Crash: Difference between revisions

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690 bytes added ,  23 April 2019
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added colors (thanks nim for the code)
m (added glitch nav)
m (added colors (thanks nim for the code))
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! Cause !! Exception Type !! Notes
! Cause !! Exception Type !! Notes
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| Exceed the [[Objects#Object Limit|object limit]] || [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication.  On NTSC-J: Text starts to disappear from the pause menu, before crashing.   
| Exceed the [[Objects#Object Limit|object limit]] || style="background-color: #fffca8"| [[Address Error Exception]] || Can be done via a variety of methods including cloning, hat duplication, build-up of monty-mole pellets, or money-bag duplication.  On NTSC-J: Text starts to disappear from the pause menu, before crashing.   
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| Have too many [[Objects|objects]] at once on the screen || ||
| Have too many [[Objects|objects]] at once on the screen|| style="background-color: #baffa8"|  
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| Send the camera into a [[Parallel Universe|PU]] on N64 || Floating-Point Exception ||
| Send the camera into a [[Parallel Universe|PU]] on N64 || style="background-color: #ff9696"| Floating-Point Exception ||
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| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || ||
| Walking at PU speed for only a portion of the 4 quarter steps on a [[frame]] || style="background-color: #baffa8"|  
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| Moving at PU speed with no joystick input for all 4 quarter steps on a frame || ||
| Moving at PU speed with no joystick input for all 4 quarter steps on a frame || style="background-color: #baffa8"|  
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| Moving at PU speed directly into a wall || ||
| Moving at PU speed directly into a wall || style="background-color: #baffa8"|  
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| Bully Knockback dividing-by-zero || Floating-Point Exception ||
| Bully Knockback dividing-by-zero || style="background-color: #ff9696"| Floating-Point Exception ||
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| Failed Bully/Bob-omb angle double-to-int conversion || Floating-Point Exception ||
| Failed Bully/Bob-omb angle double-to-int conversion || style="background-color: #ff9696"| Floating-Point Exception ||
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| Deleting a non-existent file on the File Select Screen || || Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.  
| Deleting a non-existent file on the File Select Screen ||  style="background-color: #baffa8"| ||Go to "Copy" right when you get to the file select, then press "Score", press on any file without save data, go to Erase, and click on yes.  
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| Moving a shadow above [[surface]] 12 while it's over OOB || ||  
| Moving a shadow above [[surface]] 12 while it's over OOB || style="background-color: #baffa8"|  
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| Killing a Monty Mole remotely || Address Error Exception ||  
| Killing a Monty Mole remotely || style="background-color: #fffca8"| Address Error Exception ||  
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| Killing an uninitialized Monty Mole || Address Error Exception ||  
| Killing an uninitialized Monty Mole || style="background-color: #fffca8"| Address Error Exception ||  
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| Going out of bounds in a room with a painting || Address Error Exception ||  
| Going out of bounds in a room with a painting || style="background-color: #fffca8"| Address Error Exception ||  
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| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || Address Error Exception ||  
| Being pushed off of a hangable [[ceiling]] while in the idle hanging action || style="background-color: #fffca8"| Address Error Exception ||  
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| Sound glitch (J only) || Address Error Exception || J only
| Sound glitch (J only) || style="background-color: #fffca8"| Address Error Exception || J only
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| Moving the camera immediately when entering [[VCutM]] || ||
| Moving the camera immediately when entering [[VCutM]] || style="background-color: #baffa8"|
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| Getting infinite [[speed]] || Floating-Point Exception ||
| Getting infinite [[speed]] || style="background-color: #ff9696"| Floating-Point Exception ||
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| Going near a painting after getting game corruption || || Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses.
| Going near a painting after getting game corruption ||  style="background-color: #baffa8"| ||Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses.
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| [[BitS]] entry sound glitch || || 7 known instances, not been reproduced. Not J only.
| [[BitS]] entry sound glitch || style="background-color: #baffa8"|  ||7 known instances, not been reproduced. Not J only.
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| [[Bob-omb]]/Mario OOB glitch || || A glitch where Mario going OOB while holding a bob-omb crashes the game. Unsolved.
| [[Bob-omb]]/Mario OOB glitch ||  style="background-color: #baffa8"| ||A glitch where Mario going OOB while holding a bob-omb crashes the game. Unsolved.
|}
|}


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