120 Stars (2012): Difference between revisions

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wet-dry world and wmotr. two long sections again. dont really know how some of the boxes break, someone clarify that for me later
(tall tall mountain)
(wet-dry world and wmotr. two long sections again. dont really know how some of the boxes break, someone clarify that for me later)
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Mario enters the igloo again, but this time, stops his BLJ at an ice wall with 20 coins, collecting them all and leaving the igloo again. Outside, he slides down the slope in front, collecting its eight red coins and jumping off of it, then killing a [[spindrift]] with a kick and collecting its three coins. Going to his left, Mario triple jumps over the freezing pond onto the area with the star block from earlier and shell block, breaking the latter and turning around to get on the shell. Once on, Mario goes forward and to his left beside the pond, collecting the first four red coins before turning right and going down to the fifth red coin in front of a [[moneybag]]. By using its duplication glitch, Mario enters and exits its home for about 15 seconds until enough are spawned to collect fifty coins, even lagging the game slightly with the amount of objects. (as this was before rapid duplication was discovered or understood) Once done, he goes underneath the chill bully platform and collects the sixth and seventh red coin, before killing another spindrift and collecting two of its three coins; waiting for the third to get near enough to collect it and the eighth red coin on the same frame, bypassing an additional star spawn cutscene. As Mario cancelled the shell riding just below the 100 coin star, he quickly jumps and ground pounds under it to avoid upwards velocity while collecting it, then going to and collecting the red coin star after facing the original C^ slope and turning right.
Mario enters the igloo again, but this time, stops his BLJ at an ice wall with 20 coins, collecting them all and leaving the igloo again. Outside, he slides down the slope in front, collecting its eight red coins and jumping off of it, then killing a [[spindrift]] with a kick and collecting its three coins. Going to his left, Mario triple jumps over the freezing pond onto the area with the star block from earlier and shell block, breaking the latter and turning around to get on the shell. Once on, Mario goes forward and to his left beside the pond, collecting the first four red coins before turning right and going down to the fifth red coin in front of a [[moneybag]]. By using its duplication glitch, Mario enters and exits its home for about 15 seconds until enough are spawned to collect fifty coins, even lagging the game slightly with the amount of objects. (as this was before rapid duplication was discovered or understood) Once done, he goes underneath the chill bully platform and collects the sixth and seventh red coin, before killing another spindrift and collecting two of its three coins; waiting for the third to get near enough to collect it and the eighth red coin on the same frame, bypassing an additional star spawn cutscene. As Mario cancelled the shell riding just below the 100 coin star, he quickly jumps and ground pounds under it to avoid upwards velocity while collecting it, then going to and collecting the red coin star after facing the original C^ slope and turning right.
===Castle Second Floor (3) and Toad #2===
===Castle Second Floor (3) and Toad #2===
As there is nowhere nearby to side BLJ in the Snowman's Land room, Mario instead decides to leave the room and go to toad, collecting his star after talking to him. Once done, he long jumps behind into the [[Tall Tall Mountain]] painting.
As there is nowhere nearby to side BLJ in the Snowman's Land room, Mario instead decides to leave the room and go to toad, collecting his star after talking to him. Once done, he long jumps behind into the [[Tall, Tall Mountain]] painting.
===Tall Tall Mountain===
===Tall Tall Mountain===
====Breathtaking View from Bridge====
====Breathtaking View from Bridge====
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===Wet-Dry World===
===Wet-Dry World===
====Secrets in the Shallows & Sky====
====Secrets in the Shallows & Sky====
Mario long jumps, dives and dive recovers to the box in the wall, pushing it briefly to activate the first secret before turning around and pushing the second box while obtaining the second secret. After being pushed enough, he jumps onto the box and long jumps just underneath the item block, collecting the third secret without breaking the box (due to differing object hitboxes) and wall kicking five times frame-perfect up to the ramp near the cannon. On the ramp, Mario BLJs and bounces into OoB with the gained speed; redirecting him. While facing towards the arrow lift structure, he wall kicks back again and GWKs on the right side item block by the fourth secret without breaking it, and then wall kicks on the edge of the platform with the [[chuckya]] to his right and collecting the fifth secret just under its item block, spawning the star. After the star spawns, in order to collect it, Mario wall kicks with high speed on first frames on the sides of the course boundary walls until he reaches the star.
====Top O' the Town====
====Top O' the Town====
Mario re-enters the painting with a long jump, raising the water level slightly. With this, Mario bounces on a [[skeeter]] from a long jump onto the ramp leading up to the higher area of the course. Once on top, he long jumps to his left and immediately wall kicks on the elevator structure and the wall opposite to get on top of it and triple jump dive up to the star block, breaking it with a ground pound and collecting its star.
====100 Coins & Go to Town for Red Coins====
====100 Coins & Go to Town for Red Coins====
At the lowest water level, Mario goes to the blue coin block with a jump dive and ground pounds it, collecting its six blue coins with dives and dive recovers. Once done, Mario triple jumps up above and then triple jumps again into a wall corner, GWKing to his left and collecting the coins in a ring of eight, then side flipping up onto the pillar in the middle at the very edge, falling off then diving and dive recovering on to quickly break the item block with ten coins inside. From here, he activates the block switch and double jumps a few times onto the spawned blocks with edge grinding, then side flipping to his right up to the next ten coin item block; breaking it with a kick. Done in the upper section of the course, Mario long jumps just to the left of the town entrance and uses a wall kick to get inside, bonking just before entering the water. After swimming through the tunnel, he is in the town, and activates a water changer to lower the water level; reaching the cork boxes near the top in front of the tunnel just before the water is below them. On here, Mario is just underneath the first cork box, and simply jumps to break it and collect the first red coin, then long jumps to the second box and jumps under it for the second red coin. To go down, he quick turns and double jump dives, falling off of an edge into a ring of eight coins and collecting them. After long jumping onto a wall behind him and wall kicking up, Mario breaks the third and fourth red coin box by jumping just underneath them and also landing on their respective platforms; then long jumping to another rooftop with a line of five coins and the fifth red coin box, breaking it with a kick. From this kick and facing a higher rooftop behind him to his right, Mario triple jump dives onto it; collecting its line of five coins and breaking its red coin box with another kick. Going down again with a long jump, he triple jump dives over the red coin star spawn point to collect the seventh red coin and grab the pole, immediately jumping off, diving and dive recovering through the line of five coins in front of him and going down to the skeeter, landing on him and collecting two of his three coins. Waiting slightly for the third coin to approach the final red coin, Mario collects both on the same frame, skipping the red coin star cutscene and collecting the 100 coin star, cancelling the upward velocity with the nearby floor; and then finally diving and dive recovering into the red coin star.
====Shocking Arrow Lifts!====
====Shocking Arrow Lifts!====
Using the same long jump to raise the water level slightly, Mario double jumps behind him to his left, then quickly diving and dive recovering on an edge into a jump dive to a platform with a higher water changer. After activating this, the water begins to rise, and Mario uses a bounce from a skeeter after a dive recover to reach a floating wooden platform; long jumping to his left and then wall kicking under the star platform and on an arrow lift towards the star box. Once underneath it, the box breaks just as he wallkicks again and starts a ground pound, collecting the star after it spawns.
====Express Elevator--Hurry Up!====
====Express Elevator--Hurry Up!====
Mario goes to his left and breaks the box at the base of the elevator with a dive recover, then first frame wall kicking up the shaft until he is underneath the star, clipping very slightly into the gap to the side of it to collect the star.
====Quick Race Through Downtown!====
====Quick Race Through Downtown!====
With the higher water level, and reaching the higher water changer with a similar method to before, (but with different positioning) Mario instead jump dives onto a floading wooden platform to his left as it rises, long jumping again off of it and then wall kicking and diving onto the ramp by the cannon; turning around and BLJing on it. (pause buffering once) Now clipped inside the tunnel leading to the town, Mario swims down to the water changer and back up to a roof, positioning himself and launching with the conserved speed in the water from the BLJ into the area normally reached with the vanish cap. Inside, he lands in the water again and launches the rest of his conserved speed with a jump to collect the star.
===Castle Second Floor (5) and Third Floor===
Mario exits the painting behind him and BLJs on the stairs to clip behind the 50 star door, then stopping his speed in front of the entrance to [[Wing Mario over the Rainbow]], side flipping and wall kicking up to it and diving inside
===Wing Mario over the Rainbow===
Mario goes to the wing cap block and breaks it with a side flip behind him, doing a low triple jump into flying and collecting the first and second red coins. Flying to the bottom of the course, Mario talks to the Bob-omb buddy and activates the cannon with him, then entering it and immediately firing and collecting the third and fourth red coins while slowly flying up to a higher cannon and firing again. By pressing Z on the same frame as the cannon aims, he fires straight upwards and collects the fifth and six red coins at the top of the course, then flying down and collecting the final two red coins and spawning the star; flying into it and collecting it
===Castle Third Floor (2)===
Mario dives down, and then double jump dives from a kick up to the [[Tick Tock Clock]] entrance.
===Tick Tock Clock===
===Tick Tock Clock===
====Stop Time for Red Coins====
====Stop Time for Red Coins====
45

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