RTA Guide/Nintendo 64: Difference between revisions

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Though less popular than the other two, the GameCube controller can be used on an N64 console through the use of an adapter made by Raphnet. At first glance this controller seems to be the best choice, having a very high quality stick that won't wear out which is also far more comfortable than the others. It is also easy to get your hands on a new one since Nintendo has re-released this controller for Smash 4 and Smash Ultimate.  
Though less popular than the other two, the GameCube controller can be used on an N64 console through the use of an adapter made by Raphnet. At first glance this controller seems to be the best choice, having a very high quality stick that won't wear out which is also far more comfortable than the others. It is also easy to get your hands on a new one since Nintendo has re-released this controller for Smash 4 and Smash Ultimate.  


These conveniences, however, come with some caveats. The major issue is that there are no C-Buttons, instead there is a C-Stick which maps to digital C-Button presses. This makes it quite a bit harder to operate during the run, making some advanced lag reductions more difficult to perform. This issue can be partially mitigated by double binding your C-Right and C-Left Buttons to both the C-Stick and to the X and Y buttons, which is a feature of the Raphnet adapter. Another common gripe is that using the GameCube controller's analog L button is uncomfortable or inconsistent when mapped to the N64's Z button. This can be mitigated by ensuring that Z is bound to the digital press at the bottom of the L button and not the analog portion of the press. If you experience discomfort from pressing the analog L button all the way every time, then you can remove the spring in the trigger or use trigger plugs to reduce the actuation distance.  
These conveniences, however, come with some caveats. The major issue is that there are no C-Buttons, instead there is a C-Stick which maps to digital C-Button presses. This makes it quite a bit harder to operate during the run, making some advanced lag reductions more difficult to perform. This issue can be partially mitigated by double binding your C-Right and C-Left Buttons to both the C-Stick and to the X and Y buttons, which is a feature of the Raphnet adapter.  
 
Another common gripe is that using the GameCube controller's analog L button is uncomfortable or inconsistent when mapped to the N64's Z button. This can be mitigated by ensuring that Z is bound to the digital press at the bottom of the L button and not the analog portion of the press. If you experience discomfort from pressing the analog L button all the way every time, then you can remove the spring in the trigger or use trigger plugs to reduce the actuation distance.  


Finally, the stick on the GameCube controller has the same issue as the Hori Minipad, that being high sensitivity and angles that are different from the N64. This isn't necessarily a downside, as the different angles can make some strats easier and others more difficult to perform.
Finally, the stick on the GameCube controller has the same issue as the Hori Minipad, that being high sensitivity and angles that are different from the N64. This isn't necessarily a downside, as the different angles can make some strats easier and others more difficult to perform.
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