Squished: Difference between revisions
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'''Squished''' is an action that Mario enters after being caught under certain enemies or objects, such as a [[Whomp]]. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling. | '''Squished''' is an action that Mario enters after being caught under certain enemies or objects, such as a [[Whomp]]. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling. | ||
==Standard cutscene action cancel== | |||
{{actions}} | Like all Cutscene actions<ref>https://github.com/n64decomp/sm64/blob/66018e9f3caaa67399218971d61366cb3f7ba7d7/src/game/mario_actions_cutscene.c#L2689</ref>, if Mario's floor type is <code>SURFACE_INSTANT_QUICKSAND</code> and <span style="color:green;">Mario's action has the <code>INVULNERABLE</code> flag</span> and <span style="color:green;">Mario's action is not [[Quicksand Death]]</span>, the action is cancelled to [[Quicksand Death]].{{actions}} |
Revision as of 19:27, 2 June 2023
Squished | |
Properties | |
Hex | 0x00020339 |
Action Flags | Stationary, Invulnerable |
Action Group | Cutscene |
ID | 0x139 |
Other | |
Animation | 0x0E |
Squished is an action that Mario enters after being caught under certain enemies or objects, such as a Whomp. After Mario is squished, he will return to an unsquished state if the squish timer is 0 and there is more than 160 units of space from a ceiling.
Standard cutscene action cancel
Like all Cutscene actions[1], if Mario's floor type is SURFACE_INSTANT_QUICKSAND
and Mario's action has the INVULNERABLE
flag and Mario's action is not Quicksand Death, the action is cancelled to Quicksand Death.