Crash: Difference between revisions

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96 bytes added ,  9 April 2019
game corruption clarification
(added ntsc-j pause text to obj limit)
(game corruption clarification)
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| Getting infinite [[speed]] || Floating-Point Exception ||
| Getting infinite [[speed]] || Floating-Point Exception ||
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|-
| Going near a painting after getting game corruption || ||
| Going near a painting after getting game corruption || || Not possible on console, due to the way [[Emulators]] and [[Virtual Console]] handle addresses.
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|-
| [[BitS]] entry sound glitch || || 7 known instances, not been reproduced. Not J only.
| [[BitS]] entry sound glitch || || 7 known instances, not been reproduced. Not J only.

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