RTABC: Difference between revisions

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(updated a press counts and possible a press saves descriptions)
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A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.
A '''unique A press''' refers to a single circumstance under which the A button must be pressed during a run. This circumstance may occur multiple times, leading to multiple A presses; if a workaround is found for the unique A press, all of those individual A presses may be saved.


Currently, a theoretical 120 star run would take 67 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Currently, a theoretical 120 star run would take 64 A presses, a theoretical 70 star run would take 2 A presses on N64 (1 in BitFS and 1 in BitS), and 53 stars are possible without pressing A.
Out of the 67 A presses left in the 120 star run, 46 of them (give or take) are unique. Below is a table listing all of them:
Out of the 64 A presses left in the 120 star run, 45 of them (give or take) are unique. Below is a table listing all of them:
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
{| class="wikitable sortable" border="0" cellpadding="1" cellspacing="1" style="width: 50%;"
|-
|-
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|2
|2
|SSL
|SSL
|To get out of the pyramid elevator (TAS)
|To get out of the pyramid elevator (Tied with TAS)
|-
|-
|#11
|#11
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|1
|1
|THI
|THI
|To double jump to a higher platform and collect red coins (TAS)
|To double jump to a higher platform and collect red coins (Tied with TAS)
|-
|-
| #14
| #14
|1
|1
| THI
| THI
|To dive to the upper platform and grab the high red coin (TAS)
|To dive to the upper platform and grab the high red coin (Tied with TAS)
|-
|-
|#15
|#15
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|-
|-
|#26
|#26
|2
|1
|RR
|RR
|To get on the ship
|To get on the ship
|-
|-
|#27
|#27
|2
|RR
|To get past the first tall blue block
|-
|#28
| 1
| 1
|RR
|RR
|To get past the second wide blue block
|To get past the second wide blue block
|-
|-
| #29
| #28
|1
|1
|RR
|RR
|To collect the Swingin' in the Breeze star
|To collect the Swingin' in the Breeze star
|-
|-
|#30
|#29
|1
|1
|RR
|RR
|To jump on a fly guy and fall slower
|To jump on a fly guy and fall slower
|-
|-
|#31
|#30
| 1
| 1
|RR
|RR
| To shoot from the cannon
| To hyperjump onto the chuckya platform
|-
|-
|#32
|#31
|1
|1
| PSS
| PSS
| To collect the box star (TAS)
| To collect the box star (Tied with TAS)
|-
|-
|#33
|#32
| 1
| 1
|WMotR
|WMotR
|To shoot from the first cannon (TAS)
|To shoot from the first cannon (Tied with TAS)
|-
|-
|#34
|#33
| 1
| 1
|WMotR
|WMotR
|To shoot from the second cannon (TAS)
|To shoot from the second cannon (Tied with TAS)
|-
|-
| #35
| #34
|1
|1
|BitFS
|BitFS
|To get past the pole (TAS)
|To get past the pole (Tied with TAS)
|-
|-
|#36
|#35
|1
|1
| BitS
| BitS
|To jump up the first platform (reds only)
|To jump up the first platform (reds only)
|-
|-
|#37
|#36
|1
|1
|BitS
|BitS
|To jump up the second platform
|To jump up the second platform
|-
|-
| #38
| #37
|1
|1
|BitS
|BitS
| To grab the red coin on the sloped platform
| To grab the red coin on the sloped platform
|-
|-
|#39
|#38
|1
|1
|BitS
|BitS
|To get past the pole (reds only)
|To get past the pole (reds only)
|-
|-
|#40
|#39
|1
|1
| BitS
| BitS
| To get past the pole with the red coin (reds only)
| To get past the pole with the red coin (reds only)
|-
|-
|#41
|#40
|1
|1
| BitS
| BitS
| To jump from the last red coin's platform
| To jump from the last red coin's platform
|-
|-
| #42
| #41
|6
|6
|Castle
|Castle
|To enter THI
|To enter THI
|-
|-
|#43
|#42
|6
|6
|Castle
|Castle
|To enter TTC (TAS)
|To enter TTC (Tied with TAS)
|-
|-
|#44
|#43
|1
|1
|Castle
|Castle
|To go to RR (TAS)
|To go to RR (Tied with TAS)
|-
|-
|#45
|#44
|1
|1
|Castle
|Castle
|To enter SA
|To enter SA
|-
|-
|#46
|#45
|1
|1
|Castle
|Castle
| To go to WMotR (TAS)
| To go to WMotR (Tied with TAS)
|}
|}
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
Some A presses require A to be held, but not pressed. These A presses are called Half A Presses and can come from a previous A press instead of a new one, so saving one wouldn't actually lower the A press count.
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|2
|2
| DDD
| DDD
|To swim with a shell for cloning (TAS)
|To swim with a shell for cloning (Tied with TAS)
|-
|#3
|1
|WDW
|To swim faster and catch the elevator
|}
|}
==Possible A Press Saves==
==Possible A Press Saves==
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===Dire Dire Docks===
===Dire Dire Docks===
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
Theoretically, you could collect the chests star using Hyperspeed punching, or the shell, to get enough speed to outrun the whirlpool, then preform frame perfect B swimming using frame counting (a method where you pause buffer, then use the sound of the pauses to determine how many frames have passed) to open all the chests and collect the star.
===Wet-Dry World===
The express elevator star has been proven 0.5x for a while, with the only known "possible" improvement to be using downwards VSC and precise b-swimming to get onto the elevator before it gets out of the water. However, pannenkoek2012 found that by getting light chuckya on the platform that has the top of the town star, slidekicking off (which also releases chuckya), then going into Mario cam to stop rendering chuckya, and assuming good RNG, chuckya will throw Mario onto the elevator activating it, chuckya will be running into the switch because its too far away from its home, but the slope of the switch lets chuckya stay in place which allows Mario to grab chuckya and throw him such that chuckya pushes Mario inside of the elevator room while the elevator is down.<ref>[https://discord.com/channels/483523417442746368/483530960646832149/1142480476666347520 " WDW Elevator Clip "]</ref> This saves Half A Press #3, the only half a press not located in DDD, and would make Wet-Dry World the 4th course to be fully 0x.
===Rainbow Ride ===
On February 10th 2023, PapaQBall shared an idea to save the 32nd A press, to get over the first blue block in Rainbow Ride 0x using VSC from a slidekick bounce from one carpet to another carpet, then ledgegrab up on top of the blue block.<ref>[https://discord.com/channels/483523417442746368/483531058382372874/1073497643801653258 " RR Carpet VSC Attempt "]</ref> Unfortunately, the ledgegrab was too slow. However, pannenkoek2012 showed later that it would be possible to get back onto the carpet with a dive rollout on the edge of the block.<ref>[https://www.youtube.com/watch?v=E15R10PJPlw " RR Clearing the First Glass Block using VSC "]</ref> This would save A press #31
=== Bowser in the Sky ===
=== Bowser in the Sky ===
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
Currently, the A press count for Bowser in the Sky and BitS reds is 1 and 6 respectively. All of the improvements made in the Bowser in the Sky 1x video can be replicated in 6x to get BitS reds down to 2.<ref>[https://www.youtube.com/watch?v=30OZ7VTN4xo <nowiki>" BitS: Clear, no Reds, 1xA [RTA] "</nowiki>]</ref> The Chuckya Wrong Throw setup is also repeatable, meaning you can do it however many times you want. This leaves the final count for BitS to likely be 1 for both reds and no reds.
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