Eaten By Bubba: Difference between revisions

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|group= Cutscene
|group= Cutscene
|id= 0x117
|id= 0x117
|into= [[Quicksand Death]] (theoretically), [[Uninitialized]] (death warp)
|into= [[Quicksand Death]] (theoretically), [[Uninitialized]] (death warp) (or is it [[Disappeared]]?)
|out of= Theoretically almost any action, but probably some kind of underwater action.
|out of= Theoretically almost any action, but probably some kind of underwater action.
|animation= A_POSE
|animation= A_POSE
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}}
}}
'''Eaten by Bubba''' is an action that happens when Mario is eaten by [[Bubba]]. Interacting with Bubba (i.e. being eaten by Bubba) is the only way to enter this action.
'''Eaten by Bubba''' is an action that happens when Mario is eaten by [[Bubba]]. Interacting with Bubba (i.e. being eaten by Bubba) is the only way to enter this action.
== Interactions ==
== Interactions ==
When interacting with Bubba, the following happens:
When interacting with Bubba, the following happens:
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* Mario's <code>interactObj</code> property becomes Bubba
* Mario's <code>interactObj</code> property becomes Bubba
* Mario's action is set to ''Eaten by Bubba''
* Mario's action is set to ''Eaten by Bubba''
== Standard cutscene action cancel ==
== Standard cutscene action cancel ==
Like all Cutscene actions<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L2689</ref>,
Like all Cutscene actions<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L2689</ref>,
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Needless to say this cannot happen in vanilla SM64 because Bubba is not in a level with quicksand.
Needless to say this cannot happen in vanilla SM64 because Bubba is not in a level with quicksand.
== Behavior ==
== Behavior ==
The <code>act_eaten_by_bubba</code> function does the following: <ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L751</ref>
The <code>act_eaten_by_bubba</code> function does the following: <ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L751</ref>
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* If the <code>actionTimer</code> is 60, <code>level_trigger_warp(m, WARP_OP_DEATH)</code> (basically black screen and bowser laugh and warp)
* If the <code>actionTimer</code> is 60, <code>level_trigger_warp(m, WARP_OP_DEATH)</code> (basically black screen and bowser laugh and warp)
The function returns <code>false</code> in all cases, exiting the action loop. Basically it cannot be cancelled into any other action, except for the quicksand death mentioned earlier. Note that Mario can't escape from this action by interacting with an object either, since this action has the "intangible" flag. (See https://ukikipedia.net/wiki/Action#Frame step 8)
The function returns <code>false</code> in all cases, exiting the action loop. Basically it cannot be cancelled into any other action, except for the quicksand death mentioned earlier. Note that Mario can't escape from this action by interacting with an object either, since this action has the "intangible" flag. (See https://ukikipedia.net/wiki/Action#Frame step 8)
==References==
==References==
<references/>
<references/>
{{actions}}
{{actions}}
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