FAQ: Difference between revisions

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Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
Yes; though it is not yet confirmed to be possible, the run is being TASed until [[BitFS]]. This is because we have a good blueprint for how to do BitFS on the N64. There is currently no plan to make a 70 star no A press run on [[Wii VC]] because [[console Verification|verifying these runs]] is difficult.
==What's the next A press save going to be?==
==What's the next A press save going to be?==
Currently, it is very likely the BitFS A press will be saved on the N64, using [[Bully Battery]] and a [[Squish Cancel]] combined together. This will bring the 120 star A press count from 17 to 16.
Currently, the next A press in line to be saved is the last one left in Stomp on the Thwomp, which would bring the A press count from 15 to 14. BitFS's N64 A press will likely be saved some time in the future, using [[Bully Battery]] and a [[Squish Cancel]] combined together. Both of these saves together would bring the A press count down to 13.
==How are you decompiling the game?==
==How are you decompiling the game?==
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
After we discovered the compiler that Nintendo used for Super Mario 64, we obtained the raw assembly from the ROM, and reverse engineered C code that compiles into it. This was a long and tedious process, but after a couple years, the game has been fully decompiled.
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Mario's default state is, surprisingly, with no hat on, and on each frame it checks whether he's wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn't actually lose his hat; he just forgets he's wearing it.
Mario's default state is, surprisingly, with no hat on, and on each frame it checks whether he's wearing the hat and sets the proper graphics flag. However, when Mario goes OoB, a large portion of the central Mario code stops running, including that check. Hence, Mario doesn't actually lose his hat; he just forgets he's wearing it.
==When I record an AVI on mupen, the sound works but the screen is just black. How do I fix this?==
==When I record an AVI on mupen, the sound works but the screen is just black. How do I fix this?==
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on Windows 8, 8.1 or 10.
This is a bug that occurs when you use the gl64 video plugin when aero is enabled on your computer. One fix is to use another video plugin, or to disable aero on your computer. The latter is only possible on Windows 7, but unfortunately not on later versions.
==How do you continue off of a TAS you created earlier?==
==How do you continue off of a TAS you created earlier?==
Play it to where you want to continue, then save a state. Disable read-only mode and reload the state. The file will now start recording inputs from that point, erasing any you had previously made after that point.
Play it to where you want to continue, then save a state. Disable read-only mode and reload the state. The file will now start recording inputs from that point, erasing any you had previously made after that point.
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