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=== Dive Grinding === | === Dive Grinding === | ||
TODO (need to mention XZ momentum) | TODO (need to mention XZ momentum) | ||
=== Slidekick Start === | === Slidekick Start === | ||
Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there's a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement) | Starting movement with a slidekick is the fastest way to accelerate under certain conditions. When you begin a slidekick, your speed is set to 32, which is much higher than a long jump or buffered jump kick. However other starting movements like longjumps and jumpdives will catch up later on because of their superior acceleration. Instead, if you find a way to cancel the slidekick rollout and immediately dive, there's a high chance it will be faster. Sometimes you do not need to do the rollout and the slidekick is the fastest movement over shorter distances. (e.g. LLL re-entry movement) | ||
=== Punching Off Ledge === | |||
TODO (mention both divegrinding application and fast flight application (like here: https://youtu.be/qRHC035iVI8?t=28) | |||
== Optimization-Based Actions == | == Optimization-Based Actions == | ||
=== Quickstop === | === Quickstop === |
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