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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SuperminerJG</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-16T23:49:32Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Misalignment&amp;diff=18098</id>
		<title>Misalignment</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Misalignment&amp;diff=18098"/>
		<updated>2023-07-19T03:27:01Z</updated>

		<summary type="html">&lt;p&gt;SuperminerJG: Correct explanations for BitS A press saves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Misalignment-pannen.png|thumb|Mario in a misalignment&amp;lt;ref&amp;gt;[https://youtu.be/gXJSxFCy8qQ &amp;quot;Interesting Misalignments #2&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;]]&lt;br /&gt;
[[File:Misalignment-ted.png|thumb|A misalignment exists on every corner of axis-aligned edges facing away from the origin]]&lt;br /&gt;
[[File:Open_corner_vs_misa.png|thumb|A graphic showing the difference between a misalignment and an open corner]]&lt;br /&gt;
A &#039;&#039;Misalignment&#039;&#039; is a 1x1-unit area a floor hitbox extends to but wall hitboxes do not. On convex corners, they allow Mario to snap up to the floor from up to 78 units below it, as opposed to just 30 units when there is a wall hitbox present.&lt;br /&gt;
&lt;br /&gt;
It is the same truncation responsible for [[Parallel Universe|Parallel Universes]] that causes misalignment; because floor and ceiling detection is done with integers, all decimal places are removed. If Mario has the right position off the floor, his position will be rounded to a spot on the floor, making the floor appear to extend to his actual position. Walls do not do this, since they use floating-point numbers, which causes the floor to not properly align with its adjacent walls.&lt;br /&gt;
== Uses ==&lt;br /&gt;
===WR TAS Time Saves===&lt;br /&gt;
Because they allow lower jumps to reach ledges and cancel air actions immediately, they are useful for saving time in TASes regardless of their demanded precision.&lt;br /&gt;
* Timesaves:&lt;br /&gt;
** TODO&lt;br /&gt;
=== A Button Challenge ===&lt;br /&gt;
Because of the extra height they allow Mario to gain and the ability to get directly under the floor, they&#039;re very useful in the A button challenge. They also require almost no setup or allow less setup than otherwise, which makes them the preferred method over many other ABC strats. Uses include:&lt;br /&gt;
* A press saves:&lt;br /&gt;
**[[Watch for Rolling Rocks]] (HMC), where Mario ground-pounds into a misalignment to get to the platform with the star.&amp;lt;ref&amp;gt;[https://youtu.be/kpk2tdsPh0A?t=1415 &amp;quot;SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Tick Tock Clock]], where a misalignment on a cog&amp;lt;ref&amp;gt;[https://youtu.be/27F2cz3PYvQ &amp;quot;TTC Cog Misalignment&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/0zxKTxhEhi8 &amp;quot;TTC Cog Misalignment on Random Setting&amp;quot; by Sidney600SM64]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/7eK2yszTfyA &amp;quot;Cog Misalignment (A press save SOON!)&amp;quot; by DeRockProject]&amp;lt;/ref&amp;gt; combined with [[VSC]] is used to help save an A press in [[Stomp on the Thwomp]]&amp;lt;ref&amp;gt;[https://youtu.be/AN2CvTUyFCg &amp;quot;TTC Stomp on the Thwomp 3x A Presses (OUTDATED)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt; and [[Timed Jumps on Moving Bars]]&amp;lt;ref&amp;gt;[https://youtu.be/FMA-zEznvMo &amp;quot;TTC Timed Jumps on Moving Bars 1x A Presses&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, as well as remove the need for a preset [[HOLP]] in [[The Pit and the Pendulums]] which saves an A press in a full game run&amp;lt;ref&amp;gt;[https://youtu.be/SEVrw0dxYxg &amp;quot;TTC The Pit and the Pendulums &amp;amp; Re-Enter 1x A Presses (without Preset HOLP)&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
** [[Bowser in the Dark World]], where a misalignment is used to enter the pipe.&amp;lt;ref&amp;gt;[https://youtu.be/b0vDJmsvVBw?t=74 &amp;quot;SM64 - Bowser in the Dark World (without Red Coins) - 0x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bowser in the Sky]], where a series of misalignments is used to climb the first few platforms.&lt;br /&gt;
&lt;br /&gt;
* Timesaves:&lt;br /&gt;
**[[Chip off Whomp&#039;s Block]] (WF), where a misalignment on King Whomp is used to get onto him with [[VSC|stored VS]], enabling Mario to ground-pound him without help from the elevator. This also removes the need to clone the star as Mario can ground-pound King Whomp at the star spawn location.&amp;lt;ref&amp;gt;[https://youtu.be/EizI60fNrj0 &amp;quot;(TAS) Chip Off Whomp&#039;s Block 0xA - 44&amp;quot;90 (OUTDATED)&amp;quot; by fifdspence]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/ZIje_PpDeIc &amp;quot;(TAS) Chip Off Whomp&#039;s Block 0xA - 40&amp;quot;33&amp;quot; by galoomba]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[To the Top of the Fortress]] (WF), where a misalignment on a tower platform is used which removes the need for slow [[HOLP]] setting in [[Bob-omb Battlefield|BOB]] as well as both wing and metal cap.&amp;lt;ref&amp;gt;[https://youtu.be/SrrgpVhI4xA &amp;quot;(TAS) To the Top of the Fortress + 100 Coins 0xA - 1:43&amp;quot;12 (OUTDATED)&amp;quot; by fifdspence]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtu.be/nHx7r6T9ROA &amp;quot;(TAS) SM64: To the Top of the Fortress + 100 coins 0xA - 1:41:78 by fifdspence and Iwer Sonsch&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bowser in the Dark World]], where a misalignment is used to get to a higher platform without [[VSC]]. This also makes BitDW non-terminating, but that&#039;s not currently useful.&amp;lt;ref&amp;gt;[https://youtu.be/U4vcFxz0F3g &amp;quot;BitDW 207 DR&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
** [[Bowser in the Sky]], where a misalignment can be used to enter the pipe instead of setting up a bomb clip.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=43DxMVh8jBg &amp;quot;BitS Warp Pipe using 207 DR&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperminerJG</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=17249</id>
		<title>Template:Glitches</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Glitches&amp;diff=17249"/>
		<updated>2022-12-04T14:34:22Z</updated>

		<summary type="html">&lt;p&gt;SuperminerJG: Added Chuckya Wrong Throw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Glitches&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Glitch|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Glitches&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Hyperspeed|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Hyperspeed&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Action-based&lt;br /&gt;
| list1   = [[Backwards Long Jump]] • [[Hyperspeed Walking]] • [[Hyperspeed Wall Kicks]] • [[Backward shell hyperspeed]] • [[Forward shell hyperspeed]] • [[Hyperspeed Turnaround]] • [[Hyperspeed Water Sliding]] • [[C^ hyperspeed]] • [[Hyperspeed Punching]] • [[Hyperspeed Grinding]] • [[Hyperspeed Jump Kicking]] • [[Hyperspeed Slide Kicking]] • [[Wind Hyperspeed]] • [[Hyperspeed Braking]] • [[10k glitch]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Freefall-based&lt;br /&gt;
| list2  = [[Boo Hyperspeed]] • [[Pedro Spot]] • [[Wiggler Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Object-based&lt;br /&gt;
| list3  = [[Bully battery]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Faux Hyperspeed&lt;br /&gt;
| list4  = [[Bloated Bob-omb]] • [[Shell Mario]]&lt;br /&gt;
&lt;br /&gt;
| above5  = &#039;&#039;&#039;Other Glitches&#039;&#039;&#039;&lt;br /&gt;
| group5 = Speed Manipulation&lt;br /&gt;
| list5 = [[Speed conservation]] • [[Vertical Speed Conservation]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Action Bugs&lt;br /&gt;
| list6  = [[Glitchy Ledge Grab]] • [[Hat-in-Hand]] • [[Indefinite owl flight]]&lt;br /&gt;
&lt;br /&gt;
| group7 = Object Interaction Bugs&lt;br /&gt;
| list7  = [[Astral projection]] • [[Cloning]] • [[Instant release]] • [[Ride cancelling]] • [[Chuckya Wrong Throw]]&lt;br /&gt;
&lt;br /&gt;
| group8 = Object Bugs&lt;br /&gt;
| list8  = [[Enemy Manipulation]] • [[Koopa_the_Quick#Glitches|Koopa the Quick Manipulation]] • [[Object adoption]] • [[Breaking-disappearing Cork Box glitch]]&lt;br /&gt;
&lt;br /&gt;
| group9 = [[Quarter Frames|Quarter Frame]] Transitions&lt;br /&gt;
| list9  = [[Glitchy Wall Kick]] • [[Subframe Grinding]]&lt;br /&gt;
&lt;br /&gt;
| group10 = Engine Bugs&lt;br /&gt;
| list10  = [[Parallel Universe]] • [[Pause Buffering]] • [[Spawning displacement]] • [[Water seam]] • [[Time stop#Glitch| Time Stop Glitch]]&lt;br /&gt;
&lt;br /&gt;
| group11 = Audio Bugs&lt;br /&gt;
| list11  = [[Double Red Coin Sound Glitch]]&lt;br /&gt;
&lt;br /&gt;
| group12 = System Bugs&lt;br /&gt;
| list12  =  [[SheNaNigans]] • [[Wii VC Round-to-Zero]]&lt;br /&gt;
&lt;br /&gt;
| group13 = Level Geometry Bugs&lt;br /&gt;
| list13  = [[Misalignment]] • [[Pedro Spot]]&lt;br /&gt;
&lt;br /&gt;
| group14 = Other Pages&lt;br /&gt;
| list14  = [[Crash]] • [[Infinite coin glitches]] • [[List of unsolved glitches]] • [[Right-Angle sliding]] • [[Softlock]] • [[Upwarp]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{{#ifeq:{{NAMESPACE}}||[[Category:Glitches]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperminerJG</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17248</id>
		<title>Chuckya Wrong Throw</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17248"/>
		<updated>2022-12-04T14:32:49Z</updated>

		<summary type="html">&lt;p&gt;SuperminerJG: Add templates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Rewrite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chuckya Wrong Throw&#039;&#039;&#039; is an glitch that exploits [[Chuckya]]&#039;s own HOLP. In essence, Chuckya has a held object position, much like Mario&#039;s [[HOLP]]. This position always updates, but only when Chuckya is on camera.&lt;br /&gt;
&lt;br /&gt;
By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it&#039;s possible to effectively teleport to the HOLP.&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>SuperminerJG</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17247</id>
		<title>Chuckya Wrong Throw</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17247"/>
		<updated>2022-12-04T14:29:45Z</updated>

		<summary type="html">&lt;p&gt;SuperminerJG: Explanation of execution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chuckya Wrong Throw&#039;&#039;&#039; is an glitch that exploits [[Chuckya]]&#039;s own HOLP. In essence, Chuckya has a held object position, much like Mario&#039;s [[HOLP]]. This position always updates, but only when Chuckya is on camera.&lt;br /&gt;
&lt;br /&gt;
By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it&#039;s possible to effectively teleport to the HOLP.&lt;/div&gt;</summary>
		<author><name>SuperminerJG</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17246</id>
		<title>Chuckya Wrong Throw</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17246"/>
		<updated>2022-12-04T14:27:38Z</updated>

		<summary type="html">&lt;p&gt;SuperminerJG: Created article with basic stub explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Chuckya Wrong Throw&#039;&#039;&#039; is an glitch that exploits [[Chuckya]]&#039;s own HOLP. In essence, Chuckya has a held object position, much like Mario&#039;s [[HOLP]]. This position always updates, but only when Chuckya is on camera.&lt;/div&gt;</summary>
		<author><name>SuperminerJG</name></author>
	</entry>
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