469
edits
No edit summary |
mNo edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 28: | Line 28: | ||
With the special triple jump action occurring, the following happens: | With the special triple jump action occurring, the following happens: | ||
# If the B button is pressed, Mario will | # If the B button is pressed, Mario will enter the [[dive]] action. This stops the triple jump action. | ||
# If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the triple jump action. | # If the Z button is pressed, Mario will enter the [[ground pound]] action. This stops the triple jump action. | ||
# Mario performs the other noises for the jump, depending on the version of the game. <!--Elaborate on this.--> | # Mario performs the other noises for the jump, depending on the version of the game. <!--Elaborate on this.--> | ||
Line 42: | Line 42: | ||
#*## Mario's yaw is "reflected" across the most recent wall Mario collided with, up to the first 4 walls. (This can be glitchy with more than 1 wall, i.e. [[Unreferenced Walls|unreferenced walls]]). | #*## Mario's yaw is "reflected" across the most recent wall Mario collided with, up to the first 4 walls. (This can be glitchy with more than 1 wall, i.e. [[Unreferenced Walls|unreferenced walls]]). | ||
#*## Mario plays a noise depending on whether or not he is wearing a metal cap. | #*## Mario plays a noise depending on whether or not he is wearing a metal cap. | ||
#*# If the wall does not exist: | #*# If the wall does not exist (OOB or a ceiling): | ||
#*## A different sound is played, but Mario's yaw is not reflected. <!-- Some of these reflection calculations may be wrong --> | #*## A different sound is played, but Mario's yaw is not reflected.<!-- Some of these reflection calculations may be wrong --> | ||
#*# Now Mario's speed is made negative what it was previously. | #*# Now Mario's speed is made negative what it was previously. | ||
# If Mario's action state is 0 or his vertical speed is positive: | # If Mario's action state is 0 or his vertical speed is positive: | ||
Line 49: | Line 49: | ||
# Otherwise if Mario did not pass the last check, Mario's animation is set to the general falling animation. | # Otherwise if Mario did not pass the last check, Mario's animation is set to the general falling animation. | ||
# Mario spawns the sparkle particles. | # Mario spawns the sparkle particles. | ||
{{actions}} |