Crash: Difference between revisions

From Ukikipedia
Jump to navigation Jump to search
(Page is weak, and alot of these freezes will probably get their own page later. Better for now.)
mNo edit summary
Line 4: Line 4:
* Exceed the [[Objects|objects limit]] in the [[List of courses|course]] (freezes the game)
* Exceed the [[Objects|objects limit]] in the [[List of courses|course]] (freezes the game)
* Too many [[objects]] at once on the screen (freezes and also corrupts the game)
* Too many [[objects]] at once on the screen (freezes and also corrupts the game)
* Getting a 100-coin Star at the same time as breaking a Star Block (freezes the game)
* Getting a 100-coin star at the same time as breaking a Star Block (freezes the game)
* Trying to enter a Course with the game corrupted (freezes the game)
* Trying to enter a Course with the game corrupted (freezes the game)
* Sending the camera into a [[Parallel Universe|PU]] on the console version (freezes the game)
* Sending the camera into a [[Parallel Universe|PU]] on the console version (freezes the game)
* Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions)
* Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions)

Revision as of 04:56, 14 June 2018

A Freeze or Hardlock is the event of Super Mario 64 becoming permanently freezed and Irresponsive to the player commands or actions, forcing the player to Reset the console/emulator.

Known causes of the game Freezing or Corrupting

  • Exceed the objects limit in the course (freezes the game)
  • Too many objects at once on the screen (freezes and also corrupts the game)
  • Getting a 100-coin star at the same time as breaking a Star Block (freezes the game)
  • Trying to enter a Course with the game corrupted (freezes the game)
  • Sending the camera into a PU on the console version (freezes the game)
  • Tilting the game cartridge (may freeze and corrupt under certain conditions and/or actions)