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	<updated>2026-10-28T05:52:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17214</id>
		<title>RTA Guide/LLL 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/LLL_100_Coins&amp;diff=17214"/>
		<updated>2022-11-19T01:26:40Z</updated>

		<summary type="html">&lt;p&gt;Egasyelir: updated xcam record&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= LLL 100 Coins&lt;br /&gt;
|image= LLL.png&lt;br /&gt;
|rta_record=[https://youtu.be/flhNqP30bNg 1:08.40 (with Hot-Foot-It into the Volcano)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=DuJyTEwNUps 58.64]&lt;br /&gt;
}}&lt;br /&gt;
= With Hot-Foot-It Into the Volcano =&lt;br /&gt;
== Riding the Shell ==&lt;br /&gt;
This section will go over how speed works while Mario is riding a shell. When trying to go faster on the star, keep in mind that lines are often just as important, or more important than what&#039;s shown on your speed display. That said, as a general rule, in order to optimize for speed on the shell you should keep 2 things in mind:&lt;br /&gt;
* Mario accelerates faster while grounded until speed 57, and while jumping for speeds greater than 57&lt;br /&gt;
* Mario&#039;s grounded speed is capped at 63. Jumping allows you to exceed the cap, and chaining 1st frame jumps back to back allows you to build speed without reverting back to 63 when you land&lt;br /&gt;
When riding on the shell, Mario&#039;s default forward speed is set to 24. Holding forward will allow you to eventually reach a speed cap of 63. As you&#039;ll notice in the mp4 below, the speed increases at a decelerating rate the faster you go. &lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojump.mp4|thumb|No jumping |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However, when jumping while riding the shell Mario&#039;s speed will increase at a constant rate of 1 unit every 7 frames.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljump.mp4|thumb|All jumping|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
As it turns out, when Mario&#039;s forward speed reaches approximately 57, your acceleration is higher while jumping than while riding the shell on the ground. Mario&#039;s speed is capped at 63 while on the shell, however this can be bypassed by jumping. While in the air, Mario will accelerate until he touches the ground again where the speed resets back to 63. If a first frame jump is performed when landing your speed won&#039;t reset to 63 and you can gain more speed.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shellnojumpno57.mp4|thumb|First frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:shelljumpnoframe1.mp4|thumb|Non-first frame jumps at 57 speed |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
=== Beginning ===&lt;br /&gt;
The beginning to the star is the same regardless of your skill level. Begin by pressing C-Left, then Mario Cam, then a delayed C-Down to make sure your camera lines up directly behind Mario.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1001beginning.mp4|thumb|Beginning |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Red Coin Area ===&lt;br /&gt;
The main variations between the strats for the Red Coin section of the star involve taking tighter lines while collecting coins. Keep in mind the Shell Mechanics explained above in determining when it makes sense to ride the shell grounded vs. jumping.&lt;br /&gt;
&#039;&#039;Note that occasionally while playing on console, you&#039;ll experience about 20-30 frames of lag in the red coin area. Although there are some lag reduction strats, most of the this lag is unavoidable and due to RNG values associated with how Mr. I is spinning. In the mp4s below, the first 3 have bad rng and the last has good rng.&#039;&#039;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002abeginnerredcoin.mp4|thumb|Beginner Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002bintermediateredcoin.mp4|thumb|Intermediate Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1002cexpertredcoin1.mp4|thumb|Expert Movement Option 1 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:expert 2.mp4|thumb|Expert Movement Option 2 |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bully Platforms ===&lt;br /&gt;
The route for the bully platforms section of the star is the same for all skill levels, however there are different camera options available based on preference. In the first example, Mario Cam is used for the coin ring on the 2nd bully platform and Lakitu Cam is used for Mr. I. If you&#039;re using this camera, it helps to make sure you input the C-Left at the beginning of the video before switching to Mario Cam. This will give you a good camera switch when you jump for Mr. I.&lt;br /&gt;
&lt;br /&gt;
In order to make Mr. I track you, Mario must be facing within approximately 45° or lower of Mr. I&#039;s line of sight.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003amariotolakitu.mp4|thumb|Mario Cam Approach with a switch to Lakitu for Mr. I|class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003blakitu.mp4|thumb|Lakitu cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1003cmario.mp4|thumb|Mario cam for the entire section |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Before the Volcano ===&lt;br /&gt;
Similarly to the beginning, this section of the star is the same for all skill levels. Approach the bully platform from the right and collect all of the coins in a clockwise circle. Depending on the time you arrive at this platform, you may have to adjust to avoid the bullies.&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:lll1004entervolcano.mp4|thumb|Before Volcano Movement |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Inside the Volcano ===&lt;br /&gt;
There are many options when it comes to movement within the Volcano. Refer to the example videos below for suggested Beginner and Expert strategies.&lt;br /&gt;
==== Beginner/Intermediate Example ====&lt;br /&gt;
{{#ev:youtube|WKHm9iw5NyE}}&lt;br /&gt;
==== Expert Example ====&lt;br /&gt;
{{#ev:youtube|Yk8ghxlqn5A}}&lt;br /&gt;
== Example Videos ==&lt;br /&gt;
== Beginner ==&lt;br /&gt;
{{#ev:youtube|Pyy_XpBQrWM}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|flhNqP30bNg}}&lt;br /&gt;
== Ending Movement in Volcano ==&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Egasyelir</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WF_100_Coins&amp;diff=16929</id>
		<title>RTA Guide/WF 100 Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/WF_100_Coins&amp;diff=16929"/>
		<updated>2022-06-28T14:04:24Z</updated>

		<summary type="html">&lt;p&gt;Egasyelir: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= WF 100 Coins&lt;br /&gt;
|image=WF.png&lt;br /&gt;
|rta_record=[https://youtu.be/wGpolh4eweU 56.43 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://youtu.be/wnWShVU72lo 44.76]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Red Coins on the Floating Isle&#039;&#039;&#039; is the fourth mission in [[RTA Guide/Whomp&#039;s Fortress|Whomp&#039;s Fortress]].&lt;br /&gt;
== With Red Coins on the Floating Isle ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|skmkqPLu1N0}}&lt;br /&gt;
{{#ev:youtube|UI6XDvIZ-fU}}&lt;br /&gt;
=== Intermediate (Half Cycle) ===&lt;br /&gt;
If you feel that you are too slow to get the extra coins with the turnaround above the wild blue star and still make the cycle, skip those coins and get all the coins on the spinning platform above the thwomp, as shown in the advanced or expert videos below (see island comparison).&lt;br /&gt;
{{#ev:youtube|Lh7dzCchoSw}}&lt;br /&gt;
{{#ev:youtube|EsvO8-jLyy8}}&lt;br /&gt;
==== Missed Red Coin Backup ====&lt;br /&gt;
If you miss the first red coin, you can still get all the same coins in the route while only missing half a cycle of the wooden platform&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=gihr0njq6jg&amp;lt;/youtube&amp;gt;&lt;br /&gt;
=== Advanced (Normal Cycle) ===&lt;br /&gt;
{{#ev:youtube|HFVLZtkG3Go}}&lt;br /&gt;
Also called “Half Cycle Skip.”&lt;br /&gt;
==== Missed First Red Backup ====&lt;br /&gt;
{{#ev:youtube|42TAWRGdusg}}&lt;br /&gt;
=== Expert (Pro Cycle) ===&lt;br /&gt;
{{#ev:youtube|ReBmQPRs_0c}}&lt;br /&gt;
=== Comparison ===&lt;br /&gt;
==== Island Movement ====&lt;br /&gt;
{{#ev:youtube|FD7uU33KCjM}}&lt;br /&gt;
==== Half Cycle Skip Beginning ====&lt;br /&gt;
{{#ev:youtube|rqhkdLRF-Y4}}&lt;br /&gt;
[[File:WF100c_Wallkick.png|thumb|For the wallkick, aim between the vertical lines on the brick texture highlighted in the picture.]]&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Egasyelir</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=16768</id>
		<title>RTA Guide/Shoot to the Island in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Shoot_to_the_Island_in_the_Sky&amp;diff=16768"/>
		<updated>2022-04-20T18:49:02Z</updated>

		<summary type="html">&lt;p&gt;Egasyelir: replace tos vid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Shoot to the Island in the Sky&lt;br /&gt;
|image= SttIitS.jpg&lt;br /&gt;
|rta_record=18.80 ([https://youtu.be/zkSMXhhUgvI Best Available Video])&lt;br /&gt;
|ss_record=[https://twitter.com/zach9202/status/1515238245931573248?t=nwqPHl8AwcM0AihJ7NnXRw&amp;amp;s=19 17.71]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shoot to the Island in the Sky&#039;&#039;&#039; is the third mission in [[RTA Guide/Bob-omb Battlefield|Bob-omb Battlefield]].&lt;br /&gt;
== Beginner/Intermediate ==&lt;br /&gt;
{{#ev:youtube|zTjIXZn39s0}}&lt;br /&gt;
== Advanced ==&lt;br /&gt;
{{#ev:youtube|Lh0guqlAg2k}}&lt;br /&gt;
== Expert ==&lt;br /&gt;
{{#ev:youtube|JZxvh0jILQE}}&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
{{#ev:youtube|ytBt2q_Q6Qc}}&lt;br /&gt;
=== Other Movement Options ===&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bob wingcap easy.mp4|thumb|&#039;&#039;&#039;Easy:&#039;&#039;&#039; basic cap grab, no dive fence clip ([https://youtu.be/vs3HELbaW1Y Full vid w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Bob wingcap intermediate.mp4|thumb| &#039;&#039;&#039;Intermediate:&#039;&#039;&#039; faster fence clip ([https://youtu.be/g97oQhhIQcs Full vid w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Backups ===&lt;br /&gt;
Sometimes (more commonly on the Japanese version), the camera will get stuck in &amp;quot;flight mode&amp;quot; while Mario is no longer flying. This can happen if your flight is interrupted too quickly (like if you dive too soon or if you get caught sliding on the fence). You can also reset the camera to normal by getting hit by an enemy or starting to fly again and then stopping (e.g. groundpounding once you are flying).&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Skyjump cancer cam.mp4|thumb|right| The camera can get stuck in flight mode if you dive too late out of the triple jump. This happens very often on NTSC-J and rarely on NTSC-U. ([https://youtu.be/z79KX5wsrJI full backup w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Skyjump cannon backup.mp4|thumb|You can back up a failed skyjump with the cannon. (120 Star only) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Island Hop ==&lt;br /&gt;
Island Hop is an alternate strat used to reach the island without a wing cap; this trick is used in top-level 70 Star runs and some category extensions.&lt;br /&gt;
[[File:Island hop triple jump.mp4|thumb|right|Triple-jump dive backup for island hop ([https://youtu.be/Y460gRS4c1Q original]) |class=autoplay]]&lt;br /&gt;
{{#ev:youtube|mTOSMlCRLWk}}&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{#ev:youtube|aNsMEC6bJqw}}&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Egasyelir</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16636</id>
		<title>RTA Guide/Inside the Ancient Pyramid</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Inside_the_Ancient_Pyramid&amp;diff=16636"/>
		<updated>2022-03-16T01:42:25Z</updated>

		<summary type="html">&lt;p&gt;Egasyelir: add sjpless vid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox&lt;br /&gt;
|title= Inside the Ancient Pyramid&lt;br /&gt;
|image= ItAP.png&lt;br /&gt;
|rta_record=[https://twitter.com/gamiru06/status/1483378439239262208?t=hjRtFM3SBvwo0j_-OSDYEQ&amp;amp;s=19 13.03]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=dl-P6pr1Z2o 12.67]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Inside the Ancient Pyramid&#039;&#039;&#039; is the third mission of [[RTA Guide/Shifting Sand Land|Shifting Sand Land]].&lt;br /&gt;
&lt;br /&gt;
== Beginner ==&lt;br /&gt;
[[File:Pillar_Active_Area.png|thumb|In order for the game to register you have stepped on the pillar, Mario has to touch this region in the very center of the pillar.]]&lt;br /&gt;
&amp;lt;youtube&amp;gt;xeQkX3TuoWU&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pillarless ==&lt;br /&gt;
&lt;br /&gt;
[[File:Pless jumpable regions.png|thumb|right|The blue regions depict where you can jump for pless. The red is what you want to avoid.]]&lt;br /&gt;
[[File:Pless dj.png|thumb|right|The red area is where you want to input the double jump.]]&lt;br /&gt;
&lt;br /&gt;
=== Over the Hill ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Adjust angle while sliding down the hill after getting the hands free glitch, double jump on flat ground and groundpound over the hill&lt;br /&gt;
* Medium: Adjust angle and single jump while still sliding on the hill&lt;br /&gt;
* Hardest: Get angle and hands free glitch without jumping back over the hill (Tamapless)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Fergbot pless.mp4|thumb|easiest: double jump over hill ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Single jump pless-1.mp4|thumb|intermediate: single jump over hill ([https://www.youtube.com/watch?v=_jbdfZZBFaY example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Tama pless-1.mp4|thumb|fastest/hardest: tama pillarless ([https://youtu.be/twdSOtLqKV0 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Onto the Pyramid ===&lt;br /&gt;
&lt;br /&gt;
* Easiest: Double jump (keep A pressed) and groundpound to land on the pyramid&lt;br /&gt;
* Intermediate: Skip groundpound and jump again&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound pyramid-1.mp4|thumb|easiest: double jump and groundpound ([https://www.youtube.com/watch?v=u8_VPC2Wd1w example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Groundpound skip pyramid-1.mp4|thumb|intermediate: groundpound skip ([https://youtu.be/WlvKVehd0tA example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pillarless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;lEz_FrWizM8&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alternate Pless Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=2Lt-yARCNdQ Original Pillarless Tutorial] by Fergbot&lt;br /&gt;
* [https://www.youtube.com/watch?v=V2gTj0zDXfs Alternate Pillarless Tutorial] by Max25&lt;br /&gt;
&lt;br /&gt;
=== Tama Pless Tutorial ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;v184rp-kz4I&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Single Jump Pillarless ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;h6RXmVZQhyQ&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Backups ==&lt;br /&gt;
&lt;br /&gt;
[[File:Talon backup pillarless-1.mp4|thumb|right|talons can be a fast backup ([https://www.youtube.com/watch?v=TrcNA3kCcdg example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&lt;br /&gt;
* If you accidentally get medium bomb instead of big bomb, it is still possible to do pillarless.&lt;br /&gt;
* If you fail quickly enough you can do Talons as a backup (see thumbnail to the right)&lt;br /&gt;
* You can do a triple jump to make it easier to get over the hill with medium bomb speed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb triple jump-1.mp4|thumb|easiest: triple jump over the hill ([https://www.youtube.com/watch?v=mxnlhT_3MAw example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb double jump-1.mp4|thumb|double jump over the hill ([https://www.youtube.com/watch?v=c3AE76VZjD4 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block; vertical-align: top;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Medium bomb tama-1.mp4|thumb|tama pless with medium bomb ([https://youtu.be/qzV7WokmZ50 example w/ inputs]) |class=autoplay]]&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Egasyelir</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Sky&amp;diff=16635</id>
		<title>RTA Guide/Bowser in the Sky</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=RTA_Guide/Bowser_in_the_Sky&amp;diff=16635"/>
		<updated>2022-03-16T01:06:28Z</updated>

		<summary type="html">&lt;p&gt;Egasyelir: /* Beginner (Pole) */  remove toas vid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speedrun_infobox_bowser_level&lt;br /&gt;
|title= Bowser in the Sky&lt;br /&gt;
|image= BitS.png&lt;br /&gt;
|rta_record=[https://www.youtube.com/watch?v=LV6H1sNxiw0 37.16 (Course)] / [https://www.youtube.com/watch?v=A9jesv4I_Ak 1:02.66 (with Red Coins)]&lt;br /&gt;
|ss_record=[https://www.youtube.com/watch?v=Dxwje1ruDRY 35.73 (Course)] / [https://youtu.be/eJZFi7EQIck 1:02.19 (with Red Coins)]&lt;br /&gt;
|throws_record=[https://www.youtube.com/watch?v=8PvdiGtw99s 37.07]&lt;br /&gt;
}}&lt;br /&gt;
Bowser in the Sky is located up the endless staircase behind the 70 Star Door. 70 stars are needed to access it without the use of a BLJ.&lt;br /&gt;
== Reds ==&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
{{#ev:youtube|HpXndR_Ye1M}}&lt;br /&gt;
==== Alternative Ending Movement ====&lt;br /&gt;
{{#ev:youtube|drNed4QiIhU}}&lt;br /&gt;
=== Advanced ===&lt;br /&gt;
{{#ev:youtube|IajSeNb0Fys}}&lt;br /&gt;
====Invisible Axis Position====&lt;br /&gt;
The visual axis isn&#039;t aligned with the actual hitbox of the axis, if you are going for early cycle you may encounter issues with it. This clip shows where it is actually located on this cycle.&lt;br /&gt;
{{#ev:youtube|HuTwKkhpGoQ}}&lt;br /&gt;
====Invisible Axis Position 2====&lt;br /&gt;
Same as with the other elevator, this is relevant for early cycle or when you have missed four cycles.&lt;br /&gt;
{{#ev:youtube|9b05ZhSsKdQ}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==No Reds ==&lt;br /&gt;
===Beginner (Pole)===&lt;br /&gt;
{{#ev:youtube|bFEkarSrobE}}&lt;br /&gt;
&lt;br /&gt;
===Intermediate===&lt;br /&gt;
[[File:Bits standing tjwk punch.mp4|thumb|Punch, jump while neutral on the analog, hold up after the double jump, switch to up left after the triple jump, rotate to holding right after the wallkick to ledgegrab|class=autoplay]]&lt;br /&gt;
{{#ev:youtube|3cTtu0fiMzA}}&lt;br /&gt;
===Advanced===&lt;br /&gt;
{{#ev:youtube|RIk1E7yLl8I}}&lt;br /&gt;
===Expert===&lt;br /&gt;
{{#ev:youtube|cdZHeqlFd54}}&lt;br /&gt;
===Manamo Cycle===&lt;br /&gt;
{{#ev:youtube|761Y9WE_wzk}}&lt;br /&gt;
====Alternate LJ Strat====&lt;br /&gt;
{{#ev:youtube|3vBZgb69O_s}}&lt;br /&gt;
====Ultimate Ending (Input Display)====&lt;br /&gt;
{{#ev:youtube|Yw2PqNnln5Q}}&lt;br /&gt;
===&amp;quot;TAS&amp;quot; LJ===&lt;br /&gt;
This movement is one elevator cycle faster than Manamo cycle.&lt;br /&gt;
====Tutorial====&lt;br /&gt;
{{#ev:youtube|fmJCWHs36P4}}&lt;br /&gt;
===Comparison===&lt;br /&gt;
{{#ev:youtube|sHNOa79i-kI}}&lt;br /&gt;
==Bowser Throws ==&lt;br /&gt;
===Tutorial===&lt;br /&gt;
{{#ev:youtube|yiWyG_i3pOs}}&lt;br /&gt;
===Bomb Order 1===&lt;br /&gt;
{{#ev:youtube|bL5UtVyDyjc}}&lt;br /&gt;
===Bomb Order 2===&lt;br /&gt;
{{#ev:youtube|2SQbVPv639Q}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{RTA Guide Nav}}&lt;/div&gt;</summary>
		<author><name>Egasyelir</name></author>
	</entry>
</feed>