Objects: Difference between revisions

75 bytes added ,  15 June 2018
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== Objects Limit ==
== Objects Limit ==
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]]
[[File:Mario 64 freezed.png|thumb|289x289px|Freezed game after collecting a coin in [[Tick Tock Clock|TTC]]. Note the object counter (top-left) at his limit (238) in the Top Left of the screen]]
'''Object Limit '''is the maximum amount of objects a course can have loaded at the ''same time'' until the game [[Game Freeze|freezes]] (Note: this doesn't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots).
'''Object Limit '''is the maximum amount of objects a course can have loaded at the ''same time'' until the game [[Game Freeze|freezes]] (Note: this doesn't apply to the total Objects in the course, only to the ones that are loaded, as unloaded objects don't use slots). As the object limit is approached, Unimportant Objects will be sacrificed in order to empty the slots for Important Objects. If every slot is filled with important objects, as soon as another one is loaded, a [[Game Freeze]] will occur.  


Another way to explain is when all the course's object memory slots are full with Important Objects and another one is added. When this happens, the game freezes.


== Trivia ==
== Trivia ==