STROOP: Difference between revisions

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STROOP has several tabs, each of which manages one specific domain. For example, there's a Mario tab, Triangles tab, M64 tab, Map tab, etc. In fact, there are so many tabs that it's recommended that you customize which tabs are shown and their order, for your own convenience. To reorder tabs, use the left/right arrow buttons on the top right of STROOP, which will move the current tab one space over in the arrow's direction. To hide a tab, click on the tab while holding control. Using these 2 techniques, you should be able to reduce the number of tabs to a reasonable amount as well as put the tabs in the order most convenient to you. If you ever need to use a tab that you've hidden, then simply add it back using the Add Tab button on the top right of STROOP. Note that the order of tabs and which tabs are hidden are saved, so you only need to do this once, as these settings will stay the same on subsequent STROOP opens. However, if you ever download a new version of STROOP, the settings will be back to their original state. Nevertheless, you can always copy the saved settings file (STROOP\Config\SavedSettings.xml) from the older version of STROOP and replace that corresponding file in the newer version of STROOP.
STROOP has several tabs, each of which manages one specific domain. For example, there's a Mario tab, Triangles tab, M64 tab, Map tab, etc. In fact, there are so many tabs that it's recommended that you customize which tabs are shown and their order, for your own convenience. To reorder tabs, use the left/right arrow buttons on the top right of STROOP, which will move the current tab one space over in the arrow's direction. To hide a tab, click on the tab while holding control. Using these 2 techniques, you should be able to reduce the number of tabs to a reasonable amount as well as put the tabs in the order most convenient to you. If you ever need to use a tab that you've hidden, then simply add it back using the Add Tab button on the top right of STROOP. Note that the order of tabs and which tabs are hidden are saved, so you only need to do this once, as these settings will stay the same on subsequent STROOP opens. However, if you ever download a new version of STROOP, the settings will be back to their original state. Nevertheless, you can always copy the saved settings file (STROOP\Config\SavedSettings.xml) from the older version of STROOP and replace that corresponding file in the newer version of STROOP.
== Object Slot Panel ==
The lower half of STROOP is the Object Slot Panel. This shows all 240 object slots in the game. There are various controls to use at the top of the panel:
* '''Lock Labels Checkbox''': This locks the labels on the slots so that they'll no longer change. The labels will also turn blue to indicate that they are no longer changing. This can be useful if you want to see how the object slots change from one point in time to another, as you can know what positions the slots used to be in.
* '''Slot Size Slider''': This controls the size of the object slots.
* '''Label Method''': This controls what label method is used to determine the label for the object slots.
** '''Recommended''': This uses the recommended label method for the current Sort Method. Specifically, it will use SlotPosVs for ProcessingOrder, SlotIndex for MemoryOrder, and SlotPosVs for DistanceToMario.
** '''SlotPosVs''': Loaded object slots will use their processing index, and unloaded object slots will use their processing index prefixed with "VS".
** '''SlotPos''': Loaded object slots will use their processing index, and unloaded object slots will continue the indexing from where the loaded slots left off.
** '''SlotIndex''': Object slots will use their memory index.
* '''Sort Method''': This controls how the object slots are sorted.
** '''ProcessingOrder''': The object slots
** '''MemoryOrder''':
** '''DistanceToMario''':


== Object Slots ==
== Object Slots ==

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