Squished: Difference between revisions

549 bytes added ,  7 October 2023
note _stationary action_
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(note _stationary action_)
 
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|id= 0x139
|id= 0x139
|into=
|into=
|out of=
|out of=any stationary action (through stationary cancel), interaction with object
|animation= 0x0E
|animation= 0x0E
|related=
|related=
}}
}}
'''Squished''' is an action that Mario enters after being caught under certain enemies or objects, such as a [[Whomp]]. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling.
'''Squished''' is an action that Mario enters after being caught under certain enemies or objects, such as a [[Whomp]]. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling.
 
==Standard cutscene action cancel==
{{actions}}
Like all Cutscene actions<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L2689</ref>, if Mario's floor type is <code>SURFACE_INSTANT_QUICKSAND</code> and <span style="color:green;">Mario's action has the <code>INVULNERABLE</code> flag</span> and <span style="color:green;">Mario's action is not [[Quicksand Death]]</span>, the action is cancelled to [[Quicksand Death]].{{actions}}
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