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		<id>https://ukikipedia.net/mediawiki/index.php?title=STROOP&amp;diff=20653</id>
		<title>STROOP</title>
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		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;STROOP&#039;&#039;&#039; (a backronym for &#039;&#039;&#039;S&#039;&#039;&#039;uperMario64 &#039;&#039;&#039;T&#039;&#039;&#039;echnical &#039;&#039;&#039;R&#039;&#039;&#039;untime &#039;&#039;&#039;O&#039;&#039;&#039;bserver and &#039;&#039;&#039;O&#039;&#039;&#039;bject &#039;&#039;&#039;P&#039;&#039;&#039;rocessor) is a &#039;&#039;&#039;diagnostic tool&#039;&#039;&#039; for [[Super Mario 64]] which displays and allows for simple editing of various game values and information. It can connect to a running emulator and update values in real time. Some core features include views of loaded/unloaded objects, Mario structure variables, [[Camera|camera]] + [[HUD]] values, an overhead map display, and many more. An up-to-date version of STROOP can be downloaded from [https://bit.ly/DownloadSTROOPRelease here].&lt;br /&gt;
[[File:STROOP.jpg|350px|thumb|STROOP on [https://en.wikipedia.org/wiki/Windows_10 Windows 10]]] &lt;br /&gt;
[[File:ObjectSlotHack.png|350px|thumb|Tyler&#039;s ROM hack that displayed the object slots in text form]] &lt;br /&gt;
[[File:Blueprint.png|350px|thumb|A blueprint of what Pannenkoek2012 suggested the program should look like]] &lt;br /&gt;
[[File:SM64_diagnostic.png|350px|thumb|The SM64 Diagnostic]] &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
After [[User:Pannenkoek2012|Pannenkoek2012]] discussed [[Object Slot|object slots]] in his [https://youtu.be/9xE2otZ-9os Science of Cloning] video, there had been a desire to view the object slots of the game in real time. Pannenkoek2012 discussed this desire with Tyler Kehne. Tyler then proceeded to make a ROM hack that could display the object slot behaviors in text form, overlaid onto the screen. Pannenkoek2012 was not pleased with this implementation, as he wanted a separate program that would show the slots visually with images of the objects. Thus, Tyler then proceeded to make a program that would do just that, which he named the SM64 Diagnostic. Tyler wrote the code for it, and Pannenkoek2012 provided the [[Object|object]] images and names. The SM64 Diagnostic was a major breakthrough, as it showed the object slots, the process groups, the held object, object variables, and Mario variables. However, it also had some annoyances, such as it couldn&#039;t connect to an already open Mupen (it had to open Mupen itself), it would occasionally crash Mupen, the [[Angle|angle]] variables (yaw/pitch/roll) had confusing names, the variables couldn&#039;t be edited, and the checkbox variables used a confusing system.&lt;br /&gt;
&lt;br /&gt;
Some time later, Dane Bouchie created a new program called STROOP, which was based on the SM64 Diagnostic, but with many more features and improved functionality. Later, Pannenkoek2012 also began coding for STROOP, adding even more features and functionality. As of today, STROOP has object slots, object variables, Mario variables, [[HUD]] variables, camera variables, triangle variables, water variables, an input display, a file display, a map that can display objects in real time, an M64 editor, and savable options so that the user can customize their experience.&lt;br /&gt;
&lt;br /&gt;
== Loading Screen ==&lt;br /&gt;
[[File:STROOP loading screen.gif|350px|thumb|STROOP Loading Screen]]&lt;br /&gt;
When first opening STROOP, you&#039;ll be greeted with a loading screen. This displays what is currently being initialized, as well as a random helpful hint.&lt;br /&gt;
You can right click the text field and a context menu will appear. Upon clicking it, a list of all helpful hints will appear.&lt;br /&gt;
&lt;br /&gt;
== Connection Screen ==&lt;br /&gt;
[[File:Connection Screen.jpg|475px|thumb|STROOP Connection Screen]]&lt;br /&gt;
After STROOP finishes loading, you&#039;ll encounter a screen where you can choose what process or savestate to connect to. There are various buttons to use:&lt;br /&gt;
* &#039;&#039;&#039;Refresh&#039;&#039;&#039;: Refreshes the list of processes to choose from.&lt;br /&gt;
* &#039;&#039;&#039;Connect&#039;&#039;&#039;: Connects STROOP to the currently selected process.&lt;br /&gt;
* &#039;&#039;&#039;Bypass&#039;&#039;&#039;: Bypasses the start screen. Note that most functionality won&#039;t work if you press this, as most functionality relies on having a data stream to interact with. But this could be useful if you only want to use the M64 editor, for example.&lt;br /&gt;
* &#039;&#039;&#039;Refresh &amp;amp; Connect&#039;&#039;&#039;: Refreshes the list of processes to choose from, and then connects STROOP to the currently selected process. This can save a button press in the case that you need to press both Refresh and Connect.&lt;br /&gt;
* &#039;&#039;&#039;Open Savestate&#039;&#039;&#039;: Connects STROOP to a savestate, chosen from the File Manager. This can be useful if you want to modify values in a savestate, such as global timer or RNG. If you&#039;ve edited a savestate and want to save it, then right click on the Disconnect button on the top left of STROOP, and you&#039;ll see an option to save the savestate.&lt;br /&gt;
&lt;br /&gt;
== Top-Level Controls ==&lt;br /&gt;
On the top of STROOP are several controls that may be of use. These are:&lt;br /&gt;
* &#039;&#039;&#039;Disconnect Button&#039;&#039;&#039;: Disconnects from the current process or savestate. Right click on this for the option to save a savestate after it&#039;s been modified.&lt;br /&gt;
* &#039;&#039;&#039;FPS Counter&#039;&#039;&#039;: Displays the number of frames per second that STROOP is running at. By default, STROOP aims for 30 FPS. However, this can be changed in the Options tab.&lt;br /&gt;
* &#039;&#039;&#039;Connected To&#039;&#039;&#039;: Displays the process that STROOP is currently connected to.&lt;br /&gt;
* &#039;&#039;&#039;Left/Right Arrow Buttons&#039;&#039;&#039;: These can be used to reorder tabs. Simply click on one of the arrow buttons and the currently selected tab will move one spot over in that direction. Right click on these buttons for an option to restore the tabs to the recommended tab order. Separately, you can click on the arrow buttons while holding control, and this will move the currently selected object slots over one spot in that direction. Furthermore, you can click on the arrow buttons while holding a number n, and this will move the currently selected object slots over n spots in that direction.&lt;br /&gt;
* &#039;&#039;&#039;Add Tab Button&#039;&#039;&#039;: Click on this button to see a list of tabs that have been hidden. Click on one of these tabs to restore that tab. Alternatively, click on &amp;quot;Restore All Tabs&amp;quot; to restore all of the tabs.&lt;br /&gt;
* &#039;&#039;&#039;ROM Version&#039;&#039;&#039;: This displays the ROM version that STROOP is currently operating under. By default, it tries to auto-detect what ROM version is being used. However, if you want to use a specific ROM version instead of the auto-detected one, then choose one of the ROM version options without the &amp;quot;AUTO&amp;quot; prefix.&lt;br /&gt;
* &#039;&#039;&#039;ReadWrite/ReadOnly Mode&#039;&#039;&#039;: This displays whether STROOP is is ReadWrite mode or ReadOnly mode. By default, it will be in ReadWrite mode, allowing the user to modify variables. In ReadOnly mode, modifying variables won&#039;t work.&lt;br /&gt;
* &#039;&#039;&#039;Panel Hide/Show Buttons&#039;&#039;&#039;: These 6 buttons allow you to adjust which panels are hidden/shown in any tab of STROOP. In order from left to right, these are: Left Only, Left + Right, Right Only, Bottom Only, Bottom + Top, Top Only. By default, these buttons will only affect the outermost panels. However, for situations where there are nested panels (e.g. the Memory Tab), you can control which set of panels is being targeted by holding down a number key. Specifically, holding down the number n will target the nth set of panels, where panels are indexed from outermost to innermost. Thus, holding down the number 1 is equivalent to not holding down any number, since it automatically targets the outermost pair of panels. Holding down 2 or higher will affect other panels, assuming they&#039;re on screen.&lt;br /&gt;
* &#039;&#039;&#039;Cog&#039;&#039;&#039;: The cog can be used to quickly and easily toggle savable options, to reset saved options, or to go directly to the Options tab. For more information about the savable options, see the Options Tab section.&lt;br /&gt;
* &#039;&#039;&#039;Version Number&#039;&#039;&#039;: This displays the current version number of STROOP. Right clicking on this provides debugging/developer options, most of which aren&#039;t intended for the casual user. Nevertheless, some useful options include:&lt;br /&gt;
** &#039;&#039;&#039;Enable [[TAS]]er Settings&#039;&#039;&#039;: Switches to the TAS tab, hides the left panel, filters variables to show only the TAS variables, and enables the STROOP ROM hack. This setting was created for Plush&#039;s convenience.&lt;br /&gt;
** &#039;&#039;&#039;Show MHS Vars&#039;&#039;&#039;: Opens a Pop Out with variables commonly found in MHS. This is a convenience for users that are used to using MHS.&lt;br /&gt;
** &#039;&#039;&#039;Download Latest STROOP Release&#039;&#039;&#039;: Downloads the latest STROOP release. This downloads as a separate file, instead of replacing the currently-being-used STROOP file.&lt;br /&gt;
** &#039;&#039;&#039;Show All Helpful Hints&#039;&#039;&#039;: Shows a list of all helpful hints from the loading screen.&lt;br /&gt;
** &#039;&#039;&#039;Show Skribblio Words&#039;&#039;&#039;: Shows a list of all Skribbl.io words in a randomized order.&lt;br /&gt;
&lt;br /&gt;
== Tabs ==&lt;br /&gt;
&lt;br /&gt;
STROOP has several tabs, each of which manages one specific domain. For example, there&#039;s a Mario tab, Triangles tab, M64 tab, Map tab, etc. In fact, there are so many tabs that it&#039;s recommended that you customize which tabs are shown and their order, for your own convenience. To reorder tabs, use the left/right arrow buttons on the top right of STROOP, which will move the current tab one space over in the arrow&#039;s direction. To hide a tab, click on the tab while holding control. Using these 2 techniques, you should be able to reduce the number of tabs to a reasonable amount as well as put the tabs in the order most convenient to you. If you ever need to use a tab that you&#039;ve hidden, then simply add it back using the Add Tab button on the top right of STROOP. Note that the order of tabs and which tabs are hidden are saved, so you only need to do this once, as these settings will stay the same on subsequent STROOP opens. However, if you ever download a new version of STROOP, the settings will be back to their original state. Nevertheless, you can always copy the saved settings file (STROOP\Config\SavedSettings.xml) from the older version of STROOP and replace that corresponding file in the newer version of STROOP.&lt;br /&gt;
{{STROOP_Tabs}}&lt;br /&gt;
&lt;br /&gt;
== Object Slot Panel ==&lt;br /&gt;
&lt;br /&gt;
The lower half of STROOP is the [[Object Slot]] Panel. This shows all 240 object slots in the game. There are various controls to use at the top of the panel:&lt;br /&gt;
* &#039;&#039;&#039;Lock Labels Checkbox&#039;&#039;&#039;: This locks the labels on the slots so that they&#039;ll no longer change. The labels will also turn blue to indicate that they are no longer changing. This can be useful if you want to see how the object slots change from one point in time to another, as you can know what positions the slots used to be in.&lt;br /&gt;
* &#039;&#039;&#039;Slot Size Slider&#039;&#039;&#039;: This controls the size of the object slots.&lt;br /&gt;
* &#039;&#039;&#039;Label Method&#039;&#039;&#039;: This controls what label method is used to determine the label for the object slots.&lt;br /&gt;
** &#039;&#039;&#039;Recommended&#039;&#039;&#039;: This uses the recommended label method for the current Sort Method. Specifically, it will use SlotPosVs for ProcessingOrder, SlotIndex for MemoryOrder, and SlotPosVs for DistanceToMario.&lt;br /&gt;
** &#039;&#039;&#039;SlotPosVs&#039;&#039;&#039;: Loaded object slots will use their processing index, and unloaded object slots will use their processing index prefixed with &amp;quot;VS&amp;quot;.&lt;br /&gt;
** &#039;&#039;&#039;SlotPos&#039;&#039;&#039;: Loaded object slots will use their processing index, and unloaded object slots will continue the indexing from where the loaded slots left off.&lt;br /&gt;
** &#039;&#039;&#039;SlotIndex&#039;&#039;&#039;: Object slots will use their memory index.&lt;br /&gt;
* &#039;&#039;&#039;Sort Method&#039;&#039;&#039;: This controls how the object slots are sorted.&lt;br /&gt;
** &#039;&#039;&#039;ProcessingOrder&#039;&#039;&#039;: The object slots are sorted by their processing order. In other words, the loaded object slots are in the order by which they are processed (i.e. updated), and the unloaded object slots are in the order by which they would take on more objects.&lt;br /&gt;
** &#039;&#039;&#039;MemoryOrder&#039;&#039;&#039;: The object slots are sorted by their memory order. In other words, they are sorted by the memory addresses of the object structs that each object slot represents.&lt;br /&gt;
** &#039;&#039;&#039;DistanceToMario&#039;&#039;&#039;: The object slots are sorted by their distance to Mario, from closest to farthest. Note that the loaded object slots are presented first, then followed by the unloaded object slots.&lt;br /&gt;
&lt;br /&gt;
You can also right click on the Object Slot Panel for the option to select the object slot corresponding to the value that you&#039;ve copied (i.e. what&#039;s on the clipboard).&lt;br /&gt;
&lt;br /&gt;
== Object Slots ==&lt;br /&gt;
&lt;br /&gt;
The object slots are found in the Object Slot Panel. An object slot has 4 parts to it: an image, a label, a background color, and zero or more overlays. &lt;br /&gt;
* &#039;&#039;&#039;Image&#039;&#039;&#039;: The image shows what object is represented by the object slot. The image is transparent when the object is unloaded or set to be unloaded.&lt;br /&gt;
* &#039;&#039;&#039;Label&#039;&#039;&#039;: The label represents the index of the slot by some indexing system (see Label Method under Object Slot Panel).&lt;br /&gt;
* &#039;&#039;&#039;Background Color&#039;&#039;&#039;: The background color represents what Process Group the object belongs to.&lt;br /&gt;
** Process Group 0x0B (Spawner) is Pink&lt;br /&gt;
** Process Group 0x09 (Surface) is Red&lt;br /&gt;
** Process Group 0x0A (Usable) is Red-Orange&lt;br /&gt;
** Process Group 0x00 (Player) is Orange&lt;br /&gt;
** Process Group 0x05 (Pushable) is Yellow&lt;br /&gt;
** Process Group 0x04 (Actor) is Green&lt;br /&gt;
** Process Group 0x02 (Respawning) is Light Blue&lt;br /&gt;
** Process Group 0x06 (Level) is Dark Blue&lt;br /&gt;
** Process Group 0x08 (Default) is Purple&lt;br /&gt;
** Process Group 0x0C (Unimportant) is Brown&lt;br /&gt;
** Vacant Group is Grey&lt;br /&gt;
[[File:Object Slot Overlays.png|350px|thumb|The object slot overlays]]&lt;br /&gt;
* &#039;&#039;&#039;Overlays&#039;&#039;&#039;: The overlays are images overlaid onto certain object slots to provide additional information. The object slots are as follows:&lt;br /&gt;
** &#039;&#039;&#039;Selected&#039;&#039;&#039;: The object(s) selected in the Object Tab.&lt;br /&gt;
** &#039;&#039;&#039;Map&#039;&#039;&#039;: The object(s) that are shown on the map in the Map Tab and Map2 Tab.&lt;br /&gt;
** &#039;&#039;&#039;Map Home&#039;&#039;&#039;: The object(s) whose home(s) are shown on the map in the Map2 Tab.&lt;br /&gt;
** &#039;&#039;&#039;Model&#039;&#039;&#039;: The object that&#039;s shown in the Model Tab.&lt;br /&gt;
** &#039;&#039;&#039;Marked&#039;&#039;&#039;: The object(s) that are marked. Click on an object slot while holding Alt to mark it.&lt;br /&gt;
** &#039;&#039;&#039;Closest&#039;&#039;&#039;: The loaded object that&#039;s closest to Mario.&lt;br /&gt;
** &#039;&#039;&#039;Held&#039;&#039;&#039;: The object that Mario&#039;s holding.&lt;br /&gt;
** &#039;&#039;&#039;Stood On&#039;&#039;&#039;: The object that Mario&#039;s standing on.&lt;br /&gt;
** &#039;&#039;&#039;Interaction&#039;&#039;&#039;: The object that Mario&#039;s interacting with.&lt;br /&gt;
** &#039;&#039;&#039;Used&#039;&#039;&#039;: The object that Mario&#039;s using.&lt;br /&gt;
** &#039;&#039;&#039;Ridden&#039;&#039;&#039;: The object that Mario&#039;s riding on.&lt;br /&gt;
** &#039;&#039;&#039;Camera&#039;&#039;&#039;: The secondary object that the camera is set to focus on.&lt;br /&gt;
** &#039;&#039;&#039;Camera Hack&#039;&#039;&#039;: The object that is being focused on using the Camera Hack.&lt;br /&gt;
** &#039;&#039;&#039;Floor&#039;&#039;&#039;: The object that Mario&#039;s [[Surface#Floors|floor]] triangle belongs to.&lt;br /&gt;
** &#039;&#039;&#039;Wall&#039;&#039;&#039;: The object that Mario&#039;s [[Surface#Walls|wall]] triangle belongs to.&lt;br /&gt;
** &#039;&#039;&#039;Ceiling&#039;&#039;&#039;: The object that Mario&#039;s [[Surface#Ceilings|ceiling]] triangle belongs to.&lt;br /&gt;
** &#039;&#039;&#039;Parent&#039;&#039;&#039;: The parent of the currently hovered object.&lt;br /&gt;
** &#039;&#039;&#039;Parent Unused&#039;&#039;&#039;: The currently hovered object when the currently hovered object&#039;s parent is the unused slot.&lt;br /&gt;
** &#039;&#039;&#039;Parent None&#039;&#039;&#039;: The currently hovered object when the currently hovered object has no parent.&lt;br /&gt;
** &#039;&#039;&#039;Child&#039;&#039;&#039;: A child of the currently hovered object.&lt;br /&gt;
** &#039;&#039;&#039;Collision 1&#039;&#039;&#039;: The 1st collision object of the Mario object.&lt;br /&gt;
** &#039;&#039;&#039;Collision 2&#039;&#039;&#039;: The 2nd collision object of the Mario object.&lt;br /&gt;
** &#039;&#039;&#039;Collision 3&#039;&#039;&#039;: The 3rd collision object of the Mario object.&lt;br /&gt;
** &#039;&#039;&#039;Collision 4&#039;&#039;&#039;: The 4th collision object of the Mario object.&lt;br /&gt;
* Some additional notes on the overlays:&lt;br /&gt;
** Which overlays are displayed can be changed in the Options tab. By default, all overlays are displayed except for Parent and Child ones, as these are the only ones dependent on the currently hovered object. Nevertheless, there&#039;s a shortcut to quickly and temporarily see an object&#039;s parent/child, which is to hold down P while hovering over an object slot.&lt;br /&gt;
** By default, the collision objects are in reference to the Mario object. However, if you want to see the collision objects for a different object, then simply hold down C while hovering over that object&#039;s slot.&lt;br /&gt;
** The Selected, Map, Map Home, Marked, Model, and Camera Hack overlays represent overlays that the user can modify themselves by clicking on the object slots when under certain circumstances. For some of these, multi-selection is available, meaning that multiple slots can be selected at the same time. In these cases, the shortcut of holding shift can be used to select the range of object slots between the previously selected object slot and the currently selected object slot. When multi-selection is available, there&#039;s also the concept of toggle-ability, explained as follows. In some cases (e.g. Selected), clicking on an object slot will select that object slot and unselect all other object slots. In these cases, holding control will make it so that clicking on an object slot will toggle that slot&#039;s selectedness while leaving all other slots&#039; selectednesses unchanged. In other cases (e.g. Map, Marked), the situation is reversed. That is, clicking on an object slot will toggle that slot&#039;s selectedness while leaving all other slots&#039; selectednesses unchanged, whereas holding control will make it so that clicking on an object slot will select that object slot and unselect all other object slots. We say that these cases are toggle-able by default. In both situations, holding control will toggle whether we&#039;re in toggle-mode or not, but it&#039;s just that the default mode may or may not be toggle-able. Here is more information:&lt;br /&gt;
*** &#039;&#039;&#039;Selected&#039;&#039;&#039;: Modifiable when clicking on an object slot. Multi-selection allowed.&lt;br /&gt;
*** &#039;&#039;&#039;Map&#039;&#039;&#039;: Modifiable when clicking on an object slot in the Map Tab or Map2 Tab. Multi-selection allowed. Toggle-able by default.&lt;br /&gt;
*** &#039;&#039;&#039;Map Home&#039;&#039;&#039;: Modifiable when clicking on an object slot in the Map2 Tab with H held. Multi-selection allowed. Toggle-able by default.&lt;br /&gt;
*** &#039;&#039;&#039;Model&#039;&#039;&#039;: Modifiable when clicking on an object slot in the Model Tab.&lt;br /&gt;
*** &#039;&#039;&#039;Marked&#039;&#039;&#039;: Modifiable when clicking on an object slot with Alt held. Multi-selection allowed. Toggle-able by default.&lt;br /&gt;
*** &#039;&#039;&#039;Camera Hack&#039;&#039;&#039;: Modifiable when clicking on an object slot in the Cam Hack Tab.&lt;br /&gt;
&lt;br /&gt;
You can right click on an object slot for even more options. Note that the option will by default only affect the object slot that was right clicked on. If instead you want to have the option affect all slots that are selected, then click the option while holding control. The options are as follows:&lt;br /&gt;
* &#039;&#039;&#039;Select in Object Tab&#039;&#039;&#039;: Selects the object slot in the Object Tab, and switches to the Object Tab.&lt;br /&gt;
* &#039;&#039;&#039;Select in Memory Tab&#039;&#039;&#039;: Selects the object slot in the Memory Tab, and switches to the Memory Tab.&lt;br /&gt;
* &#039;&#039;&#039;Go to&#039;&#039;&#039;: Sends Mario to the object, offset by the &amp;quot;Go to offset&amp;quot; in the Options Tab.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve&#039;&#039;&#039;: Sends the object to Mario, offset by the &amp;quot;Retrieve offset&amp;quot; in the Options Tab.&lt;br /&gt;
* &#039;&#039;&#039;Go to Home&#039;&#039;&#039;: Sends Mario to the object&#039;s home, offset by the &amp;quot;Go to offset&amp;quot; in the Options Tab.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve Home&#039;&#039;&#039;: Sends the object&#039;s home to Mario, offset by the &amp;quot;Retrieve offset&amp;quot; in the Options Tab.&lt;br /&gt;
* &#039;&#039;&#039;Release&#039;&#039;&#039;: Releases the object by settings its Release Status. This is identical to releasing a clone of an object that isn&#039;t meant to be released.&lt;br /&gt;
* &#039;&#039;&#039;UnRelease&#039;&#039;&#039;: Undoes the releasing of an object.&lt;br /&gt;
* &#039;&#039;&#039;Interact&#039;&#039;&#039;: Interacts with an object by setting its Interaction Status to 0xFFFFFFFF. This can be useful if you don&#039;t want to interact with a [[Cloning|clone]], e.g. making a fire clone inert.&lt;br /&gt;
* &#039;&#039;&#039;UnInteract&#039;&#039;&#039;: Undoes the interacting of an object by setting its Interaction Status to 0x00000000.&lt;br /&gt;
* &#039;&#039;&#039;Clone&#039;&#039;&#039;: Clones the object into Mario&#039;s hands.&lt;br /&gt;
* &#039;&#039;&#039;UnClone&#039;&#039;&#039;: Undoes the cloning of the object by clearing what&#039;s in Mario&#039;s hands. This doesn&#039;t actually release the object.&lt;br /&gt;
* &#039;&#039;&#039;Unload&#039;&#039;&#039;: Sets the object to be unloaded.&lt;br /&gt;
* &#039;&#039;&#039;Revive&#039;&#039;&#039;: Revives an unloaded object into a loaded state.&lt;br /&gt;
* &#039;&#039;&#039;Ride&#039;&#039;&#039;: Has Mario ride on the object. Specifically, sets Mario&#039;s ridden object to that object and puts Mario into a riding state.&lt;br /&gt;
* &#039;&#039;&#039;UnRide&#039;&#039;&#039;: Undoes the riding of an object.&lt;br /&gt;
* &#039;&#039;&#039;Ukikipedia&#039;&#039;&#039;: Opens up the Ukikipedia page for an object.&lt;br /&gt;
* &#039;&#039;&#039;Copy Address&#039;&#039;&#039;: Copies the object&#039;s address to the clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Copy Position&#039;&#039;&#039;: Copies the object&#039;s position to the clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Paste Position&#039;&#039;&#039;: Pastes the clipboard data onto an object&#039;s position.&lt;br /&gt;
* &#039;&#039;&#039;Copy Graphics&#039;&#039;&#039;: Copies the object&#039;s graphics value to the clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Paste Graphics&#039;&#039;&#039;: Pastes the clipboard data onto an object&#039;s graphics value.&lt;br /&gt;
* &#039;&#039;&#039;Copy Object&#039;&#039;&#039;: Copies the object&#039;s bytes to a custom clipboard in STROOP.&lt;br /&gt;
* &#039;&#039;&#039;Paste Object&#039;&#039;&#039;: Pastes STROOP&#039;s custom clipboard data onto the object. Note that this doesn&#039;t overwrite the object&#039;s next/previous memory/processed object slots references, since that would corrupt the linked list structure.&lt;br /&gt;
&lt;br /&gt;
== Variable Panel ==&lt;br /&gt;
&lt;br /&gt;
== Variables ==&lt;br /&gt;
&lt;br /&gt;
Variables are found in a Variable Panel. A variable has 2 parts to it: a name (on the left) and a value (on the right). On every STROOP update, the value updates. You can set a variable&#039;s value by double clicking on the value, entering text, and then pressing enter. Some variables are values in memory, while other variables are calculated manually (referred to as special variables). While memory variables can always be set, special variables may or may not be able to be set. If you try to set a variable and it doesn&#039;t go through (either because the variable can&#039;t be set or because you entered an illegal value), then the variable will flash red to indicate this.&lt;br /&gt;
&lt;br /&gt;
All variables come with the following options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Highlight&#039;&#039;&#039;: Highlights the variable by giving it a red outline.&lt;br /&gt;
* &#039;&#039;&#039;Lock&#039;&#039;&#039;: Locks the variable&#039;s value. Note that the variable&#039;s value can still be edited while it&#039;s locked.&lt;br /&gt;
* &#039;&#039;&#039;Copy&#039;&#039;&#039;: Copies the variable&#039;s value (with no rounding) to the clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Paste&#039;&#039;&#039;: Pastes the clipboard value to the variable.&lt;br /&gt;
* &#039;&#039;&#039;Panel Options&#039;&#039;&#039;: Opens up the Variable Panel options.&lt;br /&gt;
* &#039;&#039;&#039;Open Controller&#039;&#039;&#039;: Opens up an Advanced Controller for the variable.&lt;br /&gt;
* &#039;&#039;&#039;Add to Custom Tab&#039;&#039;&#039;: Adds the variable to the Custom Tab.&lt;br /&gt;
* &#039;&#039;&#039;Fix Address&#039;&#039;&#039;: Fixes the address of the variable.&lt;br /&gt;
* &#039;&#039;&#039;Rename&#039;&#039;&#039;: Allows you to rename the variable.&lt;br /&gt;
* &#039;&#039;&#039;Remove&#039;&#039;&#039;: Removes the variable from the Variable Panel.&lt;br /&gt;
&lt;br /&gt;
Number variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Round to ...&#039;&#039;&#039;: Sets how many digits to round the variable to.&lt;br /&gt;
* &#039;&#039;&#039;Display as Hex&#039;&#039;&#039;: Toggles whether the variable is displayed as hex or decimal.&lt;br /&gt;
&lt;br /&gt;
Angle variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Signed&#039;&#039;&#039;: Toggles whether the variable is displayed as signed or not.&lt;br /&gt;
* &#039;&#039;&#039;Units...&#039;&#039;&#039;: Sets the units for the angle variable. The unit options are:&lt;br /&gt;
** &#039;&#039;&#039;In-Game Units&#039;&#039;&#039;: These are the units that the game uses. One revolution is 65536 in-game units.&lt;br /&gt;
** &#039;&#039;&#039;HAU&#039;&#039;&#039;: Standing for hexadecimal angle units, these are in-game units divided by 16. Thus, one revolution is 4096 HAU. These are useful because angles that fall under the same HAU value use the same entry in the game&#039;s trig table, since angles are truncated to the closest multiple of 16 before accessing the table.&lt;br /&gt;
** &#039;&#039;&#039;Degrees&#039;&#039;&#039;: One revolution is 360 degrees.&lt;br /&gt;
** &#039;&#039;&#039;Radians&#039;&#039;&#039;: One revolution is 2*pi radians.&lt;br /&gt;
** &#039;&#039;&#039;Revolutions&#039;&#039;&#039;: One revolution is one revolution.&lt;br /&gt;
* &#039;&#039;&#039;Truncate to Multiple of 16&#039;&#039;&#039;: Toggles whether the angle&#039;s value is truncated to a multiple of 16. This is useful since angles that truncated to same the closest multiple of 16 use the same entry in the game&#039;s trig table.&lt;br /&gt;
* &#039;&#039;&#039;Constrain to One Revolution&#039;&#039;&#039;: Toggles whether the angle&#039;s value is constrained to one revolution. For example, an angle that&#039;s unsigned and in angle units would be constrained to the range [0, 65535], whereas an angle that&#039;s signed and in angle units would be constrained to the range [-32768, 32767].&lt;br /&gt;
* &#039;&#039;&#039;Reverse&#039;&#039;&#039;: Toggles whether the angle is displayed as the reverse of what it actually is.&lt;br /&gt;
&lt;br /&gt;
Address variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;View Address&#039;&#039;&#039;: Views the variable&#039;s value as an address in the Memory Tab.&lt;br /&gt;
&lt;br /&gt;
Object variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Display as Object&#039;&#039;&#039;: Displays the variable&#039;s value as an Object. Values include:&lt;br /&gt;
** &#039;&#039;&#039;Slot n&#039;&#039;&#039;: The nth loaded slot.&lt;br /&gt;
** &#039;&#039;&#039;Slot VSn&#039;&#039;&#039;: The nth vacant slot.&lt;br /&gt;
** &#039;&#039;&#039;PG n&#039;&#039;&#039;: Process Group n&#039;s node.&lt;br /&gt;
** &#039;&#039;&#039;(none)&#039;&#039;&#039;: The value 0.&lt;br /&gt;
** &#039;&#039;&#039;(unused object)&#039;&#039;&#039;: The unused object slot.&lt;br /&gt;
** &#039;&#039;&#039;(unknown object)&#039;&#039;&#039;: A value that&#039;s not recognized as a valid object reference.&lt;br /&gt;
* &#039;&#039;&#039;Select Object&#039;&#039;&#039;: Selects the object slot whose object&#039;s address equals the variable&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Triangle variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Select Triangle&#039;&#039;&#039;: Selects a custom triangle in the Triangle Tab whose address equals the variable&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Boolean variables are unique in that instead of having a text value, they have a checkbox value. The checkbox is checked if the underlying number value (after possibly masking) is non-zero. In the case that the variable represents multiple values with different checked states, the checkbox will be indeterminant. Boolean variables come with the following additional options when right clicked:&lt;br /&gt;
* &#039;&#039;&#039;Display as Checkbox&#039;&#039;&#039;: Toggles whether the variable is displayed as a checkbox.&lt;br /&gt;
* &#039;&#039;&#039;Display as Inverted&#039;&#039;&#039;: Toggles whether the checkbox&#039;s checked state is inverted.&lt;br /&gt;
&lt;br /&gt;
Variables can be selected by clicking on them. You can hold shift and click on a variable to select the range of variables from the previously selected variable to the currently selected variable. To toggle whether a variable is selected or not without unselecting all variable, click on the variable while holding control. To unselect all variables, click on the variable panel. If you right click on a variable that&#039;s selected, then you&#039;ll see a different set of options from normal, and these options will affect all selected variables. Options prefixed with &amp;quot;Angle:&amp;quot; only affect angles. Choosing the &amp;quot;Default&amp;quot; value for an option (e.g. Display as Hex) will set that option to how the variable was originally (e.g. its original status of whether it was displaying as hex). Here are these options:&lt;br /&gt;
* &#039;&#039;&#039;Highlight...&#039;&#039;&#039;: Highlights the variables with a red or custom-colored outline.&lt;br /&gt;
* &#039;&#039;&#039;Lock...&#039;&#039;&#039;: Locks the variables&#039; values.&lt;br /&gt;
* &#039;&#039;&#039;Fix Address...&#039;&#039;&#039;: Fixes the addresses of the variables.&lt;br /&gt;
* &#039;&#039;&#039;Copy...&#039;&#039;&#039;: Copies the variable&#039;s value (with no rounding) to the clipboard. This can be done with commas, tabs, or line breaks separating the variable values. Separately, you can copy the variable values for code, which will copy instantiation statements for each of the variables, e.g. &amp;quot;float X = 100f&amp;quot;. For more control over what the variables are named, hold control while clicking this option. This will open up a dialog where you can enter text, where the $ represents the variables&#039; original names. For example, entering &amp;quot;my$Value&amp;quot; will result in &amp;quot;float myXValue = 100f&amp;quot; being copied to the clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Paste&#039;&#039;&#039;: Pastes the clipboard value to the variables. The values for the variables will be parsed from the clipboard value, which will work so long as the values are separated by whitespace (e.g. spaces, tabs, line breaks) or commas.&lt;br /&gt;
* &#039;&#039;&#039;Round to...&#039;&#039;&#039;: Sets how many digits to round the variables to.&lt;br /&gt;
* &#039;&#039;&#039;Display as Hex...&#039;&#039;&#039;: Sets whether the variables are displayed as hex or decimal.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Signed...&#039;&#039;&#039;: Sets whether the variables are displayed as signed or not.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Units...&#039;&#039;&#039;: Sets the units for the angle variables. See above for more information on the unit options.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Truncate to Multiple of 16...&#039;&#039;&#039;: Sets whether the angles&#039; values are truncated to a multiple of 16.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Constrain to One Revolution...&#039;&#039;&#039;: Sets whether the angles&#039; values are constrained to one revolution.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Reverse...&#039;&#039;&#039;: Sets whether the angles are displayed as the reverse of what it actually is.&lt;br /&gt;
* &#039;&#039;&#039;Angle: Display as Hex...&#039;&#039;&#039;: Sets whether the angle variables are displayed as hex or decimal.&lt;br /&gt;
* &#039;&#039;&#039;Show Variable XFumo&#039;&#039;&#039;: Shows the XFumo that represents the variables.&lt;br /&gt;
* &#039;&#039;&#039;Show Variable Info&#039;&#039;&#039;: Shows info on the variables in table form, including Name, Type, Base + Offset, N64 Address, and Emulator Address.&lt;br /&gt;
* &#039;&#039;&#039;Background Color...&#039;&#039;&#039;: Changes the variables background color.&lt;br /&gt;
* &#039;&#039;&#039;Move...&#039;&#039;&#039;: Options for moving variables.&lt;br /&gt;
** &#039;&#039;&#039;Start Move&#039;&#039;&#039;: Adds the selected variables to the moving-variables-clipboard.&lt;br /&gt;
** &#039;&#039;&#039;End Move&#039;&#039;&#039;: Moves the variables on the moving-variables-clipboard to the location of the selected variables.&lt;br /&gt;
** &#039;&#039;&#039;Clear Move&#039;&#039;&#039;: Clears the selected-variables-clipboard.&lt;br /&gt;
* &#039;&#039;&#039;Remove&#039;&#039;&#039;: Removes the variables from the Variable Panel.&lt;br /&gt;
* &#039;&#039;&#039;Rename&#039;&#039;&#039;: Allows you to rename the variables. This will open up a dialog where you can enter text, where the $ represents the variables&#039; original names. For example, entering &amp;quot;my$Value&amp;quot; will result in renaming &amp;quot;X&amp;quot; to &amp;quot;myXValue&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Open Controller&#039;&#039;&#039;: Opens up an Advanced Controller for the variables.&lt;br /&gt;
* &#039;&#039;&#039;Open Triplet Controller&#039;&#039;&#039;: Opens up a Triplet Controller for the variables.&lt;br /&gt;
* &#039;&#039;&#039;Open Pop Out&#039;&#039;&#039;: Opens up a Pop Out for the variables.&lt;br /&gt;
* &#039;&#039;&#039;Add to Tab...&#039;&#039;&#039;: Adds the variables to a tab of your choosing.&lt;br /&gt;
* &#039;&#039;&#039;Add to Custom Tab&#039;&#039;&#039;: Adds the variables to the Custom Tab.&lt;br /&gt;
&lt;br /&gt;
There are also many keyboard shortcuts that can be performed on variables, namely by clicking on a variable when holding one or more keys. These are:&lt;br /&gt;
* &#039;&#039;&#039;Double Click&#039;&#039;&#039;: Opens up the Variable Viewer form for the variable, which shows the variable&#039;s Name, Type, Base + Offset, N64 Address, and Emulator Address.&lt;br /&gt;
* &#039;&#039;&#039;Click + Shift + Number&#039;&#039;&#039;: Sets the variable&#039;s background color to different colors, depending on the number.&lt;br /&gt;
* &#039;&#039;&#039;Click + Number&#039;&#039;&#039;: Sets the variable&#039;s highlight color to different colors, depending on the number.&lt;br /&gt;
* &#039;&#039;&#039;Click + S&#039;&#039;&#039;: Adds the variable to the Custom Tab.&lt;br /&gt;
* &#039;&#039;&#039;Click + T&#039;&#039;&#039;: Adds the variable to the TAS Tab.&lt;br /&gt;
* &#039;&#039;&#039;Click + M&#039;&#039;&#039;: Adds the variable to the Memory Tab.&lt;br /&gt;
* &#039;&#039;&#039;Click + P&#039;&#039;&#039;: Adds the variable to a tab of your choosing.&lt;br /&gt;
* &#039;&#039;&#039;Click + N&#039;&#039;&#039;: Views the variable&#039;s value as an address in the Memory Tab.&lt;br /&gt;
* &#039;&#039;&#039;Click + F&#039;&#039;&#039;: Fixes the address of the variable.&lt;br /&gt;
* &#039;&#039;&#039;Click + H&#039;&#039;&#039;: Highlights the variable with a red outline.&lt;br /&gt;
* &#039;&#039;&#039;Click + L&#039;&#039;&#039;: Locks the variable&#039;s value.&lt;br /&gt;
* &#039;&#039;&#039;Click + D&#039;&#039;&#039;: Toggles whether the variable is displayed as hex or decimal.&lt;br /&gt;
* &#039;&#039;&#039;Click + R&#039;&#039;&#039;: Allows you to rename the variable.&lt;br /&gt;
* &#039;&#039;&#039;Click + C&#039;&#039;&#039;: Opens up an Advanced Controller for the variable.&lt;br /&gt;
* &#039;&#039;&#039;Click + B&#039;&#039;&#039;: Opens up an Bit Controller for the variable.&lt;br /&gt;
* &#039;&#039;&#039;Click + Escape&#039;&#039;&#039;: Removes the variable from the Variable Panel.&lt;br /&gt;
* &#039;&#039;&#039;Click + Backspace&#039;&#039;&#039;: Removes the variable from the Variable Panel.&lt;br /&gt;
* &#039;&#039;&#039;Click + Delete&#039;&#039;&#039;: Removes the variable from the Variable Panel.&lt;br /&gt;
* &#039;&#039;&#039;Click + X&#039;&#039;&#039;: Does an action related to moving a variable. Specifically: If the moving-variables-clipboard is empty, then adds the variable to the moving-variables-clipboard. If the moving-variables-clipboard is non-empty, then moves the variables of the moving-variables-clipboard to the clicked variable&#039;s current location.&lt;br /&gt;
* &#039;&#039;&#039;Click + Backtick&#039;&#039;&#039;: Adds the variable to the Var Hack tab.&lt;br /&gt;
* &#039;&#039;&#039;Click + Z&#039;&#039;&#039;: Sets the variable value to zero.&lt;br /&gt;
* &#039;&#039;&#039;Click + Minus&#039;&#039;&#039;: Decrements the variable value.&lt;br /&gt;
* &#039;&#039;&#039;Click + Plus&#039;&#039;&#039;: Increments the variable value.&lt;br /&gt;
* &#039;&#039;&#039;Click + Q&#039;&#039;&#039;: Sets the variable&#039;s background color to a custom color.&lt;br /&gt;
* &#039;&#039;&#039;Click + O&#039;&#039;&#039;: Sets the variable&#039;s background color to the last custom color.&lt;br /&gt;
&lt;br /&gt;
== Controllers ==&lt;br /&gt;
&lt;br /&gt;
[[File:STROOP Controllers.png|350px|thumb|The various kinds of controllers]] &lt;br /&gt;
Controllers are a set of controls used for manipulating one or more variables. There are various kinds of controllers:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Simple Controller&#039;&#039;&#039;: A Simple Controller is in charge of manipulating one variable. It consists of 2 buttons and a textbox. The buttons are used for subtracting from and adding to the variable using the value that&#039;s in the textbox. Right clicking on one of the buttons shows the option to toggle whether the buttons are inverted, i.e. swapping whether subtraction is on the left and addition is on the right or vice versa. Simple Controllers are found on the left panel of several tabs of STROOP.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triplet Controller&#039;&#039;&#039;: A Triplet Controller is in charge of manipulating a triplet of variables, usually a set of (x,y,z) Euler coordinates or (theta,phi,radius) spherical coordinates. It consists of 2 sets of controls:&lt;br /&gt;
** &#039;&#039;&#039;Square Controls&#039;&#039;&#039;: On the left are the Square Controls, consisting of 8 buttons and a textbox arranged in square formation. For Euler coordinates, these controls manipulate the x and z coordinates. For spherical coordinates, these controls manipulate the theta and phi coordinates. In both cases, the buttons will add to or subtract from the corresponding variable(s) by the amount in the textbox. Note that you can right click on the buttons for more options so that you can customize the orientation of the buttons. Specifically, this allows you to rotate the buttons any one of eight ways, as well as invert the orientation (i.e. flip it).&lt;br /&gt;
** &#039;&#039;&#039;Line Controls&#039;&#039;&#039;: One the right are the Line Controls, consisting of 2 buttons and a textbox arranged in a vertical line formation. For Euler coordinates, these controls manipulate the y coordinate. For spherical coordinates, these controls manipulate the radius coordinate. In both cases, the buttons will add to or subtract from the corresponding variable by the amount in the textbox. Note that you can right click on the buttons for options to invert the buttons.&lt;br /&gt;
: Triplet controllers also frequently have a Relative Checkbox in the upper right, which toggles whether the controls manipulate the variables absolutely or relative to some angle. When in relative mode, the labels on the buttons will change to emphasize this. Specifically, F = forward, B = backward, L = left, R = right, U = up, D = down. Triplet Controllers are found on the left panel of several tabs of STROOP. However, you can also create your own Triplet Controller by selecting 3 or 4 variables to represent the x,y,z and optional angle variables, right clicking, and choosing to open a Triplet Controller.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Advanced Controller&#039;&#039;&#039;: An advanced controller is in charge of manipulating one or more variables. It consists of the following controls:&lt;br /&gt;
** &#039;&#039;&#039;Name Textbox&#039;&#039;&#039;: This shows the name(s) of the variable(s) being manipulated. Note that this can be edited.&lt;br /&gt;
** &#039;&#039;&#039;Fix Address Checkbox&#039;&#039;&#039;: This is used to toggle whether the variable(s) are using fixed addresses.&lt;br /&gt;
** &#039;&#039;&#039;Value Textbox&#039;&#039;&#039;: This displays the current value(s) of the variable(s). The background color is red if the variable(s) have fixed addresses, blue if the variable(s) don&#039;t have fixed addresses, and purple if some variables do and some variables don&#039;t have fixed addresses.&lt;br /&gt;
** &#039;&#039;&#039;Lock Checkbox&#039;&#039;&#039;: This is used to toggle whether the variable(s) are locked.&lt;br /&gt;
** &#039;&#039;&#039;Subtraction Button&#039;&#039;&#039;: This is used to subtract a value from the variable(s).&lt;br /&gt;
** &#039;&#039;&#039;Addition/Subtraction Textbox&#039;&#039;&#039;: This is the value that&#039;s used by the Addition Button and Subtraction Button.&lt;br /&gt;
** &#039;&#039;&#039;Addition Button&#039;&#039;&#039;: This is used to add a value to the variable(s).&lt;br /&gt;
** &#039;&#039;&#039;Get Button&#039;&#039;&#039;: This gets the value(s) of the variable(s).&lt;br /&gt;
** &#039;&#039;&#039;Get/Set Textbox&#039;&#039;&#039;: This is the value used by the Get Button and Set Button.&lt;br /&gt;
** &#039;&#039;&#039;Set Button&#039;&#039;&#039;: This sets the value(s) of the variable(s).&lt;br /&gt;
: Additional notes:&lt;br /&gt;
:* In the case of setting multiple variables, you can set all of the variables to different values by separating the values in the textbox with commas. Alternatively, leave just one value in the textbox to set all variables to that one value. The same applies to adding and subtracting values.&lt;br /&gt;
:* The add and subtract buttons can be inverted by right clicking on them and choosing to invert.&lt;br /&gt;
:* You can click on the add/subtract button and hold the mouse down while holding control in order to continuously add to or subtract from the variables. Alternatively, right click on either button and choose to Start Continuous Add (or Subtract) and then later choose to Stop Continuous Add (or Subtract).&lt;br /&gt;
: You can create an Advanced Controller for a variable by clicking on the variable while holding C. Alternatively, you can create an Advanced Controller for multiple variables by selecting multiple variables, right clicking, and choosing to open a controller.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bit Controller&#039;&#039;&#039;: A Bit Controller is in charge of manipulating one variable. It consists of the following controls:&lt;br /&gt;
** &#039;&#039;&#039;Name Textbox&#039;&#039;&#039;: This shows the name of the variable being manipulated. Note that this can be edited.&lt;br /&gt;
** &#039;&#039;&#039;Decimal Value&#039;&#039;&#039;: This shows the decimal value of the variable.&lt;br /&gt;
** &#039;&#039;&#039;Hex Value&#039;&#039;&#039;: This shows the hex value of the variable.&lt;br /&gt;
** &#039;&#039;&#039;Binary Value&#039;&#039;&#039;: This shows the binary value of the variable.&lt;br /&gt;
** &#039;&#039;&#039;Value Table&#039;&#039;&#039;: This shows various representations of the bytes of the variable, including the decimal representation, hex representation, and binary representation. It also provides a set of checkboxes that can be used to toggle each bit of the variable. For floats, these checkboxes are colored according to the bits&#039; role in the float, as blue represents sign, red represents exponent, and green represents mantissa.&lt;br /&gt;
: Note that for floats, you can right click on the empty space of the controller, and change what the textboxes display. Specifically, they can be set to display the sign, exponent, and mantissa values of the float. You can create a Bit Controller for a variable by clicking on the variable while holding B.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Todo: finish the rest of this article&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Object Tab ==&lt;br /&gt;
&lt;br /&gt;
== Mario Tab ==&lt;br /&gt;
&lt;br /&gt;
== HUD Tab ==&lt;br /&gt;
&lt;br /&gt;
== Camera Tab ==&lt;br /&gt;
&lt;br /&gt;
== Triangles Tab ==&lt;br /&gt;
&lt;br /&gt;
== Actions Tab ==&lt;br /&gt;
&lt;br /&gt;
== File Tab ==&lt;br /&gt;
&lt;br /&gt;
== Input Tab ==&lt;br /&gt;
&lt;br /&gt;
== Water Tab ==&lt;br /&gt;
&lt;br /&gt;
== Misc Tab ==&lt;br /&gt;
&lt;br /&gt;
== M64 Tab ==&lt;br /&gt;
&lt;br /&gt;
== Custom Tab ==&lt;br /&gt;
&lt;br /&gt;
== TAS Tab ==&lt;br /&gt;
&lt;br /&gt;
== Map Tab ==&lt;br /&gt;
&lt;br /&gt;
== Options Tab ==&lt;br /&gt;
&lt;br /&gt;
== Memory Tab ==&lt;br /&gt;
&lt;br /&gt;
== PU Tab ==&lt;br /&gt;
&lt;br /&gt;
== Area Tab ==&lt;br /&gt;
&lt;br /&gt;
== Model Tab ==&lt;br /&gt;
&lt;br /&gt;
== Gfx Tab ==&lt;br /&gt;
&lt;br /&gt;
== Debug Tab ==&lt;br /&gt;
&lt;br /&gt;
== Hacks Tab ==&lt;br /&gt;
&lt;br /&gt;
== Cam Hack Tab ==&lt;br /&gt;
&lt;br /&gt;
== Q Frames Tab ==&lt;br /&gt;
&lt;br /&gt;
== Var Hack Tab ==&lt;br /&gt;
&lt;br /&gt;
== Coin Tab ==&lt;br /&gt;
&lt;br /&gt;
== Disassembly Tab ==&lt;br /&gt;
&lt;br /&gt;
== Decompiler Tab ==&lt;br /&gt;
&lt;br /&gt;
== Scripts Tab ==&lt;br /&gt;
&lt;br /&gt;
== Testing Tab ==&lt;br /&gt;
&lt;br /&gt;
== Painting Tab ==&lt;br /&gt;
[[Category:STROOP]]&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=SSC&amp;diff=20561</id>
		<title>SSC</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=SSC&amp;diff=20561"/>
		<updated>2026-08-01T12:09:59Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Redirected page to Swimming optimization#Swimming Strength Conservation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Swimming_optimization#Swimming_Strength_Conservation]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Swimming_Strength_Conservation&amp;diff=20560</id>
		<title>Swimming Strength Conservation</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Swimming_Strength_Conservation&amp;diff=20560"/>
		<updated>2026-08-01T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Redirected page to Swimming optimization#Swimming Strength Conservation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Swimming_optimization#Swimming_Strength_Conservation]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Iwerlipse&amp;diff=19857</id>
		<title>Iwerlipse</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Iwerlipse&amp;diff=19857"/>
		<updated>2025-10-16T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: pronunciation feels important so I&amp;#039;m moving it to the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Iwerlipse&#039;&#039;&#039; (pronounced ee-ver-lipse /ˈivɜlɪps/) is the range of positions Mario can occupy while he is in the air and cannot turn, assuming that drag is constant. The boundary of the Iwerlipse is reached by &#039;&#039;&#039;Arctan Straining&#039;&#039;&#039; - the optimal way of air straining that gives the greatest distance along a chosen angle &amp;lt;math&amp;gt;\omega&amp;lt;/math&amp;gt; for a given number of frames &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;. For a single frame &amp;lt;math&amp;gt;T=1&amp;lt;/math&amp;gt;, the Iwerlipse is an ellipse with half-width 10 (in the sideways direction) and half-height 1.5 (in the forwards direction). For general &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;, it resembles an ellipse with half-width &amp;lt;math&amp;gt;10T&amp;lt;/math&amp;gt; and half-height &amp;lt;math&amp;gt;3T(T+1)/4&amp;lt;/math&amp;gt;, but bulges at the corners, covering more area than an ellipse with the same dimensions. As shown by &#039;&#039;Grassdigger&#039;&#039;, the shape is well approximated by a generalised superellipse, and thus &#039;&#039;Pannenkoek2012&#039;&#039; proposed calling this shape the Iwerlipse - a pun on the name of &#039;&#039;Iwer Sonsch&#039;&#039;, who first discoverered that Arctan Straining was optimal in April 2018.&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
&lt;br /&gt;
Arctan Straining gives the maximum possible distance along a target angle &amp;lt;math&amp;gt;\omega&amp;lt;/math&amp;gt; that differs from the facing angle &amp;lt;math&amp;gt;\theta&amp;lt;/math&amp;gt;, over a finite number of frames &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;. It is performed by choosing straining angles &amp;lt;math&amp;gt;\phi_t&amp;lt;/math&amp;gt; (intendedYaw) such that&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{align}&lt;br /&gt;
\phi_t - \theta =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
    \arctan \left[\dfrac{10\tan(\omega - \theta)}{1.5(T+1-t)} \right] &amp;amp; \text{if } \cos(\omega-\theta) &amp;gt; 0, \\[14pt]&lt;br /&gt;
    \arctan \left[\dfrac{10\tan(\omega - \theta)}{1.5(T+1-t)} \right] + 180^\circ &amp;amp; \text{if } \cos(\omega-\theta) &amp;lt; 0,&lt;br /&gt;
\end{cases}&lt;br /&gt;
\end{align}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
with &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; being the frame number between &amp;lt;math&amp;gt;1&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt;. (Usually only the top row of this equation is given, but since the &amp;lt;math&amp;gt;\arctan&amp;lt;/math&amp;gt; function only gives results between &amp;lt;math&amp;gt;\pm 90^\circ&amp;lt;/math&amp;gt;, we must add &amp;lt;math&amp;gt;180^\circ&amp;lt;/math&amp;gt; to the result if the target angle is behind Mario.)&lt;br /&gt;
&lt;br /&gt;
Arctan straining is a result of two asymmetries in how Mario&#039;s forward velocity and sideways speed are updated&lt;br /&gt;
&lt;br /&gt;
* Forward velocity accelerates gradually over time, while sideways speed is reset every frame&lt;br /&gt;
&lt;br /&gt;
* Straining on a single frame has a weak effect on forward velocity (increasing velocity by a maximum of 1.5), but a strong effect on sideways speed for a single frame (setting sideways speed to a maximum of 10).&lt;br /&gt;
&lt;br /&gt;
In terms of total distance acquired along some direction, forward velocity is thus more effective over long periods of time, where it has time to accelerate to large values, whereas sideways speed is more effective over short periods of time. Optimal straining over many frames then involves straining mostly along the forwards direction to build up a large forward velocity, and then towards the end of the trajectory, transitioning into sideways straining to exploit the large sideways displacement obtainable in a single frame.&lt;br /&gt;
&lt;br /&gt;
==Update Equations==&lt;br /&gt;
&lt;br /&gt;
When Mario is in the air and cannot turn, the function &amp;lt;code&amp;gt;update_air_without_turn&amp;lt;/code&amp;gt; is responsible for updating Mario&#039;s velocity variables from one frame, &amp;lt;math&amp;gt;t-1&amp;lt;/math&amp;gt;, to the next, &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;. Without loss of generality, we can choose coordinates so that Mario&#039;s facing angle is zero. In other words, he is facing along the &amp;lt;math&amp;gt;z&amp;lt;/math&amp;gt;-axis, while his sideways speed is directed along the &amp;lt;math&amp;gt;x&amp;lt;/math&amp;gt;-axis. Mario&#039;s forward velocity, &amp;lt;math&amp;gt;v_t&amp;lt;/math&amp;gt;, and position coordinates &amp;lt;math&amp;gt;z_t&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;x_t&amp;lt;/math&amp;gt; are then updated via&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
v_t &amp;amp;= v_{t-1} - D(v_{t-1}, \phi_t) + 1.5\cos(\phi_t),\\&lt;br /&gt;
z_t &amp;amp;= z_{t-1} + v_t,\\ x_t &amp;amp;= x_{t-1} + 10\sin(\phi_t),&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;\phi_t&amp;lt;/math&amp;gt; is the straining angle (intendedYaw) on frame &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;. The total effect of drag is given by the coefficient &amp;lt;math&amp;gt;D&amp;lt;/math&amp;gt;, determined by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
D(v_{t-1}, \phi_t) =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
-2.35 &amp;amp; \text{if } v_{t-1} &amp;lt; - 16.35 - 1.5 \cos(\phi_t),\\&lt;br /&gt;
-0.35 &amp;amp; \text{if } -16.35 - 1.5 \cos(\phi_t) \leq v_{t-1} \leq -0.35,\\&lt;br /&gt;
v_{t-1} &amp;amp; \text{if } -0.35 &amp;lt; v_{t-1} &amp;lt; 0.35,\\&lt;br /&gt;
0.35 &amp;amp; \text{if } 0.35 \leq v_{t-1} \leq D_\text{cap} + 0.35 - 1.5 \cos(\phi_t),\\&lt;br /&gt;
1.35 &amp;amp; \text{if } v_{t-1} &amp;gt; D_\text{cap} + 0.35 - 1.5 \cos(\phi_t).&lt;br /&gt;
\end{cases}&lt;br /&gt;
&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;D_\text{cap}&amp;lt;/math&amp;gt; is a soft velocity cap equal to 48 for long jumps and 32 otherwise.&lt;br /&gt;
&lt;br /&gt;
In practice, these drag boundaries are far enough apart that the drag is often constant over large periods of time. In this case we can write Mario&#039;s position after &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; frames as&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
x_T &amp;amp;= x_0 + 10 \sum_{t=1}^{T} \sin(\phi_t),\\&lt;br /&gt;
z_T &amp;amp;= z_0 + v_0 T - D \sum_{t=1}^T t + 1.5 \sum_{t=1}^T \sum_{n=1}^t \cos(\phi_n).&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;math&amp;gt;\sum_{t=1}^T t = T(T+1)/2&amp;lt;/math&amp;gt;, and by grouping terms of &amp;lt;math&amp;gt;\cos(\phi_t)&amp;lt;/math&amp;gt;, the latter can be simplified to&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; z_T = z_0 + v_0 T - \frac{DT(T+1)}{2} + 1.5 \sum_{t=1}^T (T+1-t)\cos(\phi_t). &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notice that, since forward straining produces an acceleration that is not reset between frames, earlier frames have a stronger effect on the final &amp;lt;math&amp;gt;z&amp;lt;/math&amp;gt; position than later frames. The effective strength is &amp;lt;math&amp;gt;1.5(T+1-t)&amp;lt;/math&amp;gt;, i.e. 1.5 multiplied by the number of frames remaining (including the current frame), since the forward velocity gained on one frame produces a displacement also on all remaining frames.&lt;br /&gt;
&lt;br /&gt;
==Arctan Straining Proof==&lt;br /&gt;
&lt;br /&gt;
The displacement vector after &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; frames is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathbf{R} = (x_T - x_0)\mathbf{\hat{x}} + (z_T - z_0)\mathbf{\hat{z}}&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
while the unit vector along the angle &amp;lt;math&amp;gt;\omega&amp;lt;/math&amp;gt; is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\mathbf{\hat{n}} = \sin(\omega)\mathbf{\hat{x}} + \cos(\omega)\mathbf{\hat{z}}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The distance we move along a target angle &amp;lt;math&amp;gt;\omega&amp;lt;/math&amp;gt; over &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; frames is then&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; S = \mathbf{R} \cdot \mathbf{\hat{n}} = \langle S\rangle + \sum_{t=1}^T S_t, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \langle S \rangle = \left(v_0 T - \frac{DT(T+1)}{2}\right)\cos(\omega), &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is due to our initial velocity and drag, while&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; S_t = 10\sin(\phi_t)\sin(\omega) + 1.5(T+1-t)\cos(\phi_t)\cos(\omega), &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
is the effective contribution from straining on frame &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt;.&lt;br /&gt;
Thanks to this separation, we can maximize the total distance &amp;lt;math&amp;gt;S&amp;lt;/math&amp;gt; by individually maximizing each contribution &amp;lt;math&amp;gt;S_t&amp;lt;/math&amp;gt; as a function of &amp;lt;math&amp;gt;\phi_t&amp;lt;/math&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \frac{d S_t}{d \phi_t} = 10\cos(\phi_t)\sin(\omega) - 1.5(T+1-t)\sin(\phi_t)\cos(\omega) = 0, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and finally we find&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \tan(\phi_t) = \frac{10\tan(\omega)}{1.5(T+1-t)}, &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
or, rotating the coordinate system back to allow for general facing angles &amp;lt;math&amp;gt;\theta&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt; \tan(\phi_t - \theta) = \frac{10\tan(\omega - \theta)}{1.5(T+1-t)}. &amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since &amp;lt;math&amp;gt;\tan(x) = \tan(x\pm180^\circ)&amp;lt;/math&amp;gt;, this equation has two solutions for &amp;lt;math&amp;gt;\phi_t&amp;lt;/math&amp;gt; which are given above.&lt;br /&gt;
&lt;br /&gt;
== Iwerlipse Equations ==&lt;br /&gt;
&lt;br /&gt;
By writing &amp;lt;math&amp;gt;\sin(\phi_t)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;\cos(\phi_t)&amp;lt;/math&amp;gt; in terms of &amp;lt;math&amp;gt;\tan(\phi_t)&amp;lt;/math&amp;gt;, and using the optimal straining relation, we obtain exact expressions for the boundary of the Iwerlipse after &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; frames:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt; \begin{aligned} x_T - x_0 &amp;amp;= \pm10 \sum_{t=1}^T \frac{1}{\sqrt{1+\beta^2 t^2}},\\ z_T - \langle z \rangle &amp;amp;= \pm1.5 \beta \sum_{t=1}^T \frac{t^2}{\sqrt{1+\beta^2 t^2}}, \end{aligned} &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
where&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\beta = \frac{1.5}{10}\tan(\omega),&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\langle z \rangle = z_0 + v_0 T - \frac{DT(T+1)}{2}&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
We can restrict &amp;lt;math&amp;gt;0 &amp;lt; \omega &amp;lt; 90^\circ&amp;lt;/math&amp;gt;, with the four combinations of plus and minus signs giving the remaining quadrants.&lt;br /&gt;
The Iwerlipse&#039;s half-width is &amp;lt;math&amp;gt;x_\mathrm{max} = 10T&amp;lt;/math&amp;gt;, while its half-height is &amp;lt;math&amp;gt;z_\mathrm{max} = 3T(T+1)/4&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Approximations ===&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; is large, the exact expressions involve large summation terms, so it may be useful to have approximate expressions that are easier to compute.&lt;br /&gt;
By replacing the summations from &amp;lt;math&amp;gt;t=1&amp;lt;/math&amp;gt; to &amp;lt;math&amp;gt;t=T&amp;lt;/math&amp;gt; with an integral from &amp;lt;math&amp;gt;t=1/2&amp;lt;/math&amp;gt; to &amp;lt;math&amp;gt;t=T+1/2&amp;lt;/math&amp;gt; (essentially performing the midpoint rule of numerical integration in reverse), we obtain&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt; \begin{aligned} x_T - x_0 &amp;amp;= \pm \frac{10}{\beta} \left[\operatorname{arsinh}(\beta t)\right]^{T+1/2}_{1/2},\\ z_T - \langle z \rangle &amp;amp;= \pm \frac{3}{4\beta^2} \left[\beta t\sqrt{1+\beta^2 t^2} - \operatorname{arsinh}(\beta t)\right]^{T+1/2}_{1/2}, \end{aligned} &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
with the notation &amp;lt;math&amp;gt;[F(t)]_{t_1}^{t_2} = F(t_2) - F(t_1)&amp;lt;/math&amp;gt;.&lt;br /&gt;
This approximation converges to the true result very quickly:&lt;br /&gt;
even for &amp;lt;math&amp;gt;T=2&amp;lt;/math&amp;gt;, the RMS error (normalized by &amp;lt;math&amp;gt;x_\mathrm{max}&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;z_\mathrm{max}&amp;lt;/math&amp;gt;) is &amp;lt;math&amp;gt;4.3\times10^{-3}&amp;lt;/math&amp;gt;,&lt;br /&gt;
while for &amp;lt;math&amp;gt;T&amp;gt;6&amp;lt;/math&amp;gt; it is less than &amp;lt;math&amp;gt;10^{-3}&amp;lt;/math&amp;gt;.&lt;br /&gt;
Similar expressions obtained using the Euler–Maclaurin formula converge more slowly, even with first-order correction terms.&lt;br /&gt;
&lt;br /&gt;
A simpler but less accurate approximation is obtained by fitting the Iwerlipse to the generalized superellipse:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt; \left(\frac{x_T - x_0}{x_\mathrm{max}}\right)^{m(T)} + \left(\frac{z_T - \langle z \rangle}{x_\mathrm{max}}\right)^{n(T)} = 1. &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The optimal exponents &amp;lt;math&amp;gt;m(T)&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;n(T)&amp;lt;/math&amp;gt; have been found up to &amp;lt;math&amp;gt;T=150&amp;lt;/math&amp;gt; (5 seconds), and can be obtained from a lookup table&amp;lt;ref&amp;gt;[https://drive.google.com/file/d/1xDmgHz878qiAS1ZF1Y5M0M1eiZUdZRSl/view?usp=sharing Showing Iwer&#039;s proof and deriving the Iwerlipse expressions.]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
Unlike the integral approximation, this expression never converges to the exact result — there is always some small error.&lt;br /&gt;
&lt;br /&gt;
== Quarterstep Penalty ==&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;math&amp;gt;q \in {0,1,2,3}&amp;lt;/math&amp;gt; quartersteps are lost on the final frame,&lt;br /&gt;
the forward velocity gained on frame &amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; no longer accumulates forward distance over &amp;lt;math&amp;gt;T+1-t&amp;lt;/math&amp;gt; frames,&lt;br /&gt;
but instead over &amp;lt;math&amp;gt;T - q/4 + 1 - t&amp;lt;/math&amp;gt; frames.&lt;br /&gt;
The optimal straining relation becomes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background:#f9f9f9; border-left:3px solid #bbb; padding:0.4em 0.8em; margin:1em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt; \tan(\phi_{t&#039;}) = \begin{cases} \dfrac{10\tan(\omega)}{1.5(T - q/4 + 1 - t)}, &amp;amp; \text{if } t &amp;lt; T,\\[10pt] \dfrac{10\tan(\omega)}{1.5}, &amp;amp; \text{if } t = T. \end{cases} &amp;lt;/math&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The optimal straining angle for the final frame is not affected, since in this case the ellipse shrinks in both directions rather than just vertically, i.e. a factor &amp;lt;math&amp;gt;1-q/4&amp;lt;/math&amp;gt; cancels in the numerator and denominator.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;2 July 2017&amp;lt;/div&amp;gt;&lt;br /&gt;
Plush discovers that during a dive recover, one can gain greater distance along an angle different from Mario&#039;s facing angle by “flinging” the control stick through different angles during the trajectory, rather than holding it at a constant angle.&lt;br /&gt;
&lt;br /&gt;
Pannenkoek qualitatively explains this phenomenon that would later be known as &#039;&#039;arctan straining&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&lt;br /&gt;
I think you&#039;re supposed to hold forward-ish for most of it, then sideways at the end. Because sideways movement doesn&#039;t depend on your speed. So 5 frames of sideways holding at the start of the DR is equivalent to the 5 frames at the end. But forward distance depends on your hspeed. So let&#039;s say you start with some hspeed. If you go sideways then forwards, then you&#039;ll lose that hspeed. But if you go forward then sideways, then you&#039;ll take advantage of your starting hspeed. The best inputs would probably mix sideways and forwards somewhat.  &lt;br /&gt;
&amp;lt;br /&amp;gt; — &amp;lt;b&amp;gt;Pannenkoek2012&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Peter Fedak shares the correct velocity update equations, and the three of them begin to consider what the mathematically optimal inputs are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;3 September 2017&amp;lt;/div&amp;gt;&lt;br /&gt;
Iwer Sonsch independently rediscovers the velocity update equations and realises that by facing along the hypotenuse of the forward velocity and sideways speed — a trick known in other speedrunning communities as &#039;&#039;vectoring&#039;&#039; — he can gain greater distance in a single frame.  &lt;br /&gt;
He wonders how this would look over multiple frames, restarting the discussion of optimal straining.  &lt;br /&gt;
However, there is no quantitative progress until it becomes relevant to the A Button Challenge the following year.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;18 March 2018&amp;lt;/div&amp;gt;&lt;br /&gt;
The “Blast to the Stone Pillar” star in JRB is collected in 0 A presses for the first time, after Tyler Kehne figures out how to use conserved speed to get from the nearby pillar to the star platform.&lt;br /&gt;
&lt;br /&gt;
The community turns their attention to whether the “Treasure of the Ocean Cave” star can be collected in a similar way, again reviving the optimal straining question, as people including Iwer, bad_boot, and DeRockProject begin attempting to make the most of the limited speed they have available.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;16 April 2018&amp;lt;/div&amp;gt;&lt;br /&gt;
Iwer states the optimal straining equation for the first time in the following form:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\phi_{t&#039;} - \theta = \operatorname{arccot}(0.15\,r\,t&#039;)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is equivalent to our expression above, since &amp;lt;math&amp;gt;\operatorname{arccot}(x) = \arctan(1/x)&amp;lt;/math&amp;gt;,  &lt;br /&gt;
with, &amp;lt;math&amp;gt;r = 1/\tan(\omega)&amp;lt;/math&amp;gt;, and, &amp;lt;math&amp;gt;t&#039; = T + 1 - t&amp;lt;/math&amp;gt;.  &lt;br /&gt;
(If using this expression, we need to add 180° if the target angle is to the right of Mario, since &amp;lt;math&amp;gt;\operatorname{arccot}&amp;lt;/math&amp;gt; only gives results between 0° and 180°.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;23 June 2018&amp;lt;/div&amp;gt;&lt;br /&gt;
Pannenkoek posts an idea for collecting the “Scale the Mountain” star in TTM via a dive recover.  &lt;br /&gt;
To find out whether it was possible, Iwer, Grassdigger, Jane, bad_boot, and DeRockProject work to plot all of Mario’s possible positions while air straining.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;20 August 2018&amp;lt;/div&amp;gt;&lt;br /&gt;
Iwer discovers the exact equations describing Mario&#039;s possible positions after &amp;lt;math&amp;gt;T&amp;lt;/math&amp;gt; frames. Grassdigger and DeRockProject then show that the total shape can be well approximated by a generalised superellipse.  &lt;br /&gt;
Pannenkoek proposes calling it the &#039;&#039;Iwerlipse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;3 October 2019&amp;lt;/div&amp;gt;&lt;br /&gt;
Silverstrawb provides an alternative proof&amp;lt;ref&amp;gt;[https://drive.google.com/file/d/1df97glqVn-cXEUmP15vNxgQtwa8jJK2w/view?usp=sharing Showing Silverstrawb&#039;s proof.]&amp;lt;/ref&amp;gt; of the optimal straining relation by converting the discrete update equations into the continuous differential equations&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\begin{align}&lt;br /&gt;
\dot{x} &amp;amp;= 10 \sin(\phi(t)),\\&lt;br /&gt;
\ddot{z} &amp;amp;= 1.5 \cos(\phi(t)) - D,&lt;br /&gt;
\end{align}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
and using the calculus of variations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;29 July 2020&amp;lt;/div&amp;gt;&lt;br /&gt;
Krithalith independently rediscovers Iwer’s original proof and extends it to include quartersteps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:120%; font-weight:bold; margin-top:1em;&amp;quot;&amp;gt;27 November 2021&amp;lt;/div&amp;gt;&lt;br /&gt;
sm64expert adds arctan straining to MKDasher’s input direction LUA program, making it accessible to everyone for the first time.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Straining]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{#ev:youtube|_yx0eutBwII}}&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=User:ChouxZi3&amp;diff=19529</id>
		<title>User:ChouxZi3</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=User:ChouxZi3&amp;diff=19529"/>
		<updated>2025-01-18T05:11:56Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:To_the_Top_of_the_Fortress_TAS_History&amp;diff=19426</id>
		<title>Template:To the Top of the Fortress TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:To_the_Top_of_the_Fortress_TAS_History&amp;diff=19426"/>
		<updated>2024-10-03T03:46:13Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Nov 16, 2005&lt;br /&gt;
| 15.67&amp;lt;ref&amp;gt;[https://youtu.be/2Dz2Nqer5Vc?t=178 &amp;quot;&amp;lt;nowiki&amp;gt;Super Mario 64 &amp;quot;16 Star&amp;quot; TAS by spezzafer in 16:27 [First Ever N64 TAS]&amp;quot;&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| spezzafer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Summer 2006&lt;br /&gt;
| 15.36&amp;lt;ref&amp;gt;[https://youtu.be/_LDWDWCYowM?t=176 &amp;quot;&amp;lt;nowiki&amp;gt;Super Mario 64 &amp;quot;16 Star&amp;quot; TAS by Rikku in 16:07&amp;quot;&amp;lt;/nowiki&amp;gt;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| Rikku&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| May 5, 2007&lt;br /&gt;
| 14.93&amp;lt;ref&amp;gt;[https://youtu.be/yTuP6Q8zkwE?t=621 &amp;quot;N64 Super Mario 64 &amp;quot;120 stars&amp;quot; in 1:39:02.13&amp;quot; by Rikku]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 13&lt;br /&gt;
| Rikku&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Jan 2, 2009&lt;br /&gt;
| 13.07&amp;lt;ref&amp;gt;[https://youtu.be/87WeQMUqEfU?t=1141 &amp;quot;Super Mario 64 - 120 Star WIP (33 Stars Done)&amp;quot; by MrRobertZ]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 56&lt;br /&gt;
| MrRobertZ&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Before Jun 16, 2010&lt;br /&gt;
| 12.57&amp;lt;ref name = mistime&amp;gt;[https://youtu.be/TOk-AGR8i5w &amp;quot;&amp;lt;nowiki&amp;gt;[TAS] To the Top of the Fortress - 12&amp;quot;52&amp;lt;/nowiki&amp;gt;&amp;quot; by Nahoc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 15&lt;br /&gt;
| MrRobertZ, 24BrianRulez24&lt;br /&gt;
| (Run has been lost)&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| May 15, 2009&lt;br /&gt;
| 12.50&amp;lt;ref name = rcwiki&amp;gt;[https://www35.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| Kymario514&lt;br /&gt;
| (Run has been lost)&lt;br /&gt;
|-&lt;br /&gt;
| Jun 16, 2010&lt;br /&gt;
| 12.47&amp;lt;ref name = mistime&amp;gt;[https://youtu.be/TOk-AGR8i5w &amp;quot;&amp;lt;nowiki&amp;gt;[TAS] To the Top of the Fortress - 12&amp;quot;52&amp;lt;/nowiki&amp;gt;&amp;quot; by Nahoc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| Nahoc&lt;br /&gt;
|&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Aug 28, 2010&lt;br /&gt;
| 12.13&amp;lt;ref name = rcwiki&amp;gt;[https://www35.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 10&lt;br /&gt;
| mickeys11189&lt;br /&gt;
| (Run has been lost)&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Aug 28, 2010&lt;br /&gt;
| 12.10&amp;lt;ref name = rcwiki&amp;gt;[https://www35.atwiki.jp/sm64tas/pages/21.html Super Mario 64 Record Keeping Wiki]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| mickeys11189&lt;br /&gt;
| (Run has been lost)&lt;br /&gt;
|-&lt;br /&gt;
| Sep 6, 2010&lt;br /&gt;
| 10.97&amp;lt;ref&amp;gt;[http://nico.ms/sm12013903 &amp;quot;&amp;lt;nowiki&amp;gt;[マリオ64] とりでのてっぺんへ 10&amp;quot;97 &amp;amp; ほんだなオバケのナゾ 10&amp;quot;60 (TAS)&amp;lt;/nowiki&amp;gt;&amp;quot; by まむきゅー]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 34&lt;br /&gt;
| snark, mamunine&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jun 18, 2011&lt;br /&gt;
| 10.67&amp;lt;ref&amp;gt;[https://youtu.be/KpA7eI_t358?t=12m05s &amp;quot;&amp;lt;nowiki&amp;gt;[TAS] Super Mario 64 &amp;quot;120 Stars&amp;quot; WIP (Work in Progress)&amp;lt;/nowiki&amp;gt;&amp;quot; by Nahoc]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 9&lt;br /&gt;
| Nahoc&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Sep 13, 2012&lt;br /&gt;
| 10.57&amp;lt;ref&amp;gt;[https://youtu.be/F5U1iVBWrn8 &amp;quot;To the top of fortress 10&amp;quot;57 (TAS)&amp;quot; by Efrain Caldera]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 3&lt;br /&gt;
| Efrain, snark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nov 19, 2012&lt;br /&gt;
| 10.33&amp;lt;ref&amp;gt;[https://youtu.be/1u2zCSfAcwc &amp;quot;とりでのてっぺんTAS　10&amp;quot;33&amp;quot; by snark122]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 7&lt;br /&gt;
| Nothing693, snark&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jul 17, 2020 &lt;br /&gt;
| 10.30&amp;lt;ref&amp;gt;[https://youtu.be/aDUsMGuPH5k &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; To the Top of the Fortress - 10&amp;quot;30 by Manama]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| Manama&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Jan 30, 2023&lt;br /&gt;
| 10.27&lt;br /&gt;
| 1&lt;br /&gt;
| Crackhex&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| May 5, 2023 &lt;br /&gt;
| 10.13&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=PG2_2BpJ22U&amp;amp;t=116s Scattershot finds WF tricks that will brominate your skull &amp;lt;nowiki&amp;gt;[SM64]&amp;lt;/nowiki&amp;gt; &amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; by Krithalith]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| Krithalith&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TAS_History&lt;br /&gt;
|title=To the Top of the Fortress}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Movement_steps&amp;diff=19276</id>
		<title>Movement steps</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Movement_steps&amp;diff=19276"/>
		<updated>2024-05-25T13:24:47Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Typically, Mario&#039;s position is updated incrementally using his velocity. These increments are called &#039;&#039;&#039;steps&#039;&#039;&#039;, and they behave differently when Mario is on the ground, in the air, in water, hanging, and climbing a pole. When on the ground or in the air, these steps typically occur four times per frame, and are commonly referred to as &#039;&#039;&#039;quarter steps&#039;&#039;&#039; or colloquially &#039;&#039;&#039;quarter frames&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Steps are also responsible for detecting collision with [[surfaces]], updating Mario&#039;s [[referenced surfaces]], and updating Mario&#039;s [[Water|water level]]. However, quarter steps don&#039;t detect object collisions or warps.&lt;br /&gt;
== Stationary Step ==&lt;br /&gt;
https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_step.c#L236&lt;br /&gt;
# Mario&#039;s x and z forward velocity and sliding velocity is set to 0&lt;br /&gt;
# mario_update_moving_sand&lt;br /&gt;
# mario_update_windy_ground&lt;br /&gt;
# If updated by moving sand or windy ground, return perform_ground_step&lt;br /&gt;
# Else, set Mario&#039;s y position to the floor, (possibly causing a [[downwarp]]), and update graphics. Return GROUND_STEP_NONE.&lt;br /&gt;
Also see [[Idle#stationary ground step]]&lt;br /&gt;
== Air Step ==&lt;br /&gt;
&#039;&#039;Certain things here are more explained on their individual pages. If something lacks detail, check the link for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When an action performs a &#039;&#039;common&#039;&#039; air step, the first thing Mario does is update his horizontal velocity/sideways position via [[straining]]. This is only for the common air step and is not part of the quarter-frame checks.&lt;br /&gt;
=== Quarter-Frame Checks ===&lt;br /&gt;
After that is updated, the movement is split into &amp;quot;quarter-steps&amp;quot; that breakdown Mario&#039;s movement and determine what his outcome of each step is. The checks for the quarter-steps are as follows:&lt;br /&gt;
# The position a quarter of Mario&#039;s velocity ahead of Mario is checked for cancels/outcomes. Anything in bold is an exit out of the rest of the checks.&lt;br /&gt;
## If the position is above OOB but below Mario&#039;s current floor height, Mario&#039;s height is changed to the floor height and he &#039;&#039;&#039;lands&#039;&#039;&#039;.&lt;br /&gt;
## If the position is above OOB but not below Mario&#039;s current floor height, Mario&#039;s height is set to the new height and he &#039;&#039;&#039;hits a wall&#039;&#039;&#039;.&lt;br /&gt;
## If the action has the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;riding shell&amp;quot; flag&amp;lt;/span&amp;gt; and the water level at the position is above the position&#039;s floor (up to 78 units above the position):&lt;br /&gt;
##* The floor height from here on is the water height.&lt;br /&gt;
##* The floor from this point on is a &amp;quot;fake&amp;quot; floor on the surface of the water.&lt;br /&gt;
##* The floor&#039;s origin offset is set to the water height.&lt;br /&gt;
## If the position&#039;s height is 78 units or less below a floor and there is not a ceiling 160 units or less above it (because of how variable types an [[overflow jump]] may occur here):&lt;br /&gt;
##* Mario&#039;s position horizontally is updated to the new position.&lt;br /&gt;
##* Mario&#039;s height is set to that of the floor&#039;s height.&lt;br /&gt;
##* Mario&#039;s floor and floor height are updated.&lt;br /&gt;
##* Mario &#039;&#039;&#039;lands&#039;&#039;&#039;.&lt;br /&gt;
## If the position&#039;s height is 78 units or less below a floor and there is a ceiling 160 units or less above it (because of how variable types an [[overflow jump]] may occur here):&lt;br /&gt;
##* Mario&#039;s height is set to that of the floor&#039;s height.&lt;br /&gt;
##* Mario &#039;&#039;&#039;lands&#039;&#039;&#039;. (Because Mario&#039;s floor is not updated, this is where a [[Pedro Spot|pedro spot]] may occur)&lt;br /&gt;
## If the position&#039;s height is 160 units under, at, or above a ceiling and his vertical velocity is positive or zero:&lt;br /&gt;
##* Mario&#039;s vertical velocity is set to zero.&lt;br /&gt;
##* If the ceiling above Mario is hangable and the air step has the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;check hang&amp;quot; flag&amp;lt;/span&amp;gt;, Mario &#039;&#039;&#039;hangs&#039;&#039;&#039;. (Since this did not use the new position&#039;s ceiling/location, this is potentially a [[Hangable Ceiling Upwarp|hangable-ceiling upwarp.]])&lt;br /&gt;
##* Otherwise, &#039;&#039;&#039;nothing happens&#039;&#039;&#039;.&lt;br /&gt;
## If the position&#039;s height is 160 units under, at, or above a ceiling and his vertical velocity is negative:&lt;br /&gt;
##* If the position&#039;s height is at or below Mario&#039;s floor height, Mario&#039;s height is set to the floor height, and he &#039;&#039;&#039;lands&#039;&#039;&#039;.&lt;br /&gt;
##* Otherwise, Mario&#039;s height is set to the new height and he &#039;&#039;&#039;hits a wall&#039;&#039;&#039;.&lt;br /&gt;
## If there is a wall 30 units above the position but not 150 units above the position and the air step has the &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;&amp;quot;check ledge grab&amp;quot; flag&amp;lt;/span&amp;gt;:&lt;br /&gt;
##* If Mario&#039;s velocity is positive, Mario is pushed by the wall opposite the velocity direction, and there is a floor 60 units behind the wall within 238 units upward, Mario &#039;&#039;&#039;ledge grabs&#039;&#039;&#039;. (Potentially a [[GLG]])&lt;br /&gt;
##* Otherwise Mario&#039;s position is set to the new position, his floor and floor height are updated, and &#039;&#039;&#039;nothing happens&#039;&#039;&#039;.&lt;br /&gt;
## Mario&#039;s position is set to the new position and his floor and floor height are updated.&lt;br /&gt;
## If Mario is colliding with a wall 150 or 30 units up and the upper or only wall is lava, he &#039;&#039;&#039;lava wall boosts&#039;&#039;&#039;.&lt;br /&gt;
## If Mario is colliding with a wall 150 or 30 units up and Mario is facing perpendicular to 0x6000 units away, he &#039;&#039;&#039;hits a wall&#039;&#039;&#039;.&lt;br /&gt;
## If no other exit has occurred, &#039;&#039;&#039;nothing happens&#039;&#039;&#039;.&lt;br /&gt;
# This repeats until Mario encounters something besides &#039;&#039;&#039;nothing happens&#039;&#039;&#039;, up to four times including the initial time.&lt;br /&gt;
# Mario tracks his &amp;quot;exit&amp;quot;, with &#039;&#039;&#039;nothing happens&#039;&#039;&#039; being tracked if the whole process completed four times.&lt;br /&gt;
&lt;br /&gt;
=== Perform Air Step ===&lt;br /&gt;
&lt;br /&gt;
# Set Mario&#039;s wall to null&lt;br /&gt;
# (this is a loop) Do 4 times:&lt;br /&gt;
## Let the next intended position be Mario&#039;s position plus velocity/4&lt;br /&gt;
## Perform an air quarter step, where &amp;quot;new position&amp;quot; means &amp;quot;next intended position&amp;quot; btw, as shown above&lt;br /&gt;
## If nothing happens, continue loop, else exit loop&lt;br /&gt;
# Let stepResult be the result of the last air quarter step performed&lt;br /&gt;
# If Mario&#039;s y velocity is positive, set peak height to Mario&#039;s y position (the peak height field is used for things like fall damage)&lt;br /&gt;
# Mario&#039;s step noise is updated based on his floor.&lt;br /&gt;
# If Mario is not flying, [[Gravity#Mario|gravity]] is applied.&lt;br /&gt;
#[[Vertical Wind|Vertical wind]] is now applied/accounted for.&lt;br /&gt;
# Mario&#039;s visual position is updated to Mario&#039;s position.&lt;br /&gt;
# Mario&#039;s yaw is updated to match the in-game angle.&lt;br /&gt;
# Return stepResult&lt;br /&gt;
&lt;br /&gt;
=== Common Air Step Results ===&lt;br /&gt;
If doing a common air step, Mario now decides what to do based off the &amp;quot;exit&amp;quot; from Perform Air Step. Here is what he does for each exit:&lt;br /&gt;
* &#039;&#039;&#039;Nothing Happens&#039;&#039;&#039;:&lt;br /&gt;
** Mario&#039;s animation is now applied.&lt;br /&gt;
* &#039;&#039;&#039;Lands&#039;&#039;&#039;:&lt;br /&gt;
** If Mario is not over a hard [[surface]], the [[terrain]] is either snow or desert, Mario&#039;s peak height is more than 1000 units above him, the surface does not belong to an object, and the Y normal of the surface is not less than .8660254 (square root of 3 divided by 2):&lt;br /&gt;
*** Mario plays an OOF noise, dependent on which [[Version Differences|version of the game]].&lt;br /&gt;
*** Mario spawns particles.&lt;br /&gt;
*** Mario&#039;s action is set to the [[Feet Stuck in Ground|feet stuck in ground]] action and the &#039;&#039;&#039;lands&#039;&#039;&#039; checks stop.&lt;br /&gt;
** If Mario&#039;s action is not twirling, the floor is not lava, his negative velocity is less than -55, and the distance from the peak height to Mario is more than 3000 units:&lt;br /&gt;
*** Mario is hurt by 16 (24 without his hat).&lt;br /&gt;
*** The camera shakes.&lt;br /&gt;
*** Mario plays the &amp;quot;attacked&amp;quot; noise.&lt;br /&gt;
*** Mario is set to the [[Hard Backward Ground Knockback|hard backward ground knockback]] action and the &#039;&#039;&#039;lands&#039;&#039;&#039; checks stop.&lt;br /&gt;
** If Mario&#039;s action is not twirling, the floor is not lava, his negative velocity is less than -55, and the distance from the peak height to Mario is more than 1150 units:&lt;br /&gt;
*** Mario is hurt by 8 (12 without his hat).&lt;br /&gt;
*** Mario is squished for 30.&lt;br /&gt;
*** The camera shakes.&lt;br /&gt;
*** Mario plays the &amp;quot;attacked&amp;quot; noise.&lt;br /&gt;
** Mario is set to his action&#039;s landing action.&lt;br /&gt;
* &#039;&#039;&#039;Hits a Wall&#039;&#039;&#039;:&lt;br /&gt;
** Mario&#039;s animation is now applied.&lt;br /&gt;
** If Mario&#039;s forward velocity is more than 16 and is in contact with a physical wall/surface:&lt;br /&gt;
*** Mario&#039;s yaw is &amp;quot;reflected&amp;quot; across the most recent wall Mario collided with, up to the first 4 walls. (This can be glitchy with more than 1 wall, i.e. [[Unreferenced Walls|unreferenced walls]]).&lt;br /&gt;
*** Mario plays a noise depending on whether or not he is wearing a metal cap.&lt;br /&gt;
** If Mario&#039;s forward velocity is more than 16 and he is not in contact with a physical wall/surface (i.e. OOB):&lt;br /&gt;
*** A different sound is played, but Mario&#039;s yaw is not reflected.&lt;br /&gt;
** If Mario is in contact with a wall, his action is set to the [[Air Hit Wall|air hit wall]] action.&lt;br /&gt;
** If Mario is not in contact with a wall (i.e. hitting OOB):&lt;br /&gt;
*** Any positive vertical speed is capped to 0.&lt;br /&gt;
*** If Mario&#039;s forward velocity is 38 or more, spawn particles and set his action to the [[Backward Air Knockback|backward air knockback]] action.&lt;br /&gt;
*** If Mario&#039;s forward velocity is more than 8 but less than 38, set Mario&#039;s forward speed to -8 and set his action to the [[Soft Bonk|soft bonk]] action.&lt;br /&gt;
** If Mario&#039;s forward velocity is 16 or less (initially, not after these other changes), set the forward velocity to 0.&lt;br /&gt;
* &#039;&#039;&#039;Ledge Grabs&#039;&#039;&#039;&lt;br /&gt;
** Mario&#039;s animation is set the idle ledge grab animation.&lt;br /&gt;
** Mario enters the [[Ledge Grab|ledge grab]] action while dropping any held objects and no longer riding a shell.&lt;br /&gt;
* &#039;&#039;&#039;Hangs&#039;&#039;&#039;&lt;br /&gt;
** Mario&#039;s action is set to the [[Start Hanging|start hanging]] action.&lt;br /&gt;
* &#039;&#039;&#039;Lava Wall Boosts&#039;&#039;&#039;&lt;br /&gt;
** Mario&#039;s yaw is set perpendicular to the wall.&lt;br /&gt;
** Mario&#039;s forward speed is capped to 24.&lt;br /&gt;
** If Mario is not wearing a metal cap, he is hurt 12 (or 18 without his hat).&lt;br /&gt;
** Mario plays the noise for being burned.&lt;br /&gt;
** The camera preset is set to the area&#039;s default preset.&lt;br /&gt;
** Mario enters the [[Lava Boost|lava boost]] action while dropping any held objects and no longer riding a shell.&lt;br /&gt;
&lt;br /&gt;
=== Common Air Knockback Step ===&lt;br /&gt;
Similar to Common Air Step, it uses the &amp;quot;exit&amp;quot; from Perform Air Step. This function takes in a &#039;&#039;&#039;&#039;&#039;landing action&#039;&#039;&#039;&#039;&#039;, a &#039;&#039;&#039;&#039;&#039;hard fall action&#039;&#039;&#039;&#039;&#039;, and a &#039;&#039;&#039;&#039;&#039;speed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Before calling Perform Air Step, it sets Mario&#039;s speed to &#039;&#039;&#039;&#039;&#039;speed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Common Air Knockback Step can cancel into [[Feet Stuck In Ground]], &#039;&#039;&#039;&#039;&#039;landing action&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;hard fall action&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Mario cannot &#039;&#039;&#039;Hang&#039;&#039;&#039; or &#039;&#039;&#039;Ledge Grab&#039;&#039;&#039;. &#039;&#039;&#039;Nothing Happens&#039;&#039;&#039; and &#039;&#039;&#039;Lava Wall Boosts&#039;&#039;&#039; (contains cancel [[Lava Boost]]) are the same as for Perform Air Step.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lands&#039;&#039;&#039;&lt;br /&gt;
** If should get stuck in ground, drop and set action to [[Feet Stuck In Ground]]&lt;br /&gt;
** If y-velocity less than negative 55 and floor is not lava,&lt;br /&gt;
*** If fell more than 3000 units, shake camera, play MARIO_SOUND_ATTACKED, and drop and set mario action to the &#039;&#039;&#039;&#039;&#039;hard fall action&#039;&#039;&#039;&#039;&#039; with argument 4&lt;br /&gt;
*** Else if fell more than 1500 units and floor is not slippery&lt;br /&gt;
**** Hurt counter += 8 if cap, else 12&lt;br /&gt;
**** Squish counter += 30&lt;br /&gt;
** If neither of the first two checks canceled, set action to &#039;&#039;&#039;&#039;&#039;landing action&#039;&#039;&#039;&#039;&#039; (not changing the action argument, though there are differences in the Japanese version where the [[Thrown Forward]] and [[Thrown Backward]] intermediate actions cause the landing action argument to be hurtCounter)&lt;br /&gt;
* &#039;&#039;&#039;Hits a wall&#039;&#039;&#039;&lt;br /&gt;
** Change to the background air kb Animation&lt;br /&gt;
** If Mario&#039;s wall is not null&lt;br /&gt;
*** Mario&#039;s facingAngle[1] = wallAngle - (s32)(facingAngle[1] - wallAngle)&lt;br /&gt;
**** basically this step added two wallAngle&lt;br /&gt;
*** play either METAL_BONK or BONK sound&lt;br /&gt;
** else&lt;br /&gt;
*** play HIT sound&lt;br /&gt;
** facingAngle[1] += 0x8000&lt;br /&gt;
** Cap vel[1] to 0&lt;br /&gt;
** Set forward velocity to negative &#039;&#039;&#039;&#039;&#039;speed&#039;&#039;&#039;&#039;&#039; (and update slide and xz velocities to match)&lt;br /&gt;
&lt;br /&gt;
[[Category:Action Mechanics]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Invisible_Wall&amp;diff=19275</id>
		<title>Invisible Wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Invisible_Wall&amp;diff=19275"/>
		<updated>2024-05-25T13:15:42Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: ChouxZi3 moved page Invisible Wall to Invisible wall: overflow jump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Invisible wall]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Invisible_wall&amp;diff=19274</id>
		<title>Invisible wall</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Invisible_wall&amp;diff=19274"/>
		<updated>2024-05-25T13:15:40Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: ChouxZi3 moved page Invisible Wall to Invisible wall: overflow jump&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An invisible wall is any area that Mario cannot move through that has no visible collision. There are several types of invisible walls in Super Mario 64. Some invisible walls are intentional and are used to keep Mario from entering certain areas. However, most invisible walls are the result of glitches relating to surface misalignments.&lt;br /&gt;
&lt;br /&gt;
=Intended Invisible Walls=&lt;br /&gt;
==Untextured Wall Surfaces==&lt;br /&gt;
The most basic type of invisible walls are merely surface triangles with no associated texture. These are used in a few areas, such as the hallway before [[Bowser in the Dark World]]. Aside from having no texture, they behave identically to normal walls.&lt;br /&gt;
==Out of Bounds on Course Edge==&lt;br /&gt;
Another type of intended invisible wall is the out-of-bounds area. On courses without a death barrier, such as [[Bob-omb Battlefield]], Mario is prevented from jumping off the side of the course by the out-of-bounds area. The out-of-bounds area is also present on the perimeter of courses with a death barrier, but is typically not as easily accessed due to the distance between the course and the edge.&lt;br /&gt;
&lt;br /&gt;
=Unintended Invisible Walls=&lt;br /&gt;
==Exposed Ceiling Hitboxes==&lt;br /&gt;
&lt;br /&gt;
==Floor Gap Due to Misaligned Edge Vertex==&lt;br /&gt;
&lt;br /&gt;
==Floor Gap Due to Misaligned Vertices==&lt;br /&gt;
&lt;br /&gt;
==Ceiling Juts out due to Misaligned Edge Vertex==&lt;br /&gt;
&lt;br /&gt;
==Ceiling Juts out due to Misaligned Vertices==&lt;br /&gt;
&lt;br /&gt;
==Floor Overshadowing with Ceiling in Between==&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19227</id>
		<title>Floor cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19227"/>
		<updated>2024-04-15T03:32:05Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
[[File:FloorCucking.png|alt=test alttext|left|thumb|Example of how a bottom floor always below a top floor, at all points, can overshadow the floor above it.]]&lt;br /&gt;
&#039;&#039;&#039;Floor Cucking&#039;&#039;&#039;, also known as &#039;&#039;&#039;Floor Overshadowing&#039;&#039;&#039; or &#039;&#039;&#039;Surface Overshadowing&#039;&#039;&#039;, is a phenomenon that occurs when 2 floors or 2 ceilings (both need not be floors, despite the name) are prioritized unintuitively. Triangles are prioritized by the height of their first vertex. This means that, for example, 2 floors can overlap each other, with the first being on average much higher than the second; however, if the first vertex of the second floor is higher than the first vertex of the first floor, the game will decide that the second floor is higher. (In the case of the height of the first vertex being the same, the floor that comes first in the collision data will overshadow the floor that comes second, again regardless of average height.) This can cause significant in-game glitches. For example, if a ceiling is wedged between 2 floors, and the lower floor overshadows the higher one, the area above the ceiling triangle becomes a ceiling and Mario will not be able to enter it despite the floor above the ceiling. This is what occurs above the big house in Rainbow Ride&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=a__Zw3xVrfs &amp;quot;SM64 Obscure RR Region Difference&amp;quot; by 1ted59]&amp;lt;/ref&amp;gt;, where the vertices of floor triangles were re-ordered between versions making a higher vertex of a lower floor triangle be designated vertex #1.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19226</id>
		<title>Floor cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19226"/>
		<updated>2024-04-15T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
[[File:FloorCucking.png|alt=test alttext|left|thumb|Example of how a bottom floor always below a top floor, at all points, can overshadow the floor above it.]]&lt;br /&gt;
&#039;&#039;&#039;Floor Cucking&#039;&#039;&#039;, also known as &#039;&#039;&#039;Floor Overshadowing&#039;&#039;&#039; or &#039;&#039;&#039;Surface Overshadowing&#039;&#039;&#039;, is a phenomenon that occurs when 2 floors or 2 ceilings (both need not be floors, despite the name) are prioritized unintuitively. Triangles are prioritized by the height of their first vertex. This means that, for example, 2 floors can overlap each other, with the first being on average much higher than the second; however, if the first vertex of the second floor is higher than the first vertex of the first floor, the game will decide that the second floor is higher. (In the case of the height of the first vertex being the same, the floor that comes first in the collision data will overshadow the floor that comes second, again regardless of average height.) This can cause significant in-game glitches. For example, if a ceiling is wedged between 2 floors, and the lower floor overshadow the higher one, the area above the ceiling triangle becomes a ceiling and Mario will not be able to enter it despite the floor above the ceiling. This is what occurs [https://www.youtube.com/watch?v=a__Zw3xVrfs above the big house in Rainbow Ride], where the vertices of floor triangles were re-ordered between versions making a higher vertex of a lower floor triangle be designated vertex #1.&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19219</id>
		<title>Floor cucking</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Floor_cucking&amp;diff=19219"/>
		<updated>2024-04-14T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:FloorCucking.png|alt=test alttext|left|thumb|Example of how a bottom floor always below a top floor, at all points, can overshadow the floor above it.]]&lt;br /&gt;
&#039;&#039;&#039;Floor Overshadowing&#039;&#039;&#039; or &#039;&#039;&#039;Surface Overshadowing&#039;&#039;&#039;, sometimes also referred as &#039;&#039;&#039;Floor cucking&#039;&#039;&#039; is a phenomenon that occurs when 2 floors or 2 ceilings (both need not be floors, despite the name) are prioritized unintuitively. Triangles are prioritized by the height of their first vertex. This means that, for example, 2 floors can overlap each other, with the first being on average much higher than the second; however, if the first vertex of the second floor is higher than the first vertex of the first floor, the game will decide that the second floor is higher. (In the case of the height of the first vertex being the same, the floor that comes first in the collision data will overshadow the floor that comes second, again regardless of average height.) This can cause significant in-game glitches. For example, if a ceiling is wedged between 2 floors, and the lower floor overshadow the higher one, the area above the ceiling triangle becomes a ceiling and Mario will not be able to enter it despite the floor above the ceiling. This is what occurs [https://www.youtube.com/watch?v=a__Zw3xVrfs above the big house in Rainbow Ride], where the vertices of floor triangles were re-ordered between versions making a higher vertex of a lower floor triangle be designated vertex #1.&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Boo_key&amp;diff=18587</id>
		<title>Boo key</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Boo_key&amp;diff=18587"/>
		<updated>2023-10-07T13:41:38Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Object_infobox_2&lt;br /&gt;
|title=Boo Key&amp;lt;ref&amp;gt;[https://github.com/n64decomp/sm64/blob/master/src/game/behaviors/beta_boo_key.inc.c Boo Key Behavior File]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|image=STROOP- Boo Key.png&lt;br /&gt;
|group=Level&amp;lt;ref&amp;gt;[https://github.com/n64decomp/sm64/blob/master/data/behavior_data.c#L1893 Beta Boo Key initialization]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|group2=&lt;br /&gt;
|tangibility=&lt;br /&gt;
|draw=&lt;br /&gt;
|gravity=-400&lt;br /&gt;
|friction=1000&lt;br /&gt;
|buoyancy=200&lt;br /&gt;
|interaction=&lt;br /&gt;
|damage=&lt;br /&gt;
|health=&lt;br /&gt;
|radius=32&lt;br /&gt;
|height=64&lt;br /&gt;
|offset=&lt;br /&gt;
|foundIn=&lt;br /&gt;
|related= [[Key]], [[Boo]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Boo Key&#039;&#039;&#039; is an unfinished and unused object left in the code of [[Super Mario 64]] and would presumably have been found in [[Big Boo&#039;s Haunt]] and/or in the [[The Castle|Castle&#039;s Courtyard]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Boo Key has a model loaded in script_func_global_10, which is used for Big Boo&#039;s Haunt and the Castle Courtyard. The key itself would presumbaly be inside a Boo, just like a blue coin would and then drop to the ground whenever the Boo was killed. The key also would&#039;ve have rotated when on the ground and have slight velocity when dropping&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{objects}}&lt;br /&gt;
[[Category:Beta_Objects]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18322</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18322"/>
		<updated>2023-09-26T00:57:40Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
**[[Shifting Sand Land]] (Eyerok area (note that this is a different area than the rest of the pyramid))&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide (there are 3 of these areas))&lt;br /&gt;
**[[Snowman&#039;s Land]] (igloo)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
**[[Bowser in the Sky]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight (there are 3 of them)&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the entrance&#039;s bridge in the castle grounds with the water raised&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*[https://youtu.be/uFuC5DcbsjU &amp;lt;nowiki&amp;gt;&amp;quot;BoB Relocating the Stationary Bob-omb&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*[https://youtu.be/oErcSAAwy4U &amp;lt;nowiki&amp;gt;&amp;quot;Completing the IMPOSSIBLE Ukiki Challenge (impossible challenge)&amp;quot; by bad_boot&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*[https://youtu.be/UhchV2Kr_ig &amp;lt;nowiki&amp;gt;&amp;quot;SM64 - Mystery of the Monkey Cage Without Updating HOLP*&amp;quot; by ds273&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*[https://youtu.be/0fnJgawiI6I &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] Super Mario 64: Collecting &#039;Blast Away The Wall&#039; Cannonless, Without Ledgegrabs Or Time Stop&amp;quot; by Superdavo0001&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*[https://youtu.be/cNCYo-STMG4 &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64: Mystery of the Monkey Cage 0xB (Unabridged) by Nim and Pannenkoek2012&amp;quot; by Hello, my name is nim&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:*[https://youtu.be/ksL_eFRM4CA &amp;lt;nowiki&amp;gt;&amp;quot;Transport Clone with 5 Goombas&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*[https://youtu.be/RYSA-A6Y78U &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - BitDW Start Red Switchless (and without dying)&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*[https://youtu.be/R-IVI82l6kU &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - CCM 2nd Slide 1up Without Dying&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*[https://youtu.be/kyX-oJKld6k &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Escaping Both JRB Fish Tanks Via HSWK&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*[https://youtu.be/oUhFf71JGKU &amp;lt;nowiki&amp;gt;&amp;quot;Game Crash from Going Out of Bounds in TTM&amp;quot; by UncommentatedPannen&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*[https://youtu.be/bqrCBYJ4dUM &amp;lt;nowiki&amp;gt;&amp;quot;leaving the boss room after defeating eyerock&amp;quot; by lasplatte&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1155996312618156062/2023-09-25_15-35-31.mp4&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18280</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18280"/>
		<updated>2023-09-16T15:10:07Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: video game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Reach a PU without using joystick&lt;br /&gt;
*Escape from PU starting from speed 0&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the wooden bridge in the castle grounds with the water raised&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Grabbing the wrong penguin without pressing B&lt;br /&gt;
*Grabbing the hat stealing Ukiki without pressing B&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*https://youtu.be/bqrCBYJ4dUM&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18221</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18221"/>
		<updated>2023-08-31T01:30:33Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: reordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Collecting the 1-up under the bridge in the castle grounds with the water raised&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Hanging below the wooden bridge in the castle grounds with the water raised&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Spawning a &amp;quot;8&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;9&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
*Spawning a &amp;quot;0&amp;quot; orange number from a red coin, secret, treasure chest or water ring&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=C%5E_hyperspeed&amp;diff=18188</id>
		<title>C^ hyperspeed</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=C%5E_hyperspeed&amp;diff=18188"/>
		<updated>2023-08-15T17:34:25Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;C^ Hyperspeed&#039;&#039;&#039; is a [[Hyperspeed|hyperspeed glitch]] that allows Mario to build up unbounded speed by sliding down a slippery slope while trying to enter first person mode.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
The trick happens when the player enters first person mode by pressing C^. Usually Mario&#039;s speed decreases and he comes to a stop, but if he is on a very slippery slope (type 0x13) he will accelerate. If he is facing uphill, he will get negative speed, and if he is facing downhill, he will get positive speed. If he is facing exactly 90° to the slope, he will still gain negative speed. The C^ action can be cancelled with a kick, a punch, becoming airborne, or hitting a wall. If it is not cancelled, Mario will slow down and enter first person mode once he exits the slope.&lt;br /&gt;
{|&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Main Courses with Access to C^ Hyperspeed&lt;br /&gt;
!Course&lt;br /&gt;
!Performable?&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Bob-omb Battlefield]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the white slope past the Chain Chomp&lt;br /&gt;
|-&lt;br /&gt;
|[[Whomp&#039;s Fortress]]&lt;br /&gt;
|Yes*&lt;br /&gt;
|Various slopes, on the fences throughout the level&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Roger Bay]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cool, Cool Mountain]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Various slopes, the slide*&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Boo&#039;s Haunt]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the fences inside the mansion&lt;br /&gt;
|-&lt;br /&gt;
|[[Hazy Maze Cave]]&lt;br /&gt;
|Yes&lt;br /&gt;
|A slope next to the circular black pit&lt;br /&gt;
|-&lt;br /&gt;
|[[Lethal Lava Land]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Shifting Sand Land]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Along the edges of quicksand pits, on the fences inside the pyramid&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire, Dire Docks]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the sides of Bowser&#039;s sub&lt;br /&gt;
|-&lt;br /&gt;
|[[Tall, Tall Mountain]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Various slopes, the slide*&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny-Huge Island]]&lt;br /&gt;
|Yes&lt;br /&gt;
|(Tiny) On the green slope near the tree, &lt;br /&gt;
(Huge) On the green slope near the cave entrance&lt;br /&gt;
|-&lt;br /&gt;
|[[Wet-Dry World]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Gray slope near the edge of the level bounds&lt;br /&gt;
|-&lt;br /&gt;
|[[Snowman&#039;s Land]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Various slopes&lt;br /&gt;
|-&lt;br /&gt;
|[[Tick Tock Clock]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Rainbow Ride]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Sides of the unactivated Tricky Triangles&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
Special Courses/Areas with Access to C^ Hyperspeed&lt;br /&gt;
!Course/Area&lt;br /&gt;
!Performable?&lt;br /&gt;
!Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Dark World]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Green checkered slope before the pipe&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Fire Sea]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Green slopes surrounding the Bowser battle warp&lt;br /&gt;
|-&lt;br /&gt;
|[[Bowser in the Sky]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Princess&#039;s Secret Slide]]&lt;br /&gt;
|Yes*&lt;br /&gt;
|The slide itself&lt;br /&gt;
|-&lt;br /&gt;
|[[Secret Aquarium]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Tower of the Wing Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Cavern of the Metal Cap]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vanish Cap under the Moat]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wing Mario over the Rainbow]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Castle Grounds|Castle Grounds]]&lt;br /&gt;
|Yes&lt;br /&gt;
|Various green slopes&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#First Floor|Castle Foyer]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the fences&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Basement|Castle Basement]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the fences&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
|Yes&lt;br /&gt;
|On the fences&lt;br /&gt;
|-&lt;br /&gt;
|[[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
|No&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42;Slopes with surface types other than 0x13 exist in these areas (such as 0x00, 0x14, or 0x36), which will build speed much slower than 0x13 surface types.&lt;br /&gt;
&lt;br /&gt;
[[Category:Glitches]]&lt;br /&gt;
[[Category:Hyperspeed]]&lt;br /&gt;
&lt;br /&gt;
{{Glitches}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18185</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18185"/>
		<updated>2023-08-15T08:54:55Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: confirmed possible. awaiting for the video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Leave the [[Eyerok]] boss room after defeating Eyerok&lt;br /&gt;
:*&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18179</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18179"/>
		<updated>2023-08-09T05:43:30Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: timestamps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=30s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=44s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
:*[https://youtu.be/yj0whxJOVgw?t=2m15s &amp;lt;nowiki&amp;gt;&amp;quot;[TAS] SM64 - Misc Challenges&amp;quot; by PaLiX _&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18175</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18175"/>
		<updated>2023-08-07T12:54:16Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1136388871450534051/b.mp4&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1137374302430318653/r.mp4&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1138090118889083030/u.mp4&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18173</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18173"/>
		<updated>2023-08-05T14:12:18Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended + enter SA 0xA without using star door&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aYQ1XPMbseM&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1136388871450534051/b.mp4&lt;br /&gt;
*Reaching PU inside of the pyramid in [[Shifting Sand Land]]&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1137374302430318653/r.mp4&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=18162</id>
		<title>CCC Challenge</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=CCC_Challenge&amp;diff=18162"/>
		<updated>2023-08-03T04:56:41Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CCC Challenge infobox}}&lt;br /&gt;
The &#039;&#039;&#039;Coinless/Capless/Cannonless Challenge&#039;&#039;&#039;, &#039;&#039;&#039;CCC&#039;&#039;&#039; for short, is a [[challenge]] in which the player must not use the cannon and caps and never collect a single coin, whether on a per-mission or a per-file basis. As many missions often seemingly force Mario to collect some of the coins along the way, there are many techniques required to work around them. &lt;br /&gt;
&lt;br /&gt;
The last possible star, [[Mario Wings to the Sky]], was collected on March 28, 2017, by Pannenkoek2012, uploaded on his second channel&amp;lt;ref&amp;gt;[https://youtu.be/ucK9bqmgnJA &amp;quot;BoB Mario Wings to the Sky Coinless/Capless/Cannonless&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;, and an improvement was found on April 2.&lt;br /&gt;
==Ruleset==&lt;br /&gt;
*No coins can be collected. Specifically, no yellow, red, or blue coins can be collected.&lt;br /&gt;
**The exploit of leaving a saveable record of 0 coins by collecting multiples of 256 is not allowed.&lt;br /&gt;
**Pause buffering to prevent the coin display from going up is not allowed, because the coin count still increases behind the scenes.&lt;br /&gt;
*No special caps can be used. Mario is allowed to wear his own normal cap.&lt;br /&gt;
**Special cap effects obtained at the start of the course are allowed, such as [[Tower of the Wing Cap]], [[Vanish Cap under the Moat]], and [[Cavern of the Metal Cap]].&lt;br /&gt;
*No cannons can be used. There are no workarounds for this.&lt;br /&gt;
==Number of stars that can be collected==&lt;br /&gt;
There are 77 stars that are considered possible in RTA (Real Time Attack), where TAS-only tricks are not included. In a single-star basis, one more star can be collected, namely, &#039;&#039;[[Snowman&#039;s Lost His Head]]&#039;&#039;. This is because the mission is not selectable unless the 8 red-coin mission is completed beforehand.&amp;lt;ref&amp;gt;[https://youtu.be/b32kbK8Yfwo &amp;quot;Coinless, Capless, &amp;amp; Cannonless Challenges&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stars that require non-trivial workarounds include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Shoot to the Island in the Sky]]&#039;&#039;: Going to the island can be done by long jumping from the top of the mountain. &lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Behind Chain Chomp&#039;s Gate]]&#039;&#039;: Performing a Bob-omb clip allows Mario to go behind the gate without releasing the Chain Chomp, where a red coin would be inadvertently collected.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Shoot into the Wild Blue]]:&#039;&#039; A sideflip and wall jump can easily collect the star from below.&lt;br /&gt;
*[[WF]] - &#039;&#039;[[Blast Away the Wall]]&#039;&#039;: A precise ledge grab at the brick wall makes Mario clip into the wall slightly, allowing Mario to collect the star. This trick is known as &amp;quot;[[Blast Away the Wall#Cannonless|Cannonless]]&amp;quot; and is commonly used in RTA speedruns.  However, it should be noted that the setup to make the trick easier cannot be used, since Mario would inadvertently collect the coins on the bridge.&lt;br /&gt;
*[[JRB]] - &#039;&#039;[[Blast to the Stone Pillar]]&#039;&#039;: The platform where the star is can be reached by precisely long jumping off the ship.&lt;br /&gt;
*[[JRB]] and [[DDD]] - &#039;&#039;[[Through the Jet Stream]]&#039;&#039;: Mario can overcome the jet stream(s) by swimming efficiently, negating the need for the metal cap.&lt;br /&gt;
*[[HMC]] - &#039;&#039;[[Metal-Head Mario Can Move!]]&#039;&#039;: Mario can press the purple ! switch by falling onto it with enough vertical speed downwards instead of using the metal cap to walk underwater.&lt;br /&gt;
*[[SSL]] - &#039;&#039;[[Pyramid Puzzle]]&#039;&#039;: Mario can collect the secrets without touching their coins by only touching the very top of the secret&#039;s hitbox.&lt;br /&gt;
*[[WDW]] - &#039;&#039;[[Quick Race Through Downtown!]]&#039;&#039;: The RTA viable method is to clone the star while holding a Chuckya. In a TAS run, Mario can perform a BLJ to build enough speed to clip into the cage.&lt;br /&gt;
*[[DDD]] - &#039;&#039;[[Collect the Caps...]]&#039;&#039;: Mario is able to simply clone the star through the loading zone by bringing a [[water shell]] out of the water. This cloning process is similar to the one used in Quick Race through Downtown. (Note: Unconfirmed RTA possible)&lt;br /&gt;
*[[CCM]] - &#039;&#039;[[Slip Slidin&#039; Away]]&#039;&#039; and &#039;&#039;[[Big Penguin Race]]&#039;&#039;: Mario can use the baby penguin to clip through the mountain to reach the cabin from the side, avoiding the coins near the entrance. An alternative, RTA viable method is to have Mario dive between a rock and floor to clip through the mountain.&amp;lt;ref&amp;gt;[https://clips.twitch.tv/PunchySwissLlamaSwiftRage &amp;quot;how to get into the house in ccm&amp;quot; by BroMario28 (Twitch Clip)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
In a TAS run, 4 more stars are possible to collect in a full run, leading to 81 stars possible (82 stars in a single-star basis). The stars that require TAS-only workarounds include:&lt;br /&gt;
*[[BoB]] - &#039;&#039;[[Mario Wings to the Sky]]&#039;&#039;: [[Parallel Universe#Travel and movement|PU movement]] can be used to reach the first 4 secrets before the coins near them become tangible. Premature cloning can then be used to render one of the coins near the 5th secret inert so Mario can enter the secret&#039;s hitbox without entering the hitbox of a coin.&lt;br /&gt;
*[[BBH]] - &#039;&#039;[[Eye to Eye in the Secret Room]]&#039;&#039;: Mario can clip into the secret room with Hyper Speed Wall Kicking until Mario reaches 400 speed, the minimum speed required to clip through a wall straight on.&lt;br /&gt;
*[[SL]] - &#039;&#039;[[Into the Igloo]]&#039;&#039;: Mario can perform a Low Ceiling BLJ to build speed at the entrance and navigate into the wall of the room leading to the star compartment.&lt;br /&gt;
*[[RR]] - &#039;&#039;[[Somewhere Over the Rainbow]]&#039;&#039;: Mario can perform a BLJ using the carpet once it takes him to the top of the house, launching him towards the floating island. A BLJ can also be done on the elevator to achieve PU speed so that PU movement can be used to reach the star. (This is what is used in the TAS WR.)&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18157</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18157"/>
		<updated>2023-08-02T20:19:48Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: since when this page has one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended + enter SA 0xA without using star door&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aYQ1XPMbseM&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1136388871450534051/b.mp4&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18156</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18156"/>
		<updated>2023-08-02T20:10:18Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: the&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended + enter SA 0xA without using star door&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aYQ1XPMbseM&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area.&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1136388871450534051/b.mp4&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18155</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18155"/>
		<updated>2023-08-02T20:07:55Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]] (depending on the strat this would also save a [[Z Button Challenge|Z press]])&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land (could also potentially solve the getting more coins than intended + enter SA 0xA without using star door&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aYQ1XPMbseM&amp;lt;/ref&amp;gt;)&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
*Clipping from the top area of Wiggler&#039;s cave to the bottom area.&lt;br /&gt;
:*https://media.discordapp.net/attachments/459907626189324298/1136388871450534051/b.mp4&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18124</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=18124"/>
		<updated>2023-07-31T10:33:48Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
*Crashing the game by going out of bounds in [[Tall, Tall Mountain]]&lt;br /&gt;
:*https://youtu.be/oUhFf71JGKU&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Eaten_By_Bubba&amp;diff=18090</id>
		<title>Eaten By Bubba</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Eaten_By_Bubba&amp;diff=18090"/>
		<updated>2023-07-09T07:52:07Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Action_infobox&lt;br /&gt;
|title= Eaten by [[Bubba]]&lt;br /&gt;
|image=&lt;br /&gt;
|official name= &lt;br /&gt;
|hex= 0x00021317&lt;br /&gt;
|flags= stationary, intangible, invulnerable&lt;br /&gt;
|group= Cutscene&lt;br /&gt;
|id= 0x117&lt;br /&gt;
|into= [[Quicksand Death]] (theoretically), [[Uninitialized]] (death warp)&lt;br /&gt;
|out of= Theoretically almost any action, but probably some kind of underwater action.&lt;br /&gt;
|animation= A_POSE&lt;br /&gt;
|related=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Eaten by Bubba&#039;&#039;&#039; is an action that happens when Mario is eaten by [[Bubba]]. Interacting with Bubba (i.e. being eaten by Bubba) is the only way to enter this action.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
When interacting with Bubba, the following happens:&lt;br /&gt;
* Bubba&#039;s interaction state becomes &amp;lt;code&amp;gt;INT_STATUS_INTERACTED&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mario&#039;s &amp;lt;code&amp;gt;interactObj&amp;lt;/code&amp;gt; property becomes Bubba&lt;br /&gt;
* Mario&#039;s action is set to &#039;&#039;Eaten by Bubba&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Standard cutscene action cancel ==&lt;br /&gt;
Like all Cutscene actions&amp;lt;ref&amp;gt;https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L2689&amp;lt;/ref&amp;gt;,&lt;br /&gt;
if Mario&#039;s floor type is &amp;lt;code&amp;gt;SURFACE_INSTANT_QUICKSAND&amp;lt;/code&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Mario&#039;s action has the &amp;lt;code&amp;gt;INVULNERABLE&amp;lt;/code&amp;gt; flag&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:green;&amp;quot;&amp;gt;Mario&#039;s action is not [[Quicksand Death]]&amp;lt;/span&amp;gt;, the action is cancelled to [[Quicksand Death]].&lt;br /&gt;
&lt;br /&gt;
Needless to say this cannot happen in vanilla SM64 because Bubba is not in a level with quicksand.&lt;br /&gt;
&lt;br /&gt;
== Behavior ==&lt;br /&gt;
The &amp;lt;code&amp;gt;act_eaten_by_bubba&amp;lt;/code&amp;gt; function does the following: &amp;lt;ref&amp;gt;https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L751&amp;lt;/ref&amp;gt;&lt;br /&gt;
* If Mario does not have the &amp;lt;code&amp;gt;MARIO_ACTION_SOUND_PLAYED&amp;lt;/code&amp;gt; flag, then add the flag to Mario and play &amp;lt;code&amp;gt;SOUND_MARIO_DYING&amp;lt;/code&amp;gt;&lt;br /&gt;
* Mario&#039;s animation becomes &amp;lt;code&amp;gt;MARIO_ANIM_A_POSE&amp;lt;/code&amp;gt;&lt;br /&gt;
* Remove the &amp;lt;code&amp;gt;GRAPH_RENDER_ACTIVE&amp;lt;/code&amp;gt; flag (from &amp;lt;code&amp;gt;m-&amp;gt;marioObj-&amp;gt;header.gfx.node.flags&amp;lt;/code&amp;gt;)&lt;br /&gt;
* Set Mario&#039;s [[health]] to &amp;lt;code&amp;gt;0xFF&amp;lt;/code&amp;gt; (makes Mario die)&lt;br /&gt;
* If the &amp;lt;code&amp;gt;actionTimer&amp;lt;/code&amp;gt; is 60, &amp;lt;code&amp;gt;level_trigger_warp(m, WARP_OP_DEATH)&amp;lt;/code&amp;gt; (basically black screen and bowser laugh and warp)&lt;br /&gt;
The function returns &amp;lt;code&amp;gt;false&amp;lt;/code&amp;gt; in all cases, exiting the action loop. Basically it cannot be cancelled into any other action, except for the quicksand death mentioned earlier. Note that Mario can&#039;t escape from this action by interacting with an object either, since this action has the &amp;quot;intangible&amp;quot; flag. (See https://ukikipedia.net/wiki/Action#Frame step 8)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{actions}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17957</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17957"/>
		<updated>2023-04-25T03:27:19Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room or in [[Tall, Tall Mountain]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://youtu.be/kyX-oJKld6k&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17956</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17956"/>
		<updated>2023-04-24T19:10:39Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room or in [[Tall, Tall Mountain]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1100127414249594962/aqesc.mp4&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1100127558961463296/aqescrightonly.mp4&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17830</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17830"/>
		<updated>2023-03-13T11:12:24Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Parallel Universes===&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*Reach a PU in any of the following:&lt;br /&gt;
**[[Cool, Cool Mountain]] (Main level)&lt;br /&gt;
** [[Cool, Cool Mountain]] (Slide)&lt;br /&gt;
** [[Jolly Roger Bay]] (Ship Subarea)&lt;br /&gt;
** [[Shifting Sand Land]] (Inside the pyramid)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Main level)&lt;br /&gt;
** [[Tall, Tall Mountain]] (Slide)&lt;br /&gt;
** [[Tick Tock Clock]]&lt;br /&gt;
** [[Tower of the Wing Cap]]&lt;br /&gt;
** [[Cavern of the Metal Cap]]&lt;br /&gt;
** [[The Princess&#039;s Secret Slide]]&lt;br /&gt;
** [[Secret Aquarium]]&lt;br /&gt;
** [[Wing Mario over the Rainbow]]&lt;br /&gt;
** [[Bowser in the Dark World]]&lt;br /&gt;
** [[The Castle#Basement|Castle Basement]]&lt;br /&gt;
** [[The Castle#Second Floor|Castle Upstairs]]&lt;br /&gt;
** [[The Castle#Courtyard|Castle Courtyard]]&lt;br /&gt;
** Any Bowser fight&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room or in [[Tall, Tall Mountain]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
*Ground-pounding Wiggler&#039;s cave and then going to the huge island before the water finishes draining (this preserves the lower water level and allows a second ground-pound to trigger it again)&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/1084788632675692544/h.mp4&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17801</id>
		<title>Unsolved single-goal challenges</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Unsolved_single-goal_challenges&amp;diff=17801"/>
		<updated>2023-03-06T17:50:19Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists &#039;&#039;&#039;unsolved single-goal challenges&#039;&#039;&#039; that are not currently possible with current knowledge and strategies. None of these challenges have been completed or solved.&lt;br /&gt;
&lt;br /&gt;
==Unsolved==&lt;br /&gt;
===Coin Count===&lt;br /&gt;
*Getting more coins than intended in [[Cool, Cool Mountain]]&lt;br /&gt;
*Getting more coins than intended in [[Hazy Maze Cave]]&lt;br /&gt;
*Getting more coins than intended in [[Big Boo&#039;s Haunt]]&lt;br /&gt;
*Getting more coins than intended in [[Jolly Roger Bay]]&lt;br /&gt;
*Getting more coins than intended in [[Lethal Lava Land]]&lt;br /&gt;
*Getting infinite coins in [[Bowser in the Fire Sea]]&lt;br /&gt;
*Getting infinite coins in [[Tick Tock Clock]]&lt;br /&gt;
*Getting infinite coins in [[Rainbow Ride]]&lt;br /&gt;
&lt;br /&gt;
===Cloning Related===&lt;br /&gt;
*Transport cloning with [[Wiggler]] or a Skeeter&lt;br /&gt;
*Cloning in Lethal Lava Land&lt;br /&gt;
*Moving during [[Time Stop|time stop]] in Jolly Roger Bay (to get [[shell]] [[clone]]s)&lt;br /&gt;
&lt;br /&gt;
===Collection Challenges===&lt;br /&gt;
*Collecting the [[Key|key]] in Bowser in the Fire Sea from underneath the ground, causing you to collect the key on the death floor&lt;br /&gt;
*Collecting a [[Star|star]] during a demo sequence&lt;br /&gt;
*Collecting [[Mystery of the Monkey Cage]] without changing the [[HOLP]] for an arbitrary HOLP&lt;br /&gt;
*Collecting the new [[Impossible Coin]] in [[Tiny Huge Island]]&lt;br /&gt;
*Killing the [[Mystery Goomba]] and collecting its [[Coin|coin]]&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
*Clipping from the bottom area of Wiggler&#039;s cave to the top area, or vice versa&lt;br /&gt;
*Vertical [[PU]] death in LLL&lt;br /&gt;
*[[Hyperspeed Wall Kicks|Hyperspeed Wall Kick]] between towers in [[Tower of the Wing Cap]]&lt;br /&gt;
*Surviving in a vertical PU with a shell clone released in it&lt;br /&gt;
*Activating more than 4 stars at once anywhere&lt;br /&gt;
*Reversing the one-way teleport in THI &lt;br /&gt;
*Ground-pounding [[Chain Chomp]]&#039;s post without interacting with the [[Red Coin|red coin]] (e.g. collecting its two coin value)&lt;br /&gt;
*Escaping from one of the fish tanks in the Jolly Roger Bay room in the castle (starting with zero [[Speed|speed]] and damage counter)&lt;br /&gt;
*Grabbing the hangable ceiling on the bottom of the beginning cloud in [[Wing Mario over the Rainbow]]&lt;br /&gt;
*Causing a game crash by going out of bounds in the [[Cavern of the Metal Cap]] entry room or in [[Tall, Tall Mountain]]&lt;br /&gt;
*Accessing the upper floors of the castle without first collecting the key from Bowser in the Fire Sea&lt;br /&gt;
*Defeating Bowser in the Sky without spinning [[Bowser]]&lt;br /&gt;
*Performing an [[instant release]] on [[MIPS]] at an arbitrary HOLP&lt;br /&gt;
*Ground-pounding the [[Blue Coin]] block in [[SSL]] without pressing A&lt;br /&gt;
&lt;br /&gt;
==Solved In Theory==&lt;br /&gt;
&lt;br /&gt;
*Grab a [[Bob-omb]] fake during boiling (The video provided uses certain hacked values and is Wii VC only).&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/rS4KsVGbjaA&lt;br /&gt;
&lt;br /&gt;
==Solved Single-Goal Challenges==&lt;br /&gt;
&lt;br /&gt;
*Picking up the cannon Bob-omb on the same frame as leaving its radius&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/uFuC5DcbsjU&lt;br /&gt;
&lt;br /&gt;
*Putting the Ukiki that steals your hat on the monkey cage&lt;br /&gt;
&lt;br /&gt;
:*https://www.youtube.com/watch?v=oErcSAAwy4U&lt;br /&gt;
&lt;br /&gt;
*Collecting Mystery of the Monkey Cage without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/UhchV2Kr_ig&lt;br /&gt;
&lt;br /&gt;
*Collecting [[Li&#039;l Penguin Lost]] without changing the HOLP&lt;br /&gt;
&lt;br /&gt;
:*https://cdn.discordapp.com/attachments/459907626189324298/631209043175669771/lil_penguin_holpless.mp4&lt;br /&gt;
&lt;br /&gt;
*Collecting [[Blast Away the Wall]] without using the cannon, ledge grabbing, or using time stop&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/0fnJgawiI6I&lt;br /&gt;
&lt;br /&gt;
*Grabbing [[Ukiki]] without pressing B (useful for the [[B Button Challenge]])&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/cNCYo-STMG4&lt;br /&gt;
&lt;br /&gt;
* Performing a transport clone with 4 simultaneous pushers&lt;br /&gt;
:* https://www.youtube.com/watch?v=ksL_eFRM4CA&lt;br /&gt;
&lt;br /&gt;
*Collecting the red coin in [[Bowser in the Dark World]] at the start without using the ! Switch and living&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/RYSA-A6Y78U&lt;br /&gt;
&lt;br /&gt;
*Collecting [[1-Up Mushroom#The Impossible 1-up|the Impossible 1-up]] in Cool, Cool Mountain without dying&lt;br /&gt;
&lt;br /&gt;
:*https://youtu.be/R-IVI82l6kU&lt;br /&gt;
&lt;br /&gt;
[[Category: Challenges]]&lt;br /&gt;
&lt;br /&gt;
{{Challenges}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=17730</id>
		<title>Template:Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=17730"/>
		<updated>2023-02-23T12:01:31Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Objects&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Object|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Objects&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Enemy|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Enemies&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Regular&lt;br /&gt;
| list1   = [[Amp]] • [[Bob-omb]] • [[Boo]] • [[Bookend]] • [[Bomp]] • [[Bub]] • [[Bullet Bill]] • [[Bully]] • [[Chain Chomp]] • [[Chuckya]] • [[Fly Guy]] • [[Goomba]] • [[Grindel]] • [[Haunted Chair]] • [[Heave-Ho]] • [[Klepto]] • [[Koopa]] • [[Lakitu]] • [[Mad Piano]] • [[Moneybag]] • [[Monty Mole]] • [[Mr. Blizzard]] • [[Mr. I]] • [[Piranha Plant]] • [[Pokey]] • [[Scuttlebug]] • [[Skeeter]] • [[Snufit]] • [[Spindel]] • [[Spindrift]] • [[Spiny]] • [[Sushi]] • [[Swoop]] • [[Thwomp]] • [[Tox Box]] • [[Unagi]] • [[Whomp]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Bosses&lt;br /&gt;
| list2  = [[King Bob-omb]] • [[Boo | Big Boo]] • [[Bully | Big Bully]] • [[Bowser]] • [[Eyerok]] • [[Manta Ray]] • [[Whomp King]] • [[Wiggler]]&lt;br /&gt;
&lt;br /&gt;
| above3  = &#039;&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
| group3 = &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| list3 = [[Bob-omb Buddy]] • [[Koopa the Quick]] • [[Penguin]] • [[Hoot]] • [[MIPS]] • [[Ukiki]] • [[Yoshi]]&lt;br /&gt;
&lt;br /&gt;
| above4  = &#039;&#039;&#039;Other Objects&#039;&#039;&#039;&lt;br /&gt;
| group4 = Common&lt;br /&gt;
| list4 = [[Yellow Coin]] • [[Blue Coin]] • [[Red Coin]] • [[1-Up Mushroom]] • [[Cannon]] • [[Power Star]] • [[Seesaw platforms]] • [[Wing Cap]] • [[Vanish Cap]] • [[Metal Cap]] • [[Elevator]] • [[Sign]] • [[Wooden post]] • [[Cork Box]] • [[Crazy Box]] • [[Teleporter]] • [[Secret]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Level Specific&lt;br /&gt;
| list5  = [[Big Boo&#039;s Haunt tilting platform]] • [[Merry-Go-Round]] • [[Treadmill]] • [[Pendulum]] • [[Spinner]] • [[Bowser key]] • [[Lethal Lava Land Drawbridge]] • [[Tilted Inverted Pyramid Platform]] • [[Trapdoor_to_Bowser_in_the_Dark_World|BitDW Trapdoor]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Unused&lt;br /&gt;
| list6 = [[Trampoline]] • [[Fish spawner]] • [[Boo key]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Stomp_on_the_Thwomp&amp;diff=17692</id>
		<title>Stomp on the Thwomp</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Stomp_on_the_Thwomp&amp;diff=17692"/>
		<updated>2023-02-16T11:48:58Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: fixing cite error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=SotT.png&lt;br /&gt;
|course=Tick Tock Clock&lt;br /&gt;
|height=249&lt;br /&gt;
|tas=17.90&lt;br /&gt;
|tas_link=[https://docs.google.com/spreadsheets/d/12Sl41gqLUGzBU0p1nx7uNKOAP835NIoFXqda1j6oqag/edit#gid=0 &amp;quot;Super Mario 64 - TAS Times&amp;quot; Document by plush]&lt;br /&gt;
|rta=21.58&lt;br /&gt;
|rta_link=[https://youtu.be/5FwUIOhQvO0 &amp;quot;Super Mario 64 - Stomp On The Thwomp 21&amp;quot;58&amp;quot; by Xiah]&lt;br /&gt;
|abc=0&lt;br /&gt;
|abc_link=[https://www.youtube.com/watch?v=98EpPsaAF_k &amp;quot;TTC Stomp on the Thwomp 0x A Presses&amp;quot;]&lt;br /&gt;
|abz= 15&lt;br /&gt;
|abz_link=[https://docs.google.com/spreadsheets/d/1lAf4RDjKIbpApFQUrjZe7K2tVtAu0FDY_SgaJkYAvhQ/ &amp;quot;SM64 ABZ Button Challenge PAL&amp;quot; Document]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Stomp on the Thwomp&#039;&#039;&#039;, or &#039;&#039;&#039;SotT&#039;&#039;&#039; for short, is the fourth mission of [[Tick Tock Clock]]. The star requires navigation through the entirety of the mainly vertical clock to reach the Thwomp at the top. Due to the length of the star and the distance it covers, it is usually combined with the 100 coin star in speedrunner&#039;s routes.&lt;br /&gt;
&lt;br /&gt;
This star is particularly difficult in certain challenges, such as the [[A Button Challenge]] and [[ABZ Button Challenge]]. The massive vertical climb takes many seemingly unavoidable presses to scale, and often involves maximizing the value out of every press used.&lt;br /&gt;
==TAS WR History==&lt;br /&gt;
In terms of TAS records for SotT, most optimization has gone into SotT + 100 coin star (all four 120 TASes combine the two stars). Some TASers still took the time to claim the IL record, however, and it has resulted in a fairly decent point for a non-full game star. Sadly, both the current WR and previous WR have been lost due to copyright claims on nicovideos by Nintendo and the user deleting their account on YouTube.&lt;br /&gt;
{{TAS_History}}&lt;br /&gt;
==TAS Strategy==&lt;br /&gt;
&#039;&#039;This is mainly describing Nahoc&#039;s 18.87 TAS since the two improvements since have been lost.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The current route begins by heading the normal direction most players would, but triple jumps into the corner below and to the right of [[Roll into the Cage]]. This is followed by two normal wall kicks, and then a [[Glitchy Wall Kick|glitchy wall kick]] to keep the same direction to dive towards the [[Get a Hand|Get a Hand star]] cubby. After landing in the cubby, a long jump into a wall kick is done immediately to reach the [[cog]] for another wall kick. Worth noting, this cog position is where it is due to the random setting cog of the clock, which therefore requires [[RNG]]. This forces precise work to have it in the needed range.&lt;br /&gt;
&lt;br /&gt;
Wall kicking off the cog, there is a precise wall kick off the cage around the Roll into the Cage star to get on top. Upon landing, another long jump into a wall kick is executed, which leads into another glitchy wall kick. The glitchy wall kick provides a better angle to be able to jump off the [[pendulum]] (which is also where it is due to RNG). This jump off the pendulum is led into by a speed kick-double jump combo that allows the jump off the pendulum to be a triple jump. This triple leads into yet another wall kick that lands on the cage beneath [[Timed Jumps on Moving Bars]].&lt;br /&gt;
&lt;br /&gt;
Upon landing, a sideflip into a wall kick allows Mario to land above the Timed Jumps on Moving Bars star. A creative long jump into the exclamation block here allows two wall kicks that give enough height to land on the walkway that leads to the higher hand. After following the path to the area below the Stomp on the Thwomp star, an unorthodox triple jump into a well placed wall kick allows Mario to land on the treadmill. This is enough height to sideflip onto the thwomp, and single jump into the star.&lt;br /&gt;
&lt;br /&gt;
The improvements to this route supposedly came in the form of small improvements (which happens in the case of most time saves) and better RNG. RNG is logical as this route has mario interacting with two [[treadmill|treadmills]], a pendulum, the [[thwomp]], and a very specific wall kick of a cog.&lt;br /&gt;
==ABC WR History==&lt;br /&gt;
Stomp on the Thwomp has been known as a difficult star for the A button challenge for a long time, and for this reason it is often excluded from early lists. bobmario511 was the first known person to route and perform a TAS for the star, producing 4 over a period of one month. Having gotten the count to 15 presses, bobmario511 was fairly certain the route was maxed, and felt comfortable with the TAS.&lt;br /&gt;
&lt;br /&gt;
Since this point, pannenkoek2012 and the rest of the ABC team have worked to improve this star, and have saved 13 A Presses. Stomp on the Thwomp in particular takes a lot of creative routing and problem solving, and combining these in a creative way to save A presses. In general, the routing usually focuses on efficient usage the two available bob-ombs, their two coins, the one-time pre-set HOLP, and the 100 coin star for a [[Star Dance Clip]] (SDC).&lt;br /&gt;
{{ABC_History}}&lt;br /&gt;
==Current ABC Route==&lt;br /&gt;
&#039;&#039;Because of the nature of TTC and how it&#039;s nearly a completely different course depending on the clock setting, the route has continually changed different settings. The current route is on the &#039;&#039;&#039;random&#039;&#039;&#039; setting.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Prior to even entering TTC, a [[HOLP]] is set in [[BitS]] that will later be utilized near the [[Pendulum Box|pendulum box]] [[Pedro Spot]].&lt;br /&gt;
&lt;br /&gt;
Getting to the second level of the clock (by the first clock hand) cannot be done going through the main pathway without pressing A. This is avoided by using the [[spinner]]s, instead. So with this in mind, the current route goes up these spinners every time it needs to go up to the second level.&lt;br /&gt;
&lt;br /&gt;
At the second level, getting onto the area with the [[cog]]s is a more difficult task and requires using a [[Star Dance Clip|star dance clip]] (SDC) via a [[100 Coin Star|100 coin star]] to get past. This is an issue here, though, as Mario only has access to 36 coins from the second level down. Luckily, this can be overcome using [[cloning]] and the line of coins along the higher pole. Not so luckily, this means having to navigate the spinners on the random setting while carrying a [[bob-omb]] 64 times. This is an incredibly time consuming and monotonous task, and takes roughly 20 minutes per coin.&amp;lt;ref&amp;gt;[https://youtu.be/ozLIz8j-y68 &amp;quot;TTC TASing a Coin Clone on Random Setting&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; For this reason, work is usually done to avoid redoing the cloning, typically by just setting a different HOLP and reusing the old first section of the TAS. Since this cloning will update the HOLP, a bob-omb is thrown first to the HOLP via [[Pause Buffered Hitstun]] for later usage.&lt;br /&gt;
&lt;br /&gt;
Once all 64 coins have been cloned, another clone must be used to place a [[fire]] clone before the ledge leading to the cogs. A single SDC is not enough height to reach the ledge, but a fire burn into a SDC is. To avoid immediately burning on the fire clone, it is placed carefully using the hand to push Mario out of the way.&amp;lt;ref&amp;gt;[https://youtu.be/upzprhsB9D0 &amp;quot;TTC To Cogs 0x Using 1 Fire Clone&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; With the fire clone set, the ! block containing three coins above the second is broken, and one of the coins is cloned. This allows the 100 coin star to be placed in a spot that allows the SDC without needing a bob-omb to still have its coin. At this point, the set-up is complete and Mario can now burn and clip up to the area near the cogs.&lt;br /&gt;
[[File:Pendulum Box Pedro Spot.png|300px|thumb|right|The pendulum box pedro spot.]]&lt;br /&gt;
Now with access to the cogs, Mario can simply dive recover until he reaches the top. At this point, a special maneuver termed &amp;quot;[[Cog Misalignment|Cog Misa]]&amp;quot; is utilized. Mario conserve vertical speed onto the highest cog using one of the cog&#039;s [[misalignment]]s, allowing him to reach the walkway to [[Roll into the Cage]] (which normally is too high to reach without an A press). This misalignment was thought to be impossible, as setting the cog&#039;s (very slightly) longest edge face as close to mario as possible, while still facing away from the origin to keep its misalignment open, was not enough for Mario to avoid the protruding wall hitboxes in the way of reaching the misalignment. However, if the cog was turned even closer towards mario 1 frame before he reaches the misalignment, where maximum cog spinning speed can let the cog barely reach the point when the misalignment opens up, Mario can dive recover at a sharper angle, and use the misalignmentless wall hitbox to get pushed rightwards by the spinning cog, so on the next frame, when the cog&#039;s misalignment finally opens, Mario can enter the misalignment with his better facing angle and extreme leftwards straining. &amp;lt;ref name=&amp;quot;misa&amp;quot;&amp;gt;[https://youtu.be/7eK2yszTfyA &amp;quot;Cog Misalignment (A press save SOON!)&amp;quot; by DeRockProject &amp;amp; the Attack of the Really Long Channel Name]&amp;lt;/ref&amp;gt; This maneuver allows Mario to get past the cogs without any presses, something that required a bob-omb and the HOLP prior to this maneuver.&lt;br /&gt;
&lt;br /&gt;
Near Roll into the Cage, Mario now uses [[HSG|hyperspeed grinding]] to build up speed in the &amp;quot;Sidney Spot&amp;quot;.&amp;lt;ref&amp;gt;[https://youtu.be/3I7y6zYEOGU &amp;quot;Interesting TTC Hyperspeed Spot&amp;quot; by Sidney600SM64]&amp;lt;/ref&amp;gt; This essentially works by repeatably falling and landing, which can gain speed over time via air movement. Once Mario has enough speed, he can jump out of the spot, converting his horizontal speed to vertical speed, allowing him to land in the area near the [[The Pit and the Pendulums]] star. This is the first A press.&lt;br /&gt;
&lt;br /&gt;
From here, Mario makes his way to the Pit and the Pendulums area where the back pendulum is [[Pendulum Manipulation|manipulated]] via [[RNG]]. This eventually increases the magnitude of the arm movement enough to allow Mario be able to ride up the arm to get close to a [[Pedro Spot|pedro spot]] that is located above the pendulum box in the corners.&amp;lt;ref&amp;gt;[https://youtu.be/E0GbkSrx9Ik &amp;quot;TTC Pedro Spot on Pendulum Box&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Having ridden the arm into a relatively close position, Mario is pushed into the [[ceiling]] by the pendulum arm. The bob-omb that was thrown earlier drops onto Mario from above, knocking him onto the box. Finally, the pendulum arm pushes him into position in the pedro spot. From this spot, Mario manipulates the RNG to be in good condition for a later part of the TAS. &lt;br /&gt;
&lt;br /&gt;
Mario now is able to build up large amounts of speed in this position (roughly 680), despite having to occasionally sacrifice speed to avoid the pendulum arm. Once he has enough speed, Mario jumps out of the spot by landing on the pendulum arm. Jumping converts the horizontal speed to vertical speed, giving Mario massive amounts of upwards mobility. (This is the second press). This speed is immediately conserved by landing on the floor directly about the spot. From here, Mario punches to the edge of the cage. At this point, all Mario needs to do is wait for the upper hand to get into position to land on. Once it is Mario falls off, using the upwards speed to navigate onto the upper clock hand and landing with C^ to [[C^ VSC|conserve his vertical speed]].&lt;br /&gt;
&lt;br /&gt;
Once on the hand, the hand ticks counter clockwise to the right side of the treadmill. This is a fairly uncommon occurrence- the hand ticks clockwise three times as often as counter clockwise, and has ticks three times as large. This rare situation is why the RNG manipulation on the pendulum box was important. Once the hand is near the [[treadmill]], Mario punches off the hand and lands on the [[Thwomp]]. From here, grabbing the star only requires a dive recover.&lt;br /&gt;
== Obsoleted Still Setting Route ==&lt;br /&gt;
[[File:Still Cog Pedro Spot.png|300px|thumb|right|The pedro spot and angle used for the x5 still method.]]&lt;br /&gt;
Prior to even entering TTC, a [[HOLP]] is set in [[TTM]]. After entering the course, the first thing done is to instant release a bob-omb at the HOLP which will later be utilized in the cog area of the clock. &lt;br /&gt;
&lt;br /&gt;
Gaining height on the still setting is harder than on the moving settings, primarily due to being unable to go up the spinner side and instead having to go up the rotating block main pathway. Getting past the first rotating cube requires a jump dive, this is the first A press. Clearing the next set of rotating blocks requires a well placed double jump into triple jump dive combo. The dive lands on the moving bar so Mario can dive recover onto the second level. These are the second and third A presses.&lt;br /&gt;
&lt;br /&gt;
From here, Mario reactivates the bob-omb placed at the HOLP, which snaps to Mario since it is out of bounds. Now with the bob-omb present, jump dive transports both it and Mario to the pathway before the cogs. This is the fourth A press.&lt;br /&gt;
&lt;br /&gt;
Finally at the cogs, Mario can use the bob-omb to push himself into the cog pedro spot with a precise location and angle. After building up enough speed, Mario jump dives straight to the top of the thwomp, from where he can dive recover into the star. The jump to the thwomp is the fifth A press.&lt;br /&gt;
== Potential ABC Improvements ==&lt;br /&gt;
=== Random Cog Pedro Spot ===&lt;br /&gt;
{{main|Random Cog Pedro Spot}}&lt;br /&gt;
There is a known pedro spot that is used in the still-setting world record in between the first two cogs while they are still. This pedro spot also exists on the moving clock settings, and has potential usage on the random setting. A route with the pedro spot on random would combine most of the positives of both current world records- it would be able to go up the spinners and SDC onto the cog area while also jumping up to the higher area with the thwomp. Depending on how ideal of an angle is used, it could either allow Stomp on the Thwomp to drop to either one or two A presses.&amp;lt;ref&amp;gt;[https://youtu.be/S0q3_toE3b4 &amp;quot;TTC Pedro Spot on Cogs during Random Setting&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Initially, pannenkoek did calculations for the viability of this strategy, and came up with astronomically small likelihoods of success. This was due to needing roughly 1200 consecutive frames with calls, all with a one in seven chance. The strat was essentially declared dead at this point, and ruled as infeasible.&amp;lt;ref&amp;gt;[https://youtu.be/X4k5NGUjTWs &amp;quot;TTC Pedro Spot on Cogs Update&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; About a year later, Iwer Sonsch brought up the point that through small angle oscillations, Mario can stay in the pedro spot with less RNG calls. These small angles gradually grow over time (since Mario&#039;s speed is growing as well) and allow largely and larger angle oscillations until the spot becomes stable. This managed to drop the total from around 1200 RNG calls to about 80 or so. The analysis also showed that there was more than just one route (completely still) to work with, which opened other opportunities to aim for to increase the likelihood of there being a configuration that works.&amp;lt;ref&amp;gt;[https://www.reddit.com/r/SM64ABC/comments/6pnkwt/ttc_pedro_spot_on_random_setting_via_oscillations/ &amp;quot;TTC Pedro Spot on Random Setting via Oscillations (Blueprint)&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt; Additionally since the release of pannenkoek&#039;s video, pendulum manipulation was discovered. This technique opens an incredibly large number of possible TTC states, magnitudes greater than what earlier calculations used giving the strategy even greater potential odds.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Stomp_on_the_Thwomp_ABC_History&amp;diff=17691</id>
		<title>Template:Stomp on the Thwomp ABC History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Stomp_on_the_Thwomp_ABC_History&amp;diff=17691"/>
		<updated>2023-02-16T11:48:01Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;| Dec 24, 2007&lt;br /&gt;
| 22&amp;lt;ref&amp;gt;[https://youtu.be/RWZg8aKzOAg &amp;quot;TTC star#4 A button challenge (22)&amp;quot; by bobmario511]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| bobmario511&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Original&lt;br /&gt;
|-&lt;br /&gt;
| Jan 18, 2008&lt;br /&gt;
| 18&amp;lt;ref&amp;gt;[https://youtu.be/98J1uZyYp10?t=2m7s &amp;quot;sm64- TTC- all stars A button challenge (TAS)&amp;quot; by bobmario511]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 4&lt;br /&gt;
| bobmario511&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Sideflips over yellow blocks (-1), jumps and wall kicks off hand to Roll into the Cage (-1), slide kicks from lower yellow block near Timed Jumps on Moving Bars to the other (-1), clips onto lower rotating triangle (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Jan 24, 2008&lt;br /&gt;
| 16&amp;lt;ref&amp;gt;[https://youtu.be/B5fjd8lmZJc &amp;quot;sm64- TTC star#4 A button challenge (17) TAS&amp;quot; by bobmario511]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| bobmario511&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Slidekicks to higher rotating triangle (-1), dive recovers to reach star (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Jan 26, 2008&lt;br /&gt;
| 15&amp;lt;ref&amp;gt;[https://youtu.be/zw7_gkfyxzU?t=2m41s &amp;quot;sm64- TTC- all stars A button challenge (TAS) updated&amp;quot; by bobmario511]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| bobmario511&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Uses ledge grabs/grinding to reach first treadmill&lt;br /&gt;
|-&lt;br /&gt;
| Sep 17, 2013&lt;br /&gt;
| 9&amp;lt;ref&amp;gt;[https://youtu.be/zWcvsWOHODE &amp;quot;SM64 - Stomp on the Thwomp - 9x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 6&lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Navigates up spinners (-3), double jump/wall kicks onto yellow block before the pole (-1), heave-ho&#039;s to the higher level (-1), double jump/wall kicks to the upper walkway from the yellow block (-1)&lt;br /&gt;
|-&lt;br /&gt;
| Jul 10, 2014&lt;br /&gt;
| 8&amp;lt;ref&amp;gt;[https://youtu.be/Ns2QSI5N0Ag &amp;quot;SM64 - Stomp on the Thwomp - 8x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Non-Still&lt;br /&gt;
| Uses a bloated bob-omb to clip from the Roll into the Cage area to the walkway.&amp;lt;ref&amp;gt;[https://youtu.be/Vl5OY6IuxBY &amp;quot;TTC Bob-omb Strat Followup&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Mar 9, 2015&lt;br /&gt;
| 7&amp;lt;ref&amp;gt;[https://youtu.be/5W6_55IDpbU &amp;quot;SM64 - Stomp on the Thwomp - 7x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Fast&lt;br /&gt;
| Uses a [[Star Dance Clip]] and [[VSC]] to get past the yellow elevator block before the pole.&amp;lt;ref&amp;gt;[https://youtu.be/Qm7oNhR6Olc &amp;quot;TTC Elevator Strat with Live Bob omb&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Dec 31, 2015&lt;br /&gt;
| 6&amp;lt;ref&amp;gt;[https://youtu.be/vaJOVyfPaBE &amp;quot;SM64 - Stomp on the Thwomp - 6x A Presses (Commentated)&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| pannenkoek2012, Tyler Kehne&lt;br /&gt;
| Still&lt;br /&gt;
| [[Pedro spot]] in still cogs used to double jump straight to the thwomp.&amp;lt;ref&amp;gt;[https://youtu.be/U9PmvTZYa8I &amp;quot;TTC Pedro Spot on Cogs during Still Setting&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Nov 6, 2016&lt;br /&gt;
| 6&amp;lt;ref&amp;gt;[https://youtu.be/jXq_yHL2o9g &amp;quot;TTC Stomp on the Thwomp 6x Alternative Strat&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Random&lt;br /&gt;
| Uses [[Pendulum Manipulation|pendulum manipulation]] to get onto yellow box near Timed Jumps on Moving Bars.&amp;lt;ref&amp;gt;[https://youtu.be/i9hpEjjQ-cM &amp;quot;TTC Pendulum Manipulation A Press Saves&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt; Also applies fire clone SDC to the cog area.&amp;lt;ref&amp;gt;[https://youtu.be/RwHQdMdp0P0 &amp;quot;TTC Alternate 100 Coin Setup for Midair Firebounce SDC&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Oct 15, 2017&lt;br /&gt;
| 6&amp;lt;ref&amp;gt;[https://youtu.be/6WsG3IvLmJM &amp;quot;TTC Stomp on the Thwomp 6x Faster Strat using PBH&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Random&lt;br /&gt;
| Uses a [[PBH]] thrown bomb-omb to get off the pole, saves time from cloning.&amp;lt;ref&amp;gt;[https://youtu.be/5v63cWxFw18 &amp;quot;TTC Bob-omb to Pole using Pause Buffered Hitstun&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 28, 2017&lt;br /&gt;
| 5&amp;lt;ref&amp;gt;[https://youtu.be/7S5CF1vsDPQ &amp;quot;TTC Stomp on the Thwomp 5x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| Iwer Sonsch, pannenkoek2012&lt;br /&gt;
| Still&lt;br /&gt;
| Better angle in cog pedro spot that allows straight jump onto the thwomp.&amp;lt;ref&amp;gt;[https://youtu.be/6O--UXq_TpA &amp;quot;DID SOMEBODY SAY...?????&amp;quot; by Iwer Sonsch]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background-color:#D0D3D4&amp;quot;&lt;br /&gt;
| Jun 24, 2018&lt;br /&gt;
| 5&amp;lt;ref&amp;gt;[https://youtu.be/fp27lXI-5Ts &amp;quot;TTC Stomp on the Thwomp 5x A Presses Alternative Strat&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| bad_boot, Sidney, Tyler Kehne, pannenkoek2012&lt;br /&gt;
| Random&lt;br /&gt;
| Usage of [[HSG]] in the Sidney Spot to jump straight from Roll into the Cage to the area above.&amp;lt;ref&amp;gt;[https://youtu.be/gxZiW7EKLzA &amp;quot;Confirmed 2xA Save in TTC (Treadmill HSG)&amp;quot; by Tyler Kehne]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 11, 2018&lt;br /&gt;
| 3&amp;lt;ref&amp;gt;[https://youtu.be/AN2CvTUyFCg &amp;quot;TTC Stomp on the Thwomp 3x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 2&lt;br /&gt;
| ds273, pannenkoek2012, &amp;lt;nowiki&amp;gt;[jongyon,&amp;amp;nbsp;sidney (cog misa)]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Random&lt;br /&gt;
| Managed to access the pendulum box pedro spot by using a bob-omb push through the ceiling above.&amp;lt;ref&amp;gt;[https://youtu.be/WuPDINiLWOg &amp;quot;SM64 - TTC Pendulum Box Pedro Spot&amp;quot; by ds273]&amp;lt;/ref&amp;gt; Also utilized the highest [[Cog Misalignment]] which allowed free HOLP usage.&amp;lt;ref name=&amp;quot;misa&amp;quot;&amp;gt;[https://youtu.be/7eK2yszTfyA &amp;quot;Cog Misalignment (A press save SOON!)&amp;quot; by DeRockProject &amp;amp; the Attack of the Really Long Channel Name]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Oct 18, 2018&lt;br /&gt;
| 2&amp;lt;ref&amp;gt;[https://youtu.be/3WLlQ2alTK8 &amp;quot;TTC Stomp on the Thwomp 2x A Presses&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| pannenkoek2012&lt;br /&gt;
| Random&lt;br /&gt;
| Utilized VSC from the pedro box spot onto the clock hand to reach the thwomp.&amp;lt;ref&amp;gt;[https://youtu.be/-5s8QLj2_mk &amp;quot;TTC VSC onto Thwomp Success&amp;quot; by pannenkoek2012]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;{{ABC History&lt;br /&gt;
|title=Stomp on the Thwomp}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ABC History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Grindel_(Horizontal)&amp;diff=17690</id>
		<title>Grindel (Horizontal)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Grindel_(Horizontal)&amp;diff=17690"/>
		<updated>2023-02-16T11:30:41Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Redirected page to Grindel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grindel]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Grindel_(Vertical)&amp;diff=17689</id>
		<title>Grindel (Vertical)</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Grindel_(Vertical)&amp;diff=17689"/>
		<updated>2023-02-16T11:30:30Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Redirected page to Grindel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Grindel]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17513</id>
		<title>Light Grabbing</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Light_Grabbing&amp;diff=17513"/>
		<updated>2023-01-09T17:50:42Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Needs Image}}&lt;br /&gt;
&#039;&#039;&#039;Light Grabbing&#039;&#039;&#039; is a glitch that allows grabbable objects of the heavy weight class to be grabbed light, which allows Mario to jump and run while holding them. It applies to both [[Chuckya]] and [[King Bob-omb]], although not all method will be possible on all objects in vanilla. There exist three ways to grab an heavy object light: A water grab, a ledge grab and triggering a textbox while holding an heavy object.&lt;br /&gt;
&lt;br /&gt;
==Water Grab==&lt;br /&gt;
When grabbing an object with a water grab, the game doesn&#039;t check for the weight of the object, the result is always a light grab. In theory, Mario is not supposed to be able to water grab Chuckya or King Bob-omb, but this can be accomplished in [[Wet-Dry World]] with precise timing&lt;br /&gt;
&lt;br /&gt;
==Edge Grab==&lt;br /&gt;
It is possible to grab both Chuckya and King bob-omb using an edge grab. To achieve this, Chuckya must be close to an edge and Mario must be facing in a way that he will be airborne in the first 3 frames of a punch, but that his punch will be in the object&#039;s grabbable area. When Mario starts his punch, the game will check whether he is in the correct action to grab the object in front of him and set a flag accordingly. The only valid action for an heavy object is a punch, while diving and punching are both valid actions for light object. &lt;br /&gt;
If Mario then becomes airborne, he can dive on the first frame while the flag is still active, allowing Mario to pick up the heavy object from a dive. Since a dive cannot normally hold an heavy object, it defaults to putting Mario in the light object state. &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=oZ12n5mdAJA &amp;quot;Light Chuckya via Edge Tutorial&amp;quot; by UncommentatedPannen]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Light Grab via Text==&lt;br /&gt;
If Mario holds a heavy object and triggers a textbox, he will be put in the Standing with object action, effectively making the object light &amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=k2cHvY8bApU &amp;quot;Light Chuckya via Text&amp;quot; by UncommentatedPannen] &amp;lt;/ref&amp;gt;. This is because the cutscene action sets Mario&#039;s animation, and will always put him in the light animation, no matter the weight of the object he holds.&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{glitches}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Trapdoor_to_Bowser_in_the_Dark_World&amp;diff=17503</id>
		<title>Trapdoor to Bowser in the Dark World</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Trapdoor_to_Bowser_in_the_Dark_World&amp;diff=17503"/>
		<updated>2023-01-05T16:35:33Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The entrance to [[Bowser in the Dark World]] is deceiving. In a casual playthrough, the entrance appears to be a painting of Princess Peach, but upon approaching it, the painting changes to an image of Bowser--Mario is thwarted by a trapdoor in the carpet, leading to the stage. (There is no level geometry beyond the trapdoor and the Bowser painting itself has no entrance.)&lt;br /&gt;
&lt;br /&gt;
===Reverse Spawning Displacement===&lt;br /&gt;
&lt;br /&gt;
Because the trapdoor is directly over the warp to the stage, Mario can still be standing on it on the frame that he warps, which can lead to [[spawning displacement]] in Bowser in the Dark World if the trapdoor loaded into a sufficiently-high object slot. Mario is displaced horizontally 300 units in the Z direction, and will land on the expected starting platform, close to its right edge.&lt;br /&gt;
This 300-unit displacement is inherited from a revolving elevator platform&#039;s initialization. Reovlivng elevator platforms are initially spawned at their axle, and then given one frame of translational velocity to snap them to their intended positions before any revolution regins. Thus, Mario inherits a fixed translational displacement, not rotational displacement.&lt;br /&gt;
&lt;br /&gt;
The first confirmed method of manipulating the trapdoor into a high object slot (slot 102) is to visit the basement, generate dust, and return to the lobby.&lt;br /&gt;
&lt;br /&gt;
{{Objects}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=17502</id>
		<title>Template:Objects</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Objects&amp;diff=17502"/>
		<updated>2023-01-05T16:34:13Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Objects&lt;br /&gt;
| state = {{{state|uncollapsed}}}&lt;br /&gt;
| liststyle  = padding: 0.25em;&lt;br /&gt;
| titlestyle = background: #0a53e7; color: white;&lt;br /&gt;
| abovestyle = background: #5485E7; color: white;&lt;br /&gt;
| groupstyle = background: #85A8FF; color: white;&lt;br /&gt;
| evenstyle  = background: #E2F1FC;&lt;br /&gt;
| oddstyle   = background: #EFF8FE;&lt;br /&gt;
&lt;br /&gt;
| title = [[Object|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Objects&amp;lt;/font&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
| above1 = &#039;&#039;&#039;[[Enemy|&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Enemies&amp;lt;/font&amp;gt;]]&#039;&#039;&#039;&lt;br /&gt;
| group1  = Regular&lt;br /&gt;
| list1   = [[Amp]] • [[Bob-omb]] • [[Boo]] • [[Bookend]] • [[Bomp]] • [[Bub]] • [[Bullet Bill]] • [[Bully]] • [[Chain Chomp]] • [[Chuckya]] • [[Fly Guy]] • [[Goomba]] • [[Grindel]] • [[Haunted Chair]] • [[Heave-Ho]] • [[Klepto]] • [[Koopa]] • [[Lakitu]] • [[Mad Piano]] • [[Moneybag]] • [[Monty Mole]] • [[Mr. Blizzard]] • [[Mr. I]] • [[Piranha Plant]] • [[Pokey]] • [[Scuttlebug]] • [[Skeeter]] • [[Snufit]] • [[Spindel]] • [[Spindrift]] • [[Spiny]] • [[Sushi]] • [[Swoop]] • [[Thwomp]] • [[Tox Box]] • [[Unagi]] • [[Whomp]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Bosses&lt;br /&gt;
| list2  = [[King Bob-omb]] • [[Boo | Big Boo]] • [[Bully | Big Bully]] • [[Bowser]] • [[Eyerok]] • [[Manta Ray]] • [[Whomp King]] • [[Wiggler]]&lt;br /&gt;
&lt;br /&gt;
| above3  = &#039;&#039;&#039;NPCs&#039;&#039;&lt;br /&gt;
| group3 = &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
| list3 = [[Bob-omb Buddy]] • [[Koopa the Quick]] • [[Penguin]] • [[Hoot]] • [[MIPS]] • [[Ukiki]] • [[Yoshi]]&lt;br /&gt;
&lt;br /&gt;
| above4  = &#039;&#039;&#039;Other Objects&#039;&#039;&#039;&lt;br /&gt;
| group4 = Common&lt;br /&gt;
| list4 = [[Yellow Coin]] • [[Blue Coin]] • [[Red Coin]] • [[1-Up Mushroom]] • [[Cannon]] • [[Star]] • [[Seesaw platforms]] • [[Wing Cap]] • [[Vanish Cap]] • [[Metal Cap]] • [[Elevator]] • [[Sign]] • [[Wooden post]] • [[Cork Box]] • [[Crazy Box]] • [[Teleporter]] • [[Secret]]&lt;br /&gt;
&lt;br /&gt;
| group5 = Level Specific&lt;br /&gt;
| list5  = [[Big Boo&#039;s Haunt tilting platform]] • [[Merry-Go-Round]] • [[Treadmill]] • [[Pendulum]] • [[Spinner]] • [[Bowser key]] • [[Lethal Lava Land Drawbridge]] • [[Tilted Inverted Pyramid Platform]] • [[Trapdoor_to_Bowser_in_the_Dark_World|BitDW Trapdoor]]&lt;br /&gt;
&lt;br /&gt;
| group6 = Unused&lt;br /&gt;
| list6 = [[Trampoline]] • [[Fish spawner]] • [[Boo key]]&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navigational templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Objects]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Template:Go_on_a_Ghost_Hunt_TAS_History&amp;diff=17467</id>
		<title>Template:Go on a Ghost Hunt TAS History</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Template:Go_on_a_Ghost_Hunt_TAS_History&amp;diff=17467"/>
		<updated>2022-12-31T15:42:27Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2010 Mar 16&lt;br /&gt;
| 50.67&amp;lt;ref&amp;gt;[https://youtu.be/75lqg7ZfZDA &amp;quot;Super Mario 64 - Go on a Ghost Hunt 50.67 - (TAS)&amp;quot; by AruaErueru]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
| Eru&lt;br /&gt;
| All runs are done on US version, which has 2 more textboxes per boo, total 8 more textboxes or +88f (i think)&lt;br /&gt;
|-&lt;br /&gt;
| 2011 Nov 10&lt;br /&gt;
| 45.97&amp;lt;ref&amp;gt;[https://youtu.be/gOLoEtDsJaI &amp;quot;Super Mario 64 - Go On A Ghost Hunt 45.97 - (TAS)&amp;quot; by AruaErueru]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 141&lt;br /&gt;
| Eru&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2011 Nov 11&lt;br /&gt;
| 39.27&amp;lt;ref&amp;gt;[https://youtu.be/qmK9wvCpPQo &amp;quot;Super Mario 64 - Go On A Ghost Hunt 39.26 - (TAS)&amp;quot; by AruaErueru]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 201&lt;br /&gt;
| Eru&lt;br /&gt;
| Used in 2012 120 star TAS&lt;br /&gt;
|-&lt;br /&gt;
| 2020 Sep 2&lt;br /&gt;
| 38.90&amp;lt;ref&amp;gt;[https://youtu.be/60V0TA_mjDA &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Go on a Ghost Hunt in 38.90&amp;quot; by Hello, my name is nim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 11&lt;br /&gt;
| Nim&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2020 Jan 12&lt;br /&gt;
| 37.10&amp;lt;ref&amp;gt;[https://youtu.be/pDJfIRXCIdA &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Go on a Ghost Hunt in 37.10&amp;quot; by Hello, my name is nim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 54&lt;br /&gt;
| Nim&lt;br /&gt;
| Does two textbox skips&lt;br /&gt;
|-&lt;br /&gt;
| 2021 Mar 29&lt;br /&gt;
| 36.83&amp;lt;ref&amp;gt;[https://youtu.be/JLQyTWM0hoI &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Go on a Ghost Hunt in 36.83&amp;quot; by Hello, my name is nim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 8&lt;br /&gt;
| Nim&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2021 Apr 28&lt;br /&gt;
| 36.80&amp;lt;ref&amp;gt;[https://youtu.be/ejkWBHp4dCY &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Go on a Ghost Hunt - 36.80&amp;quot; by L3dry]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| L3dry&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2021 Jun 3&lt;br /&gt;
| 36.77&amp;lt;ref&amp;gt;[https://youtu.be/20wRWoyUGps &amp;quot;&amp;lt;nowiki&amp;gt;[TAS]&amp;lt;/nowiki&amp;gt; SM64: Go on a Ghost Hunt in 36.77&amp;quot; by Hello, my name is nim]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| Nim&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2022 May 21&lt;br /&gt;
| 36.37&lt;br /&gt;
| 12&lt;br /&gt;
| AlexPalix1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2022 May 22&lt;br /&gt;
| 36.30&lt;br /&gt;
| 2&lt;br /&gt;
| AlexPalix1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| 2022 Jul 9&lt;br /&gt;
| 36.27&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=l9BYR-sT8SY &amp;quot;ghost hunt 36.27 (U)&amp;quot; by PaLiX_]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| 1&lt;br /&gt;
| AlexPalix1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{TAS_History&lt;br /&gt;
|title=Go on a Ghost Hunt}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TAS History Templates]]&lt;br /&gt;
[[Category:Subtemplates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Top_O%27_the_Town&amp;diff=17429</id>
		<title>Top O&#039; the Town</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Top_O%27_the_Town&amp;diff=17429"/>
		<updated>2022-12-30T06:49:52Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA_Guide/Top_o%27_the_Town|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = TOtT.png&lt;br /&gt;
|course = Wet-Dry World&lt;br /&gt;
|height = 289&lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = 12&amp;quot;13&lt;br /&gt;
|tas_link = https://www.youtube.com/watch?v=8CruiT_hIp4&lt;br /&gt;
|rta = 12&amp;quot;74&lt;br /&gt;
|rta_link = https://www.youtube.com/watch?v=8CruiT_hIp4&lt;br /&gt;
|abc = 0&lt;br /&gt;
|abc_link = https://www.youtube.com/watch?v=vc_xUKnw7Z8&lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Top O&#039; the Town&#039;&#039;&#039; is the 2nd star of [[Wet-Dry World]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Red-Hot_Log_Rolling&amp;diff=17428</id>
		<title>Red-Hot Log Rolling</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Red-Hot_Log_Rolling&amp;diff=17428"/>
		<updated>2022-12-30T06:49:44Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=RHLR.png&lt;br /&gt;
|course= Lethal Lava Land&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= 7.07&lt;br /&gt;
|tas_link= https://www.youtube.com/watch?v=bQH_gw63A2E&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Red-Hot Log Rolling&#039;&#039;&#039; is the 4th star of [[Lethal Lava Land]]. &lt;br /&gt;
==See also==&lt;br /&gt;
*[[Sidehop]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Five_Itty_Bitty_Secrets&amp;diff=17427</id>
		<title>Five Itty Bitty Secrets</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Five_Itty_Bitty_Secrets&amp;diff=17427"/>
		<updated>2022-12-30T06:49:35Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{speedrun_guides}}&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=FIBS.jpg&lt;br /&gt;
|course= Tiny-Huge Island&lt;br /&gt;
|height= 67&lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= &lt;br /&gt;
|tas_link= &lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Five Itty Bitty Secrets&#039;&#039;&#039; is the fourth star of [[Tiny-Huge Island]]. It requires Mario to five find secrets hidden within the island, and the collect the star on the faraway isle.&lt;br /&gt;
&lt;br /&gt;
==TAS History==&lt;br /&gt;
{{TAS History}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Into_the_Igloo&amp;diff=17426</id>
		<title>Into the Igloo</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Into_the_Igloo&amp;diff=17426"/>
		<updated>2022-12-30T06:49:22Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image = ItI.png&lt;br /&gt;
|course = Snowman&#039;s Land&lt;br /&gt;
|height = &lt;br /&gt;
|height_link = &lt;br /&gt;
|tas = 25&amp;quot;75&lt;br /&gt;
|tas_link = https://www.youtube.com/watch?v=5Ty9qu9aCnQ&lt;br /&gt;
|rta = &lt;br /&gt;
|rta_link = &lt;br /&gt;
|abc = &lt;br /&gt;
|abc_link = &lt;br /&gt;
|abz = &lt;br /&gt;
|abz_link = &lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Into the Igloo&#039;&#039;&#039; is the 6th star of [[Snowman&#039;s Land]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Free_Flying_for_8_Red_Coins&amp;diff=17425</id>
		<title>Free Flying for 8 Red Coins</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Free_Flying_for_8_Red_Coins&amp;diff=17425"/>
		<updated>2022-12-30T06:49:12Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{star_infobox&lt;br /&gt;
|image=FFf8RC.png &lt;br /&gt;
|course=Shifting Sand Land&lt;br /&gt;
|height= &lt;br /&gt;
|height_link= &lt;br /&gt;
|tas= 28.33&lt;br /&gt;
|tas_link= https://www.youtube.com/watch?v=YK6ufooZKl8&lt;br /&gt;
|rta= &lt;br /&gt;
|rta_link= &lt;br /&gt;
|abc= &lt;br /&gt;
|abc_link= &lt;br /&gt;
|abz= &lt;br /&gt;
|abz_link= &lt;br /&gt;
}}&lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on speedrunning this star, see the [[RTA Guide/{{PAGENAME}}|RTA Guide]]&amp;lt;/small&amp;gt;&#039;&#039; &lt;br /&gt;
:&#039;&#039;&amp;lt;small&amp;gt;For a tutorial on RTABC for this star, see the [[RTABC Guide/{{PAGENAME}}|RTABC Guide]]&amp;lt;/small&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Flying for 8 Red Coins&#039;&#039;&#039; is the 5th star of [[Shifting Sand Land]].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{star_nav}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17261</id>
		<title>Chuckya Wrong Throw</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Chuckya_Wrong_Throw&amp;diff=17261"/>
		<updated>2022-12-05T08:15:25Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: ãń&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Rewrite}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chuckya Wrong Throw&#039;&#039;&#039; is a glitch that exploits [[Chuckya]]&#039;s own HOLP. In essence, Chuckya has a held object position, much like Mario&#039;s [[HOLP]]. This position always updates, but only when Chuckya is on camera.&lt;br /&gt;
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By throwing Chuckya to a remote HOLP, moving the camera away, and getting grabbed by that same Chuckya, it&#039;s possible to effectively teleport to the HOLP.&lt;br /&gt;
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{{Glitches}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=CWT&amp;diff=17260</id>
		<title>CWT</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=CWT&amp;diff=17260"/>
		<updated>2022-12-05T08:14:47Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: Redirected page to Chuckya Wrong Throw&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Chuckya_Wrong_Throw]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Bully_battery&amp;diff=17259</id>
		<title>Bully battery</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Bully_battery&amp;diff=17259"/>
		<updated>2022-12-05T08:11:09Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
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&lt;div&gt;[[File:BullyBattery.gif|frame|right|Demonstration of slow bully battery in LLL]]&lt;br /&gt;
&#039;&#039;&#039;Bully Battery&#039;&#039;&#039; is a glitch that uses speed from knocking an out of bounds [[Bully|bully]] repeatedly to allow Mario to gain hyperspeed.&lt;br /&gt;
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If a [[Bully|bully]] is out of bounds, Mario runs into the [[Bully|bully]] repeatedly in order to very slowly cause the [[Bully|bully]] to gain speed with each hit. After, we can transfer the built speed back to Mario to move at hyperspeed. However, Mario needs to either use water or a [[Squish Cancel|squish cancel]] to escape the knockback state. Otherwise, the built up speed is immediately lost. The glitch is used to access to beat the star [[Elevator Tour in the Volcano]] in 0xA-presses and is currently being used as part of a theory for a method to beat [[Bowser in the Fire Sea]] in 0xA-presses on N64.&lt;br /&gt;
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== Fast Bully Battery ==&lt;br /&gt;
When Mario gets hit by the bully, the bully speed is transferred to Mario after being multiplied by a conversion ratio of 3*73/53. This would put Mario in the knockback state and cap his speed, but with Squish Cancel, Mario can switch to the Squished state then switch into another state, bypassing the cap and keeping his speed.&lt;br /&gt;
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If Mario now gives this speed back to the bully, it is multiplied by a conversion ratio of 53/73. Overall, this corresponds to the bully&#039;s speed being multiplied by 3. Thus, the Bully&#039;s speed increases exponentially, with a speed increase on the order of &amp;lt;math&amp;gt;3^n&amp;lt;/math&amp;gt;.&lt;br /&gt;
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== Slow Bully Battery ==&lt;br /&gt;
When the bully already has speed, Mario can give it even more speed by hitting the bully perpendicular to its velocity vector, giving the bully a new speed according to&lt;br /&gt;
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&amp;lt;math&amp;gt;v_{Bully}=\sqrt{[v_{Bully}]^2 + [v_{Mario}]^2}&amp;lt;/math&amp;gt;&lt;br /&gt;
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Assuming Mario&#039;s speed is constant every hit, the bully&#039;s speed will equal &amp;lt;math&amp;gt;[v_{Mario}]\sqrt{n}&amp;lt;/math&amp;gt; by the &#039;&#039;n&#039;&#039;th hit. The speed is gained very slowly, making it potentially take upwards of months for useful speed to be obtained but it is much less restrictive than the other method.&lt;br /&gt;
==Videos==&lt;br /&gt;
Demonstration: https://www.youtube.com/watch?v=IdY0aeYEnmY&lt;br /&gt;
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Pole skip using hacked bullies: https://www.youtube.com/watch?v=14_srcwQ4Lw&lt;br /&gt;
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LLL Elevator Tour in The Volcano using Bully Battery: https://www.youtube.com/watch?v=IrXqE6DDt0I&lt;br /&gt;
{{Template:Glitches}}&lt;br /&gt;
[[Category:Glitches]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=File:BullyBattery.gif&amp;diff=17258</id>
		<title>File:BullyBattery.gif</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=File:BullyBattery.gif&amp;diff=17258"/>
		<updated>2022-12-05T08:04:40Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: ChouxZi3 uploaded a new version of File:BullyBattery.gif&lt;/p&gt;
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&lt;div&gt;7.82 MB lol&lt;br /&gt;
[[Category:Screenshots]]&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
	<entry>
		<id>https://ukikipedia.net/mediawiki/index.php?title=Start_Sleeping&amp;diff=17062</id>
		<title>Start Sleeping</title>
		<link rel="alternate" type="text/html" href="https://ukikipedia.net/mediawiki/index.php?title=Start_Sleeping&amp;diff=17062"/>
		<updated>2022-08-14T14:34:25Z</updated>

		<summary type="html">&lt;p&gt;ChouxZi3: &lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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The &#039;&#039;&#039;start sleeping&#039;&#039;&#039; actions the occurs when Mario has performed ten head turn cycles successively. The start sleeping action transitions into the [[sleeping action]] after Mario has finished the nodding animation.&lt;br /&gt;
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{{actions}}&lt;/div&gt;</summary>
		<author><name>ChouxZi3</name></author>
	</entry>
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