Template:Action infobox: Difference between revisions

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|id=0x001
|id=0x001
|into= [[In Quicksand]], [[Coughing]], [[Panting]], [[Shivering]], [[Start Sleeping]], [[Freefall]], [[Shockwave Bouncing]], [[Single Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]]
|into= [[In Quicksand]], [[Coughing]], [[Panting]], [[Shivering]], [[Start Sleeping]], [[Freefall]], [[Shockwave Bouncing]], [[Single Jump]], [[Begin Sliding]], [[First Person]], [[Walking]], [[Punching]], [[Start Crouching]]
|out of= [[Holding Pole]], [[Climbing Pole]], [[Grab Pole Slow]], [[Grab Pole Fast]], [[Handstand Transition]], [[Handstand]], [[Ledge Climb Slow]], [[Ledge Climb Down]], [[Ledge Climb Fast]], [[Reading NPC Dialogue]], [[Reading Automatic Dialogue]], [[Reading Sign]], [[Free Movement]], [[Star Dance]], [[Water Star Dance]], [[Entering Star Door]], [[Going Through Door]], [[Warp Door Spawn]], [[Spawn Spin Landing]], [[Spawn No Spin Landing]], [[Teleport Fade In]], [[Shocked]], [[Squished]], [[Putting on Cap]], [[Head Stuck in Ground]], [[Feet Stuck in Ground]], [[Intro Cutscene]], [[Decelerating]], [[Hard Backward Ground Knockback]], [[Hard Forward Ground Knockback]], [[Backward Ground Knockback]], [[Forward Ground Knockback]], [[Soft Backward Ground Knockback]], [[Soft Forward Ground Knockback]], [[Ground Bonk]], [[Death Exit Land]], [[Punching]], [[Placing Down]], [[Throwing]], [[Heavy Throw]], [[Stomach Slide Stop]], [[Releasing Bowser]], [[Waking Up]], [[Shivering]], [[Standing with Object]], [[In Quicksand]], [[Panting]], [[Braking Stop]], [[Butt Slide Stop]], [[Stop Sitting With Object]], [[Stop Crouching]], [[Single Jump Landing Stop]], [[Double Jump Landing Stop]], [[Sideflip Landing Stop]], [[Freefall Landing Stop]], [[Triple Jump Landing Stop]], [[Backflip Landing Stop]], [[Lava Boost Landing]], [[Single Jump Landing Stop With Object]], [[Freefall Landing Stop With Object]], [[Air Throw Landing]], [[Twirl Landing]], [[First Person]] ([[Squish Cancel]] allows Mario to enter the idle action from almost any action)
|out of= [[Holding Pole]], [[Climbing Pole]], [[Grab Pole Slow]], [[Grab Pole Fast]], [[Handstand Transition]], [[Handstand]], [[Ledge Climb Slow]], [[Ledge Climb Down]], [[Ledge Climb Fast]], [[Reading NPC Dialogue]], [[Reading Automatic Dialogue]], [[Reading Sign]], [[Free Movement]], [[Star Dance]], [[Water Star Dance]], [[Entering Star Door]], [[Going Through Door]], [[Warp Door Spawn]], [[Spawn Spin Landing]], [[Spawn No Spin Landing]], [[Teleport Fade In]], [[Shocked]], [[Squished]], [[Putting on Cap]], [[Head Stuck in Ground]], [[Feet Stuck in Ground]], [[Intro Cutscene]], [[Decelerating]], [[Hard Backward Ground Knockback]], [[Hard Forward Ground Knockback]], [[Backward Ground Knockback]], [[Forward Ground Knockback]], [[Soft Backward Ground Knockback]], [[Soft Forward Ground Knockback]], [[Ground Bonk]], [[Death Exit Land]], [[Punching]], [[Placing Down]], [[Throwing]], [[Heavy Throw]], [[Stomach Slide Stop]], [[Releasing Bowser]], [[Waking Up]], [[Shivering]], [[Standing with Object]], [[In Quicksand]], [[Panting]], [[Braking Stop]], [[Butt Slide Stop]], [[Stop Sitting With Object]], [[Stop Crouching]], [[Single Jump Landing Stop]], [[Double Jump Landing Stop]], [[Sideflip Landing Stop]], [[Freefall Landing Stop]], [[Triple Jump Landing Stop]], [[Backflip Landing Stop]], [[Lava Boost Landing]], [[Single Jump Landing Stop With Object]], [[Freefall Landing Stop With Object]], [[Air Throw Landing]], [[Twirl Landing]], [[First Person]] ([[Squish Cancel]] allows Mario to enter the idle action from almost any action) (Edit: Do not do this. With squish cancel, one transitions into squish, ''then'' idle. Although many actions can transition directly to squish and squish can transition to idle, this does ''not'' necessarily mean that the action can transition directly to idle. See the actual infobox at [[Idle]].)
|animation= 0xC3, 0xC4, 0xC5
|animation= 0xC3, 0xC4, 0xC5
|related= [[Panting]], [[Standing Against Wall]], [[Coughing]], [[Shivering]]
|related= [[Panting]], [[Standing Against Wall]], [[Coughing]], [[Shivering]]

Latest revision as of 19:55, 2 June 2023


Idle
Idleaction.png
Properties
Official Name Waiting
Hex 0x0C400201
Action Flags Stationary, Idle, Allow First Person, Pause Exit
Action Group Stationary
ID 0x001
Transitions
Into In Quicksand, Coughing, Panting, Shivering, Start Sleeping, Freefall, Shockwave Bouncing, Single Jump, Begin Sliding, First Person, Walking, Punching, Start Crouching
Out of Holding Pole, Climbing Pole, Grab Pole Slow, Grab Pole Fast, Handstand Transition, Handstand, Ledge Climb Slow, Ledge Climb Down, Ledge Climb Fast, Reading NPC Dialogue, Reading Automatic Dialogue, Reading Sign, Free Movement, Star Dance, Water Star Dance, Entering Star Door, Going Through Door, Warp Door Spawn, Spawn Spin Landing, Spawn No Spin Landing, Teleport Fade In, Shocked, Squished, Putting on Cap, Head Stuck in Ground, Feet Stuck in Ground, Intro Cutscene, Decelerating, Hard Backward Ground Knockback, Hard Forward Ground Knockback, Backward Ground Knockback, Forward Ground Knockback, Soft Backward Ground Knockback, Soft Forward Ground Knockback, Ground Bonk, Death Exit Land, Punching, Placing Down, Throwing, Heavy Throw, Stomach Slide Stop, Releasing Bowser, Waking Up, Shivering, Standing with Object, In Quicksand, Panting, Braking Stop, Butt Slide Stop, Stop Sitting With Object, Stop Crouching, Single Jump Landing Stop, Double Jump Landing Stop, Sideflip Landing Stop, Freefall Landing Stop, Triple Jump Landing Stop, Backflip Landing Stop, Lava Boost Landing, Single Jump Landing Stop With Object, Freefall Landing Stop With Object, Air Throw Landing, Twirl Landing, First Person (Squish Cancel allows Mario to enter the idle action from almost any action) (Edit: Do not do this. With squish cancel, one transitions into squish, then idle. Although many actions can transition directly to squish and squish can transition to idle, this does not necessarily mean that the action can transition directly to idle. See the actual infobox at Idle.)
Other
Animation 0xC3, 0xC4, 0xC5
Related Actions
Related Panting, Standing Against Wall, Coughing, Shivering
{{Action_infobox
|title=
|image=
|official name=
|hex=
|flags=
|group=
|id=
|into=
|out of=
|animation=
|related=
}}

title- the title of the action (defaults to pagename)

image- the image for the action

official name- The internal name of the action, can often be sourced from the Super Mario Sunshine included function map.

hex- the hex code of the action. The ID OR'd by the flags. Unique for every action.

flags-the Action Flags of the action.

group- the Action Group of the action.

id- the unique ID of the action that also encodes its action group.

into- the actions that Mario can be in immediately after this one

out of- the actions that Mario can be in immediately before this one

animation- the animation(s) that usually play during this action, if any

related- similar actions