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	<id>https://ukikipedia.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CoruscatedHazel</id>
	<title>Ukikipedia - User contributions [en]</title>
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	<updated>2026-10-18T00:42:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser&amp;diff=5167</id>
		<title>Bowser</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser&amp;diff=5167"/>
		<updated>2018-10-26T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: Sorry that I don&amp;#039;t actually know the data... but an unfinished infobox is better than no infobox for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Bowser&lt;br /&gt;
|image= [[File:Bowser.png]]&lt;br /&gt;
|hitbox_radius= TBA&lt;br /&gt;
|hitbox_height= TBA&lt;br /&gt;
|damage= TBA&lt;br /&gt;
|damage_hatless= TBA&lt;br /&gt;
|speed= TBA&lt;br /&gt;
|tangibility_radius= &lt;br /&gt;
|interaction_type= damage&lt;br /&gt;
|surfaces=&lt;br /&gt;
|found_in= Bowser in the Dark World, Bowser in the Fire Sea, Bowser in the Sky&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bowser&#039;&#039;&#039; is the main antagonist of the game. Before the game begins he attacks Princess Peach&#039;s castle, steals all of the power stars and seals Peach and all of the toads within the castle walls. &lt;br /&gt;
&lt;br /&gt;
Bowser appears in three stages: Bowser in the Dark World, Bowser in the Fire Sea and Bowser in the Sky.&lt;br /&gt;
&lt;br /&gt;
Mario fights Bowser at the end of each level in a circular arena surrounded by 5 [[bomb]]s. Mario must throw Bowser into these bombs to defeat him. Each time Mario fights him Bowser becomes stronger, learning new moves and taking more hits to defeat.&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Pedro_spot&amp;diff=4939</id>
		<title>Pedro spot</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Pedro_spot&amp;diff=4939"/>
		<updated>2018-10-17T03:24:20Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: Redirected page to Pedro Spot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Pedro Spot]]&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea&amp;diff=4938</id>
		<title>Bowser in the Fire Sea</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bowser_in_the_Fire_Sea&amp;diff=4938"/>
		<updated>2018-10-17T03:11:18Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Bowser in the Fire Sea&lt;br /&gt;
|image= BitFS.png&lt;br /&gt;
|abbreviation=BitFS&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Fiery&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=56&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1= STROOP-_BitFS_1.png&lt;br /&gt;
|overview_3= STROOP-_BitFS_3.png&lt;br /&gt;
|overview_4= STROOP-_BitFS_4.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Bowser in the Fire Sea&#039;&#039;&#039; is the second Bowser level. It can be accessed from the big star door of the basement, which requires 30 stars to open.&lt;br /&gt;
&lt;br /&gt;
Collecting the key from this level is mandatory as it unlocks the door to the 2nd floor, which also leads up to the 3rd Bowser fight.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{BitFS Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes 1 A press to beat the level (with or without the red coin star) in the 120 star category, because the N64 J version is used.&lt;br /&gt;
However, it takes 0 A presses to beat the level (with or without the red coin star) in the any% category, because the [[Virtual Console|Wii VC]] version is used instead.&lt;br /&gt;
The A press is required to jump over the pole, which was saved on the [[Virtual Console|Wii VC]] version using the [[Wii VC Round-To-Zero|Wii VC Rounding to Zero]] glitch.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=4937</id>
		<title>Jolly Roger Bay</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Jolly_Roger_Bay&amp;diff=4937"/>
		<updated>2018-10-17T03:00:49Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: fixing some red links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{course_infobox&lt;br /&gt;
|title=Jolly Roger Bay&lt;br /&gt;
|image= JRB.png&lt;br /&gt;
|abbreviation=JRB&lt;br /&gt;
|terrain=Water&lt;br /&gt;
|setting=Gloomy&lt;br /&gt;
|water=High&lt;br /&gt;
|yellow-coins=55&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=6&lt;br /&gt;
|enemy-yellow=3&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=7&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=3&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- JRB Ship Afloat.png&lt;br /&gt;
|overview_2=STROOP- JRB Inside Ship.png&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Jolly Roger Bay&#039;&#039;&#039; is the third course. It can be accessed from the painting in the rightmost room of the first floor of Princess Peach&#039;s castle. The door leading to it requires at least 3 Power Stars to be opened.&lt;br /&gt;
&lt;br /&gt;
==Course Versions==&lt;br /&gt;
There are three versions of the course that can appear by selecting different stars. Keep in mind that if there are any blue stars (uncollected) present in the star selection menu, then the last version that can be selected is the first blue star and not the stars after it:&lt;br /&gt;
*&#039;&#039;&#039;Version 1&#039;&#039;&#039;: Accessed by selecting Star 1. The ship is sunken under water, and the eel will be hiding in it.&lt;br /&gt;
*&#039;&#039;&#039;Version 2&#039;&#039;&#039;: Accessed by selecting Star 2. The ship is floating at the surface of the water, and the eel is relocated at a hole. Bob-omb buddy is available to talk to, allowing the cannon to be unlocked.&lt;br /&gt;
*&#039;&#039;&#039;Version 3&#039;&#039;&#039;: Accessed by selecting Star 3 through Star 6. The ship is floating, the eel is casually swimming, and the bob-omb buddy is available.&lt;br /&gt;
&lt;br /&gt;
Additionally, the course will be foggy before Star 1 is collected. After it is collected, the course will always be without fog.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Jolly Roger Bay has one of the smallest coin counts in the game, which makes the 100 coin star in this stage extra difficult. Without advanced maneuvering, it is impossible to even get 100 coins without raising the ship, and missing a single blue coin can force a player to try again. This stage also lacks any coin duplication glitches, which leaves its total max at 104.&lt;br /&gt;
&lt;br /&gt;
{{JRB Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A Button Challenge, it takes one A Presses to collect all seven stars. The lone A press is used to jump up and get the star in &#039;&#039;Treasure of the Ocean Cave&#039;&#039;. Metal Cap is required to collect &#039;&#039;Through the Jet Stream&#039;&#039; without A presses.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Star&lt;br /&gt;
!A Presses&lt;br /&gt;
!Minutes&lt;br /&gt;
|-&lt;br /&gt;
|1||0||3&lt;br /&gt;
|-&lt;br /&gt;
|2||0||1&lt;br /&gt;
|-&lt;br /&gt;
|3||1*||2&lt;br /&gt;
|-&lt;br /&gt;
|4||0||2&lt;br /&gt;
|-&lt;br /&gt;
|5||0||1&lt;br /&gt;
|-&lt;br /&gt;
|6||0||1&lt;br /&gt;
|-&lt;br /&gt;
|100||0||3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=3|*Required to jump up to collect the star.&lt;br /&gt;
|}&lt;br /&gt;
===Entering Jolly Roger Bay &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/mlHzqJn2SMs?t=46s &#039;&#039;&lt;br /&gt;
Performing a dive recover allows entering the painting without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Plunder in the Sunken Ship &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/ahuobjK4p_4 &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the requirement of not pressing A, the player can only swim by pressing B with the maximum speed of 7, and therefore navigating the water requires a lot of caution. Mario can optionally pick up the shiny shell to increase swimming speed and conserve it by precise B presses. With the aid of the surface above and a ring of coins close to the ship, luring the eel out is easy. Once Mario is inside the sunken ship, the most difficult part is collecting the star in the item block without pressing A since the star is 377 units above the floor&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=3m3s&amp;lt;/ref&amp;gt;. Frame-walking is required to walk up the nearby steep slopes. Then, Mario falls into the spot slightly below the item block, and ground pounds it to collect the star.&lt;br /&gt;
&lt;br /&gt;
===Can the Eel Come Out to Play? &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/G_38T61EHXo &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The star can be collected easily by swimming to the tail end of Unagi the eel, though it is slightly more difficult to do so because the swimming is much slower without pressing A.&lt;br /&gt;
&lt;br /&gt;
===Treasure of the Ocean Cave &#039;&#039;(1x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/7YL8_oLVvpY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Potential|text=With recent developments on Mario&#039;s hyperspeed techniques, it is now possible for Mario to accumulate 175 speed, but it is not good enough. If Mario can achieve 280 speed, Mario is able to reach the Chest star from afar by speed conservation. }}&lt;br /&gt;
&lt;br /&gt;
Mario can swim into the pirate&#039;s cavern and open the four chests in the correct order. However, the star is 312 units high&amp;lt;ref&amp;gt;Star Height: https://youtu.be/xE7hrQ8sHhU?t=2m32s&amp;lt;/ref&amp;gt;, far above the maximum height a dive recover can reach. With the nearby objects being either unhelpful (pillars and chests only have hurt hitboxes and horizontal pushing hitboxes, respectively) or not close enough to utilize (goombas), and course geometry not helping (edges too far away to use [[Vertical Speed Conservation|VSC]]), the only way for Mario to collect the star is to jump at the moment.&lt;br /&gt;
&lt;br /&gt;
There are now investigations on how to build up speed in JRB, as it is proven that 280 speed will be sufficient in reaching the star&amp;lt;ref&amp;gt;JRB Chest Star 0x With 280 Speed (Theory), by Superdavo0001: https://youtu.be/amg4kaW1jGg&amp;lt;/ref&amp;gt;, but the method of reaching such speed to use this strategy has yet to be found.&lt;br /&gt;
&lt;br /&gt;
===Red Coins on the Ship Afloat &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/PchLf_D1vks &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 5 red coins outside the ship are easy to collect. The biggest problem is the 3 red coins on the ship. When the ship oscillates on water, there is a very small window where the edges of the ship can be frame-walked on as they become steep floors, instead of walls and ceilings the pushes Mario out or prevents his movement, respectively. After walking onto the ship, Mario can then collect the remaining red coins and get the star.&lt;br /&gt;
&lt;br /&gt;
===Blast to the Stone Pillar &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/9dkwHlDC1LY &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario needs to reach the stone pillar platform with the item block containing the star by going off a nearby pillar. To do so, Mario needs to build and conserve enough speed to go up the pillar and cross the gap. Two major breakthroughs lead to the method of reaching the star without using an A press. The first one is having enough speed to land on the platform from the top of the pillar without pressing A. The second one is building up speed using the pillar and conserving it using [[speed conservation]] tricks.&lt;br /&gt;
&lt;br /&gt;
To generate such speed, Mario first frame-walk up the pillar and slide down into the water. Next, Mario generates the remaining speed by first restoring the speed it accumulated (via Z+C^, a speed conservation tactic), and then uses Hyper Speed Punching by standing on an ascending slope of a certain angle while punching. After punching, Mario immediately dives right back into the water to conserve the gained speed. Altogether, a maximum of 150 speed can be reached.&lt;br /&gt;
&lt;br /&gt;
Finally, Mario restores the conserved speed and quickly ascends the pillar and dives to the platform at the top. &lt;br /&gt;
&lt;br /&gt;
===Through the Jet Stream &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/0SIgn5lYgGg &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mario needs to collect the Metal Cap to not getting pushed away by the stream. The Metal Cap is required to bypass the obstacle, as otherwise, Mario cannot swim fast enough through the stream without pressing A. To break open the Metal Cap without A presses, Mario needs to dive recover off a rock with speed and ground pound precisely. Then, Mario needs to stand at a subpixel-perfect position (x = 4979.16, z = 2481.86) to avoid getting pushed out sideways by the stream in order to collect the star in the center.&lt;br /&gt;
&lt;br /&gt;
===JRB 100 Coins &#039;&#039;(0x)&#039;&#039;===&lt;br /&gt;
:&#039;&#039;Video: https://youtu.be/Onae2YHOv9E &#039;&#039;&lt;br /&gt;
With only 104 coins available in Jolly Roger Bay, getting 100 of them for the Power Star requires a lot of tricks.&lt;br /&gt;
&lt;br /&gt;
The first trick is getting onto the ship with the aforementioned frame-walk method. This is required as there are 3 red coins on the ship, and collecting them is necessary to get the needed 100 coins.&lt;br /&gt;
&lt;br /&gt;
The second trick is Goomba&#039;s extended chase, in order to have a Goomba getting closer to the blue-coin block. This is required so that Mario can gain enough height to bounce on the Goomba, and then ground-pound the blue-coin block to get all blue coins. In short, Pannenkoek exploits the fact that a Goomba&#039;s target angle is recalculated while chasing Mario by either making a Goomba walk into a ledge, colliding with another Goomba, walking onto a steep slope, or bumping into a wall, thereby extending the chase further than intended &amp;lt;ref&amp;gt;Description in the 1 A Press video (SM64 - Jolly Roger Bay 100 Coins - 1x A Presses [OUTDATED]): https://youtu.be/1VdX1yGcMls&amp;lt;/ref&amp;gt;. Using this method, Pannenkoek manipulates one Goomba by repeatedly making them bump into a steep slope of a rock and the wall, and then he manipulates the other Goomba to run into the same obstacles plus the previous Goomba, allowing Mario to use the Goomba to ground-pound on the blue-coin block.&lt;br /&gt;
&lt;br /&gt;
==Other Challenges==&lt;br /&gt;
In a [[CCC Challenge]], excluding coin missions, all stars can be collected, with &#039;&#039;Blast to the Stone Pillar&#039;&#039; and &#039;&#039;Through the Jet Stream&#039;&#039; being somewhat difficult RTA.&lt;br /&gt;
&lt;br /&gt;
There are no stars that can be collected in No Buttons Allowed challenge and No Joystick Allowed challenge, as swimming is mandatory for every star, which is impossible to do effectively without both joystick and button use.&lt;br /&gt;
  &lt;br /&gt;
In the [[ABZ Button Challenge|ABZ Challenge]], the current course count stands at 15.5 presses.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;br /&gt;
[[Category:Courses]]&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=4936</id>
		<title>Cavern of the Metal Cap</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Cavern_of_the_Metal_Cap&amp;diff=4936"/>
		<updated>2018-10-17T02:52:21Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: fixing some red links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Cavern of the Metal Cap&lt;br /&gt;
|image= CotMC.png&lt;br /&gt;
|abbreviation=CotMC&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=23&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=8&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=2&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- CotMC.png&lt;br /&gt;
}}Cavern of the Metal Cap is a bonus stage where you unlock the [[Metal Cap]]. You can also collect a star here after collecting the eight [[Red Coin]]s.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{CotMC Coins}}&lt;br /&gt;
&lt;br /&gt;
== PU Access ==&lt;br /&gt;
It is theorized that you can use [[Hyperspeed Walking]] to get PU access in this stage in the area with the waterfall, but this is not confirmed.&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=4935</id>
		<title>Vanish Cap under the Moat</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Vanish_Cap_under_the_Moat&amp;diff=4935"/>
		<updated>2018-10-17T02:50:52Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Vanish Cap under the Moat&lt;br /&gt;
|image= VCutM.png&lt;br /&gt;
|abbreviation=VCutM&lt;br /&gt;
|terrain=Default&lt;br /&gt;
|setting=Darkness&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=11&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=2&lt;br /&gt;
|overview_1=STROOP- VCutM.png&lt;br /&gt;
}}&#039;&#039;&#039;Vanish Cap under the Moat&#039;&#039;&#039; is the level where you unlock the [[Vanish Cap]]. It is normally accessible from the [[The Castle#The_Basement|Castle Basement]] after ground pounding two pillars in the basement. It can be accessed without draining the moat through various glitches.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{VCutM Coins}}&lt;br /&gt;
&lt;br /&gt;
==A Press Counts==&lt;br /&gt;
In the A button challenge, entry and the level doesn&#039;t require an A press. The vanish cap switch can be pressed using a [[misalignment]].&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Wing_Mario_over_the_Rainbow&amp;diff=4934</id>
		<title>Wing Mario over the Rainbow</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Wing_Mario_over_the_Rainbow&amp;diff=4934"/>
		<updated>2018-10-17T02:45:25Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: fixing some red links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=Wing Mario over the Rainbox&lt;br /&gt;
|image= WMotR.png&lt;br /&gt;
|abbreviation=WMotR&lt;br /&gt;
|terrain=Snowy&lt;br /&gt;
|setting=Sky&lt;br /&gt;
|water=None&lt;br /&gt;
|yellow-coins=40&lt;br /&gt;
|red-coins=8&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow=&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|stars=1&lt;br /&gt;
|wing-caps=6&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- WMotR.png&lt;br /&gt;
}}&lt;br /&gt;
Located on the opposite side of [[Rainbow Ride]], &#039;&#039;&#039;Wing Mario over the Rainbow&#039;&#039;&#039; is a stage with many clouds. This stage is very challenging, as the 8 [[Red Coin|red coin]]s are scattered around the clouds to make it difficult to collect this [[Power Star]]. Falling into the [[death barrier]] [[warp]]s [[Mario]] back to the [[The Castle#Outside_The_Castle|castle grounds]]. For some odd reason, the underside of the beginning cloud is a [[hangable ceiling]].&lt;br /&gt;
==A Button Challenge==&lt;br /&gt;
{{stub}}&lt;br /&gt;
This course requires 1 A press to enter and 2 A presses to beat.&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
{{WMotR Coins}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=4933</id>
		<title>The Castle</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=The_Castle&amp;diff=4933"/>
		<updated>2018-10-17T02:44:01Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: /* The Castle */ added subsection for future linking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{course_infobox&lt;br /&gt;
|title=The Castle&lt;br /&gt;
|image= TC.png&lt;br /&gt;
|abbreviation=tC&lt;br /&gt;
|terrain=Grassy/Default&lt;br /&gt;
|setting=Varied&lt;br /&gt;
|water=Some&lt;br /&gt;
|yellow-coins=6&lt;br /&gt;
|red-coins=&lt;br /&gt;
|blue-coins=&lt;br /&gt;
|enemy-yellow= 9&lt;br /&gt;
|enemy-blue=&lt;br /&gt;
|wing-caps=1&lt;br /&gt;
|metal-caps=&lt;br /&gt;
|vanish-caps=&lt;br /&gt;
|overview_1=STROOP- Castle Grounds.png&lt;br /&gt;
|overview_2=STROOP- Castle Courtyard.png&lt;br /&gt;
|overview_3=STROOP- Castle Basement.png&lt;br /&gt;
|overview_4=STROOP- Castle Floor 1 Lower.png&lt;br /&gt;
|overview_5=STROOP- Castle Floor 1 Upper.png&lt;br /&gt;
|overview_6=STROOP- Castle Floor 2.png}}&lt;br /&gt;
&lt;br /&gt;
==Coins==&lt;br /&gt;
Although the castle is not an actual course and the score cannot be saved, it still has coins which can be collected but not saved. Because coins are not reset when the castle is exited, the actual maximum coin count is 999. Thus, this list enumerates the coins that can be &#039;&#039;collected&#039;&#039; in the castle.&lt;br /&gt;
{{Outside the Castle Coins}}&lt;br /&gt;
{{Inside the Castle Coins}}&lt;br /&gt;
{{Castle Courtyard Coins}}&lt;br /&gt;
&lt;br /&gt;
==The Castle==&lt;br /&gt;
&lt;br /&gt;
===Outside The Castle===&lt;br /&gt;
Outside the Castle is the starting location when creating a new file, reopening the game, or dying anywhere within the castle. It features a sunny environment with birds and water sfx in the background. There is also a cannon next to the lake that unlocks at 120 Stars, which is meant to allow you to get onto the castle roof. However, it can be bypassed with precise movement. It contains one secret stage, [[Vanish Cap Under the Moat]].&lt;br /&gt;
&lt;br /&gt;
===First Floor===&lt;br /&gt;
The 1st floor is the introductory area of the castle. It contains 4 main courses ([[Bob-omb Battlefield]], [[Whomp&#039;s Fortress]], [[Cool, Cool Mountain]], and [[Jolly Roger Bay]]), and three secret courses ([[The Princess&#039;s Secret Slide]], [[The Secret Aquarium]], and [[Tower of the Wing Cap]]). The Star Door on this floor requires 8 stars, and leads to [[Bowser in the Dark World]], the first Bowser stage. Additionally, there is a key door to the 2nd floor, as well as one leading to the basement (the intended next area) and a regular door leading into the courtyard.&lt;br /&gt;
&lt;br /&gt;
===The Courtyard===&lt;br /&gt;
This courtyard is the location of [[Big Boo&#039;s Haunt]], whose entrance is hidden inside of one of the several [[Boos]] in the area. The boos won&#039;t show up if you have less than 12 stars.&lt;br /&gt;
&lt;br /&gt;
===The Basement===&lt;br /&gt;
The Basement has 4 main courses ([[Shifting Sand Land]], [[Lethal Lava Land]], [[Hazy Maze Cave]], and [[Dire, Dire Docks]]). It also contains the pillars normally required to unlock [[Vanish Cap Under the Moat]], although they can be bypassed with moat door skip. The Star Door in this area requires 30 stars which can be skipped with a SBLJ, and leads to the 2nd Bowser stage, [[Bowser in the Fire Sea]], and Dire, Dire Docks.&lt;br /&gt;
&lt;br /&gt;
===The Second Floor===&lt;br /&gt;
The 2nd floor has 4 main courses ([[Tall, Tall Mountain]], [[Wet Dry World]], [[Snowman&#039;s Land]] and [[Tiny-Huge Island]], along with a Star Door that requires 50 stars to enter, which leads to the third floor.&lt;br /&gt;
&lt;br /&gt;
===The Third Floor===&lt;br /&gt;
The 3rd floor contains 2 main courses, [[Tick Tock Clock]] and [[Rainbow Ride]], along with one secret stage, [[Wing Mario over the Rainbow]]. Although there are endless stairs on this floor that require 70 stars to pass, it can be easily skipped using [[BLJ]]s. These stairs lead to the final Bowser stage, [[Bowser in the Sky]].&lt;br /&gt;
&lt;br /&gt;
{{Level courses}}&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya&amp;diff=4932</id>
		<title>Chuckya</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya&amp;diff=4932"/>
		<updated>2018-10-17T02:37:00Z</updated>

		<summary type="html">&lt;p&gt;CoruscatedHazel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{object_infobox&lt;br /&gt;
|title= Chuckya&lt;br /&gt;
|image= [[File:STROOP- Chuckya.png|100×100px|A chuckya]]&lt;br /&gt;
|hitbox_radius=150&lt;br /&gt;
|hitbox_height=100&lt;br /&gt;
|damage= none&lt;br /&gt;
|speed= to add&lt;br /&gt;
|tangibility_radius= 1000&lt;br /&gt;
|interaction_type= please add&lt;br /&gt;
|surfaces=&lt;br /&gt;
|found_in= [[Tiny-Huge Island]], [[Wet-Dry World]], [[Bowser in the Sky]], [[Tall, Tall Mountain]], [[Rainbow Ride]]&lt;br /&gt;
|expand=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chuckyas&#039;&#039;&#039; are purple enemies. They try to pick up Mario, and after doing so, spin around and then throw him. They do not directly damage Mario, but can cause fall damage if they throw him off a ledge.&lt;br /&gt;
&lt;br /&gt;
== Escaping Chuckya ==&lt;br /&gt;
There is a counter that the game keeps track of that lets you escape from Chuckya if it reaches 11. The counter starts at zero, and increases by one every time the player presses the A button or moves the joystick from the inside to the outside of its radius. This is possible to do 1.5 times per frame with [[pause buffering]].&lt;/div&gt;</summary>
		<author><name>CoruscatedHazel</name></author>
	</entry>
</feed>