Wet-Dry World: Difference between revisions

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(A wee bit more info and navigation.)
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|overview_2=STROOP- WDW 1 High.png
|overview_2=STROOP- WDW 1 High.png
|overview_3=STROOP- WDW 2.png
|overview_3=STROOP- WDW 2.png
}}'''Wet-Dry World''' is the eleventh course. The level is based around a town with an adjustable water level. The height you jump into the painting actually affects the starting height of the water level. The level has a loading zone linking the main section and the town, which allows some cloning shenanigans that most stages don't have access to.
}}'''Wet-Dry World''' is the eleventh course of the game, featuring a "town" with an adjustable water level. By touching any of the [[Crystal Gem|crystal gems]] in the course, the water level is raised or lowered to the height of the crystal gem used. Additionally, Mario's height as he enters the painting determines the water level immediately after entering the course (low, medium, or high). The course has a tunnel with a loading zone to take Mario back and forth between the main area and "downtown".
 
==Main Area==
{{stub}}
==Downtown==
{{stub}}
The downtown area features multiple empty houses.


{{Level courses}}
{{Level courses}}

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