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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivian</id>
	<title>Ukikipedia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivian"/>
	<link rel="alternate" type="text/html" href="https://ukikipedia.net/wiki/Special:Contributions/Vivian"/>
	<updated>2026-10-16T15:54:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.15</generator>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=16488</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=16488"/>
		<updated>2022-01-21T20:46:45Z</updated>

		<summary type="html">&lt;p&gt;Vivian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m an Administrator, but I will occasionally contribute here. Played &#039;&#039;[[Super Mario 64]]&#039;&#039;, only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
[[File:STROOP- Koopa.png|thumb|right|Additionally, I&#039;m a REALLY big fan of Koopa the Quick.]]&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Bulbapedia: [[bulbapedia:User:Vivian|Vivian]]&lt;br /&gt;
* Metroid Wiki: [[metroidwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Super Mario Wiki: [[mariowiki:User:Vivian WasTaken|Vivian WasTaken]]&lt;br /&gt;
* WiKirby: [[wikirby:User:Vivian|Vivian]]&lt;br /&gt;
* Zelda Wiki: [[zeldawiki:User:VivianWasTaken|VivianWasTaken]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15979</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15979"/>
		<updated>2021-10-30T21:32:08Z</updated>

		<summary type="html">&lt;p&gt;Vivian: adding Metroid Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m an Administrator, but I will occasionally contribute here. Played &#039;&#039;[[Super Mario 64]]&#039;&#039;, only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Bulbapedia: [[bulbapedia:User:Vivian|Vivian]]&lt;br /&gt;
* Metroid Wiki: [[metroidwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Super Mario Wiki: [[mariowiki:User:Vivian WasTaken|Vivian WasTaken]]&lt;br /&gt;
* WiKirby: [[wikirby:User:Vivian|Vivian]]&lt;br /&gt;
* Zelda Wiki: [[zeldawiki:User:VivianWasTaken|VivianWasTaken]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15900</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15900"/>
		<updated>2021-10-03T21:07:48Z</updated>

		<summary type="html">&lt;p&gt;Vivian: Nookipedia promotion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m an Administrator, but I will occasionally contribute here. Played &#039;&#039;[[Super Mario 64]]&#039;&#039;, only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Bulbapedia: [[bulbapedia:User:Vivian|Vivian]]&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Super Mario Wiki: [[mariowiki:User:Vivian WasTaken|Vivian WasTaken]]&lt;br /&gt;
* WiKirby: [[wikirby:User:Vivian|Vivian]]&lt;br /&gt;
* Zelda Wiki: [[zeldawiki:User:VivianWasTaken|VivianWasTaken]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15053</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=15053"/>
		<updated>2021-08-01T17:06:18Z</updated>

		<summary type="html">&lt;p&gt;Vivian: /* Me on other wikis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m a Patroller, but I will occasionally contribute here. Played [[Super Mario 64]], only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Bulbapedia: [[bulbapedia:User:Vivian|Vivian]]&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Super Mario Wiki: [[mariowiki:User:Vivian WasTaken|Vivian WasTaken]]&lt;br /&gt;
* WiKirby: [[wikirby:User:Vivian|Vivian]]&lt;br /&gt;
* Zelda Wiki: [[zeldawiki:User:VivianWasTaken|VivianWasTaken]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:1-Up.png&amp;diff=14879</id>
		<title>File:1-Up.png</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:1-Up.png&amp;diff=14879"/>
		<updated>2021-07-22T15:57:30Z</updated>

		<summary type="html">&lt;p&gt;Vivian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The image of the 1-Up&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Nim/Version_Differences&amp;diff=14878</id>
		<title>User:Nim/Version Differences</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Nim/Version_Differences&amp;diff=14878"/>
		<updated>2021-07-22T15:52:25Z</updated>

		<summary type="html">&lt;p&gt;Vivian: fixing double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Version differences]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Loose_Floor_Panel&amp;diff=14877</id>
		<title>Loose Floor Panel</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Loose_Floor_Panel&amp;diff=14877"/>
		<updated>2021-07-22T15:51:34Z</updated>

		<summary type="html">&lt;p&gt;Vivian: fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Big Boo&#039;s Haunt Tilting Platform]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:NIWA&amp;diff=14876</id>
		<title>Talk:NIWA</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:NIWA&amp;diff=14876"/>
		<updated>2021-07-22T01:38:28Z</updated>

		<summary type="html">&lt;p&gt;Vivian: /* Page name */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Page name ==&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t this page be named &amp;quot;Nintendo Independent Wiki Alliance&amp;quot; and &amp;quot;NIWA&amp;quot; as a redirect? &amp;quot;NIWA&amp;quot; is an acronym for &amp;quot;Nintendo Independent Wiki Alliance,&amp;quot; so I think this article should be moved. ~ [[User:Vivian|&amp;lt;span style=&amp;quot;color:#c6a469&amp;quot;&amp;gt;Vivian&amp;lt;/span&amp;gt;]] [[User talk:Vivian|&amp;lt;span style=&amp;quot;;color:grey&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]] 01:38, 22 July 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14872</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14872"/>
		<updated>2021-07-11T19:19:50Z</updated>

		<summary type="html">&lt;p&gt;Vivian: /* Me on other wikis */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m a Patroller, but I will occasionally contribute here. Played [[Super Mario 64]], only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Bulbapedia: [[bulbapedia:User:Vivian|Vivian]]&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;br /&gt;
* Zelda Wiki: [[zeldawiki:User:VivianWasTaken|VivianWasTaken]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14864</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14864"/>
		<updated>2021-07-05T17:08:16Z</updated>

		<summary type="html">&lt;p&gt;Vivian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, where I&#039;m a Patroller, but I will occasionally contribute here. Played [[Super Mario 64]], only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=14860</id>
		<title>Crash</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Crash&amp;diff=14860"/>
		<updated>2021-07-04T17:58:35Z</updated>

		<summary type="html">&lt;p&gt;Vivian: /* CPU Crashes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Crash&#039;&#039;&#039;, &#039;&#039;&#039;Freeze&#039;&#039;&#039;, or &#039;&#039;&#039;Hardlock&#039;&#039;&#039; is when the [[Threads#Game Thread|game thread]] of SM64 stops executing instructions (as opposed to a [[Softlock|softlock]], where the game is still running as normal but is stuck in a loop without any way to get out). Crashes can occur in several different ways, such as a game thread exception or an [[RCP]] (graphics) crash.&lt;br /&gt;
&lt;br /&gt;
==CPU Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Cause !! Exception Type !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Exceed the [[Objects#Object limit|object limit]] || style=&amp;quot;background-color: #ffb65e&amp;quot;| N/A || This is technically not a crash as the game developers accounted for this scenario and made the game enter an infinite loop. However, this infinite loop has the same symptoms as a crash and is one for all practical purposes, so it is included here. This &amp;quot;crash&amp;quot; can be done via a variety of methods including cloning, hat duplication, monty-mole pellet build-up, or money-bag duplication.&lt;br /&gt;
|-&lt;br /&gt;
| Sending the camera into a [[Parallel Universe|PU]]|| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Moving 16384 distance into a wall (Often a PU Crash) ||  style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow ||&lt;br /&gt;
|-&lt;br /&gt;
| Walking with a speed greater than or equal to 2^31 / 170 (~12.632M) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Mario&#039;s speed is multiplied by 170 in some intermediate calculations and casted to an int. When this cast exceeds 2^31 an FPE occurs.&lt;br /&gt;
|-&lt;br /&gt;
| Turning during a walking action such that speed times change in yaw is greater than or equal to 2^31 * 12 (~12.583M with dyaw = 2048) || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || Similar to the above.&lt;br /&gt;
|-&lt;br /&gt;
| Bully Knockback Division-by-Zero || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Division-by-Zero || By positioning Mario at the exact same X and Z coordinates as the bully, a division-by-zero exception occurs when the game divides by the lateral distance between Mario and the bully to calculate Mario and the bully&#039;s new speed after the collision.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=8jd3A2euOjg &amp;quot;Game Crash from Bully Knockback DIV/0&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bully/Bob-omb Angle Overflow || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Overflow || When a Bully or Bob-omb is out-of-bounds, the code to keep their angle between -32768 and 32767 doesn&#039;t run, and eventually it becomes big enough that a floating-point overflow exception occurs when casted back to an int.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=ZrMxO1eZPGU &amp;quot;Game Crash from Bully Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=kwQu5qQg-M0 &amp;quot;Game Crash from Bob-omb Angle Double-to-Int Conversion&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Deleting a non-existent file on the File Select Screen&amp;lt;ref&amp;gt;[https://youtu.be/-N5OQPgA6YI &amp;quot;How to crash Super Mario 64 in 20 seconds&amp;quot; by rattleman123456]&amp;lt;/ref&amp;gt; ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find the button object corresponding to the file and set its state to erased. However, the button object doesn&#039;t exist (a New File button is there instead), so it ends up trying to write to NULL.&lt;br /&gt;
|-&lt;br /&gt;
| Moving a shadow above [[surface]] 12 while it&#039;s over OOB || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error ||&lt;br /&gt;
|-&lt;br /&gt;
| Killing a Monty Mole remotely || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game tries to find which hole the Monty Mole should spawn in, but all the available holes are too far away from Mario, so no hole is chosen and the Monty Mole tries to go to a null hole.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=P4AQ9AmWa9s &amp;quot;Long Range Monty Mole Kill Game Crash&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Killing an uninitialized Monty Mole&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=aafLNwyR5kk &amp;quot;Uninitialized Monty Moles&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above.&lt;br /&gt;
|-&lt;br /&gt;
| Going out of bounds in a room with a painting || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Paintings use the floor type of Mario&#039;s floor to decide how they should ripple. Going out-of-bounds causes them to try to read the floor type of null.&lt;br /&gt;
|-&lt;br /&gt;
| Being pushed off of a hangable [[ceiling]] while hanging and stationary without another ceiling above || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || The game has a check to make Mario enter freefall if the ceiling above him is not hangable. The programmers failed to account for the ceiling being NULL, so if Mario is pushed off the ceiling and has no ceiling above him the game will try to read the type of a null ceiling and crash.&lt;br /&gt;
|-&lt;br /&gt;
| Sound glitch || Unknown || &amp;quot;Sound glitch&amp;quot; refers to when the audio thread encounters an exception (usually an address error exception), therefore causing the sound to cut out. When the game thread next tries to interface with the audio thread on a level load, the game thread crashes as well. Sound glitch is often treated as one singular glitch even though it is really a class of glitches in the audio library. Sound glitches are usually J-exclusive, however some instances such as the [[BitS]] sound glitch are not.&lt;br /&gt;
|-&lt;br /&gt;
| Teleporting while passing over a loading zone || style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Since the area changed, there is now no teleporter with the same ID as the one Mario used to warp. Thus the game returns NULL when trying to find the teleporter to warp to, and crashes when trying to access information about its destination. Under certain conditions, this can cause a Wrong Warp on PAL or Shindou VC.&lt;br /&gt;
|-&lt;br /&gt;
| Warping out of a level while passing over a loading zone ||  style=&amp;quot;background-color: #fffca8&amp;quot;| Address Error || Similar to above, but only hypothetical. Maybe possible in DDD using the Sub Gate warp and whirlpool cloning to reach the instant loading zone, but not yet achieved without hacks.&lt;br /&gt;
|-&lt;br /&gt;
| Entering Wiggler&#039;s Cave on the Disk Drive version || style=&amp;quot;background-color: #ff9696&amp;quot;| Floating-Point Unimplemented Operation || When Wiggler is initialized, his health value is 1024 for a single frame before being reset to 3. Wiggler uses his health to index into a table to get his speed (to move faster when at lower health); 1024 causes it to index out of range and read a denormalized floating-point number as his health, which causes an unimplemented operation exception since the N64 does not implement any operations on denormalized floats except comparisons.&lt;br /&gt;
|-&lt;br /&gt;
| Having an object too far away from the camera make a noise (JP only)&lt;br /&gt;
| style=&amp;quot;background-color: #ff9696&amp;quot; | Floating-Point Unimplemented Operation&lt;br /&gt;
|When a noise&#039;s pan is determined, it uses the position of the object to calculate the pan. When the object&#039;s absolute z-position relative to the camera is large (&amp;gt;= 22000 units) and the x-position relative to the camera is very negative (&amp;lt; -66000), an index for the pan will be generated outside of the bounds of the array for the pan. When the value outside of the array is an invalid float, the audio thread will crash (sound glitch). Does not happen when sound mode is set to Mono.&lt;br /&gt;
|-&lt;br /&gt;
|Standing in the camera&#039;s position|| style=&amp;quot;background-color: #ff9696&amp;quot; |Floating-Point Division-by-Zero||When Mario stands in the same position as the camera, the game will crash due to a division by zero error.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=vK16L2J0la4 &amp;quot;Faster fastest crash in BoB&amp;quot; by Madghostkek]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RCP (Graphics) Crashes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Cause!!Exception Type!!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Have too many 3D models on screen at once|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command ||The main display list buffer has two sides, the left side holds F3D commands the game runs, and the right side holds allocated buffers for matrices. When an object&#039;s graphics are drawn, 16 bytes are used from the left side and 64 from the right side for each separate 3D model from the object. These two sides overlap when there are too many of these models on screen, leading to both sides being overwritten with garbage data and invalid F3D commands.&lt;br /&gt;
|-&lt;br /&gt;
|Moving the camera immediately when entering [[VCutM]]|| style=&amp;quot;background-color: #fffca8&amp;quot; |Invalid F3D command||The object that spawns the rotating checkerboard platforms in VCutM references a model that doesn&#039;t exist. Normally this isn&#039;t a problem, since it&#039;s not on screen so it&#039;s culled before any damage occurs, and it despawns 1 frame after loading the level. However rotating the camera on the first frame, right before it despawns, it just barely comes into view. The non-existent model ends up sending invalid F3D commands to the RCP.&lt;br /&gt;
|}&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Address Error Exception]]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Category --&amp;gt;&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Talk:Backwards_Long_Jump&amp;diff=14855</id>
		<title>Talk:Backwards Long Jump</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Talk:Backwards_Long_Jump&amp;diff=14855"/>
		<updated>2021-07-04T01:52:32Z</updated>

		<summary type="html">&lt;p&gt;Vivian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I really don&#039;t think it&#039;s necessary to include it&#039;s easier to BLJ on the PAL version. - Sunk&lt;br /&gt;
&lt;br /&gt;
::The more info the better, but i prefer to give the facts, - Dragon&lt;br /&gt;
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:::: bljs arent easier to perform on PAL [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 09:46, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::Well the shindo part was correct. so does this mean i am banned from helping? - Dragon&lt;br /&gt;
&lt;br /&gt;
:::::::: No. I removed the shindou part because it was a little unclear and had misspellings, I&#039;ll rewrite it soon [[User:Nim|Nim]] ([[User talk:Nim|talk]]) 10:16, 3 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::: Is there a message function on the site? - Dragon&lt;br /&gt;
&lt;br /&gt;
::::::::::: Could you explain what you mean? Do you mean like a place to message someone directly on Ukikipedia? That would be a talk page,  for instance [[User talk:Vivian]] (of course my talk page does not exist yet but you get the point). ~ [[User:Vivian|&amp;lt;span style=&amp;quot;color:#c6a469&amp;quot;&amp;gt;Vivian&amp;lt;/span&amp;gt;]] [[User talk:Vivian|&amp;lt;span style=&amp;quot;;color:grey&amp;quot;&amp;gt;(talk)&amp;lt;/span&amp;gt;]] 01:52, 4 July 2021 (UTC)&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14841</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14841"/>
		<updated>2021-07-01T20:20:23Z</updated>

		<summary type="html">&lt;p&gt;Vivian: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I&#039;m mostly active on Nookipedia, but I will occasionally contribute here. Played [[Super Mario 64]], only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14830</id>
		<title>User:Vivian</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:Vivian&amp;diff=14830"/>
		<updated>2021-06-30T23:17:03Z</updated>

		<summary type="html">&lt;p&gt;Vivian: Created page with &amp;quot;Hey there, I&amp;#039;m Vivian. I usually edit on Nookipedia, but I will occasionally contribute here. Played Super Mario 64, only got like, I dunno, 80 stars before I stopped. Per...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey there, I&#039;m Vivian. I usually edit on Nookipedia, but I will occasionally contribute here. Played [[Super Mario 64]], only got like, I dunno, 80 stars before I stopped. Perhaps someday...&lt;br /&gt;
&lt;br /&gt;
== Me on other wikis ==&lt;br /&gt;
* Nookipedia: [[nookipedia:User:Vivian|Vivian]]&lt;br /&gt;
* Smash Wiki: [[smashwiki:User:Vivian|Vivian]]&lt;/div&gt;</summary>
		<author><name>Vivian</name></author>
	</entry>
</feed>