User contributions for Icecream17
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2 June 2023
- 19:2619:26, 2 June 2023 diff hist +2,327 N Eaten By Bubba what an amazing suggestion
- 19:0319:03, 2 June 2023 diff hist +808 Action Expand on interactions Tag: Visual edit
- 18:2918:29, 2 June 2023 diff hist −8 Talk:Action avoid misinformation current
- 18:2918:29, 2 June 2023 diff hist +64 Talk:Action tutorial
- 18:2518:25, 2 June 2023 diff hist +42 Start Sleeping fix link, fill out animation part Tag: Visual edit
- 18:2318:23, 2 June 2023 diff hist −10 Start Sleeping start sleeping is finished Tag: Visual edit
- 18:2218:22, 2 June 2023 diff hist +991 Talk:Action →How to create an action article: new section
- 18:1318:13, 2 June 2023 diff hist +24 N Slide kick add redirect to slide kick current Tags: New redirect Visual edit: Switched
- 18:0318:03, 2 June 2023 diff hist +16 Slide Kick Fix red link Tag: Visual edit
- 16:3216:32, 2 June 2023 diff hist +9 A Button Challenge →A Presses Left: correct entry Tag: Visual edit
9 March 2023
- 22:5622:56, 9 March 2023 diff hist −30 Unsolved single-goal challenges →Misc: rmv duplicate challenge Tag: Visual edit
- 22:5322:53, 9 March 2023 diff hist −37 Unsolved single-goal challenges →Parallel Universes: simplify Tag: Visual edit
8 March 2023
- 02:3402:34, 8 March 2023 diff hist +38 Action →Frame: Note another place where actions can change Tag: Visual edit
- 02:1202:12, 8 March 2023 diff hist +10 Double Jump Undo revision 17813 by Icecream17 (talk) Oops, actually Double Jump can also -> Jump, by the same reason as Twirling -> Jump Tag: Undo
- 01:5601:56, 8 March 2023 diff hist −10 Double Jump technically, twirling->jump not double jump->jump Tag: Visual edit
- 01:5601:56, 8 March 2023 diff hist +157 Air Throw Land add quicksand note current Tag: Visual edit
- 01:5101:51, 8 March 2023 diff hist +22 Double Jump add twirling and jump to into. INCOMPLETE into ofc Tag: Visual edit
- 01:5001:50, 8 March 2023 diff hist +460 Air Throw Land add Into Twirling Tag: Visual edit
- 01:1301:13, 8 March 2023 diff hist +313 Idle missed a few jumping actions Tag: Visual edit
7 March 2023
- 00:4800:48, 7 March 2023 diff hist +724 Air Throw Land add details Tag: Visual edit
- 00:3400:34, 7 March 2023 diff hist −550 Jump Land Stop refactor stationary cancels, add into current Tag: Visual edit
- 00:2400:24, 7 March 2023 diff hist −875 Crouching extract stationary cancels, add into current Tag: Visual edit
- 00:1900:19, 7 March 2023 diff hist +334 Start Sleeping more details Tag: Visual edit
- 00:0600:06, 7 March 2023 diff hist +1,741 Idle way too much detail Tag: Visual edit
5 March 2023
- 21:4921:49, 5 March 2023 diff hist −16 Start Sleeping update name Tag: Visual edit
- 21:4721:47, 5 March 2023 diff hist +314 Movement steps add stationary step Tag: Visual edit
- 21:1421:14, 5 March 2023 diff hist −80 Start Sleeping conceivably possible now: HeliumHydride: You could go from sleeping to falling off with a backwards bloated bob-omb and precise angling against a wall to move while sleeping Tag: Visual edit
- 21:1121:11, 5 March 2023 diff hist +357 Start Sleeping update Into Tag: Visual edit
- 20:3820:38, 5 March 2023 diff hist +113 Idle →check_common_idle_cancels: fix Into transitions. All stationary: water plunge, squished, standing death, quicksand death. All check_common_idle_cancels: freefall, shockwave bounce, single jump, begin sliding, first person, walking, punching, start crouching Tag: Visual edit
- 20:2220:22, 5 March 2023 diff hist +2 Walking link to de facto speed Tag: Visual edit
26 February 2023
- 02:1502:15, 26 February 2023 diff hist −7 Air Throw Land update Tag: Visual edit
- 02:1502:15, 26 February 2023 diff hist −7 Idle update Tag: Visual edit
- 02:1402:14, 26 February 2023 diff hist −25 Template:Actions sleeping [-action], panting [-action], [+in] quicksand [-action], shockwave bounce [-action]
- 02:1202:12, 26 February 2023 diff hist +100 Idle →check_common_idle_cancels: prevent inlining. I wonder if check_common_stationary_cancels could be refactored Tag: Visual edit
- 01:5701:57, 26 February 2023 diff hist +45 Start Sleeping →Behavior: hyperlink check_common_idle_cancels Tag: Visual edit
- 01:5701:57, 26 February 2023 diff hist +91 Idle extract check_common_idle_cancels Tag: Visual edit
- 01:5401:54, 26 February 2023 diff hist +40 Action note that Mario can only be in one action at a time, just in case Tag: Visual edit
- 01:5301:53, 26 February 2023 diff hist −266 Jump Land Stop mario can only be in one action at a time Tag: Visual edit
- 01:5201:52, 26 February 2023 diff hist −51 Jump Land Stop consistent stationary cancel Tag: Visual edit
- 01:5101:51, 26 February 2023 diff hist −11 Crouching consistent stationary cancel Tag: Visual edit
- 01:5001:50, 26 February 2023 diff hist +38 Start Sleeping →Conditions for Action to Occur: link to pant Tag: Visual edit
- 01:4701:47, 26 February 2023 diff hist −12 Idle Ahhh, these are totally different, I understand now Tag: Visual edit
- 01:3801:38, 26 February 2023 diff hist +323 Surface →Surface Types: explain surface types current Tag: Visual edit
- 01:2301:23, 26 February 2023 diff hist +1,246 Action Describe what happens when execute_mario_action is done as a sanity check for the Idle page Tag: Visual edit
- 00:4600:46, 26 February 2023 diff hist +120 Idle →Behavior: Apparently someone decided to detail start crouching inside of idle Tag: Visual edit
- 00:3600:36, 26 February 2023 diff hist +411 Action actions can transition within a frame Tag: Visual edit: Switched
- 00:2800:28, 26 February 2023 diff hist +161 Air Throw Land add into. now i'm suspicious i'm missing something curcial about actions Tag: Visual edit
- 00:1900:19, 26 February 2023 diff hist +71 Slide Kick add into Tag: Visual edit
- 00:1500:15, 26 February 2023 diff hist +151 Idle transitions --> into based on https://github.com/n64decomp/sm64/blob/master/src/game/mario_actions_stationary.c#L105 Tag: Visual edit
25 February 2023
- 23:5923:59, 25 February 2023 diff hist +6 Slide Kick https://ukikipedia.net/wiki/User:Bad_boot Tag: Visual edit