeighthnote/Sandbox2018-10-18T10:56:27Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready.<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain.<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress". <br />
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked.<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).<br />
;Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.<br />
<br />
===Tick-Tock Clock Cogs (WDW → TTC 1)===<br />
<br />
;Coordinates (x, y, z): (254, 2374, -3571)<br />
;Corresponding Location (WDW): A corner close to the highest water-level changer, at the edge of the course<br />
;Corresponding Location (TTC): Out of bounds (opposite side of starting platform). Height is equivalent to the high tip of the narrow path leading to the thin rotating platforms.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: Allows access of the platforms after the cogs without pressing A by using the Bob-omb (teleported to the HOLP using Instant Release and spawned at Mario's location due to a failsafe). Used for "Roll into the Cage" and "The Pit and the Pendulums".<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
<br />
To set the HOLP in Wet-Dry World, Mario holds a Chuckya and walk to the goal location. The HOLP's height is irrelevant.<br />
<br />
In Tick Tock Clock, Mario uses [[Instant Release]] (teleporting the Bob-omb to HOLP's location at Mario's height) for later Bob-omb reactivation when Mario reaches the cog platforms, and then uses backwards momentum to navigate to the cage. For "Roll into the Cage", Mario uses VSC to reach the star inside the cage; for "The Pit and the Pendulums", Mario uses [[Hyper Speed Grinding]] on the treadmill and double jumps to higher areas.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4981User:Blueeighthnote/Sandbox2018-10-18T10:36:41Z<p>Blueeighthnote: </p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready.<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain.<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress". <br />
;Usage restrictions: WF Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked.<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).<br />
Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: DDD Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote/Sandbox&diff=4980User:Blueeighthnote/Sandbox2018-10-18T10:35:59Z<p>Blueeighthnote: Created page with "Dumping things into this Sandbox and will be copied to other pages when ready. ==List of HOLPs required in the ABC challenge 100% run== ===Top of the Fortress (BoB → WF)==..."</p>
<hr />
<div>Dumping things into this Sandbox and will be copied to other pages when ready.<br />
<br />
==List of HOLPs required in the ABC challenge 100% run==<br />
<br />
===Top of the Fortress (BoB → WF)===<br />
;Coordinates (x, y, z): (1205, 4403, -2158)<br />
;Corresponding Location (BoB): High in midair, above the slippery white slope between low ground and the mountain.<br />
;Corresponding Location (WF): Between the arrow-shaped island and tower platform, high in midair<br />
;Video Link: https://www.youtube.com/watch?v=KMgCuoRQ4Fw<br />
;Purpose: The HOLP allows Mario to throw a cork box to himself, completing the setup for landing on the tower steps leading to the star "Top of the Fortress". <br />
;Usage restrictions: Course Version 2 (fortress), either '''Wing Cap''' or '''Metal Cap''' unlocked.<br />
<br />
To set the HOLP in Bob-omb Battlefield, Mario releases a Bob-omb in the air by touching a cloned bowling ball high above ground. The backwards momentum and one goomba clone in the air aids Mario in reaching the required location.<br />
<br />
In Whomp's Fortress, Mario first spawns the 100 coin star at the edge of the lowest tower step. Next, Mario uses the hat-in-hand glitch to remotely throw a cork box, pushing him towards the 100 coin star while simultaneously dive recover to gain height. The [[Star Dance Clip]] activates, moving Mario onto the platform.<br />
<br />
===Pole-Jumping for Red Coins (WF → DDD)===<br />
;Coordinates (x, y, z): (4260, 998, -2045)<br />
;Corresponding Location (WF): Off the edge of the second arrow-pointing brick platforms (closer to the Thwomp).<br />
Corresponding Location (DDD): In between two moving poles in midair, with caged walls on the sides.<br />
;Video Link: https://www.youtube.com/watch?v=gvQMNQlgu3s<br />
;Purpose: The HOLP allows Mario to place a pole clone between two poles, facilitating him at collecting the 2 red coins behind the cages.<br />
;Usage restrictions: Course Version 2 (poles), '''Vanish Cap''' unlocked.<br />
<br />
To set the HOLP in Whomp's Fortress, Mario carries a cork box, walks off the edge, and drops it while falling.<br />
<br />
In Dire Dire Docks, Mario uses transition cloning glitch and hat-in-hand glitch to remotely place a pole clone at the HOLP.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote&diff=3920User:Blueeighthnote2018-10-15T13:51:59Z<p>Blueeighthnote: ...</p>
<hr />
<div>'''''<span style="color:rgb(31,73,125)">Hi, my username is Blueeighthnote. Welcome to Candy Crush Saga Wiki!</span>'''''<br />
<br />
Being a user who adopted the old Pannenkoek Wiki (https://pannenkoek2012.wikia.com) around the same time as Ukikipedia's creation, I contributed there a bit and......now I'm going to move the projects over here in Ukikipedia where information and details are done by professionals. Strictly speaking, I'm only a TAS run enthusiast, not an actual TASer. That being said, the amazing technical layers behind Super Mario 64 is astounding to me.<br />
<br />
With 6 years of experience in Wikia, used to have been a 4-year admin on [https://candycrush.wikia.com/wiki/User:Blueeighthnote Candy Crush Wiki], semi-active in several other Wikia, I believe I am familiar with functionalities of Wikispace and can provide template coding to some extent.<br />
<br />
I can communicate in English and Mandarin Chinese.<br />
<br />
==To-Do==<br />
*'''Pages that warrant a separate page (high priority) due to complexity''':<br />
**WF: [[To the Top of the Fortress]]<br />
**JRB: [[Blast to the Stone Pillar]]<br />
**BHM: [[Ride Big Boo's Merry-Go-Round]], [[Big Boo's Balcony]], [[Eye to Eye in the Secret Room]]<br />
**HMC: [[A-Maze-ing Emergency Exit]], [[Watch for Rolling Rocks]]<br />
**WDW: [[Top O' the Town]], [[Go to Town for Red Coins]], [[Quick Race Through Downtown]]<br />
**THI: (Getting to the main island)<br />
**TTC: *Every Stage except Stop Time for Red Coins*<br />
**RR: [[Somewhere Over the Rainbow]]<br />
**Castle: (entering) [[The Secret Aquarium]], [[Wing Mario Over The Rainbow]]<br />
<br />
*''Medium Priority''<br />
**JRB: [[Treasure of the Ocean Cave]], JRB 100 Coins<br />
**HMC: [[Elevate for 8 Red Coins]]<br />
**LLL: [[Hot-Foot-It into the Volcano]], [[Elevator Tour in the Volcano]]<br />
**SSL: [[Free Flying for 8 Red Coins]]<br />
**DDD: [[Pole-Jumping for Red Coins]], DDD 100 Coins<br />
**TTM: [[Scale the Mountain]]<br />
**RR: [[Swingin' in the Breeze]], [[Tricky Triangles!]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=User:Blueeighthnote&diff=3158User:Blueeighthnote2018-09-11T15:31:31Z<p>Blueeighthnote: Create page</p>
<hr />
<div>'''''<span style="color:rgb(31,73,125)">Hi, my username is Blueeighthnote. Welcome to Candy Crush Saga Wiki!</span>'''''<br />
<br />
Being a user who adopted the old Pannenkoek Wiki (https://pannenkoek2012.wikia.com) around the same time as Ukikipedia's creation, I contributed there a bit and......now I'm going to move the projects over here in Ukikipedia where information and details are done by professionals. Strictly speaking, I'm only a TAS run enthusiast, not an actual TASer. That being said, the amazing technical layers behind Super Mario 64 is astounding to me.<br />
<br />
With 6 years of experience in Wikia, used to have been a 4-year admin on [https://candycrush.wikia.com/wiki/User:Blueeighthnote Candy Crush Wiki], semi-active in several other Wikia, I believe I am familiar with functionalities of Wikispace and can provide template coding to some extent.<br />
<br />
I can communicate in English and Mandarin Chinese.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&diff=1274Jolly Roger Bay2018-06-03T07:11:48Z<p>Blueeighthnote: </p>
<hr />
<div>{{Infobox course<br />
|unlock=3 Stars<br />
|level=<br />
#Plunder in the Sunken Ship<br />
#Can the Eel Come Out to Play?<br />
#Treasure in the Ocean Cave<br />
#Red Coins on the Ship Afloat<br />
#Blast to the Stone Pillar<br />
#Through the Jet Stream<br />
|apress=1<br />
|time=13 minutes<ref>SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref><br />
}}<br />
'''Jolly Roger Bay''' is the third course in Super Mario 64. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach's castle. The door leading to it requires at least 3 Power Stars to be opened.<br />
<br />
==Course Versions==<br />
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:<br />
*'''Version 1''': Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it.<br />
*'''Version 2''': Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb buddy is available to talk to, allowing the cannon to be unlocked.<br />
*'''Version 3''': Accessed by selecting Star 3 through Star 6. The ship is floating, the eel is casually swimming, and the bob-omb buddy is available.<br />
<br />
Additionally, the course will be foggy before Star 1 is collected. After it is collected, the course will always be without fog.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, it takes one A Presses to collect all seven stars. The lone A press is used to jump up and get the star in ''Treasure of the Ocean Cave''. Metal Cap is required to collect ''Through the Jet Stream'' without A presses.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||3<br />
|-<br />
|2||0||1<br />
|-<br />
|3||1*||2<br />
|-<br />
|4||0||2<br />
|-<br />
|5||0||1<br />
|-<br />
|6||0||1<br />
|-<br />
|100||0||3<br />
|-<br />
|colspan=3|*Required to jump up to collect the star.<br />
|}<br />
===Entering Jolly Roger Bay ''(0x)''===<br />
<br />
Performing a dive recover (press ''B'' at run speed) allows entering the painting without pressing A.<br />
<br />
===Plunder in the Sunken Ship ''(0x)''===<br />
:''Video: https://youtu.be/ahuobjK4p_4 ''<br />
<br />
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor<ref>Star Height: https://youtu.be/xE7hrQ8sHhU?t=3m3s</ref>. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.<br />
<br />
===Can the Eel Come Out to Play? ''(0x)''===<br />
:''Video: https://youtu.be/G_38T61EHXo ''<br />
<br />
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.<br />
<br />
===Treasure of the Ocean Cave ''(1x)''===<br />
:''Video: https://youtu.be/7YL8_oLVvpY ''<br />
<br />
{{Potential|text=With recent developments on Mario's hyperspeed techniques, it is now possible for Mario to accumulate 175 speed, but it is not good enough. If Mario can achieve 280 speed, Mario is able to reach the Chest star from afar by speed conservation. }}<br />
<br />
Mario can swim into the pirate's cavern and open the four chests in the correct order. However, the star is 312 units high<ref>Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m32s</ref>, far above the maximum height a dive recover can reach. With the nearby objects being either unhelpful (pillars and chests only have hurt hitboxes and horizontal pushing hitboxes, respectively) or not close enough to utilize (goombas), and course geometry not helping (edges too far away to use [[Vertical speed conservation|VSC]]), the only way for Mario to collect the star is to jump at the moment.<br />
<br />
There are now investigations on how to build up speed in JRB, as it is proven that 280 speed will be sufficient in reaching the star<ref>JRB Chest Star 0x With 280 Speed (Theory), by Superdavo0001: https://youtu.be/amg4kaW1jGg</ref>, but the method of reaching such speed to use this strategy has yet to be found.<br />
<br />
===Red Coins on the Ship Afloat ''(0x)''===<br />
:''Video: https://youtu.be/PchLf_D1vks ''<br />
<br />
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.<br />
<br />
===Blast to the Stone Pillar ''(0x)''===<br />
:''Video: https://youtu.be/9dkwHlDC1LY ''<br />
<br />
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.<br />
<br />
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.<br />
<br />
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. <br />
<br />
===Through the Jet Stream ''(0x)''===<br />
:''Video: https://youtu.be/0SIgn5lYgGg ''<br />
<br />
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.<br />
<br />
===JRB 100 Coins ''(0x)''===<br />
:''Video: https://youtu.be/Onae2YHOv9E ''<br />
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.<br />
<br />
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.<br />
<br />
The second trick is Goomba's extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba's target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended <ref>Description in the 1 A Press video (SM64 - Jolly Roger Bay 100 Coins - 1x A Presses [OUTDATED]): https://youtu.be/1VdX1yGcMls</ref>. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.<br />
<br />
==Other Challenges==<br />
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with ''Blast to the Stone Pillar'' and ''Through the Jet Stream'' being more difficult stars due to <br />
<br />
There are no stars that can be collected in No Buttons Allowed challenge and No Joystick Allowed challenge, as swimming in the water is mandatory for underwater stars, and the above-ground stars require navigating around in water if either buttons or joystick cannot be used.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Template:Potential&diff=1360Template:Potential2018-06-03T07:02:24Z<p>Blueeighthnote: Created page with "<div style="font-size: 95%; width: 40%; margin: 0 auto; border: 1px #aaa solid; border-collapse: collapse; background-color: #F9F9F9; {{{style|}}}; border-left: 10px solid {{{..."</p>
<hr />
<div><div style="font-size: 95%; width: 40%; margin: 0 auto; border: 1px #aaa solid; border-collapse: collapse; background-color: #F9F9F9; {{{style|}}}; border-left: 10px solid {{{border|inherit}}}; float:{{{float|right}}}"><br />
'''Potential Breakthrough:'''<br/><br />
{{{text|SAMPLE TEXT}}}<br />
</div><noinclude>[[Category:Template]]</noinclude></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Whomp%27s_Fortress&diff=1352Whomp's Fortress2018-06-02T06:12:46Z<p>Blueeighthnote: </p>
<hr />
<div>{{Infobox course<br />
|title=Whomp's Fortress<br />
|image=<!--280px-Bob-omb_Battlefield_64.png--><br />
|caption=<!--Whomps's Fortress--><br />
|unlock=1 Star<br />
|level=<br />
#Chip Off Whomp's Block<br />
#To the Top of the Fortress<br />
#Shoot into the Wild Blue<br />
#Red Coins on the Floating Isle<br />
#Fall onto the Caged Island<br />
#Blast Away the Wall<br />
|apress=0<br />
|time=16 minutes<ref>SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref><br />
}}<br />
'''Whomp's Fortress''' is the second course in Super Mario 64. It can be accessed from the painting in the room located in the right side of the lower first floor of Princess Peach's castle. The door leading to it requires at least 1 Power Star to be opened.<br />
<br />
==Course Versions==<br />
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:<br />
*'''Version 1''': Accessed by selecting Star 1. This version contains King Whomp at the top of the course.<br />
*'''Version 2''': Accessed by selecting Star 2. This version contains a fortress built on top of the course.<br />
*'''Version 3''': Accessed by selecting Star 3 through Star 6. Bob-omb buddy is present to open the cannon, and an owl can be summoned from the tree near the starting point.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, it takes no A Presses to collect all seven stars, though either the Wing Cap or the Metal Cap needs to be unlocked to complete ''To the Top of the Fortress''.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||2<br />
|-<br />
|2||0||8<br />
|-<br />
|3||0||1<br />
|-<br />
|4||0||2<br />
|-<br />
|5||0||2<br />
|-<br />
|6||0||1<br />
|-<br />
|100||0||0*<br />
|-<br />
|colspan=3|*100 coin star already used to collect Star 2.<br />
|}<br />
===Entering Whomp's Fortress ''(0x)''===<br />
<br />
This part is easily done without pressing ''A'' by using a dive recover (press ''B'' at run speed) and recovering into the painting.<br />
<br />
===Chip Off Whomp's Block ''(0x)''===<br />
:''Video: https://youtu.be/7ZwwAemsbYQ ''<br />
<br />
The trickiest part is collecting the star, since the star is 296 units high<ref>Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m15s</ref>, which is too low to be reached by dive recovering. While it might seem impossible to reach the star unless an A press is used to jump, Mario can fortunately collect it by cloning. By bringing a fake cork box up and defeating King Whomp, Pannenkoek is able to clone the star and collect it by holding Vacant Slot 41 (VS41).<br />
<br />
===To the Top of the Fortress ''(0x)''===<br />
:''Main article: [[To the Top of the Fortress]]''<br />
:''Video: https://youtu.be/M4M_OyUorRQ ''<br />
<br />
Before entering the stage, the [[HOLP]] needs to be set from [[Bob-omb Battlefield]].<br />
<br />
Upon entering the stage, Mario starts collecting many coins in order to spawn the 100-coin star at the right moment. The Metal Cap is collected twice to activate the hat-in-hand object displacement glitch. Using the glitch, Mario carries the cork box up the mountain (during which he throws the cork box multiple times and catch it while it is falling down from the HOLP to speed up the process). Using clever tricks, he is then able to pick up the cork box during the time he is ascending from the elevator, and he collects all the coins from the floating island. At this point, Mario has 99 coins. The box is then thrown to appear from the HOLP and break next to the tower, exposing the 100th coin at the desired location. Mario collects it, spawning the star next to one of the tower's steps.<br />
<br />
Mario dives down to the lower part of the course, grabbing the second cork box, and bringing it upwards. At the top floor, With precise movements, Mario remotely throws the cork box, stores 26 vertical speed on the elevator by canceling a dive recover on the steep part of it, allowing the cork box to push him off to reactivate the stored speed, ground pounding to gain height next to a platform of the tower (where the 100-coin star is), and then grabbing on the ledge while collecting the 100-coin star using [[Star Dance Clip]]. After the collecting the star, Mario then climbs up the rest of the tower and collects ''To the Top of the Fortress''.<br />
<br />
For both times going up, Mario has to hold a cork box frame-walking up a slope. With very precise movements, Mario can carry the box and bounce on the ground to reach the elevator<ref>WF Top of Fortress 0x Faster Strat to Bring Up Box: https://youtu.be/r_AKMelAQBY</ref>, instead of having to drop the box at the HOLP and pick it up later on the arrow platform.<br />
<br />
===Shoot into the Wild Blue ''(0x)''===<br />
:''Video: https://youtu.be/CA-EZx_kunY ''<br />
<br />
The star can be collected by going from the top. Using the secret teleporter at the corner of the platform where the Metal Cap is located, Mario can teleport to a higher floor above where the star is located. Mario then drops down to collect the star.<br />
<br />
===Red Coins on the Floating Isle ''(0x)''===<br />
:''Video: https://youtu.be/E6J71oX8o78 ''<br />
<br />
All coins are reachable without pressing A, though getting to the floating islands requires using a Whomp enemy as help to get on the ascending elevator. Using series of diving and dive recovers, with help from the teleporters, Mario is able to get all red coins in the course and collect the star.<br />
<br />
===Fall onto the Caged Island ''(0x)''===<br />
:''Video: https://youtu.be/mXy8Wlw3sRU ''<br />
<br />
This star is done without pressing A by using '''Version 1''' of the course where King Whomp is present (Chip Off Whomp's Block). By manipulating the location and angle of King Whomp, Mario can land on top of Whomp and perform a slide kick onto the caged platform.<br />
<br />
===Blast Away the Wall ''(0x)''===<br />
:''Video: https://youtu.be/CA-EZx_kunY ''<br />
<br />
With a ledge-grab glitch very well-known in speedrunning, it is already known that using the cannon to shoot open the wall is completely unnecessary. All Mario has to do is grabbing the ledge where the star is located using a specific angle.<br />
<br />
===WF 100 Coins ''(0x)''===<br />
:''Video: https://youtu.be/anKoV6eZBi8 ''<br />
In a full game run of 120 stars, this star will already be collected while doing ''To the Top of the Fortress''. That being said, the star can still be collected without pressing A when done in isolation, with no difficult tricks required.<br />
<br />
==Other Challenges==<br />
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with ''Blast Away the Wall'' completed less conventionally by using a precise ledge grab in order to avoid the use of cannon.<br />
<br />
In a No Buttons Allowed challenge, ''Find the 8 Red Coins'' and ''Behind Chain Chomp's Gate'' can be collected using only the joystick and the C buttons (to turn the camera)<ref>No Buttons Allowed: https://youtu.be/hUIYR4PssIY, https://youtu.be/Nlxvh0ldfs8</ref>.<br />
<br />
In a No Joystick Allowed challenge, ''Chip Off Whomp's Block'', ''To the Top of the Fortress'', ''Red Coins on the Floating Isle'' and ''100 coins star'' can be collected without using the joystick<ref>No Joystick Allowed: https://youtu.be/75ihh8bFXPM, https://youtu.be/hD9nuRU1Jfc, https://youtu.be/B4IgwsRnNis, https://youtu.be/6AAbHJ-BrLQ</ref>.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Dark_World&diff=1218Bowser in the Dark World2018-05-31T06:52:06Z<p>Blueeighthnote: </p>
<hr />
<div>{{Infobox course<br />
|image=<!--280px-Bob-omb_Battlefield_64.png--><br />
|caption=<!--Whomps's Fortress--><br />
|unlock=8 Stars<br />
|level=<br />
#8 Red Coins<br />
|apress=0<br />
|time=<br />
*With Reds: 3 minutes<ref>SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref><br />
*Without Reds: 2 minutes<br />
}}<br />
'''Bowser in the Dark World''' is the first Bowser level in Super Mario 64. It can be accessed from the big star door of the first floor, which requires 8 stars to open.<br />
<br />
Excluding the Moat door Entry glitch, collecting the key from this level is mandatory to beat the game, as otherwise the basement courses of the game cannot be unlocked.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, it takes no A Presses to beat the level regardless of whether or not the player goes for the red coin star.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Objective<br />
!A Presses<br />
!Minutes<br />
|-<br />
|With red coin star||0||3<br />
|-<br />
|Without red coin star||0||2<br />
|}<br />
===Entering Bowser in the Dark World ''(0x)''===<br />
<br />
Entering the course is easy - simply go to the trapdoor and fall down naturally.<br />
<br />
It should be noted, however, that with speed conservation, it is possible to enter the course by exiting [[Bob-omb Battlefield]] with 227 stored speed, redirect Mario's direction using the second key door text, and clip through the 8-star door. This allows entering Bowser in the Dark World with zero stars. The strategy is vital as part of the plan for entering [[Secret Aquarium]] in 0 A presses.<br />
<br />
===Within the course ''(0x)''===<br />
:''With red coins: https://youtu.be/UCmPvInKa9E ''<br />
:''Without red coins: https://youtu.be/b0vDJmsvVBw ''<br />
<br />
Mario is able to navigate the course without the use of A button to jump, as the geometry is mostly flat. The elevators can be reached with a precise dive recover. Throughout the course, there are three difficult sections: ''The Crystal'', named after its vicinity to the nearby structure that is too high to reach with a dive recover, where there is a yellow back-and-forth platform below; ''The Seesaws'', where they must be tilted to very steep angles to reach the red coins; ''The Warp Pipe'', where a misalignment must be utilized to get on top to enter the Bowser fight. An optional section of '''The 6th Red Coin''' is required if red coins are collected.<br />
<br />
====The Crystal====<br />
:''Old Strategy (VSC): https://youtu.be/6eI8D85WG7w ''<br />
:''New Strategy (207 DR): https://youtu.be/U4vcFxz0F3g ''<br />
<br />
This section is named after the object that originally facilitated Mario to reach the next structure via [[Vertical Speed Conservation]]. As the Crystal has a strange hitbox, it displaces Mario's position if he gets into a certain spot, allowing him to store 26 vertical speed. Mario then punches towards to structure, duck down to avoid the amps hitting him, and pops onto the structure, saving an otherwise mandatory A press in a full game run.<br />
<br />
Later, Tyler Kehne demonstrated that a very precise dive recover to utilize the [[misalignment]] is possible in the course by Tyler Kehne. It was previously thought to be impossible due to the inconvenient angle, but it was eventually worked out on May 5, 2018, with diligent efforts of Iwer Sonsch and bad_boot, while Jongyon worked on the math calculations.<br />
<br />
====The 6th Red Coin====<br />
For this optional segment for red coins, Mario has to bump into a Goomba, luring it to drop onto a narrow bridge. Mario then leaves to collect the 6th red coin on the lonely island and then comes back to bounce on the Goomba, getting back into the main segment.<br />
<br />
====The Seesaws====<br />
Tilting the seesaw and use frame-walking to reach the higher platforms is sufficient, yet it can be done even faster by dive-recovering on steep slopes using pause buffer. Therefore, Mario has no problems getting past the seesaws and reach the bottom of the activatable stairs. Mario also has no issues getting the remaining two red coins for the red coin star in the 100% run.<br />
<br />
====The Warp Pipe====<br />
Instead of activating the stairs to get up, Mario grinds on the slope with repeated dives to gradually rise to the top of the stairs. If Mario collected all red coins, he would now collect the star. Afterward, Mario aims at one of the misalignments of the warp pipe and lands on the pipe with a precise dive recover - the technique is known as a 207 dive recover for avoiding the wall hitboxes and snapping onto floors at most 207 units above Mario. Finally, Mario defeats Bowser in the fight and collect the first key of the game.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=BitDW&diff=1210BitDW2018-05-25T13:02:23Z<p>Blueeighthnote: Redirected page to Bowser in the Dark World</p>
<hr />
<div>#REDIRECT[[Bowser in the Dark World]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Challenge&diff=1224Challenge2018-05-05T16:43:24Z<p>Blueeighthnote: </p>
<hr />
<div>A '''Challenge''' is a self-imposed restriction of performing certain tasks, making the completion of the game harder. Restrictions include the use of a certain button (the [[A button]], for example), the use of cannons, collecting coins, and the use of caps, etc.<br />
<br />
Often, these challenges lead to the discovery of many glitches, while some must be utilized to make up for a loss of a certain function. For example, restricting the A button forces Mario to use techniques such as frame-walking, enemy manipulation, and [[cloning]] to complete the tasks. Collecting the 5 secrets in Bob-omb Battlefield coinless requires making a [[premature clone]] of the top coin and landing at the 30-unit high area to collect the secret without interacting with the center coin.<br />
<br />
==UBER Challenge==<br />
:''Main Article: [[UBER Challenge]]''<br />
<br />
The challenge was created by Mario64Masters. The name of the UBER challenge was borrowed from [[w:c:zeldachallenge:Ocarina_of_Time_Uber_Challenge|Manocheese's Über Challenge for Ocarina of Time]]. Basically, this challenge forbids any coins and collectibles (except chests), switches, cannons, teleporting, caps, opening boxes (except a star), damage (except falling), and activating movable platforms. Additionally, enemies must not be interacted (including Lakitu, but except Bowser and MIPS).<br />
<br />
There are 39 stars that can be collected RTA, and 46 stars are possible in a TAS run.<br />
<br />
==Pacifist Challenge==<br />
The Pacifist Challenge forbids any combat with enemies except for Bowser. Any non-killing actions are allowed. The number of stars that can be collected is 97 glitchless, and 100 for TAS runs<ref>How many stars can you get in a Pacifist Run of the game? https://gamefaqs.gamespot.com/boards/198848-super-mario-64/75920333, recounted to include infinite coin glitch with box</ref>. In a full game run, however, killing the Boo for entering [[Boo's Haunted Mansion]] is considered nonpacifist, cutting off the available 2 stars, and therefore the actual number of stars that can be collected is 95 glitchless and 98 with TAS.<br />
<br />
The following stars cannot be collected in the RTA pacifist run.<br />
*[[BoB]] (3): ''Big Bob-Omb on the Summit'' (enemy), ''Footrace with Koopa The Quick'' (requires the previous star)<br />
*[[WF]] (2): ''Chip Off Whomp's Block'' (enemy), ''To the Top of the Fortress'' (requires the previous star)<br />
*[[BBH]] (7): All stars are cut off due to entering the course requiring killing a Boo.<br />
**If entering the stage is allowed, then only two stars (''Secret of the Haunted Books'' and ''Seek the 8 Red Coins'') can be collected.<br />
*[[HMC]] (1): ''HMC 100 coins'' (only 92 non-enemy coins)<br />
*[[LLL]] (2): ''Boil the Big Bully'' (enemy), ''Bully the Bullies'' (enemy)<br />
*[[SSL]] (3): ''In the Talons of the Big Bird'' (Klepto), ''Stand Tall on the Four Pillars'' (enemy)<br />
*[[SL]] (2): ''Chill with the Bully'' (enemy), ''SL 100 coins'' (58 non-enemy coins, infinite glitch requires duplicating and killing Moneybags)<br />
*[[THI]] (4): ''Pluck the Piranha Flower'' (enemy), ''Rematch with Koopa the Quick'' (requiring Star 1), ''Make Wiggler Squirm (enemy)'', ''THI 100 coins'' (infinite coin glitch requires killing Piranhas)<br />
<br />
The following stars can be circumvented if glitches or TAS strategies are allowed:<br />
*[[BoB]] - ''Mario Wings to the Sky'': BLJ with Wing Cap (TAS only), due to the cannonless requirement, as Bob-omb buddy can never be unlocked<br />
*[[WF]] - ''Blast Away the Wall'': A wall clip can be performed to reach the star cannonless.<br />
*[[SSL]] - ''SSL 100 coins'': 100 coins can be collected using infinite coin glitch, done by disappearing cork box glitch in the course. 86 non-enemy coins otherwise.<br />
<br />
==A Button Challenge==<br />
:''Main Article: [[A Button Challenge]]''<br />
<br />
The challenge aims to reduce the use of [[A Button]] in courses, first documented in Curtis Bright's website http://www.curtisbright.com/sm64/abc/. Since then, many techniques are applied in an attempt to bring down the A Press count, with [[Pannenkoek2012]] being the biggest contributor to the challenge.<br />
<br />
There are 96 stars that can be collected without the A Button using TAS. However, the game cannot be completed without A Presses since one mandatory A press is required in [[Bowser in the Fire Sea]].<br />
<br />
==Coinless Challenge==<br />
The only rule is that the player cannot collect any coins. Specifically, no yellow, red, or blue coins can be collected. Techniques where Mario saves 0 coins into the game by collecting multiples of 256, or pause buffering to prevent the coin counter from going up, are not allowed.<br />
<br />
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. The remaining 38 stars require collecting coins and therefore not allowed.<br />
<br />
==Capless/Cannonless Challenge==<br />
To qualify as capless, Mario cannot use any special caps except the cap effects obtained from the start of a course. To qualify as cannonless, Mario cannot use any cannons.<br />
<br />
Using the capless and cannonless ruleset from the UBER Challenge, all except one star (''Wing Mario over the Rainbow'') can be collected, resulting 119 stars that can be collected.<br />
<br />
The most difficult stars to collect include:<br />
*[[BoB]] - ''Shoot to the Island in the Sky'', ''100 Coins'', ''Find the 8 Red Coins'': Going to the island can be done by long jumping from the top of the mountain. <br />
*[[SSL]] - ''Free Flying for 8 Red Coins'': Tornadoes, Fly Guys, and Klepto can help Mario collect the 4 aerial coins without the wing cap.<br />
*[[Vanish Cap under the Moat]]: The cage can be reached by performing a side flip to a wall kick, removing the need of using a vanish cap.<br />
<br />
==CCC Chalenge==<br />
:''Main Article: [[CCC Challenge]]''<br />
<br />
The CCC Challenge combines Coinless with Capless/Cannonless. The restriction is extremely heavy, leaving very few stars that can be collected, as some of them inadvertently collect coins during the process.<br />
<br />
Mario is able to collect 81 stars in a full game run, and 82 stars on a single star basis. While this is the same number of stars collectible as Coinless Challenge, the workarounds are much harder to achieve.<br />
<br />
==No Buttons Allowed Challenge==<br />
:''Main Article: [[No Buttons Allowed Challenge]]''<br />
<br />
The No Buttons Allowed Challenge forbids the use of A, B, and Z button. Pannenkoek2012 invented this challenge to push the game to its limits.<br />
<br />
The challenge is more difficult than simply restricting the A button, since this disables many maneuvering options that Mario can use, such as jumping, diving, sliding, and more. The challenge cannot be done as a full game run as there is in-game text that cannot be advanced without the use of buttons.<br />
<br />
There are only 32 stars that can be collected, many of which require complicated strategies.<br />
<br />
==No Joystick Allowed Challenge==<br />
:''Main Article: [[No Joystick Allowed Challenge]]''<br />
<br />
The No Joystick Allowed Challenge forbids the use of Joystick inputs, considered to be the inverse of No Buttons Allowed Challenge.<br />
<br />
As the joystick provides the vital function for Mario to change directions and run, the challenge takes route planning to the extreme. The challenge can only be done on a single star basis and not a full game run due to absurd limitations.<br />
<br />
There are only 20 stars that can be collected, many of which require complicated strategies.<br />
<br />
==References==<br />
<references/></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Dire,_Dire_Docks&diff=1238Dire, Dire Docks2018-05-05T15:22:20Z<p>Blueeighthnote: /* DDD 100 coins (0.5x) */</p>
<hr />
<div>{{Infobox course<br />
|unlock=30 stars<br />
|level=<br />
#Board Bowser's Sub<br />
#Chests in the Current<br />
#Pole-Jumping for Red Coins<br />
#Through the Jet Stream<br />
#The Manta Ray's Reward<br />
#Collect the Caps…<br />
|apress=0.5 for two stars (One leeched A press required and no additional A presses needed)<br />
|time=52 minutes<ref>SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref><br />
}}<br />
'''Dire, Dire Docks''' is the ninth course in Super Mario 64. The entrance is a large water-like painting that can be walked, dived, or jumped into, and once ''Board Bowser's Sub'' is completed, it will move back to the end of the hallway, exposing the entrance to [[Bowser in the Fire Red Sea]].<br />
<br />
==Course Versions==<br />
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:<br />
<br />
*'''Version 1''': Accessed by selecting Star 1. The manta ray is not present.<br />
*'''Version 2''': Accessed by selecting Star 2 through Star 6. The manta ray will appear.<br />
<br />
Additionally, Bowser's submarine will disappear after Bowser in the Fire Red Sea is completed, replaced by several moving poles across the ceiling of the course.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, two of the seven stars requires an A press to be held but does not incur additional A presses to complete. As such, the notation "0.5 A presses" is used.<br />
<br />
{|class="wikitable" style="float:right; width:45%"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||3<br />
|-<br />
|2||0||3<br />
|-<br />
|3||0.5*||14<br />
|-<br />
|4||0||3<br />
|-<br />
|5||0||1<br />
|-<br />
|6||0||3<br />
|-<br />
|100||0.5*||25<br />
|-<br />
|colspan=3|*Holding an object while swimming requires an A press to be '''held''', hence the 0.5x notation.<br />
|}<br />
<br />
===Entering Dire Dire Docks ''(0x)''===<br />
Since the painting is very large, walking into it will suffice and it is not required to dive.<br />
<br />
===Board Bowser's Sub ''(0x)''===<br />
:''Video: https://youtu.be/4JEoBwuXkzQ ''<br />
<br />
The main problem is ascending to Bowser's submarine since Mario cannot climb up to it from the water. However, a technique known as [[207 Dive Recover]] can be used to ascend from the cork boxes using the [[misalignment]], a 1-unit region where Mario cannot be pushed out by the walls and can snap onto the floor above. Using this technique, Mario can board Bowser's sub and collect the star.<br />
<br />
===Chests in the Current ''(0x)''===<br />
:''Video 1 (main strategy): https://youtu.be/WXXR-cwhW9w ''<br />
:''Video 2 (alternative, faster strat): https://youtu.be/cTNlkmiGNRw ''<br />
<br />
Mario can collect the star by opening the chest in the correct order. The main problem is opening the 4th chest, which is very close to the underwater vortex and can only be escaped with enough speed (10 using precise movements). Using underwater grabbing (with precise B presses), Mario can only go up to 7 speed, so Pannenkoek first grabs an underwater shell on the other side of the tunnel to conserve 16 speed, allowing Mario to escape the current when opening chests.<br />
<br />
Eventually, Pannekoek figures out an alternative, quicker method involving [[Hyper Speed Walking]] on the slippery slopes at the surface of the course, allowing Mario to build up to 50 speed and convert it to 11 swimming speed. This is barely enough to escape the vortex after the fourth chest is opened.<br />
<br />
===Pole-Jumping for Red Coins ''(0.5x)''===<br />
:''Main article: [[Pole-Jumping for Red Coins]]''<br />
:''Video: https://youtu.be/gvQMNQlgu3s ''<br />
<br />
The main challenge is collecting the two red coins behind the red walls and the one lone coin in the cage. The 0.5 A press is used for swimming in water with an object, as Mario needs to hold a shell through the loading zone. For the two coins behind the red walls, Mario clones a pole directly between two widely-separated poles for Mario to get across. For the caged red coin, the HOLP with a dummy clone at a specific location for cloning a whirlpool clone to exploit the "no transition loading glitch".<br />
<br />
The transition loading is a procedure the game uses to create an illusion for two connected areas. Normally, the loading point would translate Mario's position by 8192 units to fit in the new coordinates system of the new area, but a failsafe mechanism exists to reject the translation if Mario's new position would be out of bounds. By placing a whirlpool clone into a position out of bounds, Mario can avoid the loading point translation by being pulled by the whirlpool clone through the wall and triggering the loading point at the same frame. As the new area loads, Mario begins to spiral, not around the whirlpool, but the newly loaded cork box replacing the whirlpool clone. He is then able to escape from the whirlpool death as the spiraling path grazes on a platform Mario can stand on, conveniently close to where the caged red coin is.<br />
<br />
===Through the Jet Stream ''(0x)''===<br />
:''Video: https://youtu.be/2kayePVdnw8 ''<br />
<br />
Previously, Pannenkoek uses 0.5 A presses (holding out the previous A) to collect the star by either cloning a pole to access the caps or use loading point cloning without the Metal Cap, as accessing the caps requires A presses to reach. However, the 207 dive recover strategy allowing ascending the cork boxes was soon discovered, allowing Mario to use the Metal Cap with 0 A presses. Mario simply swims through the 5 aqua rings and collect the star by using a metal cap.<br />
<br />
Unlike the star in Jolly Roger Bay, this star is close enough to the ground for Metal Mario to pick it up by walking into it underwater.<br />
<br />
===The Manta Ray's Reward ''(0x)''===<br />
:''Video: https://youtu.be/EHcih_XvYTM ''<br />
<br />
Due to low swimming speed without A presses, Mario has to preemptively go in front of the manta ray and follow the rings. Other than that, the stage is simple to complete.<br />
<br />
===Collect the Caps… ''(0x)''===<br />
:''Video: https://youtu.be/pYTzVFC0Qoo ''<br />
<br />
Mario needs to use the 207 dive recover trick twice, first to collect the vanish cap, and then collect the metal cap. Mario would then have enough speed to drop down into the water while retaining invisibility to enter the cage. Mario then swims upwards to collect the star.<br />
<br />
===DDD 100 coins ''(0.5x)''===<br />
:''Video: https://youtu.be/vkHU_IFmvoQ ''<br />
<br />
As the coin count of the course is 106, 30 of which is from the blue coin block inaccessible without A presses and 16 of which is from red coins, there are only 60 yellow coins that can be collected. Fortunately, there are many coin spawners of 8 that Mario can use to clone since there is a loading point in the course. Therefore, Mario can get infinite coins by "coin spawner cloning". The process is estimated to take 25 minutes.<br />
<br />
Since cloning is involved, Mario needs to hold down A in order to swim with an object held.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Snowman%27s_Land&diff=1336Snowman's Land2018-05-03T12:29:43Z<p>Blueeighthnote: Created page with "{{Infobox course |unlock=After defeating Bowser in the Fire Sea |level= #Snowman's Big Head #Chill with the Bully #In the Deep Freeze #Whirl from the Freezing Pond #Shell ..."</p>
<hr />
<div>{{Infobox course<br />
|unlock=After defeating [[Bowser in the Fire Sea]]<br />
|level=<br />
#Snowman's Big Head<br />
#Chill with the Bully<br />
#In the Deep Freeze<br />
#Whirl from the Freezing Pond<br />
#Shell Shreddin' for Red Coins<br />
#Into the Igloo<br />
|apress=0<br />
|time=8 minutes<ref>SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref><br />
}}<br />
'''Snowman's Land''' is the tenth course in Super Mario 64. The entrance is in the left side of the mirror room located at the second floor. Its appearance is a blank wall, whose reflection in the mirror is actually a snowy painting, that Mario can jump into.<br />
<br />
==Course Versions==<br />
There are no version differences.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, all seven stars can be collected without A presses. The vanish cap is required for the star in the igloo.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||1<br />
|-<br />
|2||0||1<br />
|-<br />
|3||0||1<br />
|-<br />
|4||0||1<br />
|-<br />
|5||0||1<br />
|-<br />
|6||0||1<br />
|-<br />
|100||0||2<br />
|}<br />
<br />
===Entering Snow Man's land ''(0x)''===<br />
The entrance can be entered by dive-recovering into the painting disguised as a wall.<br />
<br />
===Snowman's Big Head ''(0x)''===<br />
:''Video: https://youtu.be/0LgUMkw51_4 ''<br />
<br />
Pannenkoek exploits the Shy Guy's behavior, luring it to the top of the mountain. To do this, Mario first lures it to a certain location from a certain angle. Then, he grabs a shiny shell and generates hyperspeed, which is necessary to encompass the three zones necessary for proper manipulation, as the geometry of the course is mostly flat. After the manipulation, Mario ascends the snowman, reactivates Shy Guy, and bounces on it to reach the platform above, grabbing the star.<br />
<br />
===SL 100 coins ''(0x)''===<br />
:''Video: https://youtu.be/EusTrRkKjn4 ''<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Hyperspeed_Punching&diff=1262Hyperspeed Punching2018-05-03T09:57:56Z<p>Blueeighthnote: Correcting infor</p>
<hr />
<div>'''Hyper Speed Punching''' (abbreviated as '''HSP''') is a new technique that allows speed to be built by punching on a slope within a specific range. The speed that can be generated is potentially infinite, allowing access to QPU speed.<br />
<br />
The reason for the speed increase is due to Mario gaining downhill ground acceleration with very low friction, allowing positive speed gain if the slope of the floor is just right. Single punches and punch combos can both serve as options.<br />
<br />
==Details==<br />
This technique can only be done on certain floors where Mario would slide on it. In order for speed to actually be increased, the ''normal.y'' value of the floor has to be the following<br />
<ref>https://docs.google.com/document/d/1cJfwdju9-6yTGemBhtZrjoDhWWDYj69OpzIg8D6w9R4/edit?usp=sharing</ref>:<br />
*0x13 (very ''slippery'', [[Hyper Speed Walking]] and C^ trick can be used): '''0.9848077 - 0.9961947'''<br />
*0x14 (A normal slippery hill, possible to frame-walk): '''0.9396926 - 0.9848077'''<br />
*0x15 (climbable hills): Impossible<br />
*def (floors on sand terrain): '''0.7880108 - 0.808690'''<br />
<br />
The range can be expanded by using shallow water similar to [[Hyper Speed Walking]], but without water, the range is extremely tight. Additionally, on slide levels, all floors are set to an extremely slippery terrain type, making this technique impossible to use. <br />
<br />
To execute this technique, Mario needs to punch consecutively and never leave the punching state. This means that at each frame the action ends, Mario must do another punch. The joystick input must be minimal to avoid executing a dive which would limit Mario's speed to 48.<br />
<br />
==Applications==<br />
This strategy is used in [[Jolly Roger Bay]] to build up speed, then immediately dive into the water to conserve said speed. The maximum speed is 180, at which point the speed lost by sliding and decrease in punching frames makes the value asymptopes.<br />
<br />
This strategy allows the following actions to be done with 0 A Presses:<br />
*Landing on ''Blast to the Stone Pillar'' pillar platform (using 109 stored speed).<br />
*An alternative method to ground pounding the blue coin block (with 128 stored speed) for 100 coins.<br />
*A potential breakthrough by Hyper Speed Punching in [[Shifting Sand Land]] to store more than 45000 speed and converting it via a fire clone and a shell clone; the procedure stores around 2000 speed to be conserved by exiting on the one frame where a Shy Guy's twirl ends, allowing [[Secret Aquarium]] Entry with 0 A presses<ref>Tyler Kehne, SSL Exit Plan for 0xA SA Entry: https://youtu.be/svuSVSUsi74</ref>.<br />
<br />
==References==<br />
<references/></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&diff=1220CCC Challenge2018-05-01T15:13:09Z<p>Blueeighthnote: /* Number of stars that can be collected */</p>
<hr />
<div>The '''Coinless/Capless/Cannonless Challenge''', CCC for short, is a challenge in which the player must not use the cannon and caps and never collect a single coin, whether on a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques required to work around them. <br />
<br />
The last possible star, [[Mario Wings to the Sky]], was collected on March 28, 2017, by Pannenkoek2012, uploaded on his second channel<ref>BoB Mario Wings to the Sky Coinless/Capless/Cannonless: https://youtu.be/ucK9bqmgnJA</ref>, and an improvement was found on April 2.<br />
<br />
==Ruleset==<br />
*No coins can be collected. Specifically, no yellow, red, or blue coins can be collected. <br />
**The exploit of leaving a saveable record of 0 coins by collecting multiples of 256 is not allowed.<br />
**Pause buffering to prevent the coin counter from going up is not allowed.<br />
*No special caps can be used. However, Mario is able to wear his own normal cap.<br />
**Special cap effects obtained at the start of the course is allowed, such as [[Tower of the Wing Cap]], [[Vanish Cap Under the Moat]], and [[Cavern of the Metal Cap]].<br />
*No cannons can be used. There are no workarounds for this.<br />
<br />
==Number of stars that can be collected==<br />
There are 74 Stars that are considered possible in RTA (Real Time Attack), where TAS-only tricks are not included. In a single-star basis, one more star can be collected, namely, ''Snowman's Lost His Head''. This is because the mission is not selectable unless the 8 red-coin mission is completed beforehand.<br />
<br />
Stars that requires some difficult workarounds include:<br />
<br />
*[[BoB]] - ''Shoot to the Island in the Sky'': Going to the island can be done by long jumping from the top of the mountain. <br />
*[[BoB]] - ''Behind Chain Chomp's Gate'': Performing a Bob-omb clip allows Mario to go behind the gate without releasing the Chain Chomp, where a red coin would be inadvertently collected.<br />
*[[WF]] - ''Blast Away the Wall'': A precise ledge grab at the brick wall makes Mario clip into the wall slightly, allowing Mario to collect the star.<br />
*[[JRB]] - ''Blast to the Stone Pillar'': The platform where the star is can be reached by precisely long jumping off the ship.<br />
*[[JRB]] - ''Through the Jet Stream'': Mario can overcome the jet stream by swimming at full speed, negating the need for the metal cap.<br />
*[[HMC]] - ''Metal-Head Mario Can Move!'': Mario can press the switch by falling onto it with enough vertical speed downwards.<br />
*[[SSL]] - ''Pyramid Puzzle'': Mario can collect the secret without touching the coin by only touching the very top of the secret's hitbox.<br />
*[[DDD]] - ''Through the Jet Stream'': Mario can overcome the jet stream by swimming at full speed, negating the need for the metal cap.<br />
*[[WDW]] - ''Quick Race Through Downtown!'': The RTA viable method is to clone the star while holding a Chuckya. In a TAS run, Mario can perform a BLJ to build enough speed to clip into the cage. <br />
<br />
In a TAS run, 7 more stars are possible to collect in a full run, leading to 81 stars possible (82 stars in a single-star basis). The stars that require insane workarounds include:<br />
<br />
*[[BoB]] - ''[[Mario Wings to the Sky]]'': [[Parallel Universe]]s and the usage of [[VSC]] storing 330 speed allowing [[premature cloning]] are used to collect all secrets coinless, since cannons and caps cannot be used.<br />
*[[CCM]] - Entering the slide for ''Slip Slidin' Away'' and ''Big Penguin Race'': Mario can clip through the mountain to reach the cabin from the side with the help of the baby penguin, avoiding the coins near the entrance altogether.<br />
*[[BBH]] - ''Eye to Eye in the Secret Room'': Mario can clip into the secret room with Hyper Speed Walk Kicking until Mario reaches 400 speed, the minimum speed required to clip through a wall straight on.<br />
*[[DDD]] - ''Collect the Caps...'': Mario is able to simply clone the star through the loading point by bringing an underwater shell out of the water first (difficult but possible in RTA). The cloning process, however, may take upwards of 2 hours depending on luck, as there are no ways of knowing which object slot Mario is holding. Alternatively, a series of Hyper Speed Wall Kicking across the hall of the Submarine Room can be done.<br />
*[[SL]] - ''Into the Igloo'': Mario can perform a side BLJ to build speed at the entrance and navigate into the wall of the room leading to the star compartment.<br />
*[[RR]] - ''Somewhere Over the Rainbow'': Mario can perform a BLJ using the carpet once it takes him to the top of the house, launching him towards the floating island.<br />
<br />
==References==<br />
<references/></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Goomba_structure&diff=1248Goomba structure2018-04-26T12:45:00Z<p>Blueeighthnote: </p>
<hr />
<div>A '''Goomba Structure''' is created by mass [[cloning]] a large number of goombas, placing them in desirable positions for Mario to utilize them. This can only be done in stages where cloning is possible and goomba spawners are present.<br />
<br />
As Mario is unable to release the clone normally without interacting with the Goomba's hitbox, numerous glitches that make Mario release the clone remotely is required. Hat-in-hand glitch, for instance, allows Mario to release Goombas at the [[HOLP]] since the object in front of Mario does not render, leaving the HOLP unaltered. [[Pause buffered hitstun]] allows Mario to release a Goomba clone since Mario is invisible in every other frame.<br />
<br />
==Goomba Cluster==<br />
A '''Goomba Cluster''' is the basis of many structures, created by releasing cloned Goombas in different angles at the same HOLP, allowing Mario to stomp on each of their thin slice of hitboxes with careful positioning. Without this technique, Mario would need an exponential amount of clones, whereas the cluster reduces the number of clones to quadratic.<br />
<br />
==Goomba Bridge==<br />
A '''Goomba Bridge''' is a type of structure created by [[cloning]] goombas, allowing Mario to navigate in the air to certain locations that are hard to reach. The bridge can be as small as just one Goomba, to a massive bridge involving Goombas of two digits. Creating a bridge allows Mario to move across certain gaps that would otherwise require long jumping or triple jump dives.<br />
<br />
The most efficient way to create Goomba Bridges is setting up the HOLP first and then release Goomba clones remotely at different angles to create a Goomba Cluster, and then step on that cluster to set a different HOLP further away, and then repeat. Before the discovery of Goomba Clusters, the old method involves cloning the Goombas one by one, which requires many trips back and forth and takes an exponential amount of Goombas to complete.<br />
<br />
==Goomba Staircase==<br />
A '''Goomba Staircase''' is similar to a Goomba Bridge, except that the main purpose is for Mario to gain height instead of crossing a gap. Massive staircases can be constructed for the purpose of collecting the items to finish the objective high in the air, such as the secrets in [[Mario Wings to the Sky]], or to reach the higher platforms in [[Bowser in the Sky]].<br />
<br />
Creating Goomba Staircases is most efficiently done by setting up the HOLP and create a Goomba Cluster for each step.<br />
<br />
==Goomba Oasis==<br />
A '''Goomba Oasis''' is a type of flat structure created by cloned Goombas via [[transport cloning]]. The clones are located midway between Mario and the HOLP laterally and at the HOLP's height. This allows many Goombas clones to stay in midair without having to construct a massive Goomba Bridge, as the game has limited memory for the object slots.<br />
<br />
==Goomba Ladder==<br />
A '''Goomba Ladder''' is a structure comprising of cloned Goombas going straight up, forming a ladder. It can be created by releasing the cloned Goomba by dropping instead of throwing, making them appear at Mario's height but at HOLP laterally. This allows Mario to bounce on each Goomba to gain height. The disadvantage is that the ladder can only be as high as the course allows it, since the Goombas cloned with this method cannot go above the height that Mario can stand on at any point.<br />
<br />
Currently, there is no use of this structure in challenges.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Goomba_Staircase&diff=1246Goomba Staircase2018-04-26T11:54:27Z<p>Blueeighthnote: Redirected page to Goomba Structure#Goomba Staircase</p>
<hr />
<div>#REDIRECT[[Goomba Structure#Goomba Staircase]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Bob-omb_Battlefield&diff=1216Bob-omb Battlefield2018-04-26T10:51:55Z<p>Blueeighthnote: /* Other Challenges */</p>
<hr />
<div>{{Infobox course<br />
|title=Bob-omb Battlefield<br />
|image=280px-Bob-omb_Battlefield_64.png<br />
|caption=Bob-omb Battlefield, seen from afar<br />
|unlock=0 Stars (Available at the start)<br />
|level=<br />
#Big Bob-Omb on the Summit<br />
#Footrace with Koopa The Quick<br />
#Shoot to the Island in the Sky<br />
#Find the 8 Red Coins<br />
#Mario Wings to the Sky<br />
#Behind Chain Chomps Gate<br />
|apress=0<br />
|time=53 minutes<ref name="ABC">SM64 120 Star ABC Route: https://docs.google.com/spreadsheets/d/1wVD60DYcPPjWmfObqwV-1Kb0ic478dsL9znCMqM2X4M/edit?usp=sharing</ref> (42 minutes are spent in Mario Wings to the Sky accounting time saves)<br />
}}<br />
'''Bob-omb Battlefield''' is the first course in Super Mario 64. It can be accessed from the painting in the far-left room on the first floor of Princess Peach's castle. Being the first course of the game, the door leading to it does not require any Power Star to be opened.<br />
<br />
==Course Versions==<br />
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:<br />
*'''Version 1''': Accessed by selecting Star 1. This version contains King Bob-omb and without the extra bowling ball and Koopa shell. Bob-omb buddy is not present.<br />
*'''Version 2''': Accessed by selecting Star 2. This version contains Koopa the Quick and the extra bowling ball but without the Koopa shell. Bob-omb buddy is present to unlock the cannon.<br />
*'''Version 3''': Accessed by selecting Star 3 through Star 6. This version contains the extra bowling ball and Koopa shell. The Bob-omb buddy is present.<br />
<br />
==A Press Counts==<br />
In the A Button Challenge, it takes no A Presses to collect all seven stars, though the Wing Cap, unlocked by pressing the switch in ''Tower of the Wing Cap'', is required to complete ''Mario Wings to the Sky''.<br />
<br />
{|class="wikitable" style="float:right"<br />
|-<br />
!Star<br />
!A Presses<br />
!Minutes<br />
|-<br />
|1||0||2<br />
|-<br />
|2||0||2<br />
|-<br />
|3||0||1<br />
|-<br />
|4||0||2<br />
|-<br />
|5||0||42*<br />
|-<br />
|6||0||1<br />
|-<br />
|100||0||3<br />
|-<br />
|colspan=3|*56 minutes including setting HOLP in BoB.<br />
|}<br />
<br />
===Entering Bob-Omb Battlefield ''(0x)''===<br />
<br />
This part is easily done without pressing ''A'' by using a dive recover (press ''B'' at run speed) and recovering into the painting.<br />
<br />
===Big Bob-Omb on the Summit ''(0x)''===<br />
:''Video: https://youtu.be/h8MjSIMekrg ''<br />
<br />
Scaling the mountain is easily done even without using the teleporters near the flowers or using the mountain warp. As the geometry of the course is mostly flat, there should be no difficulty even when climbing up the mountain. Simply scale up the mountain and defeat King Bob-Omb without pressing A. <br />
<br />
===Footrace with Koopa The Quick ''(0x)''===<br />
:''Video: https://youtu.be/ERlN9BDxBcw ''<br />
<br />
This one is harder as it involves a race, but still possible. Talk to Koopa the Quick and start running. The turning can be crossed over by waiting a while at one end, then slide kick off the other side (Run, ''Z''+''B''). Afterwards, simply scale up the mountain. At no point is pressing A mandatory.<br />
<br />
===Shoot to the Island in the Sky ''(0x)''===<br />
:''Video 1 (Goomba Bridge): https://youtu.be/54iInYhelg4 ''<br/><br />
:''Video 2 (Shell Hyperspeed): https://youtu.be/vGCclfj6YC0 ''<br />
<br />
Completing this star is not easy. Initially, Pannenkoek ended up constructing a [[Goomba Bridge]] to get to the island and placing a Bowling Ball directly underneath the star. Grabbing a cork box, he went back up his Goomba Bridge and grabbed it as it turned fake to clone another Goomba. Finally, he released the Goomba by getting knocked back by the bowling ball and opened the star's item block using the said knockback, then the Goomba clone facilitated Mario to gain enough height to reach the star, as the star is 313 units above ground<ref>Star Heights: https://youtu.be/xE7hrQ8sHhU?t=2m34s</ref>.<br />
<br />
Eventually, in 2017, Pannenkoek uses Shell Hyperspeed to complete the star by accumulating negative speed with the shell, reaching a high negative speed of more than -440 to go up the mountain, launching towards the floating island. Mario then ground pounds the item block in midair to collect the star.<br />
<br />
===Find the 8 Red Coins ''(0x)''===<br />
:''Video 1 (Goomba Bridge): https://youtu.be/9RUSM-aqQeM ''<br/><br />
:''Video 2 (Shell Hyperspeed): https://youtu.be/BB5RpMUNAV4 ''<br />
<br />
Since most of the coins are relatively easy to get, all effort goes into the one red coin located on the floating island. Luckily, there are many ways to collect it.<br />
<br />
In the initial run, Pannenkoek utilized the previously mentioned Goomba Bridge as seen in the previous star. After the seven other coins were collected easily, he constructed a Goomba Bridge towards the Island in the sky. <br />
<br />
Eventually, in the second video, Pannenkoek uses Shell Hyperspeed to accumulate high negative speed with the shell and launches towards the floating island by scaling up the mountain. The shell also has the benefit of speeding up the collection of the remaining coins.<br />
<br />
===Mario Wings to the Sky ''(0x)''===<br />
:''Main article: [[Mario Wings to the Sky]]''<br />
:''Video: https://youtu.be/YpcMlj8BwWE ''<br />
<br />
For this entry we will use the actual instructions listed by Pannenkoek2012: <br />
<br />
<blockquote>First, I create [[goomba staircase]] up to a particular point above the floating island, and place the [[HOLP]] there. Then, I exit and reenter the course to reset the goombas (but the HOLP placement will stay). Next, I use shell hyper speed to collect the lowest three secrets. Then, I create a [[goomba oasis]] between the fourth and fifth secrets. Finally, I create a second goomba staircase up to the oasis, and then ride both the staircase and oasis to collect the last two secrets in one go, and lastly collect the star.</blockquote><br />
<br />
Collecting the star without A Presses takes 56 minutes, including setting up the HOLP in Bob-omb Battlefield, and 42 minutes without accounting the time to set up the HOLP.<br />
<br />
===Behind Chain Chomps Gate ''(0x)''===<br />
:''Video 1 (Goomba clone): https://youtu.be/s87uNx50j38 ''<br/><br />
:''Video 2 (Shell Hyperspeed): https://youtu.be/7s2qptzjcJ8 ''<br />
<br />
Getting Behind the Gate is easy, but getting the star is hard. First, Pannenkoek did some manipulation to reliably get goomba [[Cloning|clones]]. Then, he went behind the gate using a cork box and used that same box to clone the Goombas up to the star using a [[Goomba Staircase]]. <br />
<br />
Eventually, in the second video where the faster strategy is used, Pannenkoek uses Shell Hyperspeed to accumulate higher than -500 speed to clip behind the gate with enough height to collect the star behind the gate.<br />
<br />
===BoB 100 Coins ''(0x)''===<br />
:''Video: https://youtu.be/gSVIl_DMyXc ''<br />
<br />
This star requires getting all coins except the one red on the Floating Island, and the coins in Mario Wings to the Sky. Then, Pannenkoek [[Cloning|clones]] one singular yellow coin for the star. Even without cloning, the shiny shell (accessible from Star 3 onward) can also greatly facilitate in collecting the coins of the course and reach the floating island via [[Shell hyperspeed]].<br />
<br />
==Other Challenges==<br />
<!--RTA-viable Bob-omb clip and getting to the island without cannon are not listed here--><br />
In a [[CCC Challenge]], ''Mario Wings to the Sky'' is the most challenging mission to complete, as it requires the use of [[parallel universe]]s for the first four secrets and set up a high [[VSC]] for the fifth secret (with cloning being an alternative). <br />
<br />
In a No Buttons Allowed challenge, ''Find the 8 Red Coins'', ''Behind Chain Chomp's Gate'', and ''100 Coins'' can be collected using only the joystick and the C buttons (to turn the camera)<ref>No Buttons Allowed: https://youtu.be/voV_QgdLHiY, https://youtu.be/xOs72bQGadQ, https://youtu.be/aJV-yIGMK2A</ref>.<br />
<br />
In a No Joystick Allowed challenge, ''Big Bob-omb on the Summit'' and ''Behind Chain Chomp's Gate'' can be collected without using the joystick<ref>No Joystick Allowed: https://youtu.be/BuDNiW72tFE, https://youtu.be/gAtIO1oER5Y</ref>.<br />
<br />
==References==<br />
<references/><br />
<br />
{{Level courses}}<br />
[[Category:Courses]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Mario_Wings_to_the_Sky&diff=1290Mario Wings to the Sky2018-04-24T10:36:21Z<p>Blueeighthnote: /* History */</p>
<hr />
<div>[[File:MWttS.jpg|300px|thumb|right|Mario Wings to the Sky]]<br />
'''Mario Wings to the Sky''' is the fifth mission of [[Bob-omb Battlefield]] in Super Mario 64. To complete the objective and spawn the star, Mario must fly through five rings of coins and collect the [[secrets]], located in each ring's center.<br />
<br />
This star is notorious for its difficulty when it comes to [[A Button Challenge]] and [[Coinless Capless Cannonless|CCC challenge]], as the secrets are located very high in the air, making the cannon and the wing cap seem mandatory. Nonetheless, methods have been found to complete the challenges, albeit with extreme difficulty even with TAS (tool-assisted superplay) when it comes to strategies and unperformable in real time due to inhuman reactions and precisions required.<br />
<br />
==Mission details==<br />
[[File:Secret Hitbox.PNG|150px|thumb|right|Hitboxes of the secret and the center coin only]]<br />
[[File:Secret Hitbox2.PNG|150px|thumb|right|With Hitbox of the top coin overlapped]]<br />
There are 5 secrets, which are regions that Mario must pass through in order to spawn the star. Each secret as an origin point with a [[hitbox]] of 137 [[units]], cylindrically extending upwards by 100 units and downwards by 160 units.<ref>Secret and Coin Hitboxes: https://youtu.be/H6L5rpuGxYI</ref> All secrets have a coin overlapped onto it with the same cylindrical hitbox of a radius of 137, but only extending 64 units up and 160 units down. Additionally, a ring of 8 coins is present vertically encircling the secret.<br />
<br />
Gathering all secrets present a huge problem in the [[A Button Challenge]] as the secrets are located way above the ground, with the 5th secret being more than 5000 units high from the origin of the course. In [[Coinless]] challenges, the difference in hitbox means that the secret can be triggered without collecting the coin by accessing the upper 32-unit region, but unfortunately, the top coin of the ring (located at 200 units above the secret) overlaps the region completely. For both challenges, extreme techniques are employed to complete the herculean task.<br />
<br />
==A Button Challenge==<br />
:''Video: https://youtu.be/YpcMlj8BwWE ''<br />
<br />
===History===<br />
Previously, on August 31, 2013, pannenkoek2012 collected the star with 1 A Press, which was used to launch from the [[cannon]] with a [[wing cap]] to collect the secrets in the traditional way. At the time, it was believed that constructing a [[goomba bridge]] by [[cloning]] is impossible, as the game has a limited number of object slots that can be used, and techniques of making more efficient goomba structures were not discovered yet. The method to create a goomba bridge that requires the least number of goomba clones at the time requires an exponential number of clones.<br />
<br />
It was known that the [[hat-in-hand glitch]] can release an object remotely at the [[HOLP]] (held object's last position) because the HOLP does not update when Mario has a hat in hand. <br />
<br />
[[File:MWttS blueprint.jpg|right|thumb|200px|Goomba Oasis blueprint]]<br />
With the introduction of [[goomba cluster|goomba clusters]] and [[goomba oasis]], the required number of goombas quickly dropped down from exponential to quadratic, leading pannekoek2012 to develop a strategy to collect all secrets. Goomba clusters are created by releasing a group of goombas using the same HOLP but from different angles, allowing multiple goombas to stack at the same location. However, due to overlapping hitboxes of these goomba clones, each goomba only has a thin region where it can be interacted with, so Mario needs to be maneuvered very carefully. The goomba oasis is created by using [[transport cloning]], which occurs when the object is being pushed by an enemy, and releases the clone at the midpoint between its position and the HOLP, but at the HOLP's height, allowing a massive number of goombas occupying the oasis and bridging between the fourth and fifth secrets.<br />
<br />
The TAS run was completed on May 29, 2015. It took 55 hours to create, with 2 years of planning, resulting in a run that takes 56 minutes to finish. The HOLP takes 28 goombas to reach, the oasis consists of 7 goombas, and the final [[goomba staircase]] takes 36 goombas to bridge up the oasis, totaling 71 goombas to complete the mission.<br />
<br />
===Setting up the HOLP===<br />
<div style="float: right"><tabber><br />
3D view=[[File:MWttS HOLP (view 1).png|300px]]|-|<br />
Top-down view=[[File:MWttS HOLP (view 2).png|300px]]|-|<br />
Side view=[[File:MWttS HOLP (view 3).png|300px]]|-|<br />
</tabber></div><br />
In order to create a goomba oasis at the ideal location, a specific HOLP needs to be achieved beforehand. Precisely, the HOLP is set at (x, y, z) = (3592, 5170, -42). In the single-star basis, the HOLP can be achieved by building a goomba staircase consisting of 28 Goombas. The process would take 22 minutes to complete<ref name="comparison">BoB MWttS Faster HOLP Real-Time Comparison: https://youtu.be/tKabwMxQ3Qo</ref>. <br />
<br />
However, in a full game run of 120 stars, setting up the HOLP can be done much faster by using the HOLP set from [[Bowser in the Sky]] (BitS). Therefore, in the full ABC run, Mario will first set up a specific HOLP from [[Bowser in the Fire Sea]] using techniques such as cloning, bob-omb's backward momentum, and pause buffer hitstun, in order to get to the top of BitS quickly for setting up the HOLP at (3558, 5167, -166) for Mario Wings to the Sky. The setup takes 6 and a half minutes to complete<ref name="comparison" />. While the HOLP is slightly off by 130 units from the target, it only affects the locations used when transport cloning and does not affect the strategy.<br />
<br />
Once Mario is done setting the HOLP, Mario will enter Bob-omb Battlefield to start collecting the secrets. If Mario used Bob-omb Battlefield to set the HOLP, he would still need to reenter the course to remove the goomba clones used to reach there.<br />
<br />
===Getting the secrets===<br />
For the first, second, and third secrets, Mario uses [[shell hyperspeed]] in order to build up high negative speed to launch off from the mountain, allowing the lower three secrets in the air to be collected. <br />
<br />
For the fourth and fifth secrets, the secrets are too high to reach, and this is where the goomba structures come into play. The goomba oasis at the center of the stage provides Mario a way to navigate between the fourth and fifth secrets. Mario then constructs a goomba bridge between the top of the mountain and the fifth secret, then bounces on the oasis to reach the fourth secret. Once all secrets are collected, Mario collects the star to complete the mission.<br />
<br />
During the construction to set up the HOLP, Mario takes heavy fall damage on his way down to the ground below. Fortunately, the spinning heart on his way up the mountain provides him a way to heal his HP multiple times.<br />
<br />
===Locations of goomba oasis and goomba vlusters===<br />
In the ABC run of this star, the goombas in the oasis created by transport cloning are in the following positions<ref>https://imgur.com/a/HANeE</ref> according to panenkoek2012:<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! rowspan="2" |<br />
! colspan="3" |Actual Goomba Position<br />
! rowspan="2" |Planned Goal Position (x,z)<br />
! rowspan="2" |Planned Collision Point (x,z)<br />
|-<br />
!x<br />
!y<br />
!z<br />
|-<br />
! colspan="6" |HOLP (in actual run): (x,y,z) = (3592.777, 5170.298, -42.7047) <!--Accuracy up to 4 digits after decimal point--><br />
|-<br />
!P1<br />
| -723.422<br />
|5170.298<br />
|211.7242<br />
|(-750, 200)<br />
|(-5081.06, 329.7855)<br />
|-<br />
!P2<br />
| -1250.5<br />
|5170.298<br />
|757.8965<br />
|(-1200, 780)<br />
|(-6021.06, 1489.786)<br />
|-<br />
!P3<br />
| -1494.17<br />
|5170.298<br />
|1137.558<br />
|(-1420, 1220)<br />
|(-6421.06, 2369.786)<br />
|-<br />
!P4<br />
| -1290.22<br />
|5170.298<br />
|1191.829<br />
|(-1290, 1200)<br />
|(-6161.06, 2329.786)<br />
|-<br />
!P5<br />
| -1078.41<br />
|5170.298<br />
|1158.104<br />
|(-1136, 1200)<br />
|(-5853.06, 2329.786)<br />
|-<br />
!P6<br />
| -815.142<br />
|5170.298<br />
|1151.683<br />
|(-891, 1200)<br />
|(-5363.06, 2329.786)<br />
|-<br />
!P7<br />
| -705.906<br />
|5170.298<br />
|1093.542<br />
|(-719, 1200)<br />
|(-5019.06, 2329.786)<br />
|-<br />
! colspan="6" |Final Goomba Staircase (Cluster)<br />
|-<br />
! colspan="4" |HOLP Value (x, y, z)<br />
! colspan="2" |Number of Goombas in a cluster<br />
|-<br />
!H<br />
|1420.3||4273.5||-3519.3<br />
| colspan="2" |8<br />
|-<br />
!I<br />
|1253.3||4407.1||-3259.6<br />
| colspan="2" |7<br />
|-<br />
!J<br />
|1035.8||4540.6||-2889.1<br />
| colspan="2" |6<br />
|-<br />
!K<br />
|805.5||4674.1||-2496.5<br />
| colspan="2" |5<br />
|-<br />
!L<br />
|566.8||4807.7||-2083.5<br />
| colspan="2" |4<br />
|-<br />
!M<br />
|306.6||4941.2||-1647.6<br />
| colspan="2" |3<br />
|-<br />
!N<br />
|37.9||5074.7||-1188.4<br />
| colspan="2" |2<br />
|-<br />
!O<br />
| -256.7||5208.3||-670.4<br />
| colspan="2" |1<br />
|}<br />
<br />
==Coinless Challenge==<br />
[[File:MWttS (coinless).jpg|300px|thumb|right|The "bowling ball centipedes" created to collect the 5 secrets coinless.]]<br />
:''Video (Coinless): https://youtu.be/QZrZgaU2z6Y ''<br />
<br />
On November 24, 2013, Pannenkoek completed Mario Wings to the Sky coinless. The run was done before he completed the mission without A presses. The TAS run was 73 minutes long.<br />
<br />
Pannenkoek made use of [[premature clones]], which are cloned objects that do not have some of their properties fully loaded. Using this exploit, all five secrets could be collected coinless by cloning away the top ring of coins prematurely. For the first 3 secrets, Mario brought a cork box to the island [[hands-free]] with the wing cap, waited for a while to grab the fake cork box right as it unloads, and then released a clone of the top coin immediately as it loads. Once the top coin was out of the way, Mario flew to the secret without touching the other coins.<br />
<br />
More complicated strategies were required to reach the fourth secret<ref>SM64 - Mario Wings to the Sky - Coinless - Secrets Breakdown: https://docs.google.com/document/d/1jymPs9agwskYzc1qCc4xVUA7pgi1Ymnyy35SXjuCePU/edit</ref>. Mario began by setting the HOLP somewhere in the air and putting a clone of an object with a hurt hitbox, such as a bowling ball. To do so, Mario flew to the flagpole with hat-in-hand glitch and dropped a bowling ball clone by releasing it at the flagpole (spawning it at the flagpole's height but at the HOLP laterally). Then, Mario flew towards the fourth secret with a clone, got hurt by the bowling ball, and removed the top coin by premature cloning while falling through the secret's hitbox. Because Mario was hatless, Pannenkoek held the A button during the descent to prevent fall damage killing Mario.<br />
<br />
The last secret was extremely difficult to get, as the location was too high to release clones, and the ring was too high to reach from the ground (using a cannon will drop the object, and the location had to be reached holding hands free with a clone). Pannenkoek constructed "bowling ball centipedes" by first creating a bowling ball clone as high as he could, then set up the HOLP via a cannon shot with a wing cap, and finally dove on a bob-omb right as he got hurt with a bowling ball to set an even higher HOLP for a Goomba clone to be placed there. In the end, there were 6 tangible goomba clones and 1 bowling ball clone, where Mario would fly to the base of the structure as the wing cap ran out and bounce on the goombas to release a premature clone of the top coin, and finally collects the 5th secret while falling. To avoid taking big fall damage on the way down, a goomba clone was placed below acting as a landing pad. Mario then grabbed the star on the ground.<br />
<br />
==CCC Challenge==<br />
[[File:MWttS (CCC).jpg|300px|thumb|right|The moment Mario ascends the goomba staircase to collect the 5th secret as the bowling ball hits him.]]<br />
:''Video 1 (Goomba cloning): https://youtu.be/ucK9bqmgnJA ''<br />
:''Video 2 (VSC strat) https://youtu.be/KQaZ7PMdVVE ''<br />
<br />
===History===<br />
CCC Challenge stands for Coinless, Capless, and Cannonless. The restriction of coinless was already difficult to circumvent, and at the time the coinless run was made, it was thought to be impossible. However, as more advanced techniques such as [[goomba cluster]]s, [[pause-buffered hitstun]] and [[Parallel Universe]]s were found, Pannekoek began planning a route to get the secrets without collecting coins and without the aid of Wing Cap and cannons.<br />
<br />
===First Four Secrets===<br />
The run began by entering [[Whomp's Fortress]], carrying a cork box to the top and placing a HOLP at (x, y, z) = (-1500, 5437, 1219) for the fifth secret later.<br />
<br />
In Bob-omb Battlefield, the ring of coins surrounding the secret is only loaded one frame after Mario enters the activation radius, and not on the frame Mario activates it. Therefore, there is a one-frame window where Mario can collect the secret without touching the coins, but in order to do so, Mario needs to be move at more than 2000 speed<ref>BoB Coinless Secret using Hyper Speed: https://youtu.be/j7nY_Fu1HPE</ref>, which is 10 times faster than the speed used in hyperspeed flying with wing cap in 120-Star TAS speedrun.<br />
<br />
To execute this strategy, Pannekoek constructs a [[Parallel Universe|PU]] route. For the first secret, Mario reaches negative 1.66 million speed (3.83 million for the second secret) by pause-buffered BLJs ([[Backwards Long Jump]]) to navigate to "midway point"<ref name="PU">According to Pannenkoek's workshop (https://imgur.com/a/Qg91o), the "midway" point is (x = -1, z = -5) in the PU grid for the first, third, and fourth secret, and (x = -11, z = -4) for the second secret. The "hill" point is (x = -2, z = -2) in the PU grid for all 4 secrets. Mario will also cross a "midair" point at (x = -1, z = -1) for one frame before reaching the secret. </ref> with an [[Overflow Jump]] (OJ), dropping down to 0.98 million speed (speed drops are done by rapidly pressing A) in order navigate up the hill<ref name="PU"/> with another OJ, and finally dropping down to about 404 thousand speed to horizontal launch back to the main map while collecting one of the secrets. In order to have Mario stop exactly on the main map collecting the secret, the movement is set so that his final launch movement has one of its [[quarterstep]] being out of bounds.<br />
<br />
{|class="wikitable mw-collapsed mw-collapsible" style="width:100%; font-size:90%"<br />
|-<br />
!colspan=14|Parallel Universe Path (decimals are truncated)<br />
|-<br />
!rowspan=2 colspan=2|Value<br />
!colspan=3|Secret 1<br />
!colspan=3|Secret 2<br />
!colspan=3|Secret 3<br />
!colspan=3|Secret 4<br />
|-<br />
!y||x||z||y||x||z||y||x||z||y||x||z<br />
|-<br />
!rowspan=3|Starting Point<br />
!Raw<br />
|rowspan=2|724<br />
|rowspan=2|1841<br />
|rowspan=2|4427<br />
|rowspan=2|748<br />
|rowspan=2|1841<br />
|rowspan=2|4540<br />
|rowspan=2|716<br />
|rowspan=2|1841<br />
|rowspan=2|4455<br />
|rowspan=2|737<br />
|rowspan=2|1841<br />
|rowspan=2|4514<br />
|-<br />
!Local<br />
|-style="text-align:center"<br />
!PU Grid<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
<br />
|-<br />
!rowspan=3|Midpoint<br />
!Raw<br />
|840||-61947||-324153<br />
|2036||-714394||-267926<br />
|1022||-60600||-322545<br />
|0||-69689||-321025<br />
|-<br />
!Local<br />
|840||3588||3526<br />
|2036||6501||-5818<br />
|1022||4935||5134<br />
|0||-4153||6654<br />
|-style="text-align:center"<br />
!PU Grid<br />
|colspan=3|(x, z) = (-1, -5)<br />
|colspan=3|(x, z) = (-11, -4)<br />
|colspan=3|(x, z) = (-1, -5)<br />
|colspan=3|(x, z) = (-1, -5)<br />
<br />
|-<br />
!rowspan=3|Hill<br />
!Raw<br />
|3670||-128194||-138106<br />
|3665||-128070||-138187<br />
|3670||-128194||-138106<br />
|4293||-126226||-136687<br />
|-<br />
!Local<br />
|3670||2877||-7034<br />
|3665||3002||-7114<br />
|3670||2878||-7033<br />
|4293||4845||-5165<br />
|-style="text-align:center"<br />
!PU Grid<br />
|colspan=3|(x, z) = (-2, -2)<br />
|colspan=3|(x, z) = (-2, -2)<br />
|colspan=3|(x, z) = (-2, -2)<br />
|colspan=3|(x, z) = (-2, -2)<br />
<br />
|-<br />
!rowspan=3|Midair<br />
!Raw<br />
|3670||-66406||-72405<br />
|3665||-66811||-72446<br />
|3670||-67348||-72405<br />
|4293||-66634||-71341<br />
|-<br />
!Local<br />
|3670||-870||-6869<br />
|3665||-1275||-6910<br />
|3670||-1812||-6868<br />
|4293||-1098||-5805<br />
|-style="text-align:center"<br />
!PU Grid<br />
|colspan=3|(x, z) = (-1, -1)<br />
|colspan=3|(x, z) = (-1, -1)<br />
|colspan=3|(x, z) = (-1, -1)<br />
|colspan=3|(x, z) = (-1, -1)<br />
<br />
|-<br />
!rowspan=2|Secret<br />
!Raw<br />
|3670||2863||1248<br />
|3665||1863||1252<br />
|3670||863||1249<br />
|4293||-435||1248<br />
|-style="text-align:center"<br />
!PU Grid<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
|colspan=3|(x, z) = (0, 0)<br />
<br />
|-style="text-align:center"<br />
!colspan=2|PU Map<br />
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]<br />
|colspan=3|[[File:MWttS CCC PU2.JPG|130px]]<br />
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]<br />
|colspan=3|[[File:MWttS CCC PU1.JPG|130px]]<br />
<br />
|-style="text-align:center"<br />
!rowspan=2 colspan=2|Relative Map<br/>(See [[Mario Wings to the Sky/Gallery|Gallery]] for more pictures)<br />
|colspan=6|[[File:MWttS Local Map (all b).png|260px]]<br />
|colspan=6|[[File:MWttS Local Map (all c).png|260px]]<br />
|-<br />
|colspan=6|3D view of Local Map (all four paths)<br />
|colspan=6|Top-down view of Local Map (all four paths)<br />
|}<br />
<br />
===The Fifth Secret (using Goomba staircase)===<br />
Mario approaches a Bob-omb to get hurt by its explosion in order to use pause-buffered hitstun to throw a cloned object at the HOLP. The object is a bob-omb exploded by a nearby water bomb and turns into a bowling ball after cloning. For constructing a goomba bridge, the cap cannot be used in the challenge, so Pannenkoek resorts to pause-buffered hitstun to release clones remotely. With a bob-omb explosion clone allowing Mario to stay under hitstun indefinitely, and a goomba clone detonating oncoming Bob-ombs that would remove the hurtbox of the explosion clone, Mario can begin mass-cloning goombas.<br />
<br />
The initial Goomba Bridge takes 45 goomba clones to complete, and it is only 1 object away from game crash due to having too many objects on the screen. Mario begins climbing the goomba staircase, releasing a premature clone to remove the top coin. The bowling clone created earlier allows Mario to immediately reverse the direction upon hitting the secret, so as to not collect the other coins.<br />
<br />
{| class="wikitable" style="text-align:center"<br />
|-<br />
! colspan="6" |Final Goomba Staircase (Cluster)<br />
|-<br />
! colspan="4" |HOLP Value<br />
! colspan="2" |Number of Goombas in a cluster<br />
|-<br />
!ID||x||y||z<br />
!First run (45 goombas)||Second run (38 goombas)<br />
|-<br />
!A<br />
|1253.35||4635.129||-3244.78<br />
|9||8<br />
|-<br />
!B<br />
|1039.486||4768.111||-2864.65<br />
|8||7<br />
|-<br />
!C<br />
|813.4499||4902.193||-2462.71<br />
|7||6<br />
|-<br />
!D<br />
|536.9371||4997.725||-1971.01<br />
|6||5<br />
|-<br />
!E<br />
|243.9974||5093.257||-1450.26<br />
|5||4<br />
|-<br />
!F<br />
| -65.4559||5188.788||-899.986<br />
|4||3<br />
|-<br />
!G<br />
| -391.485||5284.318||-320.371<br />
|3||2<br />
|-<br />
!H<br />
| -733.979||5379.852||288.7814<br />
|2||1<br />
|-<br />
!I<br />
| -1164.62||5433.383||856.1966<br />
|1||2<br />
|}<br />
<br />
It was only after the TAS run was completed that Pannekoek found out the distance between Cluster I and the bowling ball is closer than expected. Therefore, the run was later improved by setting the HOLP at cluster I instead, since Mario actually has enough distance to slow down on its own with 2 goomba clones placed there. This reduces the number of goomba clones to 38.<br />
<br />
===The Fifth Secret (using VSC)===<br />
Pannenkoek later improves the strategy by collecting the 5th secret with [[Vertical Speed Conversion]], bringing the required time to complete the level down to only 3 minutes. This is done by storing a huge vertical speed by first accumulating massive horizontal speed and converting it using a double jump while holding a cork box clone to remove the top coin by premature cloning.<br />
<br />
The procedure was done by the following steps:<br />
<br />
#Mario grabs a Bob-omb in the grassy area near the Chain Chomp for cloning.<br />
#He passes by the Chain Chomp. The cloned Bob-omb is brought to a platform close to a ledge.<br />
#He kills exactly 2 out of 3 Goombas at the edge of the course to manipulate object slots for cloning.<br />
#He drops the cloned Bob-omb to let it slowly walk back to its home while ensuring the Water bombs do not interrupt it.<br />
#He holds a cork box while manipulating the water bomb (#1) to have the next countdown at the highest value (49 frames) to not interfere with object slots later.<br />
#He drop the cork box at the launching spot (close to a ledge) and start the cork box despawn timer (30 seconds / 900 frames). Mario has to return to this spot by that point.<br />
#He lingers slightly to let the bob-omb walk slightly closer to the ledge since Mario still has time.<br />
#He walks back to the grassy area to activate the water bomb (#2) so that the countdown is greater than zero.<br />
#He drop down to the lower area near the elevator and purposely light up the fuse of a Bob-omb, for object slot manipulation purposes.<br />
#As Mario begins his BLJ, the Bob-omb lit up by the previous step explodes, and its coin will unload exactly one frame after the cork box unloads.<br />
#With massive negative speed, Mario navigates to a tree and drops down to convert it from negative to positive. The launch will cross the water bomb (#2)'s launch radius.<br />
#Mario does a double jump up the ledge, converting 1/4 of the horizontal speed into vertical speed at the expense of losing some horizontal speed.<br />
#He lands on the first frame (on the ledge) while going to C^ mode to conserve the stored vertical speed. Mario is currently in the water bomb (#1)'s activation radius, and therefore the following procedure needs to be done very quickly.<br />
#The cork box unloads exactly as Mario grabs the cork box, causing him to hold a fake object of Vacant Spot 1 (VS1).<br />
#One frame later, the Bob-omb's coin unloads (from step 9), and Mario is holding VS2.<br />
#The Bob-omb (from step 4) pushes Mario off the ledge to reactivate the stored vertical speed, and Mario launches upwards.<br />
#During Mario's launch, the new cork box loads into VS1, and the cork box spawner unloads to create a new VS1. (If Mario was holding VS1 at the time, he would have cloned a new cork box)<br />
#The Goomba (from step 3) unloads, allowing Mario to hold VS3. This is where the top coin of the ring will load into, allowing Mario to release a premature clone later.<br />
#Mario falls through the secret's hitbox without touching the coins nearby. With -75 vertical speed from falling, only a few trajectories can reach the 32-unit area where the secret can be collected coinless.<br />
#Mario then collects the star.<br />
<br />
==References==<br />
<references /><br />
[[Category:Star]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Goomba_Bridge&diff=1244Goomba Bridge2018-04-24T10:22:06Z<p>Blueeighthnote: Blueeighthnote moved page Goomba Bridge to Goomba Structure: A more generalized term in order to specify cloned Goombas forming a structure</p>
<hr />
<div>#REDIRECT [[Goomba Structure]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=HOLP&diff=1252HOLP2018-04-23T18:22:54Z<p>Blueeighthnote: </p>
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<div>[[File:Imagen2.png|thumb|246px]]<br />
The '''HOLP''', short for '''Held Object's Last Position''', represents a set of values comprising the coordinates at which to render a held [[object]] [[ticket]]. They are, under most circumstances, the last coordinates at which Mario has held a ticket has been held, and the variables remain constant between [[course]]s and [[file]]s. When thrown or released, objects are retrieved from [[limbo]] to the real world at the HOLP, which is not necessarily directly in front of [[Mario]]. Using certain glitches, the HOLP can be abused to spawn objects away from Mario when released.<br />
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If a ticket does not render for whatever reason, the HOLP will not update. Thus, a player can release an object remotely by performing such a glitch, such as having a [[hat in hand]], doing an [[Instant Release]], using pause-buffered hitstun, or moving Mario over about 20,300 [[unit]]s away from the [[camera]].<br />
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==HOLP changes==<br />
The default value of the HOLP is the origin of the course, which is (x, y, z) = (0, 0, 0)<br />
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Under normal conditions, the following objects will have certain effects in regards to the HOLP:<br />
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*When holding objects normally<br />
**Updates HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, Bowser, clones<br />
**Does not update HOLP: Crazy box<br />
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If the [[hat in hand]] glitch is activated, the following objects will have certain effects in regards to the HOLP:<br />
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*When holding objects normally, the object is not rendered in front of Mario's hands, and therefore the HOLP does not update<br />
*When throwing an object (at exact location) or dropping an object (at HOLP laterally but at Mario's current height)<br />
**Spawns at HOLP: Cork box, Bob-omb, Chuckya, Water Shell, Baby Penguin, Ukiki, MIPS, King Bob-omb, clones<br />
**Spawns in front of Mario: Crazy box, Bowser<br />
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[[Category:Values]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Instant_warp&diff=1284Instant warp2018-04-17T14:36:04Z<p>Blueeighthnote: </p>
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<div>A '''loading point''' is an area where, if passed through, will load certain objects in the course. <br />
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==Locations==<br />
'''Loading areas that can be passed through without disrupting Mario's movement and loading area cloning is possible'''<br />
*[[Dire, Dire Docks]]: The loading area is at the midpoint of the tunnel leading to Bowser's submarine and the platforms above ground.<br />
*[[Wet Dry World]]: The loading area is in the middle of the underwater tunnel, connecting the main part and the underwater town.<br />
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'''Loading areas that can be passed through without disrupting Mario's movement, but cloning cannot be utilized as of yet'''<br />
*[[Shifting Sand Land]]: The loading area is inside the pyramid leading to Eyerok's boss fight.<br />
*[[Tall, Tall Mountain]]: The loading area is at the midpoint of the secret slide, after the sharp right turn at the branch to the wooden segment.</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed_Conservation&diff=1346Vertical Speed Conservation2018-04-17T14:35:16Z<p>Blueeighthnote: </p>
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<div>'''Vertical Speed Conservation''' (VSC) is a technique that takes advantage that certain actions of Mario do not reset his [[vertical speed]] to 0 when landing. Furthermore, there are a few ground actions of Mario that does not reset his vertical speed. If Mario can then leave the ground without setting a new vertical speed, he can effectively reactive his speed gained prior to landing.<ref>Vertical Speed Conservation: https://youtu.be/6md3RA8bH40</ref><br />
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==The timeline of a VSC==<br />
There are three parts to a VSC: When the speed is preserved upon landing, when the speed is maintained on the ground, and when the speed is reactivated in the air. If a positive vertical speed is stored properly, Mario can gain precious height while being in a freefall state, allowing Mario to grab onto ledges where a [[dive recover]] cannot, or using the [[misalignment]] of a corner to ground pound onto the floor. <br />
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===Preserving vertical speed upon landing===<br />
The Vertical speed is in effect only when Mario is in the air. As such, the vertical speed does not have any effects during his ground movement. Usually, the speed will be reset to 0 when Mario lands, but there are cases when it is not. These actions include:<br />
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*Landing from a dive recover (most commonly seen)<br />
*Landing on a ground pound<br />
*Landing on a slide kick bounce<br />
*Landing on a lava boost<br />
*Landing from a twirl (from a Shy Guy, a Spindrift, etc.)<br />
*Landing from a dive with an object held<br />
*Entering the first person mode on the frame Mario lands<br />
*Landing immediately when the in-game text starts<br />
*Landing when a cutscene begins (where Mario is unable to move, such as the Chain Chomp cutscene)<br />
*Landing after collecting the star, exiting the course<br />
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===Maintaining vertical speed on the ground===<br />
Many actions will reset Mario's vertical speed to zero when moving on the ground, such as walking, running, and crawling. Jumping will override the preserved value with a new one depending on what type of jump Mario is performing. However, the following actions do not affect Mario's vertical speed:<br />
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*Punching (by pressing B) and punch-kick combo, as long as there is no contact with an enemy or a wall<br />
*Crouching (by pressing Z), staying in place<br />
*Breakdancing (punch while crawling), as long as there is no contact with an enemy or a wall<br />
*Grabbing an object<br />
*Dropping an object<br />
*Throwing an object<br />
*Not moving at all on the ground<br />
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===Reactivating vertical speed===<br />
There are many ways to leave the ground to reactivate the vertical speed. Mario obviously should not jump since a new vertical speed value will be used in its place. Actions that allow speed reactivation includes:<br />
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*Having the floor below Mario disappear (or become intangible)<br />
*Having the floor move out from under Mario (and he does not move with it)<br />
*Pushing Mario out of a platform with a wall or an object collision<br />
*Standing on an edge of certain moving platforms to fall off due to [[float]]-to-short imprecision<br />
*Having Mario move off the floor under him (by punching towards an edge of a platform, or a floor gap), and he can snap onto floors 78 units higher and down to floors 100 units lower to avoid getting off the ground<br />
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==Applications==<br />
In an [[A Button Challenge]], as Mario cannot press A to jump, storing vertical speed is most commonly done by performing dive recover. As a dive recover has the initial vertical speed of 30 and decreases by 4 on each frame, resulting in a maximum of 26 vertical speed that can be stored if Mario lands on the first frame of a dive recover. This is called a VSC26 (having 26 vertical speed conserved).<br />
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It is the positive vertical that gets used more often since it is more desirable for Mario to be moving upwards, but it a lot more difficult. Additionally, Mario cannot encounter a ceiling, which would cancel his movement and reset his vertical speed to zero. Nevertheless, Mario can land with positive vertical speed stored by dive recovering on the following:<br />
*On a steep slope, facing up hill with high horizontal speed<br />
*On a different, higher platform whose height is at least 7.5 units apart<br />
*On a rising platform<br />
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As a VSC26 is a dive recover with the first frame chopped off, he can gain only 98 units high, as opposed to 128 units high from a dive recover. However, being in a freefall state allows Mario to grab on ledges and ground pound to gain height. Still, there are strict limitations on how much speed Mario can store and how it can be reactivated.<br />
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===Ascending platforms===<br />
{|class="wikitable" style="float:right; width:50%"<br />
|+Maximum height reachable<br />
|-<br />
!<br />
!Dive Recover<br />
!26 VSC<br />
|-<br />
!Edge<br />
|156<br />
|247 (ledge grab)<br />
|-<br />
!Corner <br/>(misalignement)<br />
|206<br />
|274 (ground pound)<br />
|-<br />
!SDC<br />
|298 (ledge)<br />
|345 (ground pound)<br />
|}<br />
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The maximum height a dive recover can ascend onto is 156 units up when using a normal edge, and 206 units when using a misalignment. In comparison, a VSC26 can ascend onto a platform 247 units high with a ledge grab, and 274 units using a ground pound on a misalignment. Furthermore, if a star is involved, the combination of a dive recover and [[Star Dance Clip]] (SDC) can get on 298 units up, but the combination of ground pounding and SDC allows Mario to get on a floor 345 units up.<br />
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Examples of this action are as follows:<br />
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'''A Button Challenge'''<br />
*Grabbing the edge of the second floor in [[Big Boo's Haunt]] using the ascending stairs, effectively saving 5 A presses for 120 star run as this action is required for 5 of the main mission stars.<br />
*In [[Bowser in the Dark World]], storing VSC26 using glitchy collision check of a crystal and punching towards a platform to ledge-grab, effectively saving an otherwise mandatory A press.<br />
*In [[Hazy Maze Cave]], storing 18 vertical speed using the Blue Coin Switch and Ground-pounding on it with the help of two swoopers, allowing access to collecting 100 coins in the course<br />
*Grabbing a star in [[Tick Tock Clock]] using a 1-unit floor gap to pop up with VSC, speed being gained by the edge of a conveyor belt<br />
*Grabbing onto the platform where to pole is located in [[Tick Tock Clock]], first collecting a coin by a bob-omb on an ascending platform with VSC26 to spawn the 100-coin star as high as possible, and then use VSC26 ground pounding near an edge with Star Dance Clip, removing one of the A presses required to reach the pole.<br />
*Dive Recovering onto a rising elevator in [[Whomp's Fortress]], using a cork box released from the [[HOLP]] to reactivate VSC26 and land on the platform via Star Dance Clip.<br />
*Landing on the platform leading to the floating ship in [[Rainbow Ride]], using VSC26 and Lakitu Bounce on falling donut blocks<br />
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*An alternative method of ground pounding the post to free the chain chomp in [[Bob-omb's Battlefield]], without cloning or using shiny shell<br />
*An alternative method of ground pounding on King Whomp in [[Whomp's Fortress]], using the misalignment of King Whomp and store VS2 and reactivate it with its edge, and ground pound to gain height for collecting the star<br />
*An alternative method of getting to the platform with a spinning heart in the volcano of [[Lethal Lava Land]], using the first-frame landing of lava boost onto a moving platform and activate VSC80 with a dive (slower than the current method of lava boosting on a lavafall)<br />
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'''Non-A Button Challenge'''<br />
*Collecting the 5th secret of [[Mario Wings to the Sky]] using VSC 330 by jumping and landing the first frame with 914 horizontal speed, converting into 334 vertical speed with a double jump, and then being pushed off by a Bob-omb to reactivate vertical speed. Mario enters a freefall state holding a fake cork box to clone the top coin prematurely, effectively removing it and collecting the secret using narrow region of the hitbox where it is not overlapped by the center coin.<br />
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==Variations==<br />
'''Vertical and Horizontal Speed Conservation''' (VHSC), conserving both horizontal speed and vertical speed at once, occurs when Mario lands on the platform and immediately falls off on the second frame, putting Mario at a falling state but with horizontal speed intact. It can be achieved by having the floor under Mario disappear or moving out, but float-to-short imprecisions can also cause it.<br />
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==References==<br />
<references/></div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=Vertical_Speed&diff=1344Vertical Speed2018-04-17T11:54:16Z<p>Blueeighthnote: Redirected page to Speed</p>
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<div>#REDIRECT[[Speed]]</div>Blueeighthnotehttps://ukikipedia.net/mediawiki/index.php?title=DDD&diff=1234DDD2018-04-17T08:26:58Z<p>Blueeighthnote: Redirected page to Dire, Dire Docks</p>
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<div>#REDIRECT[[Dire, Dire Docks]]</div>Blueeighthnote